Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

so this game has "alpha classes"

1234689

Comments

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Rhoklaw said:
    Rhoklaw said:
    Haha by your own words "may have one". I.e.the majority won't. Jedi was available to everyone guaranteed. You are twisting yourself in knots trying to keep up.
    Everyone had equal access to Jedi on SWG just as they will have equal access to talents on this game. By purchasing a soul you will have as much chance to have access to a talent as any other human being. Anyone can participate in the story, and hence everyone will have equal chance at gaining a talent by this mechanic. The concept is no different than Jedi in SWG. Your argument is illogical, you'll have to think of some other minor point that really doesn't matter to debate as you don't make any sense.


    As far as I can tell, from what I've read, not every soul will have access to every talent. Souls have predetermined talents available, which are chosen at random. So I'm afraid you are incorrect. Here's a direct quote from DJ#1.

    "One of the things that creates a truly unique player experience is that some, but not all the souls in CoE, will have latent abilities known as Talents."
    You've already been corrected and this was touched on numerous times in this thread already. Stop spreading misinformation. If you're going to fanboi a game, know what you're talking about first.

    Thanks.
    I've been corrected? Who cares. You've just been corrected. What difference does it make. Point is, you have an agenda which is to doomsay CoE till it launches. Not once have you had anything good to say about the game. You've made your statement, you think the game will fail for this or fail for that or whatever. Great, you have proven nothing as the game isn't out and can do nothing but speculate based off past games that have little to no resemblance to this game. So yes, you've made your argument and plenty of us have argued back. Maybe it's best to just agree to disagree. However, that isn't why you are here and that is the problem, not CoE.
    My agenda here was to have a discussion about alpha classes and how they pertain to CoE. Every post I've made has been on that topic unless I had to argue against someone who attempted to make the discussion about something else. It makes a lot of difference because if you're going to blindly defend the game, as is your agenda, it would be great if you could not intentionally skew facts that we know about the game to favor your argument.

    And if you don't like being corrected, try not telling people who are correct that they're incorrect? It does not seem like an overly difficult concept.
  • TimberhickTimberhick Member UncommonPosts: 554
    Maygus said:
    <snip>

    So what's the issue?
    I've read that, I understand it, the dev's obviously know the impact to the world this could happen... so...

    I'm still to understand the issue... that you and 2 other's are so expert at, yet cannot structure a logical solution to this only negativity or scenario's that are way off mark. Even the implementation method and design are different and the potential outcomes are well and truly known by the dev's and welcomed.

    But as with all games in development by small indie dev's... you have to wait until play-testing before true balancing of any feature can happen to whatever extent is required.
    The automatic assumption by the developer that when a talent is displayed, it will cause immediate death to the Talentee.

    The automatic dismissal of a Talented Guild, because guilds have 'drama'

    Here is the big kicker for me.  Talents = Story.  Soulbound has been saying this nonstop.   So much so that the disciples now say it without really thinking too much about(the first response in the post I quoted Souldbound from has a disciple saying it).   Now think about this for a minute or two and remember that Soulbound in that quote back up there also says

    Just because players can use their Talents doesn't mean they'll want to, or it's worth it.

    What makes you think that having a Talent is really all that it's cracked up to be? Ever heard "Be careful what you wish for...?"



  • MaygusMaygus Member UncommonPosts: 374
    Maygus said:
    <snip>

    So what's the issue?
    I've read that, I understand it, the dev's obviously know the impact to the world this could happen... so...

    I'm still to understand the issue... that you and 2 other's are so expert at, yet cannot structure a logical solution to this only negativity or scenario's that are way off mark. Even the implementation method and design are different and the potential outcomes are well and truly known by the dev's and welcomed.

    But as with all games in development by small indie dev's... you have to wait until play-testing before true balancing of any feature can happen to whatever extent is required.
    The automatic assumption by the developer that when a talent is displayed, it will cause immediate death to the Talentee.

    The automatic dismissal of a Talented Guild, because guilds have 'drama'

    Here is the big kicker for me.  Talents = Story.  Soulbound has been saying this nonstop.   So much so that the disciples now say it without really thinking too much about(the first response in the post I quoted Souldbound from has a disciple saying it).   Now think about this for a minute or two and remember that Soulbound in that quote back up there also says

    Just because players can use their Talents doesn't mean they'll want to, or it's worth it.

    What makes you think that having a Talent is really all that it's cracked up to be? Ever heard "Be careful what you wish for...?"



    I am still to see your argument. Are you claiming they flip-flop? They cannot have views both ways? Should they close their eyes to all paths possible in their development and focus only on one single aspect of this one feature of the many announced and more to come?

    I haven't seen them state it will be automatic death to the talentee, but based on the history of the world, talents/magic are a thing to be known to be feared. Should you be known to have a talent... people wouldn't just let you go free if the history tells of bad things happening from those with talent/magic. It is the way of this world... unlike other games that allow you to pew pew water bolts, and lightning strikes, shape-shift to different creatures at will (with cooldowns) and teleport from anywhere to anywhere at will.


    The developers have stated it can go both ways... talented guilds? Sure they could be a thing. I can claim to be have a talent and let word spread, then I get an invite into the inner sanctum of a secret guild for talented players... only to pass on information to some very skilled assassins adept at stealth and following. They track the person I meet (and myself) back to the source and spread news to the armies waiting to attack the talent wielding guild.

    Perhaps I don't do that and actually join said guild as a talent bearing player, to grow their numbers and strength.

    Maybe people keep their talents hidden so much that you'll rarely if ever find out about another talent wielding player, or perhaps all talent wielders consider each other enemies and want to be "the one" so very few if any team up and we end up hearing about epic magic battles between talent bearers/magic users.

    There are many more paths this could go down I am sure... I'm going to be excited to see what happens during play-testing to provide constructive feedback and metrics rather than throw conjecture by simply quoting things without really defining my concerns and dismiss a single feature of the game that in discussions on IRC has much deeper ties to other game elements than you realise.

    When the Design Journal is released things will make more sense.
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    I'm reminded of the original design for the Jedi class in StarWars Galaxies.

    It was going to be the most powerful class, unlocked by an unknown (specific to each player) method. The price for being so powerful would be that Jedi would suffer permadeath when killed. They wouldn't respawn.

    Naturally, a huge part of the player base set about trying to unlock their Jedi slots. But it really was random and difficult, and as time passed, the forum rage became louder and louder, because almost nobody was unlocking a Jedi slot...

    Inevitably, Jedi did start appearing though. And with them came the overwhelming demand to remove the permadeath penalty. 

    Eventually, the permadeath was removed, the path to unlocking a Jedi was revealed and the class was watered-down and stripped of its "alpha" status. But the player base was happy.
  • shalissarshalissar Member UncommonPosts: 509
    Because it's just like real life! Completely unfair! Yeah alright, well, I don't really get to choose which life to play but I do get to choose my games.


  • JeromyWalshJeromyWalsh Soulbound StudiosMember UncommonPosts: 134
    In case anyone is curious:

    A Talent Scenario
    Jeromy Walsh, 
    Owner/CEO of Soulbound Studios
    ChroniclesOfElyria.com
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Rhoklaw said:
    Rhoklaw said:
    Rhoklaw said:
    Haha by your own words "may have one". I.e.the majority won't. Jedi was available to everyone guaranteed. You are twisting yourself in knots trying to keep up.
    Everyone had equal access to Jedi on SWG just as they will have equal access to talents on this game. By purchasing a soul you will have as much chance to have access to a talent as any other human being. Anyone can participate in the story, and hence everyone will have equal chance at gaining a talent by this mechanic. The concept is no different than Jedi in SWG. Your argument is illogical, you'll have to think of some other minor point that really doesn't matter to debate as you don't make any sense.


    As far as I can tell, from what I've read, not every soul will have access to every talent. Souls have predetermined talents available, which are chosen at random. So I'm afraid you are incorrect. Here's a direct quote from DJ#1.

    "One of the things that creates a truly unique player experience is that some, but not all the souls in CoE, will have latent abilities known as Talents."
    You've already been corrected and this was touched on numerous times in this thread already. Stop spreading misinformation. If you're going to fanboi a game, know what you're talking about first.

    Thanks.
    I've been corrected? Who cares. You've just been corrected. What difference does it make. Point is, you have an agenda which is to doomsay CoE till it launches. Not once have you had anything good to say about the game. You've made your statement, you think the game will fail for this or fail for that or whatever. Great, you have proven nothing as the game isn't out and can do nothing but speculate based off past games that have little to no resemblance to this game. So yes, you've made your argument and plenty of us have argued back. Maybe it's best to just agree to disagree. However, that isn't why you are here and that is the problem, not CoE.
    My agenda here was to have a discussion about alpha classes and how they pertain to CoE. Every post I've made has been on that topic unless I had to argue against someone who attempted to make the discussion about something else. It makes a lot of difference because if you're going to blindly defend the game, as is your agenda, it would be great if you could not intentionally skew facts that we know about the game to favor your argument.

    And if you don't like being corrected, try not telling people who are correct that they're incorrect? It does not seem like an overly difficult concept.
    Except I did correct you, are you freaking blind? You stated everyone in CoE will have equal access to talents. So when I said no, they won't and quoted directly from the DJ#1 how talents are bestowed upon souls, I corrected your previous "assumption".

    However, like I said, it shouldn't be a huge deal if you correct me or I correct you, so long as what's said is accurate. The whole concept that alpha talents will somehow disrupt the game has yet to be proven because that kind of question is unanswerable with the information we have. Someone with a powerful talent needs to think about how they want to use this talent. If you use it to be a jackass / murderer, than more than likely, you'll get gang banged by the local populace. If you use it strictly to better yourself, such as in PvE only, than chances are, you'd be better off. So yeah, still not sure exactly how alpha classes will disrupt the gameplay but again, that question can't be answered by your assumptions, my lack of knowledge or anything other than a Developer. Chances are, you'll simply have to wait a bit longer to find out.


    You've only been about the 4th fanboi to claim that, but until you learn the difference between "access to" and "will theoretically have" all further logic that could be taught to you is wasted.

    All players will have equal access to talents, as they will all have equal chance at having them. All players create an account on equal footing, just like any other game. How this concept entirely eludes you is a bit concerning but not all that surprising for this forum.

    You were already corrected on how players could gain a talent, it was pointed out to you that players can attain them by participating in the story. You're operating under the incorrect assumption that the process is entirely random, when it's already been explained to you that it isn't.

    Some players will have a hidden latent talent, all players will have equal chance at having one of these hidden talents. You can greatly increase your chances at having a talent by participating in the story. Anyone can participate in the story.

    Hence, all players have equal access to talents.

    You've been corrected, again.
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Any game designer that designs their game from concept under the assumption that they know what percentage of their players will do or accomplish or solve a certain puzzle or aspect of the game is either deluding themselves or just doesn't know anything about game design or the people who play them, and hence will probably develop a craptastic game.

    Developers should not develop a game knowing exactly how players will succeed or fail in it. Not if they intend it to have complexity.

    One of the keys to designing a sandbox is giving players options and freedom (which this game plans to do apparently) and the ability to solve problems from different angles. This game claims to offer an abundance of freedom in it's scope and yet before we have anything remotely playable they're claiming to know what portion of their player base will accomplish something.

    It'd almost be funny if it weren't so face palm worthy.

    So again, every time someone mentions "only this percentage of players will have talents!!" It's really just reiterating how little the dev team knows about game design. So please keep using that reasoning so people can see that it's not really a sandbox as much as it is some contrived cash grab "buy more souls, get a talent" pitch.


  • TimberhickTimberhick Member UncommonPosts: 554
    I'll take it one step further HFS,  this uses game uses 'Illusionism'... meaning yes they say freedom is all around do what you want and blah, blah, blah.  That isn't "true".   Everything in the game starts and stops with 'The Story'.


  • MaygusMaygus Member UncommonPosts: 374
    edited December 2015
    @HabitualFrogStomp - are you totally ignoring the fact that as developers, they can actually control this logic? They can monitor the game metrics and everything and perhaps (while not stated) put hard-limits on what things can/cannot do or happen? They will see the NPC population declining from a few players with talents going on a rampage and in-turn choose to take action and stop those players OR not... even stated in a QnA.

    Most games that I've played with any mechanics that players can do... have had ZERO checks running that prevent players griefing. Example: ARK and foundation / pillar spam. At launch there was zero counters to that, to the point players were locking other players out of valuable and unique resources on servers preventing their progression and ability to counter... so the dev's built a system around that to make it harder to control, no-build zones, increased damage to structures in caves and even adding more surface and world nodes for things to counter this.

    They've added decay mechanics to structure to allow easier clean-up and claiming of animals that block up the server mechanics from too many tamed animals etc. etc.

    To say they're underestimating the player-base is dismissing their very own statements (in this very thread) that they full expect such actions and cannot wait to see what happens, in QnA's they've expressed this as well.


    As you yourself said, this thread gives nothing new to the discussion.
    All we're doing is beating the rotten remains of the pulp of the horse that died on page 2 of this thread.
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
  • ZultraZultra Member UncommonPosts: 385
    ^^^ Agree entirely. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • TimberhickTimberhick Member UncommonPosts: 554
    Any game designer that designs their game from concept under the assumption that they know what percentage of their players will do or accomplish or solve a certain puzzle or aspect of the game is either deluding themselves or just doesn't know anything about game design or the people who play them, and hence will probably develop a craptastic game.

    Developers should not develop a game knowing exactly how players will succeed or fail in it. Not if they intend it to have complexity.

    One of the keys to designing a sandbox is giving players options and freedom (which this game plans to do apparently) and the ability to solve problems from different angles. This game claims to offer an abundance of freedom in it's scope and yet before we have anything remotely playable they're claiming to know what portion of their player base will accomplish something.

    It'd almost be funny if it weren't so face palm worthy.

    So again, every time someone mentions "only this percentage of players will have talents!!" It's really just reiterating how little the dev team knows about game design. So please keep using that reasoning so people can see that it's not really a sandbox as much as it is some contrived cash grab "buy more souls, get a talent" pitch.


      Absolutely correct!
  • Liberators-MuLiberators-Mu Member UncommonPosts: 4
    haha, sounds interesting!
  • WizardryWizardry Member LegendaryPosts: 19,332
    Well you know how tough it is to please me and this game has my attention soo..lol just saying :P

     i really hope it can deliver,that is lot of pressure on this team,we have been waiting and criticizing many a game waiting for this game to arrive.

    There is a saying ,something about good things come to those who wait :)

    Actually for the past few years i have seen so much disappointment that i had this gut feeling we might one year see many good quality games come out al l at once and create some tough decisions,let's hope so.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Maygus said:
    @HabitualFrogStomp - are you totally ignoring the fact that as developers, they can actually control this logic? They can monitor the game metrics and everything and perhaps (while not stated) put hard-limits on what things can/cannot do or happen? They will see the NPC population declining from a few players with talents going on a rampage and in-turn choose to take action and stop those players OR not... even stated in a QnA.

    Any game that would even suggest the notion that their admins may "take action and stop" other players from doing anything that is part of intended gameplay is not worth taking seriously. This is something you never, ever, ever do or even entertain from a management standpoint. We saw this occur with the player raid of Kerafyrm on EQ. When a massive raid of players was about to kill the dragon an admin poofed the mob. The shit storm that followed stank so high they had to reinsert the mob back into the game and allow the players the opportunity to kill it, which of course they did. You don't ever do this. And I haven't read the Q&A for awhile, but if this is even hinted at somewhere they need to have it taken down, yesterday.

    As for the worthiness of this thread, it's a completely worthwhile discussion and topic, but like anything else it's just used a soapbox to either white knight or bash the game. Which is completely predictable but it is in fact a waste of time. The problem is, you can't separate rhetoric that has been spewed forth from developers to compensate for a massive logic gap in what we know about every other MMORPGs and what is intended for this game. If you can not entertain the latter without separating yourself from the former for the purpose of debate, you've missed the entire point of the thread and you're quite right, you should've exited well before page 2.
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    edited December 2015
    I'll take it one step further HFS,  this uses game uses 'Illusionism'... meaning yes they say freedom is all around do what you want and blah, blah, blah.  That isn't "true".   Everything in the game starts and stops with 'The Story'.


    And as yet we have very little idea about what the mechanics of "the story" will actually be or what it will mean to players, or why players will even care about the story in this particular MMO when it is an almost uniformly ignored aspect of every other MMO outside those with major IP's behind them.

    Story and soulborn engine. For every valid query that is made for how this game intends to accomplish what it claims it will, we get these as an answer.

    As for the link provided giving an example of a talent and a "story", the games creators really assume everyone playing this game will either be daft, or a roleplayer. Walking around from town to town for days trying to find out someones name? When they killed your friend? Yeah sounds likely. If someone knew his name they'd post it on a forum somewhere "chubbyfetus is a wizard" and there you go..you have your name.

    This is not 2003. There is no mystery in MMO's anymore. The only way for the vast majority of players to play a game like that is to intentionally gimp yourself. Everyone metagames, everyone finds out the most efficient way to do everything within a couple of months. That is the game. And if you're spending development time doing everything in your power to fight against players ability to do that, your quality will suffer and not only will they do so regardless of your best efforts, there will be significantly less players willing to do so because your game will likely suck.
  • TimberhickTimberhick Member UncommonPosts: 554
    The more you squint at this game the more The Saga of Lucimia appears to be better.
  • ZultraZultra Member UncommonPosts: 385
    I'll take it one step further HFS,  this uses game uses 'Illusionism'... meaning yes they say freedom is all around do what you want and blah, blah, blah.  That isn't "true".   Everything in the game starts and stops with 'The Story'.


    And as yet we have very little idea about what the mechanics of "the story" will actually be or what it will mean to players, or why players will even care about the story in this particular MMO when it is an almost uniformly ignored aspect of every other MMO outside those with major IP's behind them.

    Story and soulborn engine. For every valid query that is made for how this game intends to accomplish what it claims it will, we get these as an answer.

    As for the link provided giving an example of a talent and a "story", the games creators really assume everyone playing this game will either be daft, or a roleplayer. Walking around from town to town for days trying to find out someones name? When they killed your friend? Yeah sounds likely. If someone knew his name they'd post it on a forum somewhere "chubbyfetus is a wizard" and there you go..you have your name.

    This is not 2003. There is no mystery in MMO's anymore. The only way for the vast majority of players to play a game like that is to intentionally gimp yourself. Everyone metagames, everyone finds out the most efficient way to do everything within a couple of months. That is the game. And if you're spending development time doing everything in your power to fight against players ability to do that, your quality will suffer and not only will they do so regardless of your best efforts, there will be significantly less players willing to do so because your game will likely suck.

    You are wrong there, you do not know what the username or heck even the name of a player/character is till you investigate or get introduced to that player/character so you will need to investigate that character to find out his name since his name will not appear just because he killed your friend. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Zultra said:
    I'll take it one step further HFS,  this uses game uses 'Illusionism'... meaning yes they say freedom is all around do what you want and blah, blah, blah.  That isn't "true".   Everything in the game starts and stops with 'The Story'.


    And as yet we have very little idea about what the mechanics of "the story" will actually be or what it will mean to players, or why players will even care about the story in this particular MMO when it is an almost uniformly ignored aspect of every other MMO outside those with major IP's behind them.

    Story and soulborn engine. For every valid query that is made for how this game intends to accomplish what it claims it will, we get these as an answer.

    As for the link provided giving an example of a talent and a "story", the games creators really assume everyone playing this game will either be daft, or a roleplayer. Walking around from town to town for days trying to find out someones name? When they killed your friend? Yeah sounds likely. If someone knew his name they'd post it on a forum somewhere "chubbyfetus is a wizard" and there you go..you have your name.

    This is not 2003. There is no mystery in MMO's anymore. The only way for the vast majority of players to play a game like that is to intentionally gimp yourself. Everyone metagames, everyone finds out the most efficient way to do everything within a couple of months. That is the game. And if you're spending development time doing everything in your power to fight against players ability to do that, your quality will suffer and not only will they do so regardless of your best efforts, there will be significantly less players willing to do so because your game will likely suck.

    You are wrong there, you do not know what the username or heck even the name of a player/character is till you investigate or get introduced to that player/character so you will need to investigate that character to find out his name since his name will not appear just because he killed your friend. 
    You're missing the point, someone will know his name, his whereabouts and all of that, how else would you find out by visiting a bunch of towns? You won't need to visit a bunch of towns, someone will have posted information on the forums about it.

    The game developers are assuming their game will be played entirely within their own controlled environment. This game will be unraveled and beaten in places they have no such control, just like every other MMO.
  • MaygusMaygus Member UncommonPosts: 374
    Zultra said:
    I'll take it one step further HFS,  this uses game uses 'Illusionism'... meaning yes they say freedom is all around do what you want and blah, blah, blah.  That isn't "true".   Everything in the game starts and stops with 'The Story'.


    And as yet we have very little idea about what the mechanics of "the story" will actually be or what it will mean to players, or why players will even care about the story in this particular MMO when it is an almost uniformly ignored aspect of every other MMO outside those with major IP's behind them.

    Story and soulborn engine. For every valid query that is made for how this game intends to accomplish what it claims it will, we get these as an answer.

    As for the link provided giving an example of a talent and a "story", the games creators really assume everyone playing this game will either be daft, or a roleplayer. Walking around from town to town for days trying to find out someones name? When they killed your friend? Yeah sounds likely. If someone knew his name they'd post it on a forum somewhere "chubbyfetus is a wizard" and there you go..you have your name.

    This is not 2003. There is no mystery in MMO's anymore. The only way for the vast majority of players to play a game like that is to intentionally gimp yourself. Everyone metagames, everyone finds out the most efficient way to do everything within a couple of months. That is the game. And if you're spending development time doing everything in your power to fight against players ability to do that, your quality will suffer and not only will they do so regardless of your best efforts, there will be significantly less players willing to do so because your game will likely suck.

    You are wrong there, you do not know what the username or heck even the name of a player/character is till you investigate or get introduced to that player/character so you will need to investigate that character to find out his name since his name will not appear just because he killed your friend. 
    You're missing the point, someone will know his name, his whereabouts and all of that, how else would you find out by visiting a bunch of towns? You won't need to visit a bunch of towns, someone will have posted information on the forums about it.

    The game developers are assuming their game will be played entirely within their own controlled environment. This game will be unraveled and beaten in places they have no such control, just like every other MMO.
    I'm fairly certain they've ackowledge this to some degree as well.
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
  • GrelfGrelf Member UncommonPosts: 37
    Zultra said:
    I'll take it one step further HFS,  this uses game uses 'Illusionism'... meaning yes they say freedom is all around do what you want and blah, blah, blah.  That isn't "true".   Everything in the game starts and stops with 'The Story'.


    And as yet we have very little idea about what the mechanics of "the story" will actually be or what it will mean to players, or why players will even care about the story in this particular MMO when it is an almost uniformly ignored aspect of every other MMO outside those with major IP's behind them.

    Story and soulborn engine. For every valid query that is made for how this game intends to accomplish what it claims it will, we get these as an answer.

    As for the link provided giving an example of a talent and a "story", the games creators really assume everyone playing this game will either be daft, or a roleplayer. Walking around from town to town for days trying to find out someones name? When they killed your friend? Yeah sounds likely. If someone knew his name they'd post it on a forum somewhere "chubbyfetus is a wizard" and there you go..you have your name.

    This is not 2003. There is no mystery in MMO's anymore. The only way for the vast majority of players to play a game like that is to intentionally gimp yourself. Everyone metagames, everyone finds out the most efficient way to do everything within a couple of months. That is the game. And if you're spending development time doing everything in your power to fight against players ability to do that, your quality will suffer and not only will they do so regardless of your best efforts, there will be significantly less players willing to do so because your game will likely suck.

    You are wrong there, you do not know what the username or heck even the name of a player/character is till you investigate or get introduced to that player/character so you will need to investigate that character to find out his name since his name will not appear just because he killed your friend. 
    You're missing the point, someone will know his name, his whereabouts and all of that, how else would you find out by visiting a bunch of towns? You won't need to visit a bunch of towns, someone will have posted information on the forums about it.

    The game developers are assuming their game will be played entirely within their own controlled environment. This game will be unraveled and beaten in places they have no such control, just like every other MMO.
    Even if they post it in the forums, what difference does it make? You won't automatically recognize the guy in-game.
  • FenrialFenrial Member UncommonPosts: 8
    edited January 2016
    I assume such forum posts would consist of more than just text. I can't imagine a scenario where someone goes on a killing spree with magic and no one records it, be it either with shadowplay, fraps or just screenshots. So while you might not know who they are, you'll likely know what their character looks like. You'll also have a rough idea of where they are in the world, and since characters don't vanish when you logout.. well, can you say lynch mob?

  • VictoriaRachelVictoriaRachel Member UncommonPosts: 79
    Fenrial said:
    I assume such forum posts would consist of more than just text. I can't imagine a scenario where someone goes on a killing spree with magic and no one records it, be it either with shadowplay, fraps or just screenshots. So while you might not know who they are, you'll likely know what their character looks like. You'll also have a rough idea of where they are in the world, and since characters don't vanish when you logout.. well, can you say lynch mob?

    Are you aware of the disguise system in this game? There is more about it in this Developer Journal here: http://www.mmorpg.com/gamelist.cfm/game/1308/feature/10271/Identity-Disguises-and-Reputation.html

    It means if you are smart you are going to be trying to plan any attacks in advance, get a disguise sorted out and hopefully a good one, perhaps even get a different identity on the go, maybe even try to frame someone else for the crime. I think there are a lot of possibilities here. Remember people separate their character and player names, you do not have to let anyone know who you are. If someone does know their name and they have shown their real identity and appearance then the wizard is the one that is daft, not the people trying to track him down!

    I think that having a game that has such a focus on story and having a game that focuses on different mechanics that lead in to that will hopefully attract a crowd that want to engage with that play style. Will it all work smoothly in game? We will have to wait and see and I am certain there will be bumps in the road. However, I think long term I am optimistic.

    Author of the Elyria Echo. Follow us here @ElyriaEcho.
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    lol I can tell you right now, there won't be any disguise system in this game, nor will there be a way to frame anyone, or have a second identity. The scope of this small portion of the suggested design is enormous. Even if they did manage to pull it off, and I'll reiterate, it won't get off the concept floor, the chances of it working as intended are practically none.

    Only these indy studios have ever even considered or suggested a design like that (no this isn't the first time). AAA studios know better because it would be far too much of a hassle and it's not really a major gameplay element. It ain't happenin, even if these guys got $600 million on kickstart.
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    lol I can tell you right now, there won't be any disguise system in this game, nor will there be a way to frame anyone, or have a second identity. The scope of this small portion of the suggested design is enormous. Even if they did manage to pull it off, and I'll reiterate, it won't get off the concept floor, the chances of it working as intended are practically none.

    Only these indy studios have ever even considered or suggested a design like that (no this isn't the first time). AAA studios know better because it would be far too much of a hassle and it's not really a major gameplay element. It ain't happenin, even if these guys got $600 million on kickstart.
    Seeing as you can see the future mind giving me the Billion dollar Powerball numbers for next week?

    All your posts are based purely on your emotional response to the game and its developers. You have zero information to back up your assertions. Its all hyperbole. Why not ignore this game if its never going to be a thing? Why pay attention to something that wont happen? Why keep posting negative things on a 'dead game walking' project? The only reason to do so is because youre a troll. If you honestly thought this game wasnt going to go anywhere you would just leave and never post anything. Instead you keep posting purely negative things with nothing to back them up. So, why do you keep posting? Its a legitimate question.
This discussion has been closed.