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nynniva

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nynniva
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  • To answer the original question - As long as it isn't ffa pvp garbage, I'll try most anything. Look for freeform/classless skill development and heavy emphasis on character progression, and strong tradeskill/crafting system.  There's some real gems …
  • I'm so sick and tired of the pvp bs, really.  So many games come out that look like they have great potential, thoughtful crafting systems...and oh, no, wait, more FFA PVP GARBAGE. For me, open-world PvP is just lazy design - can't come up with mea…
  • While I may have to dodge some thrown rotten fruit from this audience, I have to speak up for Shroud a bit. Sure, its not the shiny shiny graphics of some of the newer stuff, and there's grind issues, and whatever....but honestly, even in its curre…
  • A lot of the stuff said here is completely true.  But the game is extremely playable and can be extremely fun, even without investing money.  It's not nearly as bad as reading this makes it seem. The biggest problem as I see it is the developers ar…
  • I recently stumbled across this little gem of a game and its well worth a download, particularly if you're into crafting/sandbox/pve. I define this as a sandbox as while there are 'levels' as such for your overall progress, it doesn't work how you …
    in Mage Online Comment by nynniva July 2015
  • To be honest, in today's market with the plethora of games available the subscription model makes less and less sense.   For me, one of those who bought/subbed at the beginning I had fun for...oh, about a month.  No hard feelings about the investmen…
  • Related question for those in the know - If I have a turbine account with a premium LOTRO (I played previously), but at the time that I played I lived in the United States and have since MOVED to Europe, will I be able to create characters on EU se…
  • Yeah this didn't make sense to me either, I'm actually playing from Europe, and a good half of our guild (which is one of the more active ones on Adrios) is from Europe. We already have characters here, we're certainly not going to move our whole …
  • To answer your questions somewhat; Soloability - for all classes, its certainly possible to solo to 50. Two patches ago a plethora of new quest content was added that make it possible to solo from about 35 to about 45 in a day's runaround. So for…
  • * Players - It obviously needs a very large influx of players, but it all needs to be able to retain those players and convert X % into paying customers.  F2P games, in general, tend to strive for the 89/10/1 rule - 89% of players will never spend…
  • Yeah, I've never seen and/or heard of a Zeevex. The game doesn't accept paypal either, and even if you do make 1-time purchases from the shop, there's no way to 'un-save' your credit card info from their website. This deters a lot of potential bus…
  • I too was a bit upset to see the tribute cost on the dual role implementation; I understand the game needs revenue, but it seems to me that it would make a lot more sense to improve the game experience enough to have a LOT of population, and then al…
  • I wonder how many people on this thread have actually given this game a shot - its far more polished than a lot of the crap out there that dares call itself an MMORPG. So the F2P model isn't "completely free to do everything that people who pay mon…
  • What it boils down to is : Everyone plays the game for their own reasons. If you are PVEing, doing your quests, killing monsters, etc. you are not ruining the game for someone else. In an open pvp (gank) scenario, that's precisely what you're doin…
  • Having played AoC and pretty much every MMO on the market, I would say that AoC is in no way a skill-based game. Like most games, gear makes or breaks you. While there is a more involved procedure for executing attacks (instead of just hit button;…
  • This game actually surprised me quite a bit. I loaded it up and admittedly, wasn't terribly impressed with the interface graphics; or the incredible lack of character customizability (as far as aesthetics) - but I accredit that to the fact that it …
  • The perfect and obvious solution to this problem is Optional PvP. People interested can kill each other all day long and may they enjoy themselves doing it. People not interested can still quest and socialize and craft, etc. without having to worr…
  • Unavoidable PVP? Thanks for mentioning it. I'll save my money
  • I wouldn't say that WoKF is any worse than any other F2P games w/ item malls in this regard. Most of the item mall objects are tradeable, so if you put time into the game, you can buy (for in-game credits) the items or even the currency needed to …
    in Damn Comment by nynniva January 2008
  • I'll clarify for you - Stat Allocation - nonexistent.  Every 'class' has their HP, etc. go up every level but you have no control over it.  The only customization you have here is in enchanting your equipment to have bonuses to various things.  …