My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Other MMOs have this issue when they are first building the database and AI.. Not when the game is near release. To start on the basics this late shows that SV had no direction at all when building the game. They were all over the place saying " lets do this , that and this and some of that " without finishing any of it. To think that will somehow change overnight is foolish.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Other MMOs have this issue when they are first building the database and AI.. Not when the game is near release. To start on the basics this late shows that SV had no direction at all when building the game. They were all over the place saying " lets do this , that and this and some of that " without finishing any of it. To think that will somehow change overnight is foolish.
Was this a response/discussion to my post or were you linking off it to make your own point?
I colored the area you appear to be referring to in your statement...
The only thing I can say is: Too True.
It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Hey I was just trying to be a smart ass ;] haha your fine dude....But seriously, this game makes me mad right now.
Lag is bad, but give it time. I play Darkfall right now. I am sure its not worse then that launch
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Hey I was just trying to be a smart ass ;] haha your fine dude....But seriously, this game makes me mad right now.
Lag is bad, but give it time. I play Darkfall right now. I am sure its not worse then that launch
Was this a response/discussion to my post or were you linking off it to make your own point? I colored the area you appear to be referring to in your statement... The only thing I can say is: Too True. It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
There is a problem with your logic though...
EQ/UO, when they came out, had basically zero competition. UO had no competition at all when it was released, and EQ was a break from the mold of UO. Will MO get better as time goes on? Probably.
Will it matter? Probably not. They simply don't seem to have the skill or resources to cobble together the game so that it's actually "fun" for most players. The sheer amount of bugs, the clientside hitboxes and other variables, and a lot more are going to cause people to leave en masse because they are already huge problems. Look at the recent hacking going on -- somebody figured out how to control the guards of towns. Do you think at launch, when people do this stuff and everybody's dying or stuck in the ground, or can't find a priest for an hour and a half, etc... that they will stick with it?
First impressions in this day and age are EVERYTHING. And while it's nice to think about EVE's growth, at least EVE had a killer PvP system from DAY ONE. MO has a killer system of bugs, which will cause more problems than it will solve. But I suppose if you want to be an optimist, there's no reason for you not to be, but my hunch personally, is that you'll be let down. I will however, be happy to say I'm wrong if the game does great and plays amazingly. But the reality is, that it simply is not there, and it won't be with the current management.
Hercules, from your jugdement before I do not understand that you are trying it again.
To quote you:
"And so the loyal soldiers remain so, even after the battle was lost, and the "trolls" were right all along.
lol you're funny. how do you explain the sold out in under an hour, ongoing massive demand to buy, queues to get into the game, 5K+ new forum signups every week since Oct 08 (over 350K now), more active people on the official DF forums than the whole of mmorpg.com, most views of all games on mmorpg.com put together the last month...
...and all produced with a fraction of the cost of a mainstream mmo.
yeah this game is really doing badly... not.
I will bet $50 that the game is shut down within a year."
A year has passed (soon) and they seem to do pretty OK imo. Dont you think?
Hercules, from your jugdement before I do not understand that you are trying it again. To quote you:
"And so the loyal soldiers remain so, even after the battle was lost, and the "trolls" were right all along.
lol you're funny. how do you explain the sold out in under an hour, ongoing massive demand to buy, queues to get into the game, 5K+ new forum signups every week since Oct 08 (over 350K now), more active people on the official DF forums than the whole of mmorpg.com, most views of all games on mmorpg.com put together the last month...
...and all produced with a fraction of the cost of a mainstream mmo.
yeah this game is really doing badly... not.
I will bet $50 that the game is shut down within a year."
A year has passed (soon) and they seem to do pretty OK imo. Dont you think?
Like I said above -- I'd be HAPPY to be wrong. In the case of Darkfall, I am happy I was wrong. But I figured DF would fail for different reasons, being that the game just wasn't "UO" enough for me. However, I underestimated how many people would play DF for Shadowbane's replacement. Ultimately, that's what DF came to be, and having not played SB for any length of time, I guess I never saw the allure.
MO promises to be UO -- and it's not, just like Darkfall. But Darkfall had a VERY playable game with complete systems and lots to do. It was just boring for me. MO's case is quite different -- in that the game is ridden with bugs, incomplete features, and basically nothing to do at all. The "content patch" that everybody's waiting for on the 22nd is supposed to fix all the bugs, add all the content, and make the game awesome. I won't hold my breath on that.
That said, I still think DF will fail, for the same reasons SB did. And I think MO will fail too. I won't put a timeline on it this time, and we'll just see who is right in the long term. Obviously it won't matter long enough out but at least I'm happy to come and say I'm wrong about DF failing early on. And to be honest, I'd be happy to be wrong about MO too -- we need more sandbox games out there. The difference is that Tasos kept quiet about everything in DF and everybody argued on speculation, and the MO devs can't shut up (including yelling at and berating forum members -- how professional) so every time they get caught in stupidity it will be there for everybody to remember.
Either way, it is rather sad to see that instead of addressing the points about the bugs, the incomplete features, the problems of MO -- you dig into my post history to try to "prove me wrong" as if you'd win an award for it. Have fun. It says more about you for searching my old posts, than it does about me who is still discussing MO.
Hercules, from your jugdement before I do not understand that you are trying it again. To quote you:
"And so the loyal soldiers remain so, even after the battle was lost, and the "trolls" were right all along.
lol you're funny. how do you explain the sold out in under an hour, ongoing massive demand to buy, queues to get into the game, 5K+ new forum signups every week since Oct 08 (over 350K now), more active people on the official DF forums than the whole of mmorpg.com, most views of all games on mmorpg.com put together the last month...
...and all produced with a fraction of the cost of a mainstream mmo.
yeah this game is really doing badly... not.
I will bet $50 that the game is shut down within a year."
A year has passed (soon) and they seem to do pretty OK imo. Dont you think?
Either way, it is rather sad to see that instead of addressing the points about the bugs, the incomplete features, the problems of MO -- you dig into my post history to try to "prove me wrong" as if you'd win an award for it. Have fun. It says more about you for searching my old posts, than it does about me who is still discussing MO.
Well, People who live in glass houses should not throw stones ^^
I was not out to prove you wrong at all (even if you were in this case). The only thing you do is bash on it even though you say you want it to succeed and we need more mmo's like this. I do not undertand the logic in that. You were talking like this about DF, and 6 months after they go live, and they are doing well it seems like you need to jump to a new ship.
All I care is that Sebastian gets that lag away (which is already much better), and for two nice patches theese two weeks (miracles or not)
Hercules, from your jugdement before I do not understand that you are trying it again. To quote you:
"And so the loyal soldiers remain so, even after the battle was lost, and the "trolls" were right all along.
lol you're funny. how do you explain the sold out in under an hour, ongoing massive demand to buy, queues to get into the game, 5K+ new forum signups every week since Oct 08 (over 350K now), more active people on the official DF forums than the whole of mmorpg.com, most views of all games on mmorpg.com put together the last month...
...and all produced with a fraction of the cost of a mainstream mmo.
yeah this game is really doing badly... not.
I will bet $50 that the game is shut down within a year."
A year has passed (soon) and they seem to do pretty OK imo. Dont you think?
Either way, it is rather sad to see that instead of addressing the points about the bugs, the incomplete features, the problems of MO -- you dig into my post history to try to "prove me wrong" as if you'd win an award for it. Have fun. It says more about you for searching my old posts, than it does about me who is still discussing MO.
Well, People who live in glass houses should not throw stones ^^
I was not out to prove you wrong at all (even if you were in this case). The only thing you do is bash on it even though you say you want it to succeed and we need more mmo's like this. I do not undertand the logic in that. You were talking like this about DF, and 6 months after they go live, and they are doing well it seems like you need to jump to a new ship.
All I care is that Sebastian gets that lag away (which is already much better), and for two nice patches theese two weeks (miracles or not)
I actually didn't dig that up, somebody else did and I just re-linked it. Either way, point taken on that.
I want sandbox games to succeed. I don't want SV to succeed. It's not really a contradiction, but rather a different point to make -- in that I don't want more companies to do what SV has done, by making a joke of a game and letting people believe it will get better.
DF was a fully fledged game from the start -- it just wasn't much fun. I still think it's on the decline and for the same reasons SB was at the time. MO isn't even a whole game yet, most of the major features either don't work or aren't implemented. Lag aside, I don't think you'll see any reasonable retention for customers over time because there's literally nothing to do, and the game is ltitered with bugs. DF was littered with its own host of bugs, but at least the game was playable and got good frames.
The client sided nature of MO is going to be very problematic.
Yeah this game still blows. I still don't understand how they expect you to get to the gazelles and weasels, when they're programmed to run away when you get near. Is starting off with a ranged weapon really too much to ask? Especially when you select the, oh I don't know...SCOUT backround. -_-
Yeah this game still blows. I still don't understand how they expect you to get to the gazelles and weasels, when they're programmed to run away when you get near. Is starting off with a ranged weapon really too much to ask? Especially when you select the, oh I don't know...SCOUT backround. -_-
Yea thats what I was a few minutes ago. Scout background does not work, gazelle still run from you.
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
If you think that it is the last patch before release then you might be wrong as we already had 2 release time frames, Dec 2009 and recently end of January 2010, both times game was delayed and will probably be delayed again. Also devs said long time ago (july 2009) what will be in release, why are you expecting something else?
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
If you think that it is the last patch before release then you might be wrong as we already had 2 release time frames, Dec 2009 and recently end of January 2010, both times game was delayed and will probably be delayed again. Also devs said long time ago (july 2009) what will be in release, why are you expecting something else?
Its a miracle patch because it is going to fix all of the problems the game has had in the last 8 months. Lag, broken skill books, hacking/duping/exploits, add more content, add more parts to the world and make the patcher a professional patcher instead of a fan made patcher.
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
If you think that it is the last patch before release then you might be wrong as we already had 2 release time frames, Dec 2009 and recently end of January 2010, both times game was delayed and will probably be delayed again. Also devs said long time ago (july 2009) what will be in release, why are you expecting something else?
Its a miracle patch because it is going to fix all of the problems the game has had in the last 8 months. Lag, broken skill books, hacking/duping/exploits, add more content, add more parts to the world and make the patcher a professional patcher instead of a fan made patcher.
That's why its a miracle patch
yes but you made it up. Devs already said what will be in the next patch....
Comments
"Populated" areas meaning the equivalent of a Counter Strike server.
I win!!! LOL@U
First half of the miracle patch comes out today. Wonder if the lag will still be there.
*rolls eyes*
I guess it's my word against yours.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
*rolls eyes*
I guess it's my word against yours.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Other MMOs have this issue when they are first building the database and AI.. Not when the game is near release. To start on the basics this late shows that SV had no direction at all when building the game. They were all over the place saying " lets do this , that and this and some of that " without finishing any of it. To think that will somehow change overnight is foolish.
*rolls eyes*
I guess it's my word against yours.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Other MMOs have this issue when they are first building the database and AI.. Not when the game is near release. To start on the basics this late shows that SV had no direction at all when building the game. They were all over the place saying " lets do this , that and this and some of that " without finishing any of it. To think that will somehow change overnight is foolish.
Was this a response/discussion to my post or were you linking off it to make your own point?
I colored the area you appear to be referring to in your statement...
The only thing I can say is: Too True.
It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
*rolls eyes*
I guess it's my word against yours.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Hey I was just trying to be a smart ass ;] haha your fine dude....But seriously, this game makes me mad right now.
Lag is bad, but give it time. I play Darkfall right now. I am sure its not worse then that launch
Pepsi1028
PEPSI!!!!!
Get out of your box already...
*rolls eyes*
I guess it's my word against yours.
My guildmate was also on for a few hours. He experienced more problems with crashing, but did also notice lag was significantly better outside of Vadda and down in Bakti.
Look, populated areas seem to be the main source of lag... they are trying to fix it.It's the same story we've seen in many other MMOs since the days of EQ/UO... and it more than likely will play out the same: It gets better as time goes on.
Small places like Bakti, or other towns away from spawn areas do much better. The AI is also responding better than it used to.
So you are stating that the main focus of an MMORPG is something we can not do in Mortal Online? Social player interaction in a large city? Looks like SV really forgot the first three letters of the genre...
Absolutely not... i've left my statements up there for you to re-read.
You can do this "Main Focus of an MMORPG"... it's just laggy at times.
But if you reread what I posted, I also stated they were fixing it, and that it's not the first MMO to have this issue.
If you are going to paraphrase me, at least try to hit all the points I made. Otherwise you'll wind up with "Money is the root of all evil" instead of "The love of money is the root of all evil".
Which is completely different.
Hey I was just trying to be a smart ass ;] haha your fine dude....But seriously, this game makes me mad right now.
Lag is bad, but give it time. I play Darkfall right now. I am sure its not worse then that launch
depends when it goes gold
There is a problem with your logic though...
EQ/UO, when they came out, had basically zero competition. UO had no competition at all when it was released, and EQ was a break from the mold of UO. Will MO get better as time goes on? Probably.
Will it matter? Probably not. They simply don't seem to have the skill or resources to cobble together the game so that it's actually "fun" for most players. The sheer amount of bugs, the clientside hitboxes and other variables, and a lot more are going to cause people to leave en masse because they are already huge problems. Look at the recent hacking going on -- somebody figured out how to control the guards of towns. Do you think at launch, when people do this stuff and everybody's dying or stuck in the ground, or can't find a priest for an hour and a half, etc... that they will stick with it?
First impressions in this day and age are EVERYTHING. And while it's nice to think about EVE's growth, at least EVE had a killer PvP system from DAY ONE. MO has a killer system of bugs, which will cause more problems than it will solve. But I suppose if you want to be an optimist, there's no reason for you not to be, but my hunch personally, is that you'll be let down. I will however, be happy to say I'm wrong if the game does great and plays amazingly. But the reality is, that it simply is not there, and it won't be with the current management.
nice,good news,gotta test that at some point.
Generation P
Hercules, from your jugdement before I do not understand that you are trying it again.
To quote you:
"And so the loyal soldiers remain so, even after the battle was lost, and the "trolls" were right all along.
lol you're funny. how do you explain the sold out in under an hour, ongoing massive demand to buy, queues to get into the game, 5K+ new forum signups every week since Oct 08 (over 350K now), more active people on the official DF forums than the whole of mmorpg.com, most views of all games on mmorpg.com put together the last month...
...and all produced with a fraction of the cost of a mainstream mmo.
yeah this game is really doing badly... not.
I will bet $50 that the game is shut down within a year."
A year has passed (soon) and they seem to do pretty OK imo. Dont you think?
Here it is somewhere: www.mmorpg.com/discussion2.cfm/userPosts/1016896/page/48
Gimme the 50 bucks plz! ;o)
Like I said above -- I'd be HAPPY to be wrong. In the case of Darkfall, I am happy I was wrong. But I figured DF would fail for different reasons, being that the game just wasn't "UO" enough for me. However, I underestimated how many people would play DF for Shadowbane's replacement. Ultimately, that's what DF came to be, and having not played SB for any length of time, I guess I never saw the allure.
MO promises to be UO -- and it's not, just like Darkfall. But Darkfall had a VERY playable game with complete systems and lots to do. It was just boring for me. MO's case is quite different -- in that the game is ridden with bugs, incomplete features, and basically nothing to do at all. The "content patch" that everybody's waiting for on the 22nd is supposed to fix all the bugs, add all the content, and make the game awesome. I won't hold my breath on that.
That said, I still think DF will fail, for the same reasons SB did. And I think MO will fail too. I won't put a timeline on it this time, and we'll just see who is right in the long term. Obviously it won't matter long enough out but at least I'm happy to come and say I'm wrong about DF failing early on. And to be honest, I'd be happy to be wrong about MO too -- we need more sandbox games out there. The difference is that Tasos kept quiet about everything in DF and everybody argued on speculation, and the MO devs can't shut up (including yelling at and berating forum members -- how professional) so every time they get caught in stupidity it will be there for everybody to remember.
Either way, it is rather sad to see that instead of addressing the points about the bugs, the incomplete features, the problems of MO -- you dig into my post history to try to "prove me wrong" as if you'd win an award for it. Have fun. It says more about you for searching my old posts, than it does about me who is still discussing MO.
Either way, it is rather sad to see that instead of addressing the points about the bugs, the incomplete features, the problems of MO -- you dig into my post history to try to "prove me wrong" as if you'd win an award for it. Have fun. It says more about you for searching my old posts, than it does about me who is still discussing MO.
Well, People who live in glass houses should not throw stones ^^
www.mmorpg.com/discussion2.cfm/post/3371193#3371193 (you digging my old post up)
I was not out to prove you wrong at all (even if you were in this case). The only thing you do is bash on it even though you say you want it to succeed and we need more mmo's like this. I do not undertand the logic in that. You were talking like this about DF, and 6 months after they go live, and they are doing well it seems like you need to jump to a new ship.
All I care is that Sebastian gets that lag away (which is already much better), and for two nice patches theese two weeks (miracles or not)
Either way, it is rather sad to see that instead of addressing the points about the bugs, the incomplete features, the problems of MO -- you dig into my post history to try to "prove me wrong" as if you'd win an award for it. Have fun. It says more about you for searching my old posts, than it does about me who is still discussing MO.
Well, People who live in glass houses should not throw stones ^^
www.mmorpg.com/discussion2.cfm/post/3371193#3371193 (you digging my old post up)
I was not out to prove you wrong at all (even if you were in this case). The only thing you do is bash on it even though you say you want it to succeed and we need more mmo's like this. I do not undertand the logic in that. You were talking like this about DF, and 6 months after they go live, and they are doing well it seems like you need to jump to a new ship.
All I care is that Sebastian gets that lag away (which is already much better), and for two nice patches theese two weeks (miracles or not)
I actually didn't dig that up, somebody else did and I just re-linked it. Either way, point taken on that.
I want sandbox games to succeed. I don't want SV to succeed. It's not really a contradiction, but rather a different point to make -- in that I don't want more companies to do what SV has done, by making a joke of a game and letting people believe it will get better.
DF was a fully fledged game from the start -- it just wasn't much fun. I still think it's on the decline and for the same reasons SB was at the time. MO isn't even a whole game yet, most of the major features either don't work or aren't implemented. Lag aside, I don't think you'll see any reasonable retention for customers over time because there's literally nothing to do, and the game is ltitered with bugs. DF was littered with its own host of bugs, but at least the game was playable and got good frames.
The client sided nature of MO is going to be very problematic.
Game is going to be extremely easy to hack. None of it is encrypted.
dis patch no fix lag
It really did not fix any lag. Fabernum had about 30 seconds of lag. You would push X and your hands come up 30 seconds later.
Yeah this game still blows. I still don't understand how they expect you to get to the gazelles and weasels, when they're programmed to run away when you get near. Is starting off with a ranged weapon really too much to ask? Especially when you select the, oh I don't know...SCOUT backround. -_-
Yea thats what I was a few minutes ago. Scout background does not work, gazelle still run from you.
Tried sneak up from behind? Since it does not see you then, you should be able to get a punch in ;o)
What?
People are still complaining about the lag, hope the miracle patch fixes all the problems from the last 8 months.
www.mortalonline.com/forums/35001-awful-lag-unplayability.html
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
If you think that it is the last patch before release then you might be wrong as we already had 2 release time frames, Dec 2009 and recently end of January 2010, both times game was delayed and will probably be delayed again. Also devs said long time ago (july 2009) what will be in release, why are you expecting something else?
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
If you think that it is the last patch before release then you might be wrong as we already had 2 release time frames, Dec 2009 and recently end of January 2010, both times game was delayed and will probably be delayed again. Also devs said long time ago (july 2009) what will be in release, why are you expecting something else?
Its a miracle patch because it is going to fix all of the problems the game has had in the last 8 months. Lag, broken skill books, hacking/duping/exploits, add more content, add more parts to the world and make the patcher a professional patcher instead of a fan made patcher.
That's why its a miracle patch
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
If you think that it is the last patch before release then you might be wrong as we already had 2 release time frames, Dec 2009 and recently end of January 2010, both times game was delayed and will probably be delayed again. Also devs said long time ago (july 2009) what will be in release, why are you expecting something else?
Its a miracle patch because it is going to fix all of the problems the game has had in the last 8 months. Lag, broken skill books, hacking/duping/exploits, add more content, add more parts to the world and make the patcher a professional patcher instead of a fan made patcher.
That's why its a miracle patch
yes but you made it up. Devs already said what will be in the next patch....
why are you calling it a miracle patch? nobody else is calling it a miracle patch...
Everyone calls it the miracle patch!!! Why? because MO needs it!
I win!!! LOL@U