so the details of this article seem to me to suggest the pre-order 'sell outs' where actually that...sell outs.
if your selling more headsets then you have a supply chain of hardware to supply that is evidence of a strong demand
Or they made about 100 and 200 people ordered them but they take so long to make that it will take them 4 months to make the rest they need.
You can read anything into anything you want. But its clear they didnt make enough, probably because they didnt expect to sell very many. Smart business I suppose but shows a lack of confidence in the product to be sure.
Also if you dont make enough to be able to ship to kickstarter backers then it shows a complete inability to count let alone make a product like this.
so the details of this article seem to me to suggest the pre-order 'sell outs' where actually that...sell outs.
if your selling more headsets then you have a supply chain of hardware to supply that is evidence of a strong demand
Or they made about 100 and 200 people ordered them but they take so long to make that it will take them 4 months to make the rest they need.
You can read anything into anything you want. But its clear they didnt make enough, probably because they didnt expect to sell very many. Smart business I suppose but shows a lack of confidence in the product to be sure.
Also if you dont make enough to be able to ship to kickstarter backers then it shows a complete inability to count let alone make a product like this.
We have some numbers now! hurray!
but sadly for Vive. They sold 15,000 in 10 mins. Yeah I am going with if this 'botch' was on purpose that it is likely one of the worst marketing plans ever.
I tend to think its better to take what we do know into account on an educated guess rather than avoiding everything we currently know and just making up something randomly
how is 'selling more than expected' = 'lack of confidence in their product' I would think it would be a 'lack of confidence in the market demand' which of course really isnt relevant. confidence is of little importance here
Post edited by SEANMCAD on
Please do not respond to me, even if I ask you a question, its rhetorical.
They didn't sell more than expected. They couldn't fulfill the pre-order amount they did expect because they didn't plan well and aren't running their company professionally. Has VIVE had this problem? If there is an unexpected common component shortage, like we saw with memory a few years ago, that is understandable. If they just don't know how to order, stock, manufacture and run a product company, that is another thing entirely.
And lol at "they sold out". They haven't made hardly any to sell out with yet. I just ordered a HyperX Cloud II headset from Amazon. They couldn't fulfill the order because after days they still hadn't shipped it or knew when it would even ship. So I cancelled that and ordered it from Wal-Mart. It will be here this coming Monday. The Cloud II didn't sell out. It was just that Amazon was less competent about being a product delivery service so Wal-Mart stepped up. Oculus is incompetent. HTC apparently is not.
wait what?
'they didnt sell more than expected they just sold more than what they had the supply chain to provide because you assume they didnt check that into account on their expection curve because of reasons....'
really? you are just making up random things based on inverse logic here?
anyway, HTC Vive sold 15,000 in 10 mins so that is the only baseline number we actually have.
I will say this. I predicted a year ago that the entire VR debate would turn into WHICH manufacture is better rather than a failure of the entire genre.
I am glad we are now at that point with your last statement which I basically predicted over a year ago
Please do not respond to me, even if I ask you a question, its rhetorical.
Given that Oculus hadn’t shipped a product before, it’s
understandable there might be some growing pains. HTC, however, is a
major electronics manufacturer. Surely, it’ll be easier to get the Vive
out the door? Not really.
Eurogamer has a good rundown about HTC’s fumbling of the launch, but it extends well beyond Europe. (The Vive subreddit is full of such complaints.)
When I pre-ordered my Vive, here’s what the company told me in an email:
Thank you for your HTCVIVE.com order – We will start
shipping April 2016. Your pre-order’s estimated arrival will be based
from the date you receive your shipping notification. You will be
receiving a notification once your product has been shipped with a
tracking number for your convenience. Please note that your shipment
will require a signature upon arrival from the person who placed the
order to ensure a safe and secure delivery of your new HTC Vive product.
April is pretty vague, but that was in late February. Since then,
there’s been very little communication from HTC about when my Vive might
show up.
On March 26, I got an email saying my Vive was “being processed,”
with a link to an order page. It’d been nearly a month since placing my
order, and the launch was imminent, so it made sense HTC would have more
details.
That order page, unfortunately, doesn’t have any real information,
only reiterating that my Vive “will start shipping April 2016.” Thanks,
HTC!
Well, to me, a "component shortage" means someone's negotiation for one or more REEs fell through or was shanghaied maliciously. That's a huge deal for the whole market of smart phones, consoles, anything electronic, really. I don't imagine the parent company's acquisition of simple parts funneled into an automated assembly process is going to be slowed by anything other than "components simply not available". Gadolinium ? Lanthanum ? Neodymium ? Who knows what they put in these things.
It tells me they screwed up their production logistics, not that it's such a runaway success.
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping), But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate. Notice they didn't release total sales numbers - for all we know, it could be 15,001 in total sales...
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
It tells me they screwed up their production logistics, not that it's such a runaway success.
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping). But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate.
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
So HTC is better at delivery,evaluating demand, and Oculus is terrible.
sweet success finally at last!
Please do not respond to me, even if I ask you a question, its rhetorical.
It tells me they screwed up their production logistics, not that it's such a runaway success.
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping). But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate.
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
So HTC is better at delivery,evaluating demand, and Oculus is terrible.
It tells me they screwed up their production logistics, not that it's such a runaway success.
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping). But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate.
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
So HTC is better at delivery,evaluating demand, and Oculus is terrible.
so the details of this article seem to me to suggest the pre-order 'sell outs' where actually that...sell outs.
if your selling more headsets then you have a supply chain of hardware to supply that is evidence of a strong demand
It more a case of "Fucking Up"
I will take it gladly!
I didnt know it until now but I had my suspecions that all this older VR hate was not VR hate but OCULUS hate which i have no problem with.
its either that or a way to safeface on the whole VR conversation while at the same time keeping old arugements in tact which I think its more likely the case.
anyway, I will gladdly and very happyly take this one.
and it also has the benifit of all being true too
Please do not respond to me, even if I ask you a question, its rhetorical.
oh and before I am out on this new upcoming 'console war' I suspect that within 12 months Oculus will give us the sales numbers so we can look forward to that from both Oculus and HTC.
either way, this day is as exciting to me as getting a CV1 of Oculus which tells you how odd I am. anyway, have fun all!
Please do not respond to me, even if I ask you a question, its rhetorical.
It tells me they screwed up their production logistics, not that it's such a runaway success.
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping). But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate.
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
So HTC is better at delivery,evaluating demand, and Oculus is terrible.
so the details of this article seem to me to suggest the pre-order 'sell outs' where actually that...sell outs.
if your selling more headsets then you have a supply chain of hardware to supply that is evidence of a strong demand
It more a case of "Fucking Up"
I will take it gladly!
I didnt know it until now but I had my suspecions that all this older VR hate was not VR hate but OCULUS hate which i have no problem with.
its either that or a way to safeface on the whole VR conversation while at the same time keeping old arugements in tact which I think its more likely the case.
anyway, I will gladdly and very happyly take this one.
and it also has the benifit of all being true too
Lol there is no hate here, I will even pick up a retail pair one day.
It tells me they screwed up their production logistics, not that it's such a runaway success.
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping). But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate.
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
So HTC is better at delivery,evaluating demand, and Oculus is terrible.
so the details of this article seem to me to suggest the pre-order 'sell outs' where actually that...sell outs.
if your selling more headsets then you have a supply chain of hardware to supply that is evidence of a strong demand
It more a case of "Fucking Up"
I will take it gladly!
I didnt know it until now but I had my suspecions that all this older VR hate was not VR hate but OCULUS hate which i have no problem with.
its either that or a way to safeface on the whole VR conversation while at the same time keeping old arugements in tact which I think its more likely the case.
anyway, I will gladdly and very happyly take this one.
and it also has the benifit of all being true too
Lol there is no hate here, I will even pick up a retail pair one day.
You're just a little too overzealous
fair enough. not to worry when all the sales numbers come out for Oculus then people can tell me 'I told you so' and I will deserve it. I am looking forward to that day (numbers released day that is)
Please do not respond to me, even if I ask you a question, its rhetorical.
I am somewhat reluctant to post this link because I dont want to find myself involved in the vendor debate however its worth posting given this conversation
'I can’t talk about numbers, but we sold through in 10 minutes what I thought we were going to sell 'through in a few hours.'
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Please do not respond to me, even if I ask you a question, its rhetorical.
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Who is this Lucy you speak of?
palmer luckey
Please do not respond to me, even if I ask you a question, its rhetorical.
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Who is this Lucy you speak of?
palmer luckey
Joking with you
cant wait for those sales numbers so everyone can tell me how wrong I am
Please do not respond to me, even if I ask you a question, its rhetorical.
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Who is this Lucy you speak of?
palmer luckey
Joking with you
cant wait for those sales numbers so everyone can tell me how wrong I am
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Who is this Lucy you speak of?
palmer luckey
Joking with you
cant wait for those sales numbers so everyone can tell me how wrong I am
Define wrong
your going to have to work on finding the meaning of that yourself.
at least we all know who palmer luckey is we got that part cleared up
Please do not respond to me, even if I ask you a question, its rhetorical.
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Who is this Lucy you speak of?
palmer luckey
Joking with you
cant wait for those sales numbers so everyone can tell me how wrong I am
Well, to be wrong or right, you need to make a prediction.
If you don't fill out an NCAA bracket, you can't claim you won just because you "called it".
You've probably posted it before, but in all your posts, it tends to get buried.
So let's see the prediction, so you can either call it, or get told so.
Comments
if your selling more headsets then you have a supply chain of hardware to supply that is evidence of a strong demand
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You can read anything into anything you want. But its clear they didnt make enough, probably because they didnt expect to sell very many. Smart business I suppose but shows a lack of confidence in the product to be sure.
Also if you dont make enough to be able to ship to kickstarter backers then it shows a complete inability to count let alone make a product like this.
hurray!
but sadly for Vive. They sold 15,000 in 10 mins.
Yeah I am going with if this 'botch' was on purpose that it is likely one of the worst marketing plans ever.
I tend to think its better to take what we do know into account on an educated guess rather than avoiding everything we currently know and just making up something randomly
how is 'selling more than expected' = 'lack of confidence in their product' I would think it would be a 'lack of confidence in the market demand' which of course really isnt relevant. confidence is of little importance here
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
'they didnt sell more than expected they just sold more than what they had the supply chain to provide because you assume they didnt check that into account on their expection curve because of reasons....'
really? you are just making up random things based on inverse logic here?
anyway, HTC Vive sold 15,000 in 10 mins so that is the only baseline number we actually have.
I will say this. I predicted a year ago that the entire VR debate would turn into WHICH manufacture is better rather than a failure of the entire genre.
I am glad we are now at that point with your last statement which I basically predicted over a year ago
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
thank you very much.
that is where I am done and I consider my entire 1 year 'crusade' a success and I was right.
with that said I am not getting into the debate over WHICH VR headset is better or worse, because I really dont give a F on that
thank you...success at last!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
say it again though because its music to my ears....HTC is better? oh awesome! thank you so much
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
'the debate over WHICH VR is better has now begun and the debate over the success of VR in general is now about to die'
sweet!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You would think with $2B in capital and Facebook backing - along with all that other industry backing that some people claim is there - they could get the easy part right. A lot of companies have started production lines from the ground up with less capital than that.
15,000 sounds like a lot of units, and coming from 0 it certainly is an improvement. But that was the Vive (which is also having trouble shipping), But this wasn't all reading the tea leaves, there was certainly data available to judge the demand. And that says nothing about Rift, just Vive. 15,000, among Steam's vaunted 125M accounts, that is a %0.012 conversion rate. Notice they didn't release total sales numbers - for all we know, it could be 15,001 in total sales...
First off - these were pre-orders. You should damn well know your supply demands if you are taking someone's money before you even make the product.
Second off - Rift Devkits. There were over 175,000 of them, if the number is to be believed.
Thirdly - analytics. Valve certainly knows how many people have clicked on Vive advertisements in Steam. Occulus knows how many dev accounts they have, and how many people visit their web site. Those analytics get extremely detailed, you could easily make some decent projections based on that.
So... while Rift and Vive may be successful (or not), I can't see how these production and delivery issues are any indication of that - although it's certainly easy to try and spin it that way. It's clearly a sign of mismanagement at best, and gross incompetence at worst.
sweet success finally at last!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"Be water my friend" - Bruce Lee
I didnt know it until now but I had my suspecions that all this older VR hate was not VR hate but OCULUS hate which i have no problem with.
its either that or a way to safeface on the whole VR conversation while at the same time keeping old arugements in tact which I think its more likely the case.
anyway, I will gladdly and very happyly take this one.
and it also has the benifit of all being true too
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
either way, this day is as exciting to me as getting a CV1 of Oculus which tells you how odd I am. anyway, have fun all!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You're just a little too overzealous
"Be water my friend" - Bruce Lee
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Lucky Quote:
Competent or not to suggest that they 'are not selling more than expected' is saying Lucy is lying without any evidence to back up ones claim that he is lying.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"Be water my friend" - Bruce Lee
at least we all know who palmer luckey is we got that part cleared up
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If you don't fill out an NCAA bracket, you can't claim you won just because you "called it".
You've probably posted it before, but in all your posts, it tends to get buried.
So let's see the prediction, so you can either call it, or get told so.