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Unofficial Sales Numbers - 1.2 million in the first 2 weeks?

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Comments

  • KangaroomouseKangaroomouse Member Posts: 394

     

    This is the Elder Scrolls we are talking about here. One of, if not the biggest fantasy RPG franchise to date.

    ----

    If they would have sold any significant amount of boxes and/or digital it would be all over the press.

    Women would dance in the street singing about the merits of the game. Men would shout praise from the rooftop and children would chant to the almighty Daedric Lord in school.

    ----

    None of that is happening so i guess what we really have is a colossal stinker!

  • p4ttythep3rf3ctp4ttythep3rf3ct Member UncommonPosts: 194

    And we all know what happened to FFXIV.  FFXIV: ARR released numbers almost immediately after launch, though the reasons were to quell anger regarding the inability to login.

     

    Sorry, was in reply to Herase who said: (page 3)

    I would just say wait, from what i remember FFXIV released their info after their first major content update, which was 2 - 3 months? Not sure when ESO's one will be but i think it's best to see how things go after that.

    That's just, like, my opinion, man.

  • paul43paul43 Member UncommonPosts: 198

    If ESO had sold 1m the first week the game would have been #4-5 on Xfire easily. It never reached that during launch month. In may it has spiked a little, without any content patches. I guess it's because sites like amazon has put the game up on sale.

    I actually think the 6 month delay is a good thing, we're obviously talking about a complete relaunch, not network code etc. In order to keep their reputation they'll have to keep patches coming, and not fire most of their staff.

     

    Looks like it's all about the console launch now, which will benefit the pc gamers  ofcourse. Personally I didn't resub and recently uninstalled the game.

  • CoffeeBreakCoffeeBreak Member Posts: 236
    Originally posted by paul43

     Personally I didn't resub and recently uninstalled the game.

     

    This is posted so frequently....

     

    Do people say this to try to show their hate/anger toward a game or do most of the people on this site just have really small hard drives?

  • paul43paul43 Member UncommonPosts: 198
    Originally posted by CoffeeBreak

    This is posted so frequently....

     

    Do people say this to try to show their hate/anger toward a game or do most of the people on this site just have really small hard drives?

     

    I posted it to show my stance I guess. I uninstalled because I have several installs US/EU from beta and such, and wanted a cleanup from my SSD. If I decide to play again which is possible, I'll download it again with my connection it only takes a few hours.

  • ZizouXZizouX Member Posts: 670
    Originally posted by p4ttythep3rf3ct

    And we all know what happened to FFXIV.  FFXIV: ARR released numbers almost immediately after launch, though the reasons were to quell anger regarding the inability to login.

     

    Sorry, was in reply to Herase who said: (page 3)

    I would just say wait, from what i remember FFXIV released their info after their first major content update, which was 2 - 3 months? Not sure when ESO's one will be but i think it's best to see how things go after that.

    Subscription numbers, in isolation, don't mean a lot.  Look at SWTOR, they spent so much money on the game and had to get so many investor's to buy in, that they said they needed 1 million subscriptions to break even.

     

    When they couldn't meet that expectation due to how much money they were spending, it had to go free to play with cash shop, in order to stop the losses.   Fast forward now, SWTOR is doing financially VERY well becaues of the IP and because there are a lot of sheep who buy cash shop items that make up for people who don't buy anything at all.

     

    With FFXIV, YoshiP casually floated around the 400k subscriber base number as a basis for FFXIV.  One month ago, during a developer sitdown with FFXIV, FFXI and Dragon Quest mmo developers, he said FFXIV currently has 500k unique logins a day and "considerably" more than that every two days.  Unique logins = unique subscribers.  Suffice it to say, FFXIV is doing very well in comparison to expectations.  

    Source:  http://www.siliconera.com/2014/03/14/dragon-quest-x-impressive-300000-daily-active-players-japan/

    Whether ESO has 100k or 1 million subscribers has more to do with internal expectations.  The company knows EXACTLY how many subscriber's it needs to stay P2P.   If they don't meet the expectation, the game is going F2P with cash shop just like SWTOR.

     

    Here's food for thought.  There are only two developers i the MMO market that did not receive any outside funding to make their mmo, and thus don't need to pay back investors by a certain timeline.  These two companies can focus on long term growth vs. having a certain number of subscribers by a certain date, or else going F2P.  These two companies are SquareEnix and Blizzard/Activision.

     

    So, comparing ESO numbers to FFXIV is not as simple as that.   FFXIV is a confirmed, financial success for SE, 9 months after release.  It's gaining momentum with Chinese release in the next 6 months.

     

    Source: http://www.ign.com/articles/2014/05/09/square-enix-boosts-financial-forecast-following-favourable-sales

     

    Let's see if ESO is half as successful as FFXIV 6 months from now... let alone 9 months.

  • dllddlld Member UncommonPosts: 615
    Originally posted by Scot

    Hopefully those who think sales are so important they keep having to do threads about them will be happy for a millisecond!

    This is why Zenimax has not given sales figures:

    "ZeniMax Online Studios, which developed Elder Scrolls Online, is a subsidiary of ZeniMax Media, the largest privately held video games company in North America. As part of a private company, the studio does not have to release a public report on Elder Scrolls Online sales unlike public companies like EA."

    Alternatively you can pretend the chart data and so on does not exist, as I am sure some will.

    http://www.gamesindustry.biz/articles/2014-01-27-skyrim-has-sold-over-20-million-copies

  • KnotwoodKnotwood Member CommonPosts: 1,103
    It sold somewhere between 1.6 million to 3.2 million copies.
  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Knotwood
    It sold somewhere between 1.6 million to 3.2 million copies.

    source?

    ..Cake..

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Digital sales are NEVER EVER triple the box sales.  More like slightly below to half as many.  This is a fact and has been for a long time.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by DMKano

    They needed around 5 million box sales to cover the total Dev+marketing cost, so obviously to count ESO a financial success they were hoping for 7mil+ boxes sold and at even 20% retention rate 1.4mil subs would have been great.

    The most definitely did not need 5 million sales, in fact, when they first started development, they had a target of 1 million who showed support for it, so when they sold 1.6 to 3.2 they actually well exceeded their projected numbers.

     

    You also got to count the fact that almost 4/5 of every sale was a Collectors Edition.  I think ESO had some great starting numbers for its target sales audience.   Its only been released on the PC but it also has been developed on the PC with the playability with a controller in mind, so from the start they have been making a game for the consoles, PC's are just icing on the cake, and the real beta testers for consoles.  

     

    Since the cost of development for this game for release on consoles has been shared with the PC release, meaning they do not have to make it from scratch again, the real return for their hard work will only be fully realized when it is released on consoles, and since the PC sales already covered cost of development, it means that console sales will all be Pure Profit and will cover the cost of any additional features added to the game every 4-*6 weeks up to the console launch, which will be a lot more finished then the PC release was.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by azzamasin
    Digital sales are NEVER EVER triple the box sales.  More like slightly below to half as many.  This is a fact and has been for a long time.

    Because of the long term beta they had which was opened to millions who wanted to try the game, and offered a monkey pet if you participated in beta with the ability to purchase the game from your beta account and directly from the company, topped with huge advertisments on youtube and third party sites like this one all leading to the game website,  I can say with confidence that just about everyone bought the game from the company website as well as green man gaming because of their massive discount.

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Knotwood
    Originally posted by DMKano

    They needed around 5 million box sales to cover the total Dev+marketing cost, so obviously to count ESO a financial success they were hoping for 7mil+ boxes sold and at even 20% retention rate 1.4mil subs would have been great.

    The most definitely did not need 5 million sales, in fact, when they first started development, they had a target of 1 million who showed support for it, so when they sold 1.6 to 3.2 they actually well exceeded their projected numbers.

     

    You also got to count the fact that almost 4/5 of every sale was a Collectors Edition.  I think ESO had some great starting numbers for its target sales audience.   Its only been released on the PC but it also has been developed on the PC with the playability with a controller in mind, so from the start they have been making a game for the consoles, PC's are just icing on the cake, and the real beta testers for consoles.  

     

    Where exactly are your sources?

    ..Cake..

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by sgel
    Originally posted by Knotwood
    Originally posted by DMKano

    They needed around 5 million box sales to cover the total Dev+marketing cost, so obviously to count ESO a financial success they were hoping for 7mil+ boxes sold and at even 20% retention rate 1.4mil subs would have been great.

    The most definitely did not need 5 million sales, in fact, when they first started development, they had a target of 1 million who showed support for it, so when they sold 1.6 to 3.2 they actually well exceeded their projected numbers.

     

    You also got to count the fact that almost 4/5 of every sale was a Collectors Edition.  I think ESO had some great starting numbers for its target sales audience.   Its only been released on the PC but it also has been developed on the PC with the playability with a controller in mind, so from the start they have been making a game for the consoles, PC's are just icing on the cake, and the real beta testers for consoles.  

     

    Where exactly are your sources?

    http://www.elderscrollsonline.com/en/news/post/2013/02/14/thank-you-for-one-million-facebook-likes?ref=news-list

    They were pretty happy when they actually very excited and happy when they actually hit 1 million likes on facebook, some seems a bit shocked it was that many.  "Listen to their thanks in the video on that page."   This was when they were early in their development.

     

    1.6-3.2 million sales was based off of the first day physical sales only, which excluded digital sales from zenimax and green man gaming which the top sales, one can assume that digital sales on those two sites for all the reasons I stated at a 5-10 times the amount of retail sales.   Considering the amount of physical sales declines in major stores such as bestbuy and other companies which have almost all have cleared their shelfs of PC games and only sell console games now, is just another back up of the trend we see in digital purchases these days in the game industry as a whole currently. 

     

    4/5 sold were CE, third party digital website reported this on their website when sales started for preorders up to launch will add it in a minute when I find the source if its still up.

     

     

  • VorchVorch Member UncommonPosts: 793

    ESO has sold somewhere between 100 and 100Million copies.

     

     

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • ScotScot Member LegendaryPosts: 24,455
    The position in the sales chart would indicate that significantly more than 100 have been sold. I would also guess far less than 1 Billion. That 100 million is a British Billion to me. :)
  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Knotwood
    Originally posted by sgel
    Originally posted by Knotwood
    Originally posted by DMKano

    They needed around 5 million box sales to cover the total Dev+marketing cost, so obviously to count ESO a financial success they were hoping for 7mil+ boxes sold and at even 20% retention rate 1.4mil subs would have been great.

    The most definitely did not need 5 million sales, in fact, when they first started development, they had a target of 1 million who showed support for it, so when they sold 1.6 to 3.2 they actually well exceeded their projected numbers.

     

    You also got to count the fact that almost 4/5 of every sale was a Collectors Edition.  I think ESO had some great starting numbers for its target sales audience.   Its only been released on the PC but it also has been developed on the PC with the playability with a controller in mind, so from the start they have been making a game for the consoles, PC's are just icing on the cake, and the real beta testers for consoles.  

     

    Where exactly are your sources?

    http://www.elderscrollsonline.com/en/news/post/2013/02/14/thank-you-for-one-million-facebook-likes?ref=news-list

    They were pretty happy when they actually very excited and happy when they actually hit 1 million likes on facebook, some seems a bit shocked it was that many.  "Listen to their thanks in the video on that page."   This was when they were early in their development.

     

    You deduced they were aiming for 1 million sales because they were happy about reaching  1 million likes on their FB page? Really? You ARE being serious?

     

     

    1.6-3.2 million sales was based off of the first day physical sales only, which excluded digital sales from zenimax and green man gaming which the top sales, one can assume that digital sales on those two sites for all the reasons I stated at a 5-10 times the amount of retail sales.   Considering the amount of physical sales declines in major stores such as bestbuy and other companies which have almost all have cleared their shelfs of PC games and only sell console games now, is just another back up of the trend we see in digital purchases these days in the game industry as a whole currently. 

    So you're just absolutely guessing. You have no reliable source about this AT ALL.

     

     4/5 sold were CE, third party digital website reported this on their website when sales started for preorders up to launch will add it in a minute when I find the source if its still up.

     

    Do you even understand what you're implying? You're saying ESO sold 1.28 - 2.56  million collectors editions and 320.000 -  640.000 normal editions. Again, are you being serious? How is that even possible :)

    Has any game ever sold more collectors editions than it's normal editions?

     

    ..Cake..

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by sgel
    Originally posted by Knotwood
    Originally posted by sgel
    Originally posted by Knotwood
    Originally posted by DMKano

    They needed around 5 million box sales to cover the total Dev+marketing cost, so obviously to count ESO a financial success they were hoping for 7mil+ boxes sold and at even 20% retention rate 1.4mil subs would have been great.

    The most definitely did not need 5 million sales, in fact, when they first started development, they had a target of 1 million who showed support for it, so when they sold 1.6 to 3.2 they actually well exceeded their projected numbers.

     

    You also got to count the fact that almost 4/5 of every sale was a Collectors Edition.  I think ESO had some great starting numbers for its target sales audience.   Its only been released on the PC but it also has been developed on the PC with the playability with a controller in mind, so from the start they have been making a game for the consoles, PC's are just icing on the cake, and the real beta testers for consoles.  

     

    Where exactly are your sources?

    http://www.elderscrollsonline.com/en/news/post/2013/02/14/thank-you-for-one-million-facebook-likes?ref=news-list

    They were pretty happy when they actually very excited and happy when they actually hit 1 million likes on facebook, some seems a bit shocked it was that many.  "Listen to their thanks in the video on that page."   This was when they were early in their development.

     

    You deduced they were aiming for 1 million sales because they were happy about reaching  1 million likes on their FB page? Really? You ARE being serious?

     

     

    1.6-3.2 million sales was based off of the first day physical sales only, which excluded digital sales from zenimax and green man gaming which the top sales, one can assume that digital sales on those two sites for all the reasons I stated at a 5-10 times the amount of retail sales.   Considering the amount of physical sales declines in major stores such as bestbuy and other companies which have almost all have cleared their shelfs of PC games and only sell console games now, is just another back up of the trend we see in digital purchases these days in the game industry as a whole currently. 

    So you're just absolutely guessing. You have no reliable source about this AT ALL.

     

     4/5 sold were CE, third party digital website reported this on their website when sales started for preorders up to launch will add it in a minute when I find the source if its still up.

     

    Do you even understand what you're implying? You're saying ESO sold 1.28 - 2.56  million collectors editions and 320.000 -  640.000 normal editions. Again, are you being serious? How is that even possible :)

    Has any game ever sold more collectors editions than it's normal editions?

     

    One great benefit of being a die hard fan of a game, you actually come across info that doesn't stay posted online for very long, such as sales numbers, talks about 1 million world wide support for the game, Stuff like seeing green man gaming offering around 20-30% off the game, the statement of 5 million registered beta users, and yes, sometimes digital sales websites that show they were selling 4/5 of their sales as CE because of an Imperial Race gated in the game. 

     

    If your just passing by and don't like the game I can see how it would be easy to miss info on the game over the period of the last four months of the game.  Just saying, if you want to do more research,  I suggest starting by looking up the early statements by Paul Sage about the support for the game and how they DID NOT have a 200 million dollar budget, then going off and looking up Digital Sales versus Retail Copy sales in the gaming industry, and start listening to fans who seen stuff you haven't about the game that can better predict things then you.

  • korent1991korent1991 Member UncommonPosts: 1,364
    Yet they're not even telling "we sold 1 mill copies" or "we sold over 1 mill copies"... It seems it's really bad then I guess

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Knotwood
    Originally posted by sgel
    Originally posted by Knotwood
    Originally posted by sgel
    Originally posted by Knotwood
    Originally posted by DMKano

    They needed around 5 million box sales to cover the total Dev+marketing cost, so obviously to count ESO a financial success they were hoping for 7mil+ boxes sold and at even 20% retention rate 1.4mil subs would have been great.

    The most definitely did not need 5 million sales, in fact, when they first started development, they had a target of 1 million who showed support for it, so when they sold 1.6 to 3.2 they actually well exceeded their projected numbers.

     

    You also got to count the fact that almost 4/5 of every sale was a Collectors Edition.  I think ESO had some great starting numbers for its target sales audience.   Its only been released on the PC but it also has been developed on the PC with the playability with a controller in mind, so from the start they have been making a game for the consoles, PC's are just icing on the cake, and the real beta testers for consoles.  

     

    Where exactly are your sources?

    http://www.elderscrollsonline.com/en/news/post/2013/02/14/thank-you-for-one-million-facebook-likes?ref=news-list

    They were pretty happy when they actually very excited and happy when they actually hit 1 million likes on facebook, some seems a bit shocked it was that many.  "Listen to their thanks in the video on that page."   This was when they were early in their development.

     

    You deduced they were aiming for 1 million sales because they were happy about reaching  1 million likes on their FB page? Really? You ARE being serious?

     

     

    1.6-3.2 million sales was based off of the first day physical sales only, which excluded digital sales from zenimax and green man gaming which the top sales, one can assume that digital sales on those two sites for all the reasons I stated at a 5-10 times the amount of retail sales.   Considering the amount of physical sales declines in major stores such as bestbuy and other companies which have almost all have cleared their shelfs of PC games and only sell console games now, is just another back up of the trend we see in digital purchases these days in the game industry as a whole currently. 

    So you're just absolutely guessing. You have no reliable source about this AT ALL.

     

     4/5 sold were CE, third party digital website reported this on their website when sales started for preorders up to launch will add it in a minute when I find the source if its still up.

     

    Do you even understand what you're implying? You're saying ESO sold 1.28 - 2.56  million collectors editions and 320.000 -  640.000 normal editions. Again, are you being serious? How is that even possible :)

    Has any game ever sold more collectors editions than it's normal editions?

     

    One great benefit of being a die hard fan of a game, you actually come across info that doesn't stay posted online for very long, such as sales numbers, talks about 1 million world wide support for the game, Stuff like seeing green man gaming offering around 20-30% off the game, the statement of 5 million registered beta users, and yes, sometimes digital sales websites that show they were selling 4/5 of their sales as CE because of an Imperial Race gated in the game. 

     

    If your just passing by and don't like the game I can see how it would be easy to miss info on the game over the period of the last four months of the game.  Just saying, if you want to do more research,  I suggest starting by looking up the early statements by Paul Sage about the support for the game and how they DID NOT have a 200 million dollar budget, then going off and looking up Digital Sales versus Retail Copy sales in the gaming industry, and start listening to fans who seen stuff you haven't about the game that can better predict things then you.

    Heh come on... doesn't stay posted online? Why? Why wouldn't they want to brag for such sales numbers? Why would they post information like that and then take it off? It makes zero sense.

    You're claiming that you know stuff that's no longer online that supports your claim that the game will sell 10million copies. Just step into my shoes... doesn't that seem very fishy to you? :)

    Also I'm not passing by, I've followed the game a bit.. I played in a few betas, I was disappointed and didn't buy it. I'm still following it a bit, hoping they improve on it and maybe make it F2P one day so that I can play it.

    I don't want it to fail and I'd be happy if they sold those numbers you claim... but there's practically zero proof of that. 

     

    ..Cake..

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by korent1991
    Yet they're not even telling "we sold 1 mill copies" or "we sold over 1 mill copies"... It seems it's really bad then I guess

    That's a simple one, the fact is, the consoles have not released yet, and since development is for consoles and PC together, they probably feel it wise to have a complete Total Number for both of them instead of trying to give figures of just the PC version, since almost all of the Elder Scrolls fans are on consoles.  Why announce full figures before console release when the game is made excusivilly for consoles?

  • VorchVorch Member UncommonPosts: 793
    Originally posted by Knotwood
    Originally posted by korent1991
    Yet they're not even telling "we sold 1 mill copies" or "we sold over 1 mill copies"... It seems it's really bad then I guess

    That's a simple one, the fact is, the consoles have not released yet, and since development is for consoles and PC together, they probably feel it wise to have a complete Total Number for both of them instead of trying to give figures of just the PC version, since almost all of the Elder Scrolls fans are on consoles.  Why announce full figures before console release when the game is made excusivilly for consoles?

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by Vorch
    Originally posted by Knotwood
    Originally posted by korent1991
    Yet they're not even telling "we sold 1 mill copies" or "we sold over 1 mill copies"... It seems it's really bad then I guess

    That's a simple one, the fact is, the consoles have not released yet, and since development is for consoles and PC together, they probably feel it wise to have a complete Total Number for both of them instead of trying to give figures of just the PC version, since almost all of the Elder Scrolls fans are on consoles.  Why announce full figures before console release when the game is made excusivilly for consoles?

    Its not that funny, the fact is the direction of the ESO development with its updates has been heavily adding things and features like Skyrim which will give it that true Skyrim feel that many console gamers will be looking forward too in its release on consoles. 

     

    Another thing to note if you look at the movment of your character in ESO, its set up for console controllers, another tell tale sign of it being made for consoles.  They had said they have no plans to change that on the PC version, so you can bet that everything that is being done on PC is really nothing more then a beta for consoles. 

     

    On that note, they also promised PC players they would get to play ESO soon as they got a working version of the game,which they have kept so far.

  • cherryredcherryred Member Posts: 1
    sorry but release for the other platform has been delayed for another six months.
  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by cherryred
    sorry but release for the other platform has been delayed for another six months.

    Pleanty of time to make this a full blown Skyrim game and giving players enough time to buy a PS4, and allowing the sales on console to be 3-4 million added to the 1.6 million to 3.2 million of the PC sales.   Who wouldn't wait to announce it after looking at it like that?

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