Originally posted by DMKano If you are finding the game challenging:
1. Your build is not very good
2. You are doing something wrong
Dragonmage resto/destro staff = solo skulls and world bosses
Single target = molten talons + any ranged wea…
Originally posted by BearKnight "Story" is not a pillar of the MMO design. It is why games such as SWTOR whom concentrated too much on "story" are considered failures.
SWTOR is not considered a failure, not by a long shot.
To the OP, interesti…
Originally posted by doug200463
I have went back to Ultima Online.. where you can explore the whole world w/o having to worry about mobs being over level.. NO MORE LEVELS!!!
^ Agreed.
whoa, this thread is getting long.
Anyway, to the OP, I know many people (at least 6) who, once they obtain the max level in wow, delete the toon and start over. Leveling is the point, for some.
Lack of wilderness
Everywhere there are npcs. I miss zones with no quests, no dungeons, just a vast wilderness. In UO, I got lost in a forest, took me hours to get out.
Instance Travel
I used to know where I was by memorizing the landscape. N…
UO has the solution right back in 97.
No levels. No quests.
The next MMORPG that can carry a storyline like SWTOR without using levels or a questing mechanic wins.
Completely disagree with the OP. There is no place for an "appearence tab" in a MMORPG.
You want to wear armor/clothes that look different, make them. This debate should be solved with crafting.
Back to the OPs question,
To me an inovative idea in MMORPG would be to break the common party mold. I would enjoy running a party of wizards through the world, or establishing a true theiving guild.
Traditional parties may be very effictive, bu…
Endgame need not be about dungeons and instances.
Instances are boring, I never go into them.
Remember back when MMORPGs didn't have quests or instances and we still played all day, every day.