I am going to hate myself for doing this, but here it goes:
http://thesexyguild.com/
I have a friend that runs this guild. And the majority of it is women (there are lots of guys who hang out on it, but that's cause they're troling for... well, …
Going to be brutally honest: even if there is the question about whether we should be, people want to be. If you don't believe that, all you need to do is look at Facebook and Twitter for social site examples. Look at gaming forums, fansites, guild …
Actually, for used games, the companies tend to not care about PC Games as much, thanks to new DRM and CD - Key restrictions. For PC games, they worry more about piracy. However, for console games, publishers and even developers hate used games. The…
A lot of it has to do with culture. I compare it a lot to the Egyptians, at times. For both males and females, there is a focus on elegance and beauty. In most of their cultures, there is a focus on expression as well, and one of the best ways to ex…
In any game that lets you move between 2 different regions that are very far apart, that have substantially different content (models for terrain, textures, etc), you will require some loading mechanism. It's actually something we have been trying t…
Because the personal story elements and missions are all conveyed through instanced regions. Events and the like occur in the open world. The Mists will, more than likely, be a separate instanced open world where players battle constantly. Based on …
Actually, I can comment on that.
On "MMO THAT SHALL NOT BE NAMED", for "COMPANY THAT SHALL NOT BE NAMED", our subscription rate was $7.50. For a typical American household, internet is between $20 to $40 a month, without including "turbo boosts" a…
Originally posted by disownation And yet. people scream for something new and different, innovating. Yet when something comes along, they cry that its "not the same" as other MMOs. What? People can't have their cake and eat it too. You cannot have …
Actually, SnarlingWolf, he has a point. What he mentions is something we actually take very seriously in the game industry. His point about popularity and the like tends to be correct, as even horrible transmedia and game adaptations of movies and t…
I am neither for or against either model, as they have their own pros and cons (especiallys as having had to consult for business options for both). However, I have a single post to make, which is based on the definition of the terms pay-to-play and…
This is something that we (my small team) have actually been experimenting with for a while. As far as I can say, we have two approaches to a massive world of this nature:
1. Instanced world with connectors, ALA Guild Wars.
2. Procedurally gener…
Well, I am going to throw my two cents in here. SnarlingWolf does indeed provide a solid counter-argument to everyone's conjecture here, seeing that most of it, while based on several incidents which are indeed rooted in truth, are also very emotion…
I played Shadowbane for about 2 years, and another year after that off and on. I have to say, I enjoyed my time playing, but even more what I learned from it.
I'm a developer, who likes to play all kinds of games, and as many people have said, I t…
I think the majority of people have taken the OP out of context, personally.
One of the things I really hate doing is having to gather materials to give to a crafter to get something, especially when you're trying to play through a game at your ow…