Check out Eternal. It's available on Steam. Designed by a bunch of former MTG pro players. Best of the new crop of digital CCGs. Hearthstone is good dopey fun but has simplistic shallow gameplay while Eternal is designed for players who like a fair …
Originally posted by killion81 Originally posted by Righteous_Rock
I was reading about these games, all of them have shit ass cash shops that ruin my experience, I thought, oh well I can play d3 for the next ten years, soon as I said that, bam t…
As long as they don't have gambling boxes like the Cartel Crates in SWTOR . To be honest, my wife simply can't handle that kind of lotto type random loot box and will spend more than she should and then feel guilty about it.
I think Rift had this k…
Originally posted by Mopar63
The sad part is that to provide enough meaningful reasons for people to subscribe you in essence create a pay to win scenario which sucks for everyone, except those paying.
Or you go the SWTOR route and make the base …
I recently returned to give SWTOR another try. Very disappointing, to say the least.
I really hate the new Discipline system that replaced the old skill trees. The optional choices are dull, weak and uninteresting. The 3 main disciplines just give …
Originally posted by DMKanoUmm - the moment you start to think critically about MMO games - they all fall apart within seconds. My advice - turn off the analytical part of your brain when playing online games - because NONE of it makes sense (why wo…
So LFR players have to wait almost 2 whole months after Normal and Heroic before the whole raid is open to them.
I really enjoyed the LFR in Panda. It was moderately challenging and interesting and very commonly groups would wipe and fall apart. O…
Hearthstone was fun for awhile.
But then you start to realize that the legendary cards are very strong and have very cool effects but you will never have very many of them unless you spend a LOT of money. And there are a great number of legendary …
Originally posted by Ludwik
I'm sorry but complaining about difficulty being too easy when your guild is 6/7 Normal is frankly just stupid.
Because spending huge amounts of time doing the exact same thing except with higher damage levels is someho…
MMOs have a very limited future. The younger generations of gamers who grow up with iPads and cellphones in thier hands from age 4 or 5 are not going to sit at a computer and play MMOs. The whole concept of slow steady progression and long term, in-…
Originally posted by h0urg1ass Also, OP, one of the reasons I quit SWTOR and will never go back is due to one huge absurd part of the game.
Here I am playing this Jedi Consular. I mass murder my way through planet after planet of living, thinking…
Originally posted by kamerian1
Personally, I could care less if mmo's go f2p....as long as they also offer a sub option. I prefer to play my mmo's without feeling like they are "nickle and dime'ing" me to death.
The problem is that once a really …
Originally posted by Bigdaddyx
Ehhh.. considering WOD adds more dungeons and land mass including garrison and other content compared to MOP, you sure about C? A little research goes a long way before you starting posting false information.
I cha…
I came back to SWTOR a couple of months ago and I've been having a good time slowly leveling up characters by playing out the class story and all the secondary stories and exploring the planets and doing a lot of miscellaneous things as I go.
I HAT…
If I'm playing a game where I have to solve complex puzzles then I don't want to wade through the MMO standard clump of mobs every 20 feet.
If I'm running around killing a ton of mobs all the time then I want a rewarding combat system and I don't w…
F2P or B2P will not save Wildstar unless they also make massive structural changes to the game's design. The F2P and casual crowd, even if they can get by the dopey graphics, will not accept the "hardcore" and grindy mentality of Wildstar's design. …
Originally posted by TheQuietGamer Originally posted by Tibernicuspa
We've all been tired of questing since 2005. The publishers haven't figured it out yet.
I agree with regard to the lazy and generic level-grind questing; kill, fetch, gather…
I'll continue to play WoW until we get an MMO of comparable quality and polish that truly does something different, preferably breaking away from the whole concept of leveling up through level limited zones and endless gear grind and gear replacemen…
The question he is asking is, will the 99% stick around and continue to pay a sub fee at endgame once they perceive that all best content and the majority of the development effort are going towards content that is designed for 1% of the playerbase?…
I actually started the survey but bailed out in the middle.
It's insanely long and asks dozens of redundant and repetitive questions that seem to be pushing the theme that gamers are lonely and miserable and seek solace in the online world.
Also a…