Those who enjoy ganking will not be deterred by a bounty system.
It boggles my mind, that in 2018, there are still games with either, one, a PvP -focus, or two, where PvP is forced in any way, shape, or form. I don't know who has the ears of …
Maybe in 2019 when it goes on sale and they allow flying. The change to first aid? Lazy. Make FA useful, and people will make bandages. Make expensive first aid that can remove dots / bleeds, do something other than simply inflate the amount (and le…
Tried it. The combat system is what, eventually, made me remove it from my computer. No global AH is another head-scratching decision.
But the combat. Lord. Google, "ESO animation cancelling" to see how messed up combat is in ESO.
People claim they support freedom of speech, and say they tolerate different opinions, then act shocked when they find out others have different opinions.
Insofar as why certain individuals can't handle "words" on the internet?
[b]My huge …
Not to pile on, but WoW suffers from two other issues above and beyond scaling. One, their "writing" has never been anything other than one step above (bad) fan fiction. That's fine, I can live with re-used tropes (Fallen Prince, Dragon) if the game…
Correct me if I am wrong here, but once you hit max level, you are PvP on, whether you want to be or not. And the only way to be "PvP Off" is to buy a potion that lasts 10 minutes?
I was in all three Betas. My God those were bad times. Recently I came back (as in the past couple of weeks) to try it again.
I will give them credit - the game is "better" than the last beta. But the combat is awful. Gawd awful. And animation…
Level scaling was their Rubicon. Called it months ago. Not only was it poorly implemented, they also increased the time it took TO level, (via exp), crushed dungeons (boring), nerfed RAF, AND made Heirlooms (stat-wise) about as good as questing gree…
This game, at release, had a license to print money. Instead, they decided to change the focus to dress up Barbie and Ken, via loot boxes, and costumes, and charged $20 for a DLC that had about $5 worth of content. Never you mind their first "expans…