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www.gamespot.com/news/6176030.html
Midway's shortcoming comes on the heels of several high-profile second-quarter launches. With solid reviews, The Lord of the Rings Online: Shadows of Angmar sold over 172,000 copies during the quarter, including the special edition of the game.
Pretty sure Midway only the USA publisher so guess we can double sales to a total 350,000. Respectable but no where near the numbers some people have been hyping.
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and those numbers don't translate to actual, active subscriptions..... (LotRO will always need an asterisk by it since they can have lifetime members who actually never log in count in the subscriber totals)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I'm i lifetime subscriber, haven't played much. Not because I don't like it , just becuase of time. I figured it should be around for a while and they will add content.
It's not next -gen but its a solid game. Now that I have lifetime, I came play without commitment and not feel like I HAVE to play, and then I can subscribe to another MMO. I feel that I will only subscribe to one MMO at a time. So with free LOTRO I can play two.
Or course I spent $250 bucks on it so it better stay around for at least 3 years!
Wait... didn't Vanguard have around 200k? Hopefully they will be able to keep their subscribers.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Where did you get the 350k box sales number? Did you just double this quarters sales?
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Yea, he doubled the numbers which should be pretty accurate.
I read in an interview on this site with one of the developers for LOTR:O that the game was just as successful in Europe.
If you guess that about 1/3 of the people who bought the game subscribed to it that puts the subscriber count at about 115k, but thats just a guess could be higher or lower.
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well you have to ass 58k for the last for days of the first quarter. I assume thats all preordrers.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
I don't get it... Is LOTRO supposed to have at least a million subs?
eqnext.wikia.com
No it doesn't and probably never will. I know its not released in Asia yet but apart from WoW Asian markets have typically rejected western style mmo's. Its not the kind of numbers the fanbois claimed but it is certainly respectable. Just like everyone can't be the prom queen, not everyone is going to have WoW type numbers.
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Remember, I live in a world where juggalos and yugioh players are real things.
Vanguard sold 250k boxes which dropped to 90k active accounts in a month after the launch of the game.
As in Vanguard sold 250k copies of the game within the first weeks of launch day.
So LotRO hasn't done all that good considering it has a much stronger IP.
Are you absolutely shure that those 172k copies doesn't account for America AND Europe?
No it doesn't and probably never will. I know its not released in Asia yet but apart from WoW Asian markets have typically rejected western style mmo's. Its not the kind of numbers the fanbois claimed but it is certainly respectable. Just like everyone can't be the prom queen, not everyone is going to have WoW type numbers.
For being based on Tokiens mythical and epic Lord of the Rings the numbers are not a bit respectable. I tried the game and Im most certain that most Tolkien fans would reject this simplified WoW clone. It nowhere captures the magic that both the books and the movies did.
At most it is a polished, well done casual mmorpg with almost nothing revolutionary or special.
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I'm totally surpised by this. I thought LOTRO was a huge success with more than a million boxes sold. I even remember an interview with the CEO after release saying "we'll call you when we reach 5 million subscribers" or something. For a great game (if a bit tame) and an awesome license this is not a good result.
Well World of Warcraft did not sold much more in its first mounth...
Playing: World of Warcraft.
Played: Lord of the Rings Online, Starwars Galaxies.
Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
Well, the numbers quoted are "during the quarter". Anyway, according to mmogchart.com WoW indeed reached 250k subs/sales by Nov 2004. However, by Jan 2005 the subs were at 750k and by Feb 1.25 million. In February 2005 the game was also released in Europe.
Comparing any future game to WoW will just lead to frustration, WoW was not a game it was a phenomenon. Those figures were just Midway box sales for the quarter but in my opinion reflect what I think is the appx server population for the game US wise. Worldwide I would think the game probably has somewhere between 300 - 350 K. They are beta testing in China right now. All in all the game is healthy but will never be a WoW killer.
My guild is stable and has had over a 50% retention from launch, and our biggest bleed is guildies returning to WoW where we also have a chapter. Our EQII chapter which I managed last year has more or less completly migrated to LoTRO and the few remaining members are think of merging it into another guild. A lot of our WoW members who tried LoTRO did not care for the pace of the combat, the graphic style, and lack of raid dungeons. Our EQII chapter was more casual toward raiding and prefer the more realistic graphics, and as such found the transition easier I suppose.
I miss DAoC
Just noticed that the link, source, was gamespot.com. That could pretty well mean that those 172k boxes figure is something else, like the amount of goldseller banned.
Gamespot... It's not like they really care to write correct facts even if it is held at gunpoint.
So I just realised, to believe, that those figure could be much more than 172k boxes in NA.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
the 172k sales are NA only and not counting with pre orders, Game sold over 100k only at UK on first month. so if we count NA, EU and japan servers and pre orders since they had about 600k . so i believe they sold over a million already.
You are completely delusional. Sales during the quarter DO count pre-orders, and when you consider that 4 out of 5 people who bought a pre-order box and tried the open beta didn't come back and buy the game, the number sounds about right. If the game sold more than a couple hundred thousand, they'd have had to open more servers- period. With the server count they have, there is NO WAY in the world they have more than 250-300K active players worldwide. A million players would need at least 50 or 60 servers, there's no way around it.
It's a commercial flop after all the spouting off about "600K pre orders!" and "Over a million open beta invites!". The silly little piece of crap didn't even outsell Vanguard in North America- or come anywhere close to the sales of the last EQ2 expansion. For all the people saying that everyone has left EQ2, that it is old and tired...well....
EoF EQ2 expansion: 350,000 sales.
LOTRO: 172,000 sales.
You just have to laugh.
Bite me, Turbine.
You are completely delusional. Sales during the quarter DO count pre-orders, and when you consider that 4 out of 5 people who bought a pre-order box and tried the open beta didn't come back and buy the game, the number sounds about right. If the game sold more than a couple hundred thousand, they'd have had to open more servers- period. With the server count they have, there is NO WAY in the world they have more than 250-300K active players worldwide. A million players would need at least 50 or 60 servers, there's no way around it.
It's a commercial flop after all the spouting off about "600K pre orders!" and "Over a million open beta invites!". The silly little piece of crap didn't even outsell Vanguard in North America- or come anywhere close to the sales of the last EQ2 expansion. For all the people saying that everyone has left EQ2, that it is old and tired...well....
EoF EQ2 expansion: 350,000 sales.
LOTRO: 172,000 sales.
You just have to laugh.
Those are 2nd quarter sales. Game launched at end of first quarter. Apr 26.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
there I fixed it for you . I figure as long as you are pulling stats out of your ass it might as well be closer to the truth
I miss DAoC
You are completely delusional. Sales during the quarter DO count pre-orders, and when you consider that 4 out of 5 people who bought a pre-order box and tried the open beta didn't come back and buy the game, the number sounds about right. If the game sold more than a couple hundred thousand, they'd have had to open more servers- period. With the server count they have, there is NO WAY in the world they have more than 250-300K active players worldwide. A million players would need at least 50 or 60 servers, there's no way around it.
It's a commercial flop after all the spouting off about "600K pre orders!" and "Over a million open beta invites!". The silly little piece of crap didn't even outsell Vanguard in North America- or come anywhere close to the sales of the last EQ2 expansion. For all the people saying that everyone has left EQ2, that it is old and tired...well....
EoF EQ2 expansion: 350,000 sales.
LOTRO: 172,000 sales.
You just have to laugh.
Those are 2nd quarter sales. Game launched at end of first quarter. Apr 26.
Ummm...yeah. Spin away.1st Q- Jan- Mar
2nd Q- Apr-Jun
3rd Q- Jul-Sep
4th Q- Oct-Dec
Face facts- despite the cornfed media and low-standards inspired high ratings, this thing is a flop. No amount of Fanboi wagon circling can disguise it.
Bite me, Turbine.
You are completely delusional. Sales during the quarter DO count pre-orders, and when you consider that 4 out of 5 people who bought a pre-order box and tried the open beta didn't come back and buy the game, the number sounds about right. If the game sold more than a couple hundred thousand, they'd have had to open more servers- period. With the server count they have, there is NO WAY in the world they have more than 250-300K active players worldwide. A million players would need at least 50 or 60 servers, there's no way around it.
It's a commercial flop after all the spouting off about "600K pre orders!" and "Over a million open beta invites!". The silly little piece of crap didn't even outsell Vanguard in North America- or come anywhere close to the sales of the last EQ2 expansion. For all the people saying that everyone has left EQ2, that it is old and tired...well....
EoF EQ2 expansion: 350,000 sales.
LOTRO: 172,000 sales.
You just have to laugh.
Those are 2nd quarter sales. Game launched at end of first quarter. Apr 26.
Ummm...yeah. Spin away.1st Q- Jan- Mar
2nd Q- Apr-Jun
3rd Q- Jul-Sep
4th Q- Oct-Dec
Face facts- despite the cornfed media and low-standards inspired high ratings, this thing is a flop. No amount of Fanboi wagon circling can disguise it.
Doh..wrong date. march 30 was founder launch...only point is those do not include pre-orders, not trying to spin. I could care less how many they sold. 172k does not include the pre-order period to get the founder deal which was in the first quarter and you were saying they did.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
You are completely delusional. Sales during the quarter DO count pre-orders, and when you consider that 4 out of 5 people who bought a pre-order box and tried the open beta didn't come back and buy the game, the number sounds about right. If the game sold more than a couple hundred thousand, they'd have had to open more servers- period. With the server count they have, there is NO WAY in the world they have more than 250-300K active players worldwide. A million players would need at least 50 or 60 servers, there's no way around it.
It's a commercial flop after all the spouting off about "600K pre orders!" and "Over a million open beta invites!". The silly little piece of crap didn't even outsell Vanguard in North America- or come anywhere close to the sales of the last EQ2 expansion. For all the people saying that everyone has left EQ2, that it is old and tired...well....
EoF EQ2 expansion: 350,000 sales.
LOTRO: 172,000 sales.
You just have to laugh.
Those are 2nd quarter sales. Game launched at end of first quarter. Apr 26.
Ummm...yeah. Spin away.1st Q- Jan- Mar
2nd Q- Apr-Jun
3rd Q- Jul-Sep
4th Q- Oct-Dec
Face facts- despite the cornfed media and low-standards inspired high ratings, this thing is a flop. No amount of Fanboi wagon circling can disguise it.
Doh..wrong date. march 30 was founder launch...only point is those do not include pre-orders, not trying to spin. I could care less how many they sold. 172k does not include the pre-order period to get the founder deal which was in the first quarter and you were saying they did.
Nonsense. When were the actual game boxes sold, put through the inventory system, and picked up, thus registering a sale of the product? At the end of April. They could in 2Q. period. A pre-sale isn't a sale until the day it is run through a register and paid for as a final, released product. Give it up- with the number of servers, population on each...172K is it. Just accept it
Bite me, Turbine.
Never though of it like that, You're probably right there. Not trying to deny anything or need to accept anything either. Just having a debate. I was only thinking it would add another 50k at the most anyway, not that it would really increase that number to anything spectacular. You seem to be making this out as a failure of some sort though.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
You are completely delusional. Sales during the quarter DO count pre-orders, and when you consider that 4 out of 5 people who bought a pre-order box and tried the open beta didn't come back and buy the game, the number sounds about right. If the game sold more than a couple hundred thousand, they'd have had to open more servers- period. With the server count they have, there is NO WAY in the world they have more than 250-300K active players worldwide. A million players would need at least 50 or 60 servers, there's no way around it.
It's a commercial flop after all the spouting off about "600K pre orders!" and "Over a million open beta invites!". The silly little piece of crap didn't even outsell Vanguard in North America- or come anywhere close to the sales of the last EQ2 expansion. For all the people saying that everyone has left EQ2, that it is old and tired...well....
EoF EQ2 expansion: 350,000 sales.
LOTRO: 172,000 sales.
You just have to laugh.
Those are 2nd quarter sales. Game launched at end of first quarter. Apr 26.
Ummm...yeah. Spin away.1st Q- Jan- Mar
2nd Q- Apr-Jun
3rd Q- Jul-Sep
4th Q- Oct-Dec
Face facts- despite the cornfed media and low-standards inspired high ratings, this thing is a flop. No amount of Fanboi wagon circling can disguise it.
Doh..wrong date. march 30 was founder launch...only point is those do not include pre-orders, not trying to spin. I could care less how many they sold. 172k does not include the pre-order period to get the founder deal which was in the first quarter and you were saying they did.
Nonsense. When were the actual game boxes sold, put through the inventory system, and picked up, thus registering a sale of the product? At the end of April. They could in 2Q. period. A pre-sale isn't a sale until the day it is run through a register and paid for as a final, released product. Give it up- with the number of servers, population on each...172K is it. Just accept it
well 172k for NA servers seems ok. now the 12 EURO servers and the japan servers? get over it thats only NA SALES.