Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

so this game has "alpha classes"

1356789

Comments

  • TimberhickTimberhick Member UncommonPosts: 554
    @Dagon13 ; Wha?  Your post makes no sense whatsoever.
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Dagon13 said:
      Why bother posting with that attitude?
    Cause I'm an old school internet warlord, obviously.

    Silly questions.


  • Dagon13Dagon13 Member UncommonPosts: 566
    edited November 2015
    @Dagon13 ; Wha?  Your post makes no sense whatsoever.
    How so?  The OP presented a great topic for discussion.  The first response had some great points.  The OP, in his own words, "dismissed" him.  Thread killed.

    [mod edit]
    Post edited by Amana on
  • TimberhickTimberhick Member UncommonPosts: 554
    @Dagon13 ; Wha?   Where are these 'great points' of the first response?

  • EliasJrOEliasJrO Member UncommonPosts: 3
    @sworddzn  See this
  • WizardryWizardry Member LegendaryPosts: 19,332
    I agree it looks like they are trying to accomplish way too much but i have seen and played FFXI a game that accomplished a LOT,MANY ideas not seen in other games.Example they wrote an entire language translation so that players of different culture could play alongside each other.Geesh my first year i spent almost all my time playing  late night with JPN players.

    It is quite possible to accomplish a lot of systems,you just need to be organized.I think we are just too accepting of all the crap that has been coming out,an extreme lack of effort in all these games,so imo it is about time someone put some effort into their game.

    Now what likely happens and i expect it is that the more systems you make your likely to piss someone off somewhere but you know what,don't get your jimmies rustled,just think you could play a shallow game that does nothing but linear questing ....zzzzzzzzzzz.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Dagon13Dagon13 Member UncommonPosts: 566
    @Dagon13 ; Wha?   Where are these 'great points' of the first response?

    Do you need me to quote and bullet point for you?  If you weren't a troll and had actually read the responses you'd understand.

    The ultimate idea is that this developer is trying something unusual.  The OP questions the validity of one of the systems in particular.  This system as well as some of the others are probably questionable design choices if we look at the current generation of MMOs.  One of the points made in return is that these design choices make a whole lot more sense when we consider all of them as a whole.  There were quotes from the developer intending to reinforce the expectation that this would be a niche product and the developers stand by the unorthodox systems regardless of the measures of success.

    Some individuals are excited by the dev journals highlighting these systems, but will the systems really add something to the genre?  Will it really work out?  No one has the answers but it's interesting to see constructive conversation about it.  

    So lets turn this around.  What do you think about his particular system?  Do you think it will be an interesting tool to drive story development or do you think it will really devolve into cash shop bonuses?  What do you base your opinion on?  Have you read the dev journals?  Do you think this system might synergize well with the other systems they've revealed?

    I believe their goal is to create a true sandbox with RPG elements and tools/mechanics that we've not previously had access to.  They don't seem to be mechanics intended to be used for lolzmasspvp like the "sandbox" games usually have.  I get the impression that they really want to create a world and make the players part of it.

    CAN THEY ACTUALLY DO IT?  I'm leaning towards probably not but it's a fun idea to entertain rather than spit on.  I'll try not to judge them based on previous companies who typically buckle under the power of the investor/dollar but I won't dash my hopes and dreams over something that may never see the light of day.
  • TimberhickTimberhick Member UncommonPosts: 554
    Yeah actually bullet points would be greatly preferable to your current vagueness.

    One of the points HFS and I have been making is this and nearly all of the other so-called 'innovations' of CoE have been done before.  Their success have had varying degrees of (mostly) failures.

    What do I think about this particular system, well if you had read my post a page back there you would know I asked fairly pertinent questions regarding it.
    "Wonder why you feel the need to add in Talents to help generate conflict between players.
     
    Why can't you rely upon the thousands of players to naturally generate 'conflict and story'?"
    and let's not forget I also said
    Stories affect individually, but Soulbound is trying to make Story affect communally.

    The problem I see coming from you is when you say you want 'constructive conversation', you don't actually mean that.  you're wanting a bunch of 'amen' and 'preach it'.

    Some of the issues I currently have:
    • Jeromy flips back and forth between "Expects the game to be a barter system, but continues to talk about the monies"
    • Leaving everything up to the new 'innovative' soulbound engine.
    • Everything is randomly generated for my character, the Soulbound Engine cares not a wit about what I want, it's RNG too bad so sad.  What harm is there in allowing we players to paint with broad strokes about what we would like to see and/or do?  Think of it like, there is 20 points to the storyboard for each toon, why can't we pick 4 of them?
    • Talents are to drive story and/or conflict?  Really?  What happened to the Sandbox?  If Talents can turn players into 'raid bosses',  thinking players wouldn't use it cuz reasons is naive.
    • FFAPvP is allowed, however if you do the penalties are so severe it's stupid to try.  Then why bother having it?
    • They really need to come clean on how the skill system works.  They've said it works two different ways, which way is it?


  • mistmakermistmaker Member UncommonPosts: 321
    Timberhick, why do you post so many negative things? If you dont like the ideas of CoE, thats your problem. It seems you are just here to complain. This game is not a finished product. The Devs are not here to make it right for YOU. Its their game and their risk. I for myself think that we need such games, because the rest of the so called mmorpgs are all the same with different graphics. 

    I hope they deliver and my only concerns are, are these great ideas and concepts also fun to play? Will the combat be funny? Combat is still the activity which most players prefer and do the most time. This will be crucial
  • JeromyWalshJeromyWalsh Soulbound StudiosMember UncommonPosts: 134
    • Flips back and forth? Care to cite? We've said from the beginning that gold, silver, leather, etc... may all be forms of currency, and that economics in different regions may lead to some forms of currency being more valuable than others. I'm really curious where we've said otherwise.

    • You don't have to like the Soulborn Engine. But it's there regardless.

    • Everything isn't randomly generated for your character. You pick which soul of those given to you you want to use. You pick which family you want to join based on your desires. You customize your character within the constraints set by your family, etc... Are there constraints? Yes. But we believe they're there for good reasons, and in most cases our design journals have been very clear about what those reasons are. If you disagree, that's great! I'd love to hear about it.

    • CoE is more than just a Sandbox game. It aims to be a sandbox filled with an environment pre-create for those less imaginative. Also, the shapes in the sand are always shifting to keep it exciting. Can you go in and shape your own stuff in the sand? Sure! Can you just destroy everything that's already there? Yes! Why? Because the problem with Sandboxes a swell as Themepark games is the same. There's nothing happening to invite me back into the game. No world events, no evolving story.

    • I don't think it'll necessarily turn players into raid bosses. But it has the potential to achieve what raid bosses achieve. A common enemy - or ally.

    • Choice. Murder is possible in our world, but most people don't. Most will choose not to Murder in CoE. But those who have a specific reason to do so - can. And when they do, it'll almost always impact the story in some way.

    • Come clean on how the skill system works? I thought our design journal on it was pretty straight-forward. What are the two different ways we've said it works? What do you perceive as being contradictory?
    As an aside, you don't like Chronicles of Elyria. It's not your thing. That's cool. It doesn't bother us. But it's going to get made regardless. We're passionate about all the amazing stories and memories that will come from CoE, and are really looking forward to sharing the world with everyone.
    Jeromy Walsh, 
    Owner/CEO of Soulbound Studios
    ChroniclesOfElyria.com
  • SerylliousSeryllious Member UncommonPosts: 43
    • Flips back and forth? Care to cite? We've said from the beginning that gold, silver, leather, etc... may all be forms of currency, and that economics in different regions may lead to some forms of currency being more valuable than others. I'm really curious where we've said otherwise.

    • You don't have to like the Soulborn Engine. But it's there regardless.

    • Everything isn't randomly generated for your character. You pick which soul of those given to you you want to use. You pick which family you want to join based on your desires. You customize your character within the constraints set by your family, etc... Are there constraints? Yes. But we believe they're there for good reasons, and in most cases our design journals have been very clear about what those reasons are. If you disagree, that's great! I'd love to hear about it.

    • CoE is more than just a Sandbox game. It aims to be a sandbox filled with an environment pre-create for those less imaginative. Also, the shapes in the sand are always shifting to keep it exciting. Can you go in and shape your own stuff in the sand? Sure! Can you just destroy everything that's already there? Yes! Why? Because the problem with Sandboxes a swell as Themepark games is the same. There's nothing happening to invite me back into the game. No world events, no evolving story.

    • I don't think it'll necessarily turn players into raid bosses. But it has the potential to achieve what raid bosses achieve. A common enemy - or ally.

    • Choice. Murder is possible in our world, but most people don't. Most will choose not to Murder in CoE. But those who have a specific reason to do so - can. And when they do, it'll almost always impact the story in some way.

    • Come clean on how the skill system works? I thought our design journal on it was pretty straight-forward. What are the two different ways we've said it works? What do you perceive as being contradictory?
    As an aside, you don't like Chronicles of Elyria. It's not your thing. That's cool. It doesn't bother us. But it's going to get made regardless. We're passionate about all the amazing stories and memories that will come from CoE, and are really looking forward to sharing the world with everyone.
    That moment when a Game Dev drops the mic.
  • whilanwhilan Member UncommonPosts: 3,472
    • Flips back and forth? Care to cite? We've said from the beginning that gold, silver, leather, etc... may all be forms of currency, and that economics in different regions may lead to some forms of currency being more valuable than others. I'm really curious where we've said otherwise.

    • You don't have to like the Soulborn Engine. But it's there regardless.

    • Everything isn't randomly generated for your character. You pick which soul of those given to you you want to use. You pick which family you want to join based on your desires. You customize your character within the constraints set by your family, etc... Are there constraints? Yes. But we believe they're there for good reasons, and in most cases our design journals have been very clear about what those reasons are. If you disagree, that's great! I'd love to hear about it.

    • CoE is more than just a Sandbox game. It aims to be a sandbox filled with an environment pre-create for those less imaginative. Also, the shapes in the sand are always shifting to keep it exciting. Can you go in and shape your own stuff in the sand? Sure! Can you just destroy everything that's already there? Yes! Why? Because the problem with Sandboxes a swell as Themepark games is the same. There's nothing happening to invite me back into the game. No world events, no evolving story.

    • I don't think it'll necessarily turn players into raid bosses. But it has the potential to achieve what raid bosses achieve. A common enemy - or ally.

    • Choice. Murder is possible in our world, but most people don't. Most will choose not to Murder in CoE. But those who have a specific reason to do so - can. And when they do, it'll almost always impact the story in some way.

    • Come clean on how the skill system works? I thought our design journal on it was pretty straight-forward. What are the two different ways we've said it works? What do you perceive as being contradictory?
    As an aside, you don't like Chronicles of Elyria. It's not your thing. That's cool. It doesn't bother us. But it's going to get made regardless. We're passionate about all the amazing stories and memories that will come from CoE, and are really looking forward to sharing the world with everyone.
    That moment when a Game Dev drops the mic.
    I just like how they're straight forward about it and ask people's thoughts, whether they use those or even listen to them is another matter but they give at least the appearance they want to hear more.   I'm interested enough in this game to look at what they have to offer, i'm not the biggest fan of PvP or getting killed by other players but if there are mechanics in the way to keep this from becoming a gankfest I think it will keep it in check.  I can take the occasional being killed by someone.  I'm mostly curious on how that alignment system of theirs works in-game (maybe a dev journal on how that works would be nice?), and if it's just a counter to tell how many people you killed or if there are alternate ways (through quests or random things) to get alignment points so to speak.

    I've played a lot of MMOs and they were of varying quality and entertainment value, how good will this one do? Well I hope it does well, but only time will tell if it clicks with people enough to "keep the lights on" it's certainly one to keep my eyes on for the time being and I like the attitude of the people posting, they don't act superior, they act confident but not superior and again as I said before at least look willing to hear others views though i think some of that post was to kind of corner the OP into telling them whats wrong so they can stop them from going on and on in a "negative light" about the game or inform them of the information they may have missed/misunderstood.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • TimberhickTimberhick Member UncommonPosts: 554
    • You have said you expect bartering to be the main way commodities are exchanged, but you talk cash as well.  They are not easily interchanged, they are very different concepts.  Perhaps it is a slip of the tongue.
    • Soulbound Engine is an unknown element to the game that you are hanging your proverbial hat on.
    • The Soulbound Engine uses 'Astrology' to generate my story for me and I have to figure out what my story is or I can ignore it completely.  That is what I don't like.  It is much like HFS said about SWG's Jedi, you needed 4 classes maxed before you could unlock jedi, but there was  30+ classes and no idea which 4 you needed, so you had to grind to hell and back.  I see no harm in allowing players to pick a couple general 'directions' their destiny can go.  They still have to find it, but at least they have an idea of where to start.  The You could spend twenty Elyrian years searching for your destiny, only to retire to your farm and launch a story arc digging up some artifact while tilling your fields!  is only fun for a very small percentage of people(all of whom will come charging in here to say they love it btw)
    • But it's not a Sandbox.  You have a Theme Park without signs.  You have pre-scripted a 10 year run, it takes X amount of players to do Y amount of Z and pop another point on the 10 year plan.  My question here is, Why allow Player Kingdoms if you think 2+ Player Kingdoms going to War is not world events?  How is that not evolving story?   To use a PnP RPG term you are using Illusionism.
    • What is an enemy in this game if trying to kill them is met with such harsh penalties?  This perplexes me.  You talk about player in power whether, king, queen, duke, baron, general, admiral, guild leader, etc.  They get all of this power, but don't really have to worry about being assassinated.  You even say players can be bodyguards, or guard loots.  Why do they need to?
    • Renowned: 30% of all people will achieve Renowned.....what does this actually mean?  Does this mean 30% of the players(per server) are able to reach Renown level or not?  That is how you wrote it, but you say it doesn't mean 30% of all people will achieve Renowned



  • ZultraZultra Member UncommonPosts: 385
    When he talks about bartering and currency he means although there is an in-game currency the main means of trade between individual players and NPCs at least at start will be item - item (like lets say a bundle of wheat for a loaf of bread). 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • linadragonlinadragon Member RarePosts: 589
    Something to bring into this discussion as i have asked the developers on another gaming site about this... While it is open world PVP if someone does kill you and frequently runs around murdering people and the like they cut off their own life span and lower the amount of playtime THEY will get. 
  • linadragonlinadragon Member RarePosts: 589
    Phry said:
    Last time i saw a developer introduce an alpha class into their game, it eventually killed the game. For SWG introducing the Jedi as an alpha class into the game totally changed the games dynamics, the game never recovered from it, instead it went into a downward spiral of self destruction.
    If there is one lesson to be learned from SWG, its that Alpha classes do not work.
    No... MAKING THE JEDI too easy to attain and casulizing the game is what caused the downward spiral.
  • ZultraZultra Member UncommonPosts: 385
    Something to bring into this discussion as i have asked the developers on another gaming site about this... While it is open world PVP if someone does kill you and frequently runs around murdering people and the like they cut off their own life span and lower the amount of playtime THEY will get. 
    *if they are caught - pretty much game over if you are a mass-murderer and get caught you are a dead man. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • linadragonlinadragon Member RarePosts: 589
    edited November 2015
    Zultra said:
    Something to bring into this discussion as i have asked the developers on another gaming site about this... While it is open world PVP if someone does kill you and frequently runs around murdering people and the like they cut off their own life span and lower the amount of playtime THEY will get. 
    *if they are caught - pretty much game over if you are a mass-murderer and get caught you are a dead man. 
    Getting "killed" only shortens your lifespan some it isn't perma death. It's not ultimately a caught thing as far as I have seen or what was said and even if that is the case they are likely to get caught. It was a major concern of mine that it'd turn into a gank fest and they pushed back those fears from someone that hates OWPVP for the most part. Though there is a perma death with soul thing that happens when your life span runs out.
  • ZultraZultra Member UncommonPosts: 385
    Zultra said:
    Something to bring into this discussion as i have asked the developers on another gaming site about this... While it is open world PVP if someone does kill you and frequently runs around murdering people and the like they cut off their own life span and lower the amount of playtime THEY will get. 
    *if they are caught - pretty much game over if you are a mass-murderer and get caught you are a dead man. 
    Getting "killed" only shortens your lifespan some it isn't perma death. It's not ultimately a caught thing as far as I have seen or what was said and even if that is the case they are likely to get caught. It was a major concern of mine that it'd turn into a gank fest and they pushed back those fears from someone that hates OWPVP for the most part. Though there is a perma death with soul thing that happens when your life span runs out.
    When you kill someone illegally there is a huge spirit cost when you die, so if you go around murdering dozens of people and you get caught and executed you are not coming back... 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370

    I don't think it'll necessarily turn players into raid bosses. But it has the potential to achieve what raid bosses achieve. A common enemy - or ally.

    I don't know of any raid bosses that have ever been a players ally, unless in open PVP you gank a bunch of people that just happen to be fighting it. Also, I've heard you say exactly that when asked if the game will have raids, you've said other players will fill that role. That seems to be pretty directly saying that other players will be raid bosses, non? Raids are a pretty uniform thing in our genre, the terminology doesn't really leave a lot of wiggle room.

    Also you say here this game will get made, but before you told me I'm going to hurt crowd funding across the board and cost hundreds of people their jobs if I persist in mocking crowd funding games, relating specifically to your game. So if you're so confident in what you're doing here, I don't see why you'd need to address my hype rating on your game at all. A lot of very conflicting things.

    And for the record, that didn't quite sit right with me the more I thought about it. Not because I'm personally offended, I actually thought it was cute/funny at first. But really what you're doing is further polarizing the fan boy/hater dynamic. Your statements have more impact than mine on this particular board because you are the one responsible for making this game. It is also irresponsible of you to cite a specific user who is not keen on what you promise in your game, dragging it into an unrelated debate, and basically telling everyone that they shouldn't say negative things about your game because it might hit you in the pocketbook.

    Not to mention that could be considered ratings manipulation (trying to convince me/others to not leave negative feedback because it will affect your finances) so I would be very careful when crossing that line.
  • JeromyWalshJeromyWalsh Soulbound StudiosMember UncommonPosts: 134
    @HabitualFrogStomp: Hey HFG, at the point you stated your responses on these forums were primarily for your own amusement and not intended for the betterment of the community or any games, I lost interest in you. With that said, there's a couple things that I want to address for people who read this afterwards.

    The business model for developing games is changing. Where it used to be driven by publishers and marketeers, it's now driven by crowd-funding and hype. That changes the community's role in the development of video games. It gives more power to the players and makes them a partner, willing or otherwise, in the development process. But with great power comes great responsibility.

    Spreading positive hype encourages investors and others to back a game. Saying nothing allows them to form their own opinions. Going around spreading bile or telling people not to support a game is more than just thoughtless, it's damaging to a company.

    That was the main point of that post - to remind people that a game company is that - a company of people. While many on this forum like to think about games being owned/operated by massive, faceless publishers, many of the innovative games in development now are ran by small teams of passionate people. Nobody should forget that.

    The other thing I wanted to point out is that the post you're referring to wasn't about my game. It was about all games. I wrote: "Every time you post on a forum about a game that's crowdfunding, you're talking directly to their investors. " It was written that way to remind people that all indy/crowd-funded games work this way. 
    Jeromy Walsh, 
    Owner/CEO of Soulbound Studios
    ChroniclesOfElyria.com
  • MurmelixMurmelix Member UncommonPosts: 53
    @JeromyWalsh That is hilarious.  That is the biggest bunch of tripe I have heard from a developer in a long while.




    Well, i don't think his actions are wisly. But actually he is right. When you run around your town and destroy the reputation of a local company or person, you might get sued. Why do you think the internet is so differnt? Because you can't get punched by someone?

    I'm not sure how long internet-trolls can get along unharmed - I don't want to say anyone is a troll here but you should think about your actions, as you would do when you're out on the streets. ;)
  • WizardryWizardry Member LegendaryPosts: 19,332
    Dagon13 said:
    Dang, I was looking forward to discussion over this topic but the OP derailed it himself by getting defensive over relevant responses.  These are called discussion topics, not defend-my-opinion topics.  Why bother posting with that attitude?

    [mod edit]
    Why would you not defend your opinion,that IS what discussion is about.That doesn't mean a person doesn't listen to other opinions and MIGHT change his,that is just the way it works.

    You are basically saying,you can't make a thread unless you change your opinion and that is just wrong.

    If you have a child and love your child to death and brag about it all the time,are you suppose to change that opinion?

    I personally don't care what opinion anyone has,i will state mine as i always do,we just accept each others opinions.Some do get a little smart ass with me,but i can't control their immaturity  so whatever,it's pretty simple in discussion forums,discuss the game and try to be happy about doing so.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TimberhickTimberhick Member UncommonPosts: 554
    Murmelix said:
    @JeromyWalsh That is hilarious.  That is the biggest bunch of tripe I have heard from a developer in a long while.




    Well, i don't think his actions are wisly. But actually he is right. When you run around your town and destroy the reputation of a local company or person, you might get sued. Why do you think the internet is so differnt? Because you can't get punched by someone?

    I'm not sure how long internet-trolls can get along unharmed - I don't want to say anyone is a troll here but you should think about your actions, as you would do when you're out on the streets. ;)
    Because people are allowed to express their opinion?  There is a massive difference dislike and lying in both legalize and normal speech.  HFS expressed his opinion.  I have expressed my opinion, neither of us have lied.
    The problem is opinion is automatically lumped into "troll" if that opinion is one of dislike.

    I'll give you a very poignant example of what makes my scratch my head at just what Jeromy wants.

    Jeromy says FFA PvP is totally possible, but the negative effects are quite severe.
    Jeromy says about gold farmers
    "Also, CoE is different than most MMOs because there is no mail system. People have to physically take money and give it to another person. I don't know about you, but if I discovered certain characters were gold farmers, I'd probably become a highwayman and repeatedly steal from them... just sayin'. ;-) They'd be forced to pay for bodyguards, etc... and would very quickly end up using all their farmed gold to protect the gold."


  • WizardryWizardry Member LegendaryPosts: 19,332
    Phry said:
    Last time i saw a developer introduce an alpha class into their game, it eventually killed the game. For SWG introducing the Jedi as an alpha class into the game totally changed the games dynamics, the game never recovered from it, instead it went into a downward spiral of self destruction.
    If there is one lesson to be learned from SWG, its that Alpha classes do not work.
    No... MAKING THE JEDI too easy to attain and casulizing the game is what caused the downward spiral.
    Don't like to reiterate on the past but  they were starting to bleed subs before those changes.

    As to this game and it's future,it looks really good on paper,how the class structure is actually implemented and weather it works we won't know for quite some time.

    As i said before,would we just rather yet another Wow clone and just instancing 24/7?

    Two high priorities on my list are a game that tries to bring the players together "MMO" and tries to bring them together for GOOD not to pit them against each other in pvp.

    The other thing i look for is a really good class system and no i don't care if one class seems ALPHA over the rest,i have already played that in FFXI and it works fine.You just need to stay away from pvp because that requires balance and balance is not good for PVE.

    Never forget 3 mile Island and never trust a government official or company spokesman.

This discussion has been closed.