JamesGoblin said:
There's no guarantee that something so subjective as fun will be everlasting
Unlike GW2, CU and it's engine will be built around very large scale warfare, with Realm pride being essential (unlike GW's red vs blue team), wit…
SavageHorizon said:
Already thread about this, old news.
Oh yeah? In the landmark forums? I don't believe you--just look--it isn't there. There is a news thread but nothing in the Landmark forums on MMORPG.com.
Did the developers of the current DnL pay the old developers for rights to the IP? If so--and I am no lawyer so take this with a grain of salt--you probably do have some claim to the current version.
peanutabc said:
combat was fine, was their attitude that 40 man raiding was still relevant and "hardcore" mmorpg niche. It actually had dungeons that were somewhat difficult and required players to actually play good.
+1
I thought the …
Phaserlight said:
I think it's an issue of finding a balance between "progression" which is something that keeps players coming back for more and having a level playing field in PvP.
I'm sure this is a topic that has been discussed ad infinitu…
I am not currently playing any MMO.
(1) I am playing Senran Kagura Estival Versus and Deception IV: The Nightmare Princess on PS4.
(2) As far as MMOs, I am looking forward to City of Titans (the most) and then Camelot Unchained (not as much). No …
And the nostalgia trippers who think gw1 is better then gw2. I played gw1 for 3 years. Its a niche game If I had ever saw one. Theres a reason why it never blew up when it was out. And if you really played gw1, truelly played it, then you would know…
DMKano said:
Each answer was alon the lines - "we hear the concerns, we are not going to make any changes".
I wish Bill would have asked them about skill cooldown exploits and server desync issues .
The upcoming naval feature…
xtr3m3m3t4l said:
17 players online right now. Game is getting more and more popular each day!
This is kind of pathetic. Either you are a die-hard fan-boi/gurl or you are a dev. Regardless, you can only get 17 people to play your game?…
k61977 said:
There was really only one main problem with the game when it first launched that I honest can say was its biggest downfall. It catered to the hard core raiding niche, which is actually a smaller player base than a lot of people wa…
Chasedagamer said:
I want a game where you can kill someone anywhere and where you loose a lot on death or gain a lot on killing another player? what game is this?
I would echo the "real life" quotes...and then I would simulataneously ec…
Champions Online.
I was a big CoX fan. I went lifetime subscriber to CO because of Cryptic. But the actual game was a big disappointment.
My biggest disappointments were:
(1) All builds have an energy builder, and most ST and AOE attacks don't …
Deathenger said:
All the skills and isk in the world won't win you EvE.
Pros in cheap ships own scrubs in bling all day erry day. Take your tears and your bullshit and check it at the door !
Spoken like someone who has been playing fo…
Eve has been pay to win for a long time now. Just the fact that you had to have a subscription passively to level skills (if you were playing or not) made it pay to win.
(1) Who was taking care of the kids? Your wife hopefully, so that you weren't abandoning them to record something? If so, thank your wife. If no one was taking care of them, shame on you...
For the record, I like pen-and-paper Pathfinder and did support the Kickstarter in a minimal way ($30 or something--I don't remember exactly.) By the time their "minimal viable product" surfaced it was clear I wanted nothing to do with it and didn'…
It is a little weird that the email I received from Lisa starts, "fThe year 2015 has been an exciting but tumultuous time for us at Goblinworks."
Do we really need a typo in the very first sentence?