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Reasons to Try Darkfall!!!

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  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by jimmyman99

    Originally posted by MadnessRealm

    Noobs don't need more Developer imposed protection. What DarkFall needs is a higher population, a working alignement system, and incentive for all players, new and vets alike, to use NPC Cities. Bringing Veterans back to player cities would allow more players to defend against incoming Pkers. As of now, NPC Cities have only noobs, but no one else while some Veterans come in to gank newbs for Alignement. at no risk.

     

    Solutions like New Player Protection is a band-aid fix on a gunshot wound, and I'm quite happy that AV nerfed it to 1 hour instead of 24. Now if they can work on a better Alignement System, then it might get a little bit more interesting for Newbs.

    This might work to some degree. A better alighnment system will have to address vets farming noobs for rep. I wouldn't want to rely on someone to help me out if I am getting griefed.

    Many games that allowed FFA PvP have issues with Griefers. That being said, most of the times, veteran players would create clans for the sole purpose of protecting and helping the new players (Lineage comes to mind). But the current population is very small, clans living out (or near) of NPC CIty isn't viable due to Alignement System/War Dec issues, Alignement system is completly flawed and heavily exploitable, and there is simply no incentive for clans to actively recruits more players when there's hardly any war going on between large alliances other than self-sieges (which also ties into the small population, Siege system and Teleport system).

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by MadnessRealm

    Originally posted by jimmyman99

    Originally posted by MadnessRealm

    Noobs don't need more Developer imposed protection. What DarkFall needs is a higher population, a working alignement system, and incentive for all players, new and vets alike, to use NPC Cities. Bringing Veterans back to player cities would allow more players to defend against incoming Pkers. As of now, NPC Cities have only noobs, but no one else while some Veterans come in to gank newbs for Alignement. at no risk.

     

    Solutions like New Player Protection is a band-aid fix on a gunshot wound, and I'm quite happy that AV nerfed it to 1 hour instead of 24. Now if they can work on a better Alignement System, then it might get a little bit more interesting for Newbs.

    This might work to some degree. A better alighnment system will have to address vets farming noobs for rep. I wouldn't want to rely on someone to help me out if I am getting griefed.

    Many games that allowed FFA PvP have issues with Griefers. That being said, most of the times, veteran players would create clans for the sole purpose of protecting and helping the new players (Lineage comes to mind). But the current population is very small, clans living out (or near) of NPC CIty isn't viable due to Alignement System/War Dec issues, Alignement system is completly flawed and heavily exploitable, and there is simply no incentive for clans to actively recruits more players when there's hardly any war going on between large alliances other than self-sieges (which also ties into the small population, Siege system and Teleport system).

     there is so much contradiction here it makes my head spin. yes, if the population was bigger there would be a few more clans that provided noob protection. No, it would not counter the PK from a higher population.

    The thing is the game is simply not this hard, I played when it was filled with people and when it was low, its not nearly as bad as some are making it out to be. Just go out, play, bank and dont rage quit when you get killed, over the long haul you will be a vet with tons of bank.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • alazyguyalazyguy Member UncommonPosts: 92

    Originally posted by jimmyman99

    Ok. So how does you wearing robes suddenly eliminate the problem that noobs are practically powerless to stop a vet if he starts farming them for rep? with the system DF currently has, a vet is encouraged to farm noobs for rep. There is nothing to stop him from doing it unless another vet decides to intervene.

    ..., this entire time I've been saying that some starter areas are less frequented than others, that I can go hours mining without seeing a red.  You claimed that reds DID come, but they were scared by my shiny armor.  I replied pointing out that I was wearing robes.

    But yes, noobs are practically powerless to stop a vet if he starts farming them for rep.  I have never denied that.

    I am however, denying that increasing the "safer" area will lead to greater retention of players.  Sure, people may play for longer.  But the moment they decide to step out of the "safer" area?  Oh wow, dead.  QUIT!  Or...  the people who stay in the safer area complain about how the mobs in the safe area are so weak, that they drop such shitty loot.  They'll start chanting "I have to kill 20000 goblins to compete!"

    And that belief will turn them away from the game before they even start the game (away from safer areas).

     

    What can the newbies do in the current state of the "safer" areas?  Farm in areas less frequented, bank often, listen to their surroundings, learn to bank effectively.  You know, use that noggin of theirs?

    If you don't want to play intelligently, and would rather be covered in a soft blanket of love and protection, then honestly, Darkfall isn't for you.  Because the moment you get out of the blanket, you'll die.  Repeatedly.  And quit.  Or you'll be so suffocated by the blanket that you'll quit.  Either way, you'll quit.

    I believe this is AV's view on this as well, as they reduced Newbie Protection from 24 hours to 1 hour.  And that is all.

  • youngkgyoungkg Member UncommonPosts: 357

    So if you've made it this far  into this post you have probably come to the conclusion that darkfall has a very low pop and is full of griefer's....

    Neither of those 2 are accurate at all, Darkfall is in pretty good shape atm due to an influx of new players and returning people and ofc the people that never left and as far as this non sense about people faction farming noobs....thats total bullshit.

    There are a number ways to faction farm that dont require people to go farming noobs for faction and with the way the current system is structured it would be dumb for someone to try to realign themselves using noobs...just make a trial account..go red...farm him till your a bloobie again or ask someone in your clan to drop clan for a while and farm him, or you can spam in chat that your willing to pay for a alignment farm and some noob will most likely take you up on your offer, or you can even go to NEW's city in humanlands where everyone is welcome and fighting inside the walls are prohibited to see if a new person would agree to a realignment deal.

    But farming noobs for alignment....if you got killed by a red im pretty damn sure alignment wasnt his motive.

    And as far as clan recruiting goes..my clans currently openly recruiting along with the doZen or more others that spam in chat all day....

    If your thinking of giving this game a try theres a free trial and for a noob its a great time because as someone mentioned earlier alot of the azzho griefers left for w/e game or reason and as a noob in DF youll be playing amongst for the most part....alot of noobs like yourself because for some reason theres alot of people just jumping into the game.

    When i die to circumstances that are outta my control it doesnt really bother me...its the times i die to my poor decisions that do. image just play smart...survive a week and youll know if this is the game for you.

  • FirzenizerFirzenizer Member UncommonPosts: 6

    I totally agree with posters above me. I played the game right after the release and I was getting owned big time. And skills increased very slowly. I kept loosing everything I had all the time. But once I learned the basics I started to fight back people attacking me and it was successful sometimes.

     

    All I am saying is that you gotta have open mind to really get into darkfall. It's totally different from most of the mmorpgs where PVP is restricted, no chance of losing gear, levels, etc. As long as you are willing to learn new things about the game and get your personal skills up as well as character skills you will love Darkfall.

     

    But TBH 14 days is way too short time to really get into the game. After first 2 weeks I felt like darkfall was crap because I hadnt experienced any of the cool stuff like proper PVP. I was totally unable to fight back people attacking me. Not because of the character skills, but because of my own skills. After 2 weeks I started to duel and team vs team fight with my clan to learn how to play. After first 4 weeks it was awesome I was able to fight back people attacking me. I started to win more battles. I finaly started to get some wealth once I was able to kill some harder mobs.

     

    Have open mind and let the game take you in!

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by SEANMCAD

    Originally posted by MadnessRealm


    Originally posted by jimmyman99


    Originally posted by MadnessRealm

    Noobs don't need more Developer imposed protection. What DarkFall needs is a higher population, a working alignement system, and incentive for all players, new and vets alike, to use NPC Cities. Bringing Veterans back to player cities would allow more players to defend against incoming Pkers. As of now, NPC Cities have only noobs, but no one else while some Veterans come in to gank newbs for Alignement. at no risk.

     

    Solutions like New Player Protection is a band-aid fix on a gunshot wound, and I'm quite happy that AV nerfed it to 1 hour instead of 24. Now if they can work on a better Alignement System, then it might get a little bit more interesting for Newbs.

    This might work to some degree. A better alighnment system will have to address vets farming noobs for rep. I wouldn't want to rely on someone to help me out if I am getting griefed.

    Many games that allowed FFA PvP have issues with Griefers. That being said, most of the times, veteran players would create clans for the sole purpose of protecting and helping the new players (Lineage comes to mind). But the current population is very small, clans living out (or near) of NPC CIty isn't viable due to Alignement System/War Dec issues, Alignement system is completly flawed and heavily exploitable, and there is simply no incentive for clans to actively recruits more players when there's hardly any war going on between large alliances other than self-sieges (which also ties into the small population, Siege system and Teleport system).

     there is so much contradiction here it makes my head spin. yes, if the population was bigger there would be a few more clans that provided noob protection. No, it would not counter the PK from a higher population.

    Where exactly is there contradiction? I don't see it....because there's none.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by MadnessRealm

    Originally posted by SEANMCAD

    Originally posted by MadnessRealm

    Originally posted by jimmyman99

    Originally posted by MadnessRealm

    Noobs don't need more Developer imposed protection. What DarkFall needs is a higher population, a working alignement system, and incentive for all players, new and vets alike, to use NPC Cities. Bringing Veterans back to player cities would allow more players to defend against incoming Pkers. As of now, NPC Cities have only noobs, but no one else while some Veterans come in to gank newbs for Alignement. at no risk.

     

    Solutions like New Player Protection is a band-aid fix on a gunshot wound, and I'm quite happy that AV nerfed it to 1 hour instead of 24. Now if they can work on a better Alignement System, then it might get a little bit more interesting for Newbs.

    This might work to some degree. A better alighnment system will have to address vets farming noobs for rep. I wouldn't want to rely on someone to help me out if I am getting griefed.

    Many games that allowed FFA PvP have issues with Griefers. That being said, most of the times, veteran players would create clans for the sole purpose of protecting and helping the new players (Lineage comes to mind). But the current population is very small, clans living out (or near) of NPC CIty isn't viable due to Alignement System/War Dec issues, Alignement system is completly flawed and heavily exploitable, and there is simply no incentive for clans to actively recruits more players when there's hardly any war going on between large alliances other than self-sieges (which also ties into the small population, Siege system and Teleport system).

     there is so much contradiction here it makes my head spin. yes, if the population was bigger there would be a few more clans that provided noob protection. No, it would not counter the PK from a higher population.

    Where exactly is there contradiction? I don't see it....because there's none.

     i repeat

    yes larger population would create more nooby helping clans, no it would not counter the increase in PK.

    net result larger population will increase PK activity.

    you can complain about population and PK at the same time.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • youngkgyoungkg Member UncommonPosts: 357

    Originally posted by Firzenizer

     But TBH 14 days is way too short time to really get into the game. After first 2 weeks I felt like darkfall was crap because I hadnt experienced any of the cool stuff like proper PVP. I was totally unable to fight back people attacking me. Not because of the character skills, but because of my own skills. After 2 weeks I started to duel and team vs team fight with my clan to learn how to play. After first 4 weeks it was awesome I was able to fight back people attacking me. I started to win more battles. I finaly started to get some wealth once I was able to kill some harder mobs.

     

    Have open mind and let the game take you in!

    Yeah your right in 14 days you wont turn your luck around pvp wise but if you dont spread yourself too thin by the end of the trial you could have your melee mastery + all your xfers + a buff or 2 + a mediocre dmg spell opener and even be making yourself some lower - mid tier armor.

    thats IF you dont go in and try to be a jack of all trades like most do....but with that set i can see a new person having way better chances against a mid lvl kinda guy and have a hell of alot better chance against fellow noobs especially in packs...

    Just the other day i seen some vet that just returned to the game complaining on the forums about the fact he couldnt handle 2 people that were not nearly on the same level as him (skill grind wise)...granted it was a 2v1 it just goes to show the power of numbers in darkfall....but before people try to flip that around on me let me say that the vet was confident about that very fight seeing as how he killd both of these guys 1v1 on different occasions so he in fact engaged them....which he probably wont do again. image

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by youngkg

    Originally posted by Firzenizer

     But TBH 14 days is way too short time to really get into the game. After first 2 weeks I felt like darkfall was crap because I hadnt experienced any of the cool stuff like proper PVP. I was totally unable to fight back people attacking me. Not because of the character skills, but because of my own skills. After 2 weeks I started to duel and team vs team fight with my clan to learn how to play. After first 4 weeks it was awesome I was able to fight back people attacking me. I started to win more battles. I finaly started to get some wealth once I was able to kill some harder mobs.

     

    Have open mind and let the game take you in!

    Just the other day i seen some vet that just returned to the game complaining on the forums about the fact he couldnt handle 2 people that were not nearly on the same level as him (skill grind wise)...granted it was a 2v1 it just goes to show the power of numbers in darkfall....but before people try to flip that around on me let me say that the vet was confident about that very fight seeing as how he killd both of these guys 1v1 on different occasions so he in fact engaged them....which he probably wont do again. image

    1 vs 2 is always harder then 2 vs 5+. Why, buff others. Nothing else. After all, its an rpg, so its a good thing. With prestige class, 2 players will never be enough since no one will be a jack of all trade anymore.

    C:\Users\FF\Desktop\spin move.gif

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by SEANMCAD

    Originally posted by MadnessRealm


    Originally posted by SEANMCAD


    Originally posted by MadnessRealm


    Originally posted by jimmyman99


    Originally posted by MadnessRealm

    Noobs don't need more Developer imposed protection. What DarkFall needs is a higher population, a working alignement system, and incentive for all players, new and vets alike, to use NPC Cities. Bringing Veterans back to player cities would allow more players to defend against incoming Pkers. As of now, NPC Cities have only noobs, but no one else while some Veterans come in to gank newbs for Alignement. at no risk.

     

    Solutions like New Player Protection is a band-aid fix on a gunshot wound, and I'm quite happy that AV nerfed it to 1 hour instead of 24. Now if they can work on a better Alignement System, then it might get a little bit more interesting for Newbs.

    This might work to some degree. A better alighnment system will have to address vets farming noobs for rep. I wouldn't want to rely on someone to help me out if I am getting griefed.

    Many games that allowed FFA PvP have issues with Griefers. That being said, most of the times, veteran players would create clans for the sole purpose of protecting and helping the new players (Lineage comes to mind). But the current population is very small, clans living out (or near) of NPC CIty isn't viable due to Alignement System/War Dec issues, Alignement system is completly flawed and heavily exploitable, and there is simply no incentive for clans to actively recruits more players when there's hardly any war going on between large alliances other than self-sieges (which also ties into the small population, Siege system and Teleport system).

     there is so much contradiction here it makes my head spin. yes, if the population was bigger there would be a few more clans that provided noob protection. No, it would not counter the PK from a higher population.

    Where exactly is there contradiction? I don't see it....because there's none.

     i repeat

    yes larger population would create more nooby helping clans, no it would not counter the increase in PK.

    net result larger population will increase PK activity.

    you can complain about population and PK at the same time.

    And again, where is the contradiction?

     

    Beside, most FFA PvP MMOs have proven that yes, it works. Does PK still happen? Of course!  But do New Players acquire the tools to prevent or counter PK much faster by being close to Veterans? Of course!  Right now, there's no one defending new players, but plenty killing them. With more players defending the news, they will learn to deal with it faster, and acquire better skill to defend themselves in the long run by learning from the people defending them.

     

    This has been the same with most FFA PvP MMO, and I don't see why DarkFall would be an exception to this rule.

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    Originally posted by MadnessRealm

    And again, where is the contradiction?

     

    Beside, most FFA PvP MMOs have proven that yes, it works. Does PK still happen? Of course!  But do New Players acquire the tools to prevent or counter PK much faster by being close to Veterans? Of course!  Right now, there's no one defending new players, but plenty killing them. With more players defending the news, they will learn to deal with it faster, and acquire better skill to defend themselves in the long run by learning from the people defending them.

     

    This has been the same with most FFA PvP MMO, and I don't see why DarkFall would be an exception to this rule.

     

    He is generalizing your statements and ignoring what you are saying.

     

    i.e. more people = more pk

     

    I am not sure if noob protection would solve the game's issues, but it may at least allow players to gain an understanding of the fundamentals. 

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by thinktank001

     

    He is generalizing your statements and ignoring what you are saying.

     

    i.e. more people = more pk

     

    I am not sure if noob protection would solve the game's issues, but it may at least allow players to gain an understanding of the fundamentals. 

    Yeah I know he's ignoring what I say. He does that all the time, even on ForumFall.

     

    As I said in this thread though, New Player Protection is a bad idea, in my opinion. It's AV's quick fix without really adressing the issue. They reduced it to 1 hour in HellFreeze, which I think was a good idea.

     

    What DarkFall really needs to help new players is a regional banking/localized ressources to create conflict (PvP) at the borders, encouraging RAC clans to control an area, which will create a Player-made Safe(r) Zones. Combined with a better Alignement System, this would do wonders. A player-made Safe(r) Zone would go a long way to help new players learn the ropes and actually enjoy the game. They'd still have to deal with Griefers, but Vets would be close enough to deal with the rogues or help the new players.

     

    I hope AV wakes up at one point.

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