Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The fear of F2P

123468

Comments

  • insanexinsanex Member Posts: 145

    Originally posted by EverSkelly

    The fear... :)

    I wouldn't call it fear. It's just that F2P are second rate games. Some serious gamers don't even look at F2Ps direction, because they know it's not for them.

    If you think the game is not worth $15 a month, means you don't like it enough.

    If you are playing a F2P and not paying for any stuff in item shop, you're not serious about that game. But if you're buying items in a shop, wouldn't you rather pay $15, play a higher quality game and earn those items like everyone else? It's simple really.

    I'd even go that far and say that everyone, spending money in a F2P games are.. well, dumb. Sorry, just my opinion.

    I respect your opinion and graciously disagree. 

    Not all F2P games are second rate. I'll agree that some are thrown together and labeled as an 'MMO' when in fact it is garbage. The same thing could be said for browser-based RPG/MMO games. F2P is merely a different way to present a game to consumers. Now I don't agree that all games should become F2P (like LoTRO, yikes) but I do think that games like DDO make a good argument for the fact that a fun-to-play, polished, full-of-content MMO does not have to be P2P. While most of us who play for the fun of it (for the love of the game, baby!) the endgame for companies that develop MMOs is revenue. It's like buying a car or anything else. I buy a car that profits me by taking me to work and everywhere else I need to go. After a few years, I need a new one. That's kind of how dev companies look at an MMO. Build it, market it, sell it, make moola, cancel it when it becomes dead weight, come out with something new.

    insanex

    image
  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Infalible

    Originally posted by Edli


    Originally posted by zeowyrm


    Originally posted by Edli


    Originally posted by MMO_Doubter



    It's the difference between winning a trophy and buying one.

     

    This sentence covers pretty much everything I think about f2p. The game is about achieving something ingame by obeying to it's rules. It's about the difficulty the player goes through to reach the prize. The game is not the prize itself but the way toward it. Some want to buy the prize thus giving the finger to the game because they care more about having stuff to show then actually playing.

    Beating a game, every game by normal gameplay felt a lot more satisfying than using trainers with god mode on.

    But, I'm not cheating or turning god codes on.  I do not, nor will ever play a Pay to Win game.  But I see no issue with buying fluff items in a game.  Does it affect you?  Does it make so I'm more powerful in game then you?  No.  So why the illogical ambivalence?

     

    If you think that fluff items are not a win factor than why do you want to buy it? I remember my friend spending weeks soloing this dungeon to get this really rare mount. Why did he do that? After all is just fluff. Because is something hard, an achievment. Few peoples had it. That mount didn't affect the pvp gameplay but it was a rare price, holding the same value as a great sword. Win is not only about pvp.

    World of Warcraft offers fluff items for sale - the Celestial Mount to name but one - and yet still manages to have over 200 pets and mounts in game that you can't just buy. So your observation doesn't work because offering those sorts of items through a cash shop does not remove the idea that there will be items you can only get in game.

    But you can't get the Celestial Steed through gameplay. It can only be bought. Which means that anyone who would like it, but would rather earn it through actually playing the game is basically screwed.

    Believe it or not, there are people who would do whatever quest chain they had to in order to obtain something like that. So why not offer that option? There are people whose finances can't justify an additional $25 for a single in-game item. They have no choice but to do without, even if they would like to have one. That's the problem I have with it: It's in-game content that's unobtainable by playing the game.

    There's a rare mount... The Winterspring Frostsaber I think it's called. It's rare because it has a rather involved quest line to complete to acquire. The difference is... Everyone has the ability to get that if they choose. No extra charge involved. No worries about if you can afford an additional $25 on top of the $15 sub fee. Just play the game, do the quests... and it's yours. As it should be. Even the people who don't have a lot of time to play can get one, it just would take them a little longer.  It's a matter of making a choice.

     

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Originally posted by Zyonne

    Fear? I would like to get one good reason why I should bother with F2P games. Correct me if I'm wrong, but as far as I can see these are the advantages of the two payment models (for players).

    Advantages of F2P over P2P:


    • Free to start playing

    • Might be cheaper to play over time.

     


    Advantages of P2P over F2P:

    • Players don't have to worry about financial decisions while playing the game.

    • It's in the developers' interest to keep improving, and building on the game to retain subscribers, unlike F2P games where there is more money in holding back content so that players will be willing to pay for anything new put into the game.

    • You are paying for a service, not virtual items where there is no relation between the cost of introducing the item into the game and the monetary value.

    • All MMOs rely on addiction to keep people playing, but in a P2P game all customers are worth exactly the same to the developer. If a player plays 4 hours a month and enjoys the game enough to keep subscribing, there is no reason to encourage him to start spending an unhealthy amount of time on the game so he'll spend more money.

    • Predictable expense for players, predictable income for developers. Makes planning ahead easier.

    I could go on about the P2P advantages, but I'm quite biased, so there's not much point. All the advantages of P2P can be argued. What cannot be argued is that the only advantage of the F2P model is price. There's no denying that F2P can be cheaper. What I fail to understand is why it matters. $15/month is nothing. If anything it is probably too low seeing how much people are willing to spend on F2P games. I know some people are between jobs and struggling financially, and I can understand that children don't want the regular expense. Why would anyone with a steady income choose F2P over P2P, though? P2P games are equal to, or better than F2P games in every way except possibly value for money, but considering P2P games are also pretty damn close to free, I just don't see the point in the F2P model.

    Advantages of F2P over P2P:


    • May save a game from being shutdown because the P2P simply wasn't working for it.

    • Allows casual players to pay for content as they go, rather than paying for all content to be unlocked at once.

    • Will probably increase developer's overall revenue (in the hybrid option) and give them more money to invest in content updates and future MMO releases.

    • Developers would be more inclined to release content updates and mini-expansions more quickly (as "adventure packs") adding to the rate a game receives new content.

    • Brings in a new player base who wouldn't be interested in playing the game otherwise (for example, I had no interest in even trying LOTRO before, now I will try it).  Gets more people interested in the game overall.  This goes beyond the trial, since people are more likely to try a game out if it's completely free because their investment is only time - if you play a trial and your trial runs out your investment is lost.

    To be fair, I will list a few more disadvantages of F2P:

    • Overall quality of the community is diminished, since it brings in more kids who can't afford a MMO subscription, as well as people who are less invested in the game.  (Bans have less of an effect for instance)

    • Server loads will be increased by a lot.   Turbine will be forced to put up and maintain more servers to handle the huge increase in players.

    • There is a huge gap between paying and non-paying players which breeds elitism.

    I'd also like to debate a few of your points on advantages of P2P over F2P:


     


    It's in the developers' interest to keep improving, and building on the game to retain subscribers, unlike F2P games where there is more money in holding back content so that players will be willing to pay for anything new put into the game.


     


    I actually think it's in the developer's interest to keep improving and building on the game no matter the payment method.  F2P games don't benefit from holding back content.  They need a constant stream of new content even moreso than P2P, because new content means more money for them.  Actually P2P games fall prey to this more often, because there is a benefit to holding back content... for the expansion.  Microtransactions allow for new content to be put out more frequently, so instead of it being held back for months to put into the newest expansion you'll see it when it's complete so the developers can make money off it immediately.


     


    Predictable expense for players, predictable income for developers. Makes planning ahead easier.


     


    Subscriptions are far from a predictable expense.  You never know how many people are going to cancel their subscriptions for that month.  Releasing a patch that racially nerfs a class or content or whatever, or any change could cause a backlash in subscription rates.
  • ZhylawZhylaw Member Posts: 115

    Your getting to fixated on what constitutes a "real" gamer. Its an issue of semantics that arguing about won't solve.

     

    I think we can agree that a respectable portion of gamers DO believe that time is the only investment that should be made in an MMO, as such a furure of ONLY F2P games is abhorrent to us. Can't there be great games of both buisness models just like there are great sci/fi mmos and great fantasy mmos? Of course were freaking out, it seems like every in devlopment title is going F2P and now even older titles are suddenly switching models midstream.

     

     

  • EdliEdli Member Posts: 941

    Originally posted by negentropy

    This response was at me? Where did I say that we the real gamers are better?

    That's all you got out of my response?

    /facepalm

     

    Uh from this?

    @Edli: Since you "real gamers" fancy yourselves as better than the rest of us

     

    Anyway time is a major factor in mmo but that's a different discussion. Peoples who don't have the time should maybe choose different kind of games something I'm considering too. Unless the developers come up with a different aproach in the future. F2p inbalanced games where instead of achieving something you have to buy it are not a solution though.

  • d0dulk0d0dulk0 Member Posts: 52

    Originally posted by Edli

    Originally posted by negentropy



    This response was at me? Where did I say that we the real gamers are better?

    That's all you got out of my response?

    /facepalm

     

    Uh from this?

    @Edli: Since you "real gamers" fancy yourselves as better than the rest of us

     

    Anyway time is a major factor in mmo but that's a different discussion. Peoples who don't have the time should maybe choose different kind of games something I'm considering too. Unless the developers come up with a different aproach in the future. F2p inbalanced games where instead of achieving something you have to buy it are not a solution though.

    "Anyway time is a major factor in mmo but that's a different discussion. Peoples who don't have the time should maybe choose different kind of games"

     

    i smell so much ignorance its hurting my nose

     

    EDIT: not that im a fan of F2P models as theyre mostly nowadays but there are games like DDO that arent pay to win imo ... if you can invest time invest if you can invest money play p2win game nobody is forcing you to play such games so you dont have to be ignorant and think that time is the only thing people should mostly invest into games and that you have the one only ultimate truth ....

  • EdliEdli Member Posts: 941

    Originally posted by d0dulk0

    Originally posted by Edli


    Originally posted by negentropy



    This response was at me? Where did I say that we the real gamers are better?

    That's all you got out of my response?

    /facepalm

     

    Uh from this?

    @Edli: Since you "real gamers" fancy yourselves as better than the rest of us

     

    Anyway time is a major factor in mmo but that's a different discussion. Peoples who don't have the time should maybe choose different kind of games something I'm considering too. Unless the developers come up with a different aproach in the future. F2p inbalanced games where instead of achieving something you have to buy it are not a solution though.

    "Anyway time is a major factor in mmo but that's a different discussion. Peoples who don't have the time should maybe choose different kind of games"

     

    i smell so much ignorance its hurting my nose

     

    At least explain why. Did you put something there?

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by Robokapp

    but that's the choice you made. you 'rented your character' for 30 days. what you did with it is your choice.

    did you ever rent a hotel room and stood in-doors the whole time because you payed for it to maximize the use of it per dollar? no, you went out and took pictures of things. why? tv is included in room's price. Why didn't you stand in-doors and watch tv day and night?

     

    besides why do you as a consumer think in 'their' terms?

     

    edit: and how about breakfast? maybe I don't want to eat there. But maybe i want to know "hey, I don't know where I'm going, what's open, what's around. I'd like to know it's included just in case".

    there's things you can pay for just for security.

    hell...do you REALLY ever plan to use your airbags? (not monthly fee I know.). I mean they're there, they cost money...you don't plan to hit a tree do you?

    it's only $15/month. It's actually cheaper than a hardcore will probably spend on average in a F2P. Maybe you can play a F2P and spend nothing but i can promise you...THAT IS NOT what the F2p model is intended.

     

     

    It's called "free to play" and its purpose: make you pay. So where's the free part? If all it tries to do is to force you into paying?

    I......I don't even understand what you are trying to convey here. Are you saying that in order to play MMOs, you have to be willing to put them first and maximize play-time?

    The "rented character" thing makes sense for any MMO.

    The hotel room with tv and breakfast...........I missed something there.

    Air bags? WTF

    And I've not stated that 15$ a month is too much to pay; although, I have let some subs lapse because I wasn't getting my monies worth IMO. And I understand that F2P games are meant to make money with the shop. Just like us going to work everyday: we do it for the money.

    A point I was trying to make in my post is that people complain that i can pay more in a F2P game to be competitive,  but don't care if I have to pay more in a P2P game to be competitive based on my hours played.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • d0dulk0d0dulk0 Member Posts: 52

    Originally posted by Edli

     

     

    At least explain why. Did you put something there?

    edited...and yeah i suck at english so excuse me if there are some major mistakes

  • mrw0lfmrw0lf Member Posts: 2,269

    I know the consnesus even amoung those who dislike f2p is that the title thread is wrong but I think it has a place.

    I fear f2p and my reason is simple, where is the direction of mmo's with this model? In market place of p2p games the devs have only a single aim when creating their games, to make them more fun, more engrosing, to give the worlds they create a life, simply to make their game better than the others on the market.

    With f2p I simply do not feel that this will be the over riding gaol on creating a game. I know they still need to compete and make a good game but it no longer needs to have better crafting mechanics, it doen't need to give better pvp mechanics, it doesn't even need to be more fun it just needs to match what is there and then improve on the aspects which will generate more income for them. Hide the ways in which the game will force players to buy items and the game will be more successful.

    I know p2p titles aren't there for the love of the player, they are there as products to generate income for the devs but the methodology behind obtaining more income from the two models is completely different, you only need to look at FV for proof.

    So aside from the arguements about how f2p ruins gameplay or not, I do not like where I see the goals of the genre going with a f2p model. This is one of my hobies, one I've enjoyed for over a decade and I fear this move towards f2p could destroy it.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by zeowyrm

    But, I'm not cheating or turning god codes on.  I do not, nor will ever play a Pay to Win game.  But I see no issue with buying fluff items in a game.  Does it affect you?  Does it make so I'm more powerful in game then you?  No.  So why the illogical ambivalence?

    Yes, you are cheating. You are bribing the game company to let you have something you couldn't (or can't be bothered to) get otherwise.

    It does affect me. It makes me sick to my stomach to see people show off stuff they cheated to get. It cheapens the whole gaming experience.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by immodium

    No reason not to. I'd take crafting alot more seriuosly if they implemented it.

    And if they did, they would soon be selling better quality crafting tools in the cash shop.

    Cash shops are a sewer. No matter how carefully you step - you're going to get dirty.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • mrw0lfmrw0lf Member Posts: 2,269

    Originally posted by WhiteLantern

     

    The "rented character" thing makes sense for any MMO.

    And I've not stated that 15$ a month is too much to pay; although, I have let some subs lapse because I wasn't getting my monies worth IMO. And I understand that F2P games are meant to make money with the shop. Just like us going to work everyday: we do it for the money.

    A point I was trying to make in my post is that people complain that i can pay more in a F2P game to be competitive,  but don't care if I have to pay more in a P2P game to be competitive based on my hours played.

    This is a legitimate arguement, but not really for or against f2p but about the subscription terms. Unfortunately when devs are paying higher and higher initial costs for games there is little (read, absolutely none) chance that they will offer a reduced subscription for the time played. What is far more likely (read, absolutely guaranteed and will most likely happen anyway) is that those playing longer will be paying a higher subscription fee.

    Given that you will be paying the same in either case lets try and keep it at the lower costs for as long as possible.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Rodentofdoom

    Publishers have already realised they can make more $ from microtransactions than they can from fixed monthly subscription models, and publishers are only interested in how much $ they can squeeze from the gaming population.

    I cut off the rest of his post, as I didn't really agree with most of it, but this last bit is extremely true and wraps up the argument. Developers know they can make more money from F2P changes in the MMO genre, and that's all they care about. If their primary goal is to get paid, the integrity and credibility of their products are instantly called into question. Who's to say that producers won't be shoving MMO's out the door just to keep providing us with built in, walled off mechanics that placate our desire to "achieve" something in our free time, while they make a killing off RMT that allows you to jump said obstacles? Oh wait, they already do.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • d0dulk0d0dulk0 Member Posts: 52

    Originally posted by MMO_Doubter

    Originally posted by zeowyrm

    But, I'm not cheating or turning god codes on.  I do not, nor will ever play a Pay to Win game.  But I see no issue with buying fluff items in a game.  Does it affect you?  Does it make so I'm more powerful in game then you?  No.  So why the illogical ambivalence?

    Yes, you are cheating. You are bribing the game company to let you have something you couldn't (or can't be bothered to) get otherwise.

    It does affect me. It makes me sick to my stomach to see people show off stuff they cheated to get. It cheapens the whole gaming experience.

    if you have to choose between working hard so you can buy an apple ipod or instead buy some cheaper fake in other company.... and i dont have to do this decission ill just buy and ipod and alot of stuff because i can afford it thats like cheating in your opinion ? am i bribing ipod because theyre so expensive ? because thats what you said.... if you cant afford something then you wont buy it in real life

     

    its the same for games if you cant affor a pay to win game you  wont be playing it nobody forces you you can play something that is cheaper and more fair to you that doesnt mean other people are cheating because they can afford ipod

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Infalible

    Originally posted by MMO_Doubter

    Originally posted by zeowyrm

    But, I'm not cheating or turning god codes on.  I do not, nor will ever play a Pay to Win game.  But I see no issue with buying fluff items in a game.  Does it affect you?  Does it make so I'm more powerful in game then you?  No.  So why the illogical ambivalence?

    Yes, you are cheating. You are bribing the game company to let you have something you couldn't (or can't be bothered to) get otherwise.

    It does affect me. It makes me sick to my stomach to see people show off stuff they cheated to get. It cheapens the whole gaming experience.

    You're constant banging on is getting really annoying now. You aren't a doubter; you're an ignorant cynic. Your opinion is based on misinformation, and a blind faith to a payment model which - actually - is readily being proven to be the more exploitative of the two models.

    So if you can't form an educated informed opinion on the topic, go find another thread to be outraged by.

    Naw, he's doesn't have to go find another thread. Also, calling him names and insulting him does not in any way change the fact that he makes some very valid points.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Infalible

    You're constant banging on is getting really annoying now. You aren't a doubter; you're an ignorant cynic. Your opinion is based on misinformation, and a blind faith to a payment model which - actually - is readily being proven to be the more exploitative of the two models.

    So if you can't form an educated informed opinion on the topic, go find another thread to be outraged by.

    Oh, give me a break. More exploitative than F2P? That whole payment model is designed, not only to be obscure in whatever manner possible through "tokens" or "points", but to exploit paying customers into returning to the same game and forking over however many microstransactions necessary to achieve what would cost a flat fee, which gives you access to EVERYTHING in a P2P MMO (we've established there are a few P2P that use cashshops). It's pretty obvious just looking at this. If you can't see how F2P is going to be manipulated, as if it weren't already, to dupe unsuspecting players into buying an exorbitant amount of unnecessary virtual bullshit, I'm guessing you also believe that the developer's are pushing F2P to make the "experience better for the customers".

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • mrw0lfmrw0lf Member Posts: 2,269

    Originally posted by d0dulk0

    its the same for games if you cant affor a pay to win game you  wont be playing it nobody forces you you can play something that is cheaper and more fair to you that doesnt mean other people are cheating because they can afford ipod

    Seriously, you're going to use that as a good point for the f2p model.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • neonwireneonwire Member Posts: 1,787

    Originally posted by EverSkelly

    The fear... :)

    I wouldn't call it fear. It's just that F2P are second rate games. Some serious gamers don't even look at F2Ps direction, because they know it's not for them.

    If you think the game is not worth $15 a month, means you don't like it enough.

    If you are playing a F2P and not paying for any stuff in item shop, you're not serious about that game. But if you're buying items in a shop, wouldn't you rather pay $15, play a higher quality game and earn those items like everyone else? It's simple really.

    I'd even go that far and say that everyone, spending money in a F2P games are.. well, dumb. Sorry, just my opinion.

     Take it seriously? It's a game for god sake. So spending money in a F2P game is dumb but paying full price for a game and then spending more money every month just for the privelege of being able to play it is intelligent? Yeah right. Nearly all of the P2P mmos are total shit anyway. Where is this extra quality you get by paying monthly for a game you already paid for? F2P games have a right to be second rate games because they are free. What excuse do the P2P games have? As the OP said they arent really that much different to the F2P games.

    2 full price single player or multiplayer games that you can play indefinately or 1 crappy mmo which is a badly made online single player game with optional co-op features for 3 months......oh sorry make that 4 months because these mmos very kindly dont charge you for the first month. What a bargain! lol

    [Mod Edit]

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Infalible

     

    You're constant banging on is getting really annoying now. You aren't a doubter; you're an ignorant cynic. Your opinion is based on misinformation, and a blind faith to a payment model which - actually - is readily being proven to be the more exploitative of the two models.

    Really... how are subscriptions being "readily proven" as being "more expoitative"? And by whom?

    Sorry... but P2P is promoted as precisely what it is. You buy the game and get the content, then pay a $15 monthly sub - or less in some cases - to access *all* the content included and play online, as much as you wish, when ever you want so long as there's an active subscription. Everything you want to or need is obtainable by playing the game. No added costs involved.

    With F2P you're given the ability to log in and enter the game for free, and the first 20 or 30 levels or so are, typically, designed to be quite easily played without the need of any money investment. The game will typically throw things at you for free... xp potions, health potions or "charms", MP potions, etc. etc... Making the process as cheap and easy as possible.

    That is all purely to get the players hooked and invested in their characters, making them more likely to pull out the credit card when the curve becomes much steeper, the game becomes far grindier, the free potions, charms and such stop coming, and the item shop becomes more "appealing".

    Every single F2P MMO I've tried over the past several years has followed that same exact approach and all end up progressing in exactly the same way.

    The label "Free To Play" completely belies the way those games are designed, which is specifically to funnel people to spend money in the item shops, and potentially far more per month than a flat subscription rate would ever cost.

    Yet again, I refer to the statement made at the mmorpg.com hosted developers' panel where one individual states, quite clearly, that the microtransaction model allows developers to monetize their players for substantially more than they would for a $15 subscription... They state it unequivocally, matter-of-factly, in plain English.

    *That's* what F2P is really all about... nickel-and-diming players in smaller increments that - ideally for the developers - add up to potentially far more over time than a monthly sub would yield from any given player. But all you'll see in their marketing is "Free To Play!".

    Sorry... there is no moral high ground for a payment model that promotes itself as "free" but is - by design - intended to get people to pay potentially *more* than they would on a subscription.... and for less content.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • d0dulk0d0dulk0 Member Posts: 52

    Originally posted by mrw0lf

    Originally posted by d0dulk0

    if you have to choose between working hard so you can buy an apple ipod or instead buy some cheaper fake in other company.... and i dont have to do this decission ill just buy and ipod and alot of stuff because i can afford it thats like cheating in your opinion ? am i bribing ipod because theyre so expensive ? because thats what you said.... if you cant afford something then you wont buy it in real life

     

    its the same for games if you cant affor a pay to win game you  wont be playing it nobody forces you you can play something that is cheaper and more fair to you that doesnt mean other people are cheating because they can afford ipod

    Seriously, you're going to use that as a good point for the f2p model.

    first of all as i said before im not fan of f2p models as theyre popular nowadays but that desnt mean it cant change in the future (DDO example) secondly, it may be a bad example but all i wanted to say that in life there are things you cant afford and you dont go running around calling other people cheaters and hate every company that produces more expensive items than others and you cant afford them

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by WSIMike

    That is all purely to get the players hooked and invested in their characters, making them more likely to pull out the credit card when the curve becomes much steeper, the game becomes far grindier, the free potions, charms and such stop coming, and the item shop becomes more "appealing".

    Thats not the developers fault. If people want too speed through the game and not invest in the sub then let them blow cash in the cash shop. If they want to take their time, grind for their gear then they will sub. It might be alot cheaper for the guy using the cash shop if he gets that hooked and dedicates alot more time in the game, Or it might not. Same with the subbed guy.

    Also if you wanted to you can easily catch up with your friends using a cash shop if you say, went away for 2 weeks.

    If they can squeeze money out of you they will. If you think you can change the way the industry might be going then do something about it. Otherwise embrace the change.

    I think it will work with LoTRO, depending turbine still concentrates on bringing new and exciting expansions and not just dedicate itself to Cash Shop.

    plus, subbed guys get all the benefits, F2P have to be subbed in order to get the same privilages. i don't even think you can buy subbed privilages in the Cash Shop.

    image
  • DerWotanDerWotan Member Posts: 1,012

    There is no fear we're talking about a freaking game here so how can someone fear a game? Just as stupid as the guy that claimed doubters are somewhat afraid ToR.

    Personally I hate the F2P term, because a F2P game is never really F2P more so they are P2W. Paying for items you really don't own (in fact you are renting them from the company as long as you are playing the game) in my mind is cheating and I'm refusing to play such games.

    There are reasons for different payment styles, I prefer the P2P I know what I get for 15 $ a month and thats fine. I really really hate hybrid modells and even more so people participating in this. Take the Wow horse as an example:

    people that bought it are rightfully labeled as cheaters. Yes its just "fluff" but you did nothing to earn this thing and players that are already paying for the game will never ever have it till the take out their credit card. F2P games are also known for the worst of the worst communities which isn't a big surprise. People don't care if they get banned they just create another toon, redownloading the game with a new IP aso. You also have to keep in mind that this hybrid stuff devs are payed by everyone so my $ are used to create RMT crap? Better use them to create challenging content instead of rmt "fluff".

    Another matter of fact is well known: F2P are off less quality just look at Runes of Magic, Allods  poor design, wowlike graphics (at some screens its hard to determine which game it is...). Also theres absolutely ZERO customer support.

    Don't get me wrong if people like such F2P (p2w) games fine with me but don't come over and use your F2P style supporting hybrid modells you'll soon be labeled as a cheater and kicked from groups, guilds.

    [Mod Edit]

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • immodiumimmodium Member RarePosts: 2,610

    If you think its cheating and thats the logic you are using, then having friends within the game making you gear for nothing is also cheating becuase how have they earnt it?

    image
  • zeowyrmzeowyrm Member Posts: 746

    Originally posted by DerWotan

    Another matter of fact is well known: F2P are off less quality just look at Runes of Magic, Allods  poor design, wowlike graphics (at some screens its hard to determine which game it is...). Also theres absolutely ZERO customer support.

     

    Fallacies spread by the anti F2P crowd.  DDO is a DX10 capable.  Just because you don't like the graphics, doesn't make it crap.  LOTRO is also DX10, and I admit, the character models are meh, the environments are gorgeous.

    And as far as customer support, I've had nothing but good experiences with Turbine's customer support.  Even their Community Managers are friendly and very forthcoming with information.

This discussion has been closed.