haha. That's ok most people don't know what I'm talking about. I'll try to make it more clear. VG had a CE run of 50k copies and EQ II had a CE run of 100k or more. I don't have first hand knowledge of the EQ II run but it seems a likely number. On…
Originally posted by marinrider
Originally posted by Chilly_Water
Originally posted by kjemper
I could only imagine what this game would have been like should they have received the unlimited funding they were initially expecting. Estimated 8…
Raids on test are well and good. But the game has been out for months and none of the raid stuff is live so people complain. For myself, VG was a great game in a group but it fell down in anything less. Maybe it's raid system can redeem the game, bu…
Originally posted by kjemper
I could only imagine what this game would have been like should they have received the unlimited funding they were initially expecting. Estimated 80+ Mill intially to be the cost fo this game. Instead they had to re…
Originally posted by Mattbell69
This has to be one of the best games I have ever played. From the Graphics to the way the animation has been done, to the actually story lines that have been put in place.
Each class has it's own little way of doin…
Originally posted by Urdig
Originally posted by Zooomg
Originally posted by Gules_Aspen
Well....players- people who LIKE the game- over at SV have reported populations repeatedly. None have been over 1000 on any given server in a long time, a …
Originally posted by danbala
Originally posted by 0over0
Originally posted by danbala
Originally posted by Zulika
Originally posted by danbala
...a somewhat obscure gaming company, Turbine, ...
I stopped there.
Too many tough words?
…
Hardcore games aren't dead due to VG. You just need to make the game complete for $3 mill instead of thirty. Plenty of folks around to support that budget and the appropriate grind fest. Don't give up hope!
Originally posted by Goldknyght
Originally posted by Amathe
Four more points.
1. If Sigil had used its 6 years and $30 million more constructively, and had shown any ability to set and meet goals on any kind of a timetable, it probably could ha…
Originally posted by Supernerd
Originally posted by Chilly_Water
Couple points here.
I think Microsoft wanted a profitable MMO in their PC games line up.
Neither WoW nor EQ2 were released when Microsoft signed Sigil to make their game correct? …
Couple points here.
I think Microsoft wanted a profitable MMO in their PC games line up.
Neither WoW nor EQ2 were released when Microsoft signed Sigil to make their game correct? If so, it doesn't make sense to say they wanted a WoW killer becau…
Originally posted by Zeymere
Whose to say that this wasnt a plan from the beginning or somewhere in between? Big corporations suck and little ones swallow so just maybe in all this conspiracy brad planned that he would let sigil be bought and soe…
Originally posted by CaleSentari
Originally posted by fariic1
"But I do know that at approximately 4:30PM today, Sigil employees were told to meet outside" From the link.
Well, now i'm gonna be wondering all day tomorrow.
If this is true, why…
People flame for lots of reasons. In the case of VG, I think people flame it for two reasons. Number one, it failed to meet their expectations. Whether it's FPS, content, supported playstyle or whatever. You post your feelings about how you were let…
Originally posted by homeskillet
Hmm.. I just recently canceled my EQ account and didn't get any confirmation email. From what I can tell, I did everything to cancel the account and it even lists the status as a canceled account and that I have un…
In a typicial publisher/dev contract for a game, a good dev house can expect to earn around 13-19% of monthly subscription revenue. That is until the game earns out. Earns out is a special term that means all of the development costs for the game h…
Originally posted by Pietoro
Originally posted by Leodious
This is a pretty good analysis of things, I think. But people always say things like that, but few people really actually mean them. They want to hype their games. Alas.
Thing is, the…
Brad's ideas were never really good from a design standpoint. He was simply the front-man on the first 3D MMO and rode that position to game geek stardom. The music industry calls the phenomenon a one hit wonder. The game industry has no term for it…