Why is leveling from 1 - 100 in WoW in one week considered a GOOD thing? Where the journey? Where is the adventure? Is so much of the world now just a window out of a train?
Those of us that were there from the beginning, we remember. The wipes. The delevels. The corpse runs. D'Vinn appearing out of no where. Being chased by cyclops and giants across Karana. We remember.
Dune.
I'm still perplexed as why it hasn't even been tried. It's got factions, it's sci-fi, but a lot of the elements are from medieval times: Houses, Lords, Aristrocracy, a reliance on melee weaponry, etc.
Got tons of roles, even skill sets to…
WTF is with mmo developers treating pvp in such a white and black setting. It's an either "All or nothing" situation, which leads them to have to create areas where pvp is restricted. The problem isn't pvp availability or not availability, the probl…
Seems to me that the MMO developers are looking for that feature that is innovative that will make them stand out from the rest, yet are constantly shocked that it doesn't really matter in the end. Why is this? Because there is a fundamental problem…
I'm actually sort of glad that this happened. For those of us that like to play the game at our own pace, and just have fun with it this was a huge boon. For a lot of us seeing other people in these high-end guilds that were often questionable in th…
Level restrictioned open world pvp would solve the problem with pvp being exclusively end-game content. Make it either harder for highly progressed players attacking lower ones with either penalties or outright game restrictions. Make it so progress…
Great game, great endeavor and I hope it only improves.
I just can't stand the quests. I can't stand the idea of having the game tell me what to do and where to go. And I understand the logic of "You want to teach the players how to play the game",…
A way to work it is that players early on in their advancement stage would be limited to serving on ships and crews, who in turn have an incentive to recruit players to their bridge crew as even a newer player is far better than the standard bridge …
Why is it such a Good thing that you can level 1-25 in a breeze?
Shouldn't developers make it so you really enjoy, take your time, and experience the game and not just the end game?
Hell, why even just have levels 1-25 if they are something you …
Making my character some sort of chosen one, heroic from the start, or destined for greatness plot lines. Because then everyone is a heroic, destined for greatness, chosen one.
The answer to your question is multi faceted.
But suffice it to say that it is the result of MMO evolution in the recent years. Post-WoW generation (well aware of there been the next generation of games a few months if not years before WoW, but it …
Originally posted by Aeonblades Originally posted by Chewybunny snip
-Chewy-
That's all good and well, but it's your job, deal with it. If you don't like negative feedback, get out of the service industry. Coming here and telling gamers to…
"Those in charge of developing MMORPG's do not have the skills, love, experience, drive to work together and develop one EPIC MMORPG that when created it will make the MMORPG P2P market become 125 mil not 24 mil. People today do not involve themself…