Don't know, don't much care. I hope both games make it well. I, for one, will enjoy what ESO brings. I've been waiting for a MMO with a more mature settings and graphics (meaning, I'm tired of the cartoony style of games such GW2 and the likes), but I hope that people who'll play Wildstar enjoys it fully!
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
I think wildstar will do better in the long haul, because so many fantasy games come out but how many sci fi mmos can you name that are even just ok. The Repop is the only other sci fi mmo coming out that i know of that is not a game that takes place in a cockpit.
Originally posted by laokoko "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by strawhat0981 I think wildstar will do better in the long haul, because so many fantasy games come out but how many sci fi mmos can you name that are even just ok. The Repop is the only other sci fi mmo coming out that i know of that is not a game that takes place in a cockpit.
Actually there will be several coming out within the next 1-2 years that people have been super hyped about (not me) that may bleed off some players from Wildstar and some of the more established Sci-Fi MMOs, but subscription is the best bet for Wildstar as going f2p will not pay for enough updates to keep players entertained when the sci-fi wave of indies hits.
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
Pal, you need to research this game more.....
actually no, he doesn't.
There is 3 separate factions but each area is not linear. Warhammer had a linear pve area, but ESO more open.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
Pal, you need to research this game more.....
actually no, he doesn't.
Actually he does. Agreeing with him, if you were in beta then you probably didn't play long enough to make it off "noob island".
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
Pal, you need to research this game more.....
actually no, he doesn't.
Here I totally got this one.... I already did the rearch on it, it was answerd the other day by the Creative Director... PROOF OF NON-LINER GAMEPLAY!!! OPEN WORLD RPG!!!!
Very hard question to answer in all fairness. It spans multiple levels, so it really depends on the player. If you could play them all together…? Five – Six hours? This is a WAG.
That's RIGHT!!! MAIN STORYLINE ONLY 5-6 HOURS LONG>>>> MEANING, you can FREE ROAM PLAY and EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
But you got to realize that the LEVELs only EXIST for a FRACTION OF THE GAME. 4/5 of the GAME IS 50+
Thyey said the Adventure Zoens which they have yet to fully disclose, but in a dev interview said is 100s of hours of CONTENT and doubts anyone will be able to finish it in short amount of time.... I'm hoping they'll announce something this week on those zones because No ONE NOWS ANYTHING YET on those ZONES, which are the MAJORITY of END GAME PVE.
Since YOU"LL be 50 doing them, ITS DEFINATLY NON-LINER.
They released a Fully FINISHED 1-20 zone called Tortage. EVERY NPC HAD VOICE OVERS, it was to state of the art all around, people fell in love with this 1-20 area. When fans actually got the game, upon completing 1-20 and leaving the zone. ALL NPC's had NO VOICE OVERS for the REST of the GAME.
Actually, that's not what happened. Those that followed the game know that initially, Tortage was supposed to be a stand-alone single-player part of the game. This is why it was designed differently from the rest of the world. You were meant to play though this extended prologue single player and then the MMO would start at 20+. Based on whining and whatever else happened in beta, developers ended up opening up Tortage to be multiplayer, making it part of the rest of the game. This in turn gave people the idea that the entire game would be like this.
I've played over 40 MMOs. Lots of them have had tutorials or starter areas that had special animations, cinematics, voiceovers and special things that ONLY happened during that introduction part. For some reason, in AoC people got upset over that.
I played AoC to cap at launch. I found the entire game to have consistently very well written quests and excellent content all the way to 80 and beyond. There was a bit of a quest gap from like 55 to 60 (or some other 5 level range), but because combat was so fun, I didn't really notice. Sure, there were a few bugs - like any other new MMO - but not more or less than most other AAA games.
I am sorry that you felt cheated on the voiceovers, but honestly, just look at SWTOR - the whole thing is voiced and it's just terrible. I would much rather the had spent the money on better writing than on voicing over the utter drivel that (most likely) they had some high school dropouts write for them.
VO is just a complete waste of money. Focus on good writing and i'll gladly read the text.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
Pal, you need to research this game more.....
actually no, he doesn't.
Here I totally got this one.... I already did the rearch on it, it was answerd the other day by the Creative Director... PROOF OF NON-LINER GAMEPLAY!!! OPEN WORLD RPG!!!!
Very hard question to answer in all fairness. It spans multiple levels, so it really depends on the player. If you could play them all together…? Five – Six hours? This is a WAG.
That's RIGHT!!! MAIN STORYLINE ONLY 5-6 HOURS LONG>>>> MEANING, you can FREE ROAM PLAY and EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
I would tend to agree with you since each faction is well over 100 hours which means that you can do things in many different orders (not to mention non PVE stuff like PVP, crafting etc) with the only limitation being the leveled areas you are constrained within due to being overpowered by much higher level NPCs. Also, so much content will exist with 50+ and 50++ without level restrictions.
EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
But you got to realize that the LEVELs only EXIST for a FRACTION OF THE GAME. 4/5 of the GAME IS 50+
Well technically I think they separate it into 50+ and 50++ which is non level dependent. Until we know how the adventure zones scale, its actually 3/4 the game. And the tamrielfoundry link actually backs up with dev released info that it is wide the hell open at those sections. But still very good point.
They released a Fully FINISHED 1-20 zone called Tortage. EVERY NPC HAD VOICE OVERS, it was to state of the art all around, people fell in love with this 1-20 area. When fans actually got the game, upon completing 1-20 and leaving the zone. ALL NPC's had NO VOICE OVERS for the REST of the GAME.
Actually, that's not what happened. Those that followed the game know that initially, Tortage was supposed to be a stand-alone single-player part of the game. This is why it was designed differently from the rest of the world. You were meant to play though this extended prologue single player and then the MMO would start at 20+. Based on whining and whatever else happened in beta, developers ended up opening up Tortage to be multiplayer, making it part of the rest of the game. This in turn gave people the idea that the entire game would be like this.
I've played over 40 MMOs. Lots of them have had tutorials or starter areas that had special animations, cinematics, voiceovers and special things that ONLY happened during that introduction part. For some reason, in AoC people got upset over that.
I played AoC to cap at launch. I found the entire game to have consistently very well written quests and excellent content all the way to 80 and beyond. There was a bit of a quest gap from like 55 to 60 (or some other 5 level range), but because combat was so fun, I didn't really notice. Sure, there were a few bugs - like any other new MMO - but not more or less than most other AAA games.
I am sorry that you felt cheated on the voiceovers, but honestly, just look at SWTOR - the whole thing is voiced and it's just terrible. I would much rather the had spent the money on better writing than on voicing over the utter drivel that (most likely) they had some high school dropouts write for them.
VO is just a complete waste of money. Focus on good writing and i'll gladly read the text.
But you got to admit they let the entire AoC fanbase think that the whole game was like Tortage. They sat the reviewers down and allowed only that 1-20 area to be played and released to the world as if it was the WHOLE game as Immersive as that. So a lot of people including myself were shocked to get what they did after release.
Well written quests for sure, I agree on that, but what good is a well written quest when some PVP jerk hits you during a Quest Cutscene and you lose the ENTIRE STORYLINE beacause of it?
Actually SWTOR was right to put in VOICE overs, theyre problem wasn't voice overs. Still a great well made game.
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
Pal, you need to research this game more.....
actually no, he doesn't.
Here I totally got this one.... I already did the rearch on it, it was answerd the other day by the Creative Director... PROOF OF NON-LINER GAMEPLAY!!! OPEN WORLD RPG!!!!
Very hard question to answer in all fairness. It spans multiple levels, so it really depends on the player. If you could play them all together…? Five – Six hours? This is a WAG.
That's RIGHT!!! MAIN STORYLINE ONLY 5-6 HOURS LONG>>>> MEANING, you can FREE ROAM PLAY and EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
I would tend to agree with you since each faction is well over 100 hours which means that you can do things in many different orders (not to mention non PVE stuff like PVP, crafting etc) with the only limitation being the leveled areas you are constrained within due to being overpowered by much higher level NPCs. Also, so much content will exist with 50+ and 50++ without level restrictions.
Since both 50+ and 50++ are both the size of factions we can at least look forward to around 300+ hours of solid PvE shenanigans at that point (not including adventure zones). And yes, the game is REALLY frickin huge.
EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
But you got to realize that the LEVELs only EXIST for a FRACTION OF THE GAME. 4/5 of the GAME IS 50+
Thyey said the Adventure Zoens which they have yet to fully disclose, but in a dev interview said is 100s of hours of CONTENT and doubts anyone will be able to finish it in short amount of time.... I'm hoping they'll announce something this week on those zones because No ONE NOWS ANYTHING YET on those ZONES, which are the MAJORITY of END GAME PVE.
Since YOU"LL be 50 doing them, ITS DEFINATLY NON-LINER.
Your wrong on adventure zones being 100's of hours, you're confusing adventure zones (instanced PvE for large groups of 12 people) with the level 50+ content
And how do you figure 4/5ths of the game is 50+ content? By my reckoning its only 2/3 of the content as there are 3 factions and one of those is your own (that you have to level through), you also seem to be ignoring the fact that you have to level up to 50 (which is also over 100 hours according to that same dev) before you get to the 50+ content, which will still be gated content btw just not level gated
I would go into great detail about my statements but I can't due to the NDA. Sorry about the short and blunt posts but that's just how it goes until the testers can actually speak about their experiences openly.
I would also love to see where I am trying to "make this game look bad." All I said was that the game is linear, like every other themepark MMO ever released. You follow a quest line from level 1 up and that's just how it is designed. No NDA break there since this is common knowledge.
EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
But you got to realize that the LEVELs only EXIST for a FRACTION OF THE GAME. 4/5 of the GAME IS 50+
Thyey said the Adventure Zoens which they have yet to fully disclose, but in a dev interview said is 100s of hours of CONTENT and doubts anyone will be able to finish it in short amount of time.... I'm hoping they'll announce something this week on those zones because No ONE NOWS ANYTHING YET on those ZONES, which are the MAJORITY of END GAME PVE.
Since YOU"LL be 50 doing them, ITS DEFINATLY NON-LINER.
Your wrong on adventure zones being 100's of hours, you're confusing adventure zones (instanced PvE for large groups of 12 people) with the level 50+ content
And how do you figure 4/5ths of the game is 50+ content? By my reckoning its only 2/3 of the content as there are 3 factions and one of those is your own (that you have to level through), you also seem to be ignoring the fact that you have to level up to 50 (which is also over 100 hours according to that same dev) before you get to the 50+ content, which will still be gated content btw just not level gated
I thought he was breaking it down as in 3 parts factions + 1 part adventure zones + 1 PVP. It made sense to me to leave off adventure zones since I didn't know much about them. PVP has quests and dungeons in it too... and you can go anywhere on the whole map... pick some PVE quests up while you are there for some rewards. So PVP plus 50+(+) is 3 parts and starting faction is one part. 3/4 is open world non-linear area with 1 part (AV Zones) I left out. He assumed it was open world, I just left it out completely, so its either 3/5 or 4/5 open world.
TESO ends up like SWTOR, fails as a subgame and then goes f2p with cashshop. As an mmo TESO offers nothing new and as a TES title it offers even less, because the fanbase is used to the freedom that hundreds of different mods allow and they wont trade all that for a chance to run around with hundreds of different variations of the names Legolas and Gandalf.
Console kiddies are a different specie alltogether, no idea how their brains work, but I doubt they get too excited about a monthly sub.
With f2p/cashshop it can prosper, seeing that even crap like SWTOR can turn a profit.
For me, these so called triple A titles are pretty much dead, only indies seem to follow the true old skool way, 'from gamers to gamers'.
ESO has the least innovative/new features of any upcoming MMO. It's basically counting on its IP and on PvP'ers. I think, if SWTOR proved anything is that counting on IP alone is not enough. On the other hand, ESO is the ONLY upcoming game that doesn't have terribad cartoonish graphics.. so people like me may end up playing it just because we don't want to play a disney cartoon.
TOR proved what now? You do know it's the second most successful game that has a sub option, right? If ESO does as well as TOR, Zenimax will be cheering.
Originally posted by Yamota
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
You didn't understand Skyrim very well, did you? With only a couple of exceptions, the game had no branches. The narrative structure wasn't a tree, it was a bundle of sticks. Each joinable faction? Linear path story. Main quest? Linear path. Narratively speaking, ESO will probably have substantially *more* choice than Skyrim did.
Originally posted by keithian
I agree to an extent. Whats funny is that SWTOR took AOC Tortage and improved upon that experience throughout the entire game in every way and still didn't wasn't as successful as they had hoped, even though I personally though it was a solid game despite being a little too soulless and static.
It may not have been as successful as they hoped, but it was still more successful than any subscription based game other than WoW has ever been. Wildstar and ESO would probably both be ecstatic to get TOR's numbers.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
But you got to realize that the LEVELs only EXIST for a FRACTION OF THE GAME. 4/5 of the GAME IS 50+
Thyey said the Adventure Zoens which they have yet to fully disclose, but in a dev interview said is 100s of hours of CONTENT and doubts anyone will be able to finish it in short amount of time.... I'm hoping they'll announce something this week on those zones because No ONE NOWS ANYTHING YET on those ZONES, which are the MAJORITY of END GAME PVE.
Since YOU"LL be 50 doing them, ITS DEFINATLY NON-LINER.
Your wrong on adventure zones being 100's of hours, you're confusing adventure zones (instanced PvE for large groups of 12 people) with the level 50+ content
And how do you figure 4/5ths of the game is 50+ content? By my reckoning its only 2/3 of the content as there are 3 factions and one of those is your own (that you have to level through), you also seem to be ignoring the fact that you have to level up to 50 (which is also over 100 hours according to that same dev) before you get to the 50+ content, which will still be gated content btw just not level gated
Developer Nick Konkle on Quest Gaming Network interview
I would go into great detail about my statements but I can't due to the NDA. Sorry about the short and blunt posts but that's just how it goes until the testers can actually speak about their experiences openly.
I would also love to see where I am trying to "make this game look bad." All I said was that the game is linear, like every other themepark MMO ever released. You follow a quest line from level 1 up and that's just how it is designed. No NDA break there since this is common knowledge.
I think when everyone says it isn't linear is that they say it is more like the actual ES games and it is. Linear in most cases is like the basic console rpg game lays out. You get your quest, complete it, get rewarded, and continue to the next chain. In TESO you can begin at a quest chain, just like any ES games, or you can explore and find something else to do. You do not have to follow a quest chain if you don't want to so it isn't "linear" like you may be trying to emulate to others.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
So I see a lot of people saying that the features are nothing new or innovative.... by all means, please elaborate which features are stale and explain the features as you understand them. Don't say it's just bad or good or dated or clunky or overused. I want a real description of the feature(s). And for now lets stay off the payment model because everyone is using this to justify the payment model as being bad. Pointing to the payment model justify this would be circular logic and would mean you don't know any features of the game (good or bad).
Comments
actually no, he doesn't.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Actually there will be several coming out within the next 1-2 years that people have been super hyped about (not me) that may bleed off some players from Wildstar and some of the more established Sci-Fi MMOs, but subscription is the best bet for Wildstar as going f2p will not pay for enough updates to keep players entertained when the sci-fi wave of indies hits.
There is 3 separate factions but each area is not linear. Warhammer had a linear pve area, but ESO more open.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Actually he does. Agreeing with him, if you were in beta then you probably didn't play long enough to make it off "noob island".
Here I totally got this one.... I already did the rearch on it, it was answerd the other day by the Creative Director... PROOF OF NON-LINER GAMEPLAY!!! OPEN WORLD RPG!!!!
Post #124
http://tamrielfoundry.com/2014/01/qa-with-paul-sage/comment-page-13
How long would you say the main storyline be?
Very hard question to answer in all fairness. It spans multiple levels, so it really depends on the player. If you could play them all together…? Five – Six hours? This is a WAG.
That's RIGHT!!! MAIN STORYLINE ONLY 5-6 HOURS LONG>>>> MEANING, you can FREE ROAM PLAY and EXPLORE ALL YOU WANT, WHERE YOU WANT and WHEN YOU WANT, FREE to do the SIDE QUEST CHAINS in ANY ORDER.
This is simply not true, yes the game is less linear than some other themepark mmo's but to say you can quest where you want, when you want and in any order is completely and utterly false. The games content is level bracketed, as confirmed by every single hands on preview of the game, including my own at eurogamer 2013, you can do anything you want within an area designed for your level and in any order, but the quests and areas are very much level based
But you got to realize that the LEVELs only EXIST for a FRACTION OF THE GAME. 4/5 of the GAME IS 50+
Thyey said the Adventure Zoens which they have yet to fully disclose, but in a dev interview said is 100s of hours of CONTENT and doubts anyone will be able to finish it in short amount of time.... I'm hoping they'll announce something this week on those zones because No ONE NOWS ANYTHING YET on those ZONES, which are the MAJORITY of END GAME PVE.
Since YOU"LL be 50 doing them, ITS DEFINATLY NON-LINER.
Actually, that's not what happened. Those that followed the game know that initially, Tortage was supposed to be a stand-alone single-player part of the game. This is why it was designed differently from the rest of the world. You were meant to play though this extended prologue single player and then the MMO would start at 20+. Based on whining and whatever else happened in beta, developers ended up opening up Tortage to be multiplayer, making it part of the rest of the game. This in turn gave people the idea that the entire game would be like this.
I've played over 40 MMOs. Lots of them have had tutorials or starter areas that had special animations, cinematics, voiceovers and special things that ONLY happened during that introduction part. For some reason, in AoC people got upset over that.
I played AoC to cap at launch. I found the entire game to have consistently very well written quests and excellent content all the way to 80 and beyond. There was a bit of a quest gap from like 55 to 60 (or some other 5 level range), but because combat was so fun, I didn't really notice. Sure, there were a few bugs - like any other new MMO - but not more or less than most other AAA games.
I am sorry that you felt cheated on the voiceovers, but honestly, just look at SWTOR - the whole thing is voiced and it's just terrible. I would much rather the had spent the money on better writing than on voicing over the utter drivel that (most likely) they had some high school dropouts write for them.
VO is just a complete waste of money. Focus on good writing and i'll gladly read the text.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I would tend to agree with you since each faction is well over 100 hours which means that you can do things in many different orders (not to mention non PVE stuff like PVP, crafting etc) with the only limitation being the leveled areas you are constrained within due to being overpowered by much higher level NPCs. Also, so much content will exist with 50+ and 50++ without level restrictions.
There Is Always Hope!
Well technically I think they separate it into 50+ and 50++ which is non level dependent. Until we know how the adventure zones scale, its actually 3/4 the game. And the tamrielfoundry link actually backs up with dev released info that it is wide the hell open at those sections. But still very good point.
But you got to admit they let the entire AoC fanbase think that the whole game was like Tortage. They sat the reviewers down and allowed only that 1-20 area to be played and released to the world as if it was the WHOLE game as Immersive as that. So a lot of people including myself were shocked to get what they did after release.
Well written quests for sure, I agree on that, but what good is a well written quest when some PVP jerk hits you during a Quest Cutscene and you lose the ENTIRE STORYLINE beacause of it?
Actually SWTOR was right to put in VOICE overs, theyre problem wasn't voice overs. Still a great well made game.
Since both 50+ and 50++ are both the size of factions we can at least look forward to around 300+ hours of solid PvE shenanigans at that point (not including adventure zones). And yes, the game is REALLY frickin huge.
Thank you for ignoring everything everyone wrote in the last few pages. Your two line post brought a lot of valuable insight. "/sarcasm off".
There Is Always Hope!
Dont listen to this people.
This guy probably was not in the beta. He is just trying to make this game look bad. Lots of these types of people i have noticed.
Your wrong on adventure zones being 100's of hours, you're confusing adventure zones (instanced PvE for large groups of 12 people) with the level 50+ content
And how do you figure 4/5ths of the game is 50+ content? By my reckoning its only 2/3 of the content as there are 3 factions and one of those is your own (that you have to level through), you also seem to be ignoring the fact that you have to level up to 50 (which is also over 100 hours according to that same dev) before you get to the 50+ content, which will still be gated content btw just not level gated
I would go into great detail about my statements but I can't due to the NDA. Sorry about the short and blunt posts but that's just how it goes until the testers can actually speak about their experiences openly.
I would also love to see where I am trying to "make this game look bad." All I said was that the game is linear, like every other themepark MMO ever released. You follow a quest line from level 1 up and that's just how it is designed. No NDA break there since this is common knowledge.
I thought he was breaking it down as in 3 parts factions + 1 part adventure zones + 1 PVP. It made sense to me to leave off adventure zones since I didn't know much about them. PVP has quests and dungeons in it too... and you can go anywhere on the whole map... pick some PVE quests up while you are there for some rewards. So PVP plus 50+(+) is 3 parts and starting faction is one part. 3/4 is open world non-linear area with 1 part (AV Zones) I left out. He assumed it was open world, I just left it out completely, so its either 3/5 or 4/5 open world.
TESO ends up like SWTOR, fails as a subgame and then goes f2p with cashshop. As an mmo TESO offers nothing new and as a TES title it offers even less, because the fanbase is used to the freedom that hundreds of different mods allow and they wont trade all that for a chance to run around with hundreds of different variations of the names Legolas and Gandalf.
Console kiddies are a different specie alltogether, no idea how their brains work, but I doubt they get too excited about a monthly sub.
With f2p/cashshop it can prosper, seeing that even crap like SWTOR can turn a profit.
For me, these so called triple A titles are pretty much dead, only indies seem to follow the true old skool way, 'from gamers to gamers'.
You didn't understand Skyrim very well, did you? With only a couple of exceptions, the game had no branches. The narrative structure wasn't a tree, it was a bundle of sticks. Each joinable faction? Linear path story. Main quest? Linear path. Narratively speaking, ESO will probably have substantially *more* choice than Skyrim did.
It may not have been as successful as they hoped, but it was still more successful than any subscription based game other than WoW has ever been. Wildstar and ESO would probably both be ecstatic to get TOR's numbers.Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Developer Nick Konkle on Quest Gaming Network interview
ABOUT ADVENTURE ZONES and SIZE OF THE GAME 50+.
http://www.youtube.com/watch?v=80mHQNA45js 1hr 26 min AND 1hr 30min of interview
1 hour 26 min- This interview explains how large the gameworld is and ......
1hour 30min - on how long it will take for those adventure zones, 100s of hours!!! Watch this, and content for every type of gameplay!
I think when everyone says it isn't linear is that they say it is more like the actual ES games and it is. Linear in most cases is like the basic console rpg game lays out. You get your quest, complete it, get rewarded, and continue to the next chain. In TESO you can begin at a quest chain, just like any ES games, or you can explore and find something else to do. You do not have to follow a quest chain if you don't want to so it isn't "linear" like you may be trying to emulate to others.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
So I see a lot of people saying that the features are nothing new or innovative.... by all means, please elaborate which features are stale and explain the features as you understand them. Don't say it's just bad or good or dated or clunky or overused. I want a real description of the feature(s). And for now lets stay off the payment model because everyone is using this to justify the payment model as being bad. Pointing to the payment model justify this would be circular logic and would mean you don't know any features of the game (good or bad).