uo taught how a game can be a living universe and not something that has a beginning and a endgame..especially on full rpg shards.
atm, mmorpg are "-rpg" just because there are some artificial walls to force you to grow some parameters.
seemingly, mmo has become synonym for full-online. It requires no more persistent open world, or huge events.
imho, it's not the fact it's a mmo or a full-online game the matter.
It is the quality of a game..and the intrinsic amount of boring gr…
I can admit that mmo inevitably have high costs for server management and continuous patching to renew the meta...
but nor mmo nor sp nor coop absolutely require unbearable costs.
games like minecraft or terraria or starbound show that a game is mor…
yes, ofc it's a matter or time.
bots allow people to save time for more interesting activities, skipping something perceived repetitive and numbing.
let's assume that, instead of a bot, people freely use exp/mf boosts (already sold in most f2p game…
it applies also to diablo-ish games, both in online or offline.
multiple playthrough, currency, low droprates, no respec on chars.
everything relies on slowing the game down till boredom comes.
cheyane said:
Human beings cheat.
Yes, and there is always a reason.
Not a justification, but a reason behind.
One can be that you trolled about: people want an easy win.
BUT there is another, and the other is obvious too; it was being…
Probably for some people, the game is more fun botting, pretty simple to me :proud:
I'm not a botter, I simply skip all the mmorpg and arpg genres because I really hate repetitive tasks and brainless timesinks.
but nobody can't deny that it's just…
it's a generic korean-type mmorpg.
grind2win + pay2win. no theorycrafting or such.
just stack materials and exp, rinse and repeat.
and even if ea and half-content, already a well established ingame store.
kickstarter here, so sad
well, I hate pvp too...but your claims are quite weak.
I just hope there'll be more pve focus and completely detached from pvp if both exist in the same game.
I'm worried more about bad pve gameplay (lots of grind, old new tier strategy, new cap l…
Nowadays, Rpg elements or rpg-lite are everywhere...Exp, levels, gear: see the division. It's just a trick for fake longevity.
...while RPG itselves are becoming rpg-lite. the right example is indeed dragon age, where pause is useless, and comb…
And what about a pure pve moba? :proud:
a closed map where a party need to accomplish some objectives...where there is not progression outside the match, or no progression even in the same match....just drop in drop out pve fight
Helldivers is som…
unfortunately, I can't deny that "rpg elements" are contaminating every game, of every genre.
But the mighty search quest goes on.
except for moba's, I'm really having a bad time
other ideas?
Unfortunately, gw2 is a bad example of horizontal vs VP.
Still, a lot of people didn't like the shift (including me and all my guild and friends) and ragequitted.
They acquired new players because of expansion, raids and new legendaries...but lost …