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Angelof2070

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Angelof2070
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  • I want to see a modern version of the DAOC Theurgist. Spamming temporary pets is awesome! I want to see more classes that are primarily Crowd Control. City of Heroe's Controllers were really cool! Finally, I want to see a class similar to the Ever…
  • I edited it to be more specific, as well as provide examples for the zone/theme question. There is no reason not to pick 1 of the many possible zones/monster themes, because it could be PvE or PvP/PvM. PvE is important too, and even if players are…
  • 1) I liked the Article. 2) Some of it was kindof... for lack of a better word... silly. (Not the funny kind of silly. More like the "...what? Um...okay..." silly. 3) This quote "Stradden: 'Missed the hyperbole, did you? I'm also curious what "…
  • I don't quit because of changes. I quit because it never changes. In every MMO I've ever played there were always one or two HUGE features missing or broken which, IF FIXED, would have made the game simply brilliant. "If the combat was just more f…
  • Originally posted by Amathe For those touting insurance, once you have insurance you don't really have permadeath. You just have a money sink and a trap for the occasional idiot who doesn't buy insurance. One option I have always thought of is …
  • It's very hard to innovate to the inevitable diffculty of healing in PvP being overly powerful.   Perhaps healing should stay in-- just not be so ridiculously overpowered that the amount of healers determine the tide of battle (i.e. Warhammer In…
  • Originally posted by neosapience It's all about game balance. If making a max-level character takes 300 hours of game play, it shouldn't take someone 10 seconds to destroy that character. In traditional MMOs, even someone that plays perfectly can st…
  • Originally posted by eisenryu Permadeath would sure make things fun, but for that some innovation is needed. Such as 1. If you are initiated by a player much higher level than yourself something along the lines of the Giant Balls of God fall down …
  • Stormbow's review is perfect. That's exactly what the game is like now-a-days. Only people left (for the last few years...) are elitist snobs and asshats who have played way too long. The worst part of the game besides how it's the best game eve…
  • Originally posted by heerobya You have to make following the rules and not being a criminal/murderer a far easier and safer and more profitable option in all but the rarest of circumstances. You are right, in every MMO I have ever played (starting…
  • Originally posted by robert4818 I thought that would be fairly obvious.     Killing players in a non-consensual manner and taking their stuff.  (I.e. no declared guild/faction war, not in self defense, etc.) It is fairly obvious. People jus…
  • Who says permadeath would cause more grind? I am vehemently against pointless time-sinks (like pressing numlock and running afk for 45 minutes to get to another city) and grinding should be non-existent, as long as your definition of grinding is e…
  • Originally posted by stux In what MMO with pvp can you start over a year after release and compete in less then six months ago?   I agree in part with what you are saying and have to tell you your sixth month accessment for competing isn't accur…
  • Originally posted by nariusseldon I don't think it will work with most players. Too complex. Too much work. The whole trend of the market is going for a minimal death penalty anyway. If you implement this, it will be as niche as some perma death…
  • "otherwise it would be historicly inacurate nightmare"   A historically inaccurate nightmare when mixing two FICTIONAL characters- both from medieval times?   I do not mean to be rude, but I think a lot of people here are missing the point. …