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Non PvP server?

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  • GramisGramis Member Posts: 99

    I was being sarcastic mate .. here i`ll edit my post so it`ll be more clearer

  • MrGrimMrGrim Member UncommonPosts: 21

    The only thing I see here is 2 different fanbases bashing heads over things that one of them will not understand.

    The WoW fanbase is arguably more casual, though I can invest maybe an hour a day in EVE and actually advance somewhere. I have been playing EVE for roughly 2 months and I have about 2m skill points which pretty much makes me a big noob. I have avoided 0.0 space and most systems lower than 0.4 and I have yet to been griefed or podkilled.

    Think about it, when living in an area that has lots of armed robberies or crime do you merely just stroll through the area with your wallet out dancing and singing annoying, let alone bad showtunes? No, you probably wouldn't even be going through that area if you had the choice.

    EVE brings a certain amount of realism to PvP, it's penalties are harsh, and you have a lot to lose.

    It seems that the people spouting WoW PvP is better don't seem to understand that it is there to please the community .

    By all means this does not mean WoW PvP is "bad" (Though any game that revolves it's PvP around grinding in my opinion, needs to re-adjust their system.) After play WoW for 2 years, seeing the birth of battlegrounds and the changes in the PvP system is one of the reasons why I quit in the firstplace. Anyone can get GOOD gear, I'm not talking about crappy blues. I'm taking a few pieces of arena gear in a Month, they don't even need to win that often.

    I was in a Arena team with a rating of roughly 1600, I was getting 400 points or more a week, in 2 weeks I could easily have any of the cheaper pieces of the corrosponding season. That greatly increased the wins I was recieving and I found PvP wasn't fun anymore, crappy players that just stacked more resilience had a huge upperhand against players who lacked it.

    It's not the same in EVE, you can have a great ship, but if you put yourself in a situation that isn't favourable you will pay the price, EVE players probably value that realism.

     

    TL;DR : Splitting the EVE's gamer base would cause it's downfall. Because it would be going against the fundementals that the game was created on. Imagine if Blizzard made it that epics weren't BoP, think about the consequences.

     

    All my points have been said in this thread already pretty much but it seems that the people saying that EVE needs a PVE only server are to ignorant to see or consider anyone elses view point.

     

    image

  • KyleranKyleran Member LegendaryPosts: 44,063

    Originally posted by krackajap

    Originally posted by Kyleran


     
    Originally posted by batolemaeus


    Dude, look at the Date.
    It was an April fools joke.
    And i think it makes perfectly clear what ccp thinks of a pve-only-server..

     

    Bah, I read the date at  Jan 4th, 2007.  Not my fault Euro's can't type a proper date field.

    Just like it's not our fault the rest of the world uses the metric system.

    I blame the French for that. 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • siftifiedsiftified Member Posts: 258
    Originally posted by Kulthos


    Gatecamping coupled with the very high death penalty make EVE a non-starter for me.  I tried a couple of times and both times I got ganked at a gate while doing storyline missions.  You can't stick to safe areas, as the storyline missions send you to low security space. 
    As the most successful MMORPGs all have low death penalties and restricted PvP, will EVE see the wrting on the wall and make a non-PvP server?  The non-PvP server would likely have much more traffic than a PvP server, judging from the populations on games that offer both types.
     



    I think you'll find that EvE prefers quality gameplay, and caters to a certain niche. Making a PvE server would simply degrade the game into the "run of the mill" crap that 90% of all MMORPS's are.

  • qazymanqazyman Member Posts: 1,785

    Originally posted by MrGrim


    The only thing I see here is 2 different fanbases bashing heads over things that one of them will not understand.
    The WoW fanbase is arguably more casual, though I can invest maybe an hour a day in EVE and actually advance somewhere. I have been playing EVE for roughly 2 months and I have about 2m skill points which pretty much makes me a big noob. I have avoided 0.0 space and most systems lower than 0.4 and I have yet to been griefed or podkilled.
    Think about it, when living in an area that has lots of armed robberies or crime do you merely just stroll through the area with your wallet out dancing and singing annoying, let alone bad showtunes? No, you probably wouldn't even be going through that area if you had the choice.
    EVE brings a certain amount of realism to PvP, it's penalties are harsh, and you have a lot to lose.
    It seems that the people spouting WoW PvP is better don't seem to understand that it is there to please the community .
    By all means this does not mean WoW PvP is "bad" (Though any game that revolves it's PvP around grinding in my opinion, needs to re-adjust their system.) After play WoW for 2 years, seeing the birth of battlegrounds and the changes in the PvP system is one of the reasons why I quit in the firstplace. Anyone can get GOOD gear, I'm not talking about crappy blues. I'm taking a few pieces of arena gear in a Month, they don't even need to win that often.
    I was in a Arena team with a rating of roughly 1600, I was getting 400 points or more a week, in 2 weeks I could easily have any of the cheaper pieces of the corrosponding season. That greatly increased the wins I was recieving and I found PvP wasn't fun anymore, crappy players that just stacked more resilience had a huge upperhand against players who lacked it.
    It's not the same in EVE, you can have a great ship, but if you put yourself in a situation that isn't favourable you will pay the price, EVE players probably value that realism.
     
    TL;DR : Splitting the EVE's gamer base would cause it's downfall. Because it would be going against the fundementals that the game was created on. Imagine if Blizzard made it that epics weren't BoP, think about the consequences.
     
    All my points have been said in this thread already pretty much but it seems that the people saying that EVE needs a PVE only server are to ignorant to see or consider anyone elses view point.
     
    Very well done!!!

    Having the very best gear in EVE means almost nothing, and I don't imagine there will ever come a time when I feel completely safe. It really depends on where you are and who your with, but your always looking over your shoulder. Furthermore, I think the OP is dead wrong in thinking WOW type PVP is a threat to EVE. What is a threat is a game like Darkfall, that takes EVE's formula and puts it on land. Other than this, I only see EVE growing and getting better.

  • DrkreaperDrkreaper Member Posts: 76

    I wouldent mind them opening another server ..personally the amount of lag in fleet battles & even in some missions is unacceptable .

    would keep the new server to new chars no transfers fron old server would be intersesting to see how many players would flock to a new server with no est power blocks

    but with out pvp there is no eve

  • DrkreaperDrkreaper Member Posts: 76

    On the pve thing CCP could easly make hi sec more fun for the less pvp inclined by bringing in more content  better scripted missions ..allowing the hunting of neg standing  pilots with out concord saving the pirate is something I feal ccp really needs to do. the way it stands now the gankers have nothing to fear .

    when I first started playing omber was easy to find jaspet too but ccp  nerfed the roids to push players into taking more risks to reap the isk that mining & production produce.

    CCP caters to the pvp population as thats there core player base .

    I would think some small adjustments would bring more new players to eve ..if they really wanted more new players that is  I dont think the current server can handle more players not many anyway as the lag probs are not getting better .

    I enjoy eve ..but I get borred with it after a few months ..so I go off and play the rew released games untill I get borred with them and I come back to eve.

    can you imagine EvE with a land side to it now that would be fun

  • KyleranKyleran Member LegendaryPosts: 44,063

    Originally posted by Kulthos


    I read a good discussion on PvP and games.  Ultima Online had rampant PvP, but people played it because it was the only game in town.  EQ1 came out, which was less brutal, and UO lost a ton of people.  UO made a restricted PvP server 90% of the population jumped to the safe zone.


    While your explanation on the downfall of UO is partially correct, realize that EQ 1 brought a much improved graphic system, pre-defined classes (which many players seem to prefer) and raiding (which some element loves), all areas which UO couldn't compete in.

    DAOC was a direct response to EQ 1's lack of decent PVP, and an attempt to make PVP fun w/o all the ganking in UO.  It provided players safe areas to level up in until they were ready to head out into the wilds of the frontiers. (though I was out there doing quests as early as level 20, and it was a rush since a level 50 could jump out at any moment and nail you. (though few bothered to)

    Realize the developers of EVE have done the exact same thing.  They have created a (relatively) safe area in high sec that players who prefer not to PVE can stay in and will rarely find themselves killed. Yes, it is still possible to die in high sec, which is why even PVE players must learn to play smart and not let themselves get caught in a cheap industrial full of expensive gear while afk hauling into Jita. (suicide gankers favorite target)

    OP, you got caught in a low sec gate camp because you followed a mission into that zone (which all the pirates know about, which is why they were camping the gate) and died.  You made a mistake, and it cost you a ship.  I think EVE does this on purpose just to make sure everyone realizes that mistakes will be punished.  Heck, I've lost numerous ships due to mistakes on my part (I forget to reset my autopilot from 'shortest route possible' to 'safest route possible' when coming back to empire) or other silly things like falling asleep at the helm. 

    You learn to accept this and move forward.  Its really not that hard, and its been my experience that if you actually go into low sec systems that aren't part of quest logs you'll find them pretty much deserted for the most part.  Even then, when a new ship comes into the system, I run for my safe spots until I'm sure they aren't gankers.  I've even had other players in low sec warn me when known pirates/gankers are in system so I can keep safe from them.

    Yet I know, eventually, I'll lose more ships.  EVE depends on that, and it part of the core mechanic.  You just need to take the time to learn to accept the loss and realize recovery isn't nearly as hard as you think.

    OP, I know how your first gank feels, unfair, and underhanded.  But realize, almost everyone has to PVE at some point (except maybe those who live on piracy) so almost all players experience getting killed by gankers at one point or another.  No one is immune, and if you just take the time, you can learn to accept and adapt to it.

    Heck, you or someone pointed out at that a bulk of the players spend their time in High Sec/Empire doing PVE activities.  Why? Because its relatively much safer, and has access to many of the supplies you need to manufacture and trade.

    EVE provides a symbiosis between the PVP'ers and the PVE'ers.  Whether they realize it or not, each side needs the other for the game to be a success. 

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TaramTaram Member CommonPosts: 1,700

    Actually UO did not 'lose players in droves' when EQ came out.  In fact UO continued to grow and peaked at around 350-400,000 subscribers before declining (long after EQ had been out) shortly after trammel was released (where they added a PVE only area).

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • methoddmethodd Member Posts: 32

    Funny topic. I would like to share my experience also. I've played both, WoW (from Nov 04 till Dec 07) pretty much all the time and EVE, which I'm playing now actually.

    You people are confusing 2 completely different concepts, where's WoW is linear progression game and EVE - sandbox, so, IMO, comparing these games is irrelevant, they differ at their fundamental core basic.

    I don't want to repeat, as everything has been said in the previous pages already, but I'll tell you what. EVE is a very good game, casual friendly (Got bored of mission ISK grind for example? Just offline train skills or play with EFT or even play other game, you'll continue to evolve anyway). I've lost multiple ships in EVE already, I've been podded, I've been paying ISK to pirates and still getting podded, but I'm fine with that, I accept that as a part of game, that risk which is everywhere is one of the key elements in EVE, and I learn from mistakes, one day I'll be killing thous pirates myself! Ha!

    The community. What can I say, very good, finally, I have a chance to play with grown, mature people mostly, of course there are idiots as they are everywhere, but the majority of public is very good and helpful. I'm proud to be a part of EVE community.

    Finally, I am and I will defend my game - EVE Online, because it's my game! And I care about what happens to it.

    Cheers.

     

  • baffbaff Member Posts: 9,457

     

    Originally posted by qazyman


     
    Originally posted by MrGrim


    The only thing I see here is 2 different fanbases bashing heads over things that one of them will not understand.
    The WoW fanbase is arguably more casual, though I can invest maybe an hour a day in EVE and actually advance somewhere. I have been playing EVE for roughly 2 months and I have about 2m skill points which pretty much makes me a big noob. I have avoided 0.0 space and most systems lower than 0.4 and I have yet to been griefed or podkilled.
    Think about it, when living in an area that has lots of armed robberies or crime do you merely just stroll through the area with your wallet out dancing and singing annoying, let alone bad showtunes? No, you probably wouldn't even be going through that area if you had the choice.
    EVE brings a certain amount of realism to PvP, it's penalties are harsh, and you have a lot to lose.
    It seems that the people spouting WoW PvP is better don't seem to understand that it is there to please the community .
    By all means this does not mean WoW PvP is "bad" (Though any game that revolves it's PvP around grinding in my opinion, needs to re-adjust their system.) After play WoW for 2 years, seeing the birth of battlegrounds and the changes in the PvP system is one of the reasons why I quit in the firstplace. Anyone can get GOOD gear, I'm not talking about crappy blues. I'm taking a few pieces of arena gear in a Month, they don't even need to win that often.
    I was in a Arena team with a rating of roughly 1600, I was getting 400 points or more a week, in 2 weeks I could easily have any of the cheaper pieces of the corrosponding season. That greatly increased the wins I was recieving and I found PvP wasn't fun anymore, crappy players that just stacked more resilience had a huge upperhand against players who lacked it.
    It's not the same in EVE, you can have a great ship, but if you put yourself in a situation that isn't favourable you will pay the price, EVE players probably value that realism.
     
    TL;DR : Splitting the EVE's gamer base would cause it's downfall. Because it would be going against the fundementals that the game was created on. Imagine if Blizzard made it that epics weren't BoP, think about the consequences.
     
    All my points have been said in this thread already pretty much but it seems that the people saying that EVE needs a PVE only server are to ignorant to see or consider anyone elses view point.
     
    Very well done!!!

     

    Having the very best gear in EVE means almost nothing, and I don't imagine there will ever come a time when I feel completely safe. It really depends on where you are and who your with, but your always looking over your shoulder. Furthermore, I think the OP is dead wrong in thinking WOW type PVP is a threat to EVE. What is a threat is a game like Darkfall, that takes EVE's formula and puts it on land. Other than this, I only see EVE growing and getting better.

    Hang on a second, are you trying to imply that an uber geared player in WoW doesn't get ganked if he wanders into the middle of an enemy base?

     

    Gear means nothing in any game if you are pig stupid mate. However when two players of comparable smarts compete, MMO's greatly favour the best geared. EvE, WoW, DOAC, name your game. Guild Wars is perhaps the only MMORPG that attempts to preserve an even balance for multiplayer PvP.

    Gear doesn't matter in EVE? What a load of old tosh, have you even finished the tutorial zone yet?

     

     

    Sorry but Eve's PvP is not more complex that PvP in other games. In fact is notably far less complex than most, as you would expect in any older generation game.

    Patting yourself on the back and telling yourself how much more smart you are than the other gamers, how simple they pursuits they all seek to master are in comparison to your own endeavours, says very little about them and a great deal about you.

    This is in fact one of the reason Eve has one of the crappest online communities outside of Counterstrike. It is almost exclusively a PvP game. There si nothing else, of any significance, to do. It attracts and only maintains the attention of competative players. It is a magnet for those who gain enjoyment by ruining other peoples and those who think they are better than everyone else and seek to reinforece their dominance through the medium of their video games.

    That's not to say that thousands of great people don't play Eve, they do. But the proportion of total tossers found in Eve is of similar ratio to the proportion of total tossers found in Counterstrike. It's a wanker magnet.

    City of Heroes this is not.  If you can't be bothered dealing with jerks when you get from work on a Friday evening, this game isn't for you. It isn't carebearland.

     

     

    The key to Eve, is that you PvP in space.   You are not an orc. You are not marching in your army of paladins to save the world from the armies of darkness.

    You are Han solo, in a fleet spacecraft. Floating in the endless void. Bristling with sensors and weapon systems. Do you want to be an orc or a spaceship. Choose your game.

  • MrAngeMrAnge Member Posts: 4

    What a load of rubbish. EvE is by far one of the most advanced pvp games around. I understand why people think it is a basic system but trust me, you trully need to understand the capability of your ship, your weapons, your mods, your speed, your targets speed and many other non-player factors.

     

    The first time I lost a BS I sat there and thought, WOW I got smashed by someone that knows how to play the game. In WoW, if I get ganked I load up my main and return the favour. No skill, no abilty just more lvl's and better equipment. The only tactic that is required in WoW PvP is writing a better Macro then the other person. WoW was great but as others have said it is now a grind, you grind for PvP gear. Oncce you have a basic set you enter a pre made and grind more but this time you win more games, therefore it becomes easier.

     

    Now Wow once did have a great PvP scene, AV was great fun. I onve played an AV that lasted over 12 hours. As Horde we pushed the enemy to there bridge but could not break them. The Alliance then managed to fight their way back to our base and won the day. I remeber this match and will do so for a long time. The reason is it was the only true PvP experiance in WoW. SO I caome back to WoW to PVP and play AV and what do I see? AV has become a grind fest, I have seen the allaince ride from their cave to the Horde general nonstop and kill the general. WTF is with that?

     

    WoW is a joke, it once had the abbility to show the gaming community that a PvPPvE game could be created and work.

     

    Ange

  • GramisGramis Member Posts: 99

        Baff, mate, i already regret the fact that i had the atention span to read your friggin wall of words. While i agree with the fact that in EvE the quality of the equipment you use does make a difference (i.e. sniping with a 425 t1 or named loaded with iron = am i doing dmg?! or am i hitting somthin?!) not to mention faction fitted pvp gangs) the other things are utter crap. Pvp simple in Eve? - pvp in eve means that the better tactics, the better logistics (or the biggest blob ) always win, and most of time you will have to use your head, not just spam the keys on your keyboard, to win a fight. Also whats with the comunity crap? someone in there pod you or touched you in a way you dont like? 

  • BlkcatBlkcat Member Posts: 152

    Didnt mind the PvP so much in Eve, when I tried it. It was the gankers and griefers.

     

    I see lots of posts in this thread about how pvp should be a challenge and all that, where is the challenge in 2 bc's, carrier, and other support ships pounding a Myrm the second it pops out of the gate? As the pilot of said Myrm, I didnt even get a chance to launch drones before I was floating in a pod. Then the kid starts msg'in me with crap like "dont wanna get podd'ed, then give me all your cash!"

     

    Needless to say, I just logged out, uninstalled the game, and canceled the subscription.

    PvP is one thing, just out right griefing other players because you know they cant fight back....yeah, challenge.

  • RayalistRayalist Member Posts: 211

    Meh, I don't mind the gankers / griefers. There's plenty of ways to avoid them but the 'challenge' is finding out how. Hint: Not jumping into a gatecamp in a slow BC.

  • FinwolvenFinwolven Member Posts: 289

     

    Originally posted by Blkcat


    Didnt mind the PvP so much in Eve, when I tried it. It was the gankers and griefers.
     
    I see lots of posts in this thread about how pvp should be a challenge and all that, where is the challenge in 2 bc's, carrier, and other support ships pounding a Myrm the second it pops out of the gate? As the pilot of said Myrm, I didnt even get a chance to launch drones before I was floating in a pod. Then the kid starts msg'in me with crap like "dont wanna get podd'ed, then give me all your cash!"
     
    Needless to say, I just logged out, uninstalled the game, and canceled the subscription.
    PvP is one thing, just out right griefing other players because you know they cant fight back....yeah, challenge.

     

    Um, you went and jumped into lowsec solo in a myrmidon without scouting the gate first? I blame your loss on yourself, as anyone who's skilled themselves into a myrmi should already be at least passingly aquainted with the concept of (all together now) 'Don't fly what you can't afford to lose!'

    And don't try to say 'I was just minding my own business' to me. You didn't have to jump into 0.4 or less. You made that choice yourself, lured by the riches promised or lulled by carelessness of high-sec. Lowsec isn't for the unprepared, the unwilling and the unready, as you found out with a relatively expensive ship. Don't go there unless you're willing to do what it takes.

    'The Kid' was a crummy gate camper, yes. They are a nuisance. I'll repeat: A Nuisance. There are several options available to a discerning player on how to avoid getting caught in a gate-camp, one of which is the inexpensive 'alt-scout' method: Just pop an alt through in a shuttle or a frig, and see if there's anything hostile on the wrong side.

    Other methods include a) getting a couple of friends together, doing a camp-busting PVP op and toasting the kids, b) putting the ppl in the camp on your friends list to see when/if they log off and c) getting into the local intel channel to find out when they leave. Two of these require you to use the Social aspect of the Multiplayer game universe. EVE isn't a single player linear online game like WoW and many others.

    It seems to me you were more offended by your perception that the 'Kid' or 'kids' doing the ganking were somehow 'cheating' you of your right to defend yourself and be an uber pwnmobile like you can be in WoW simply by investing heavily in time (or illegal $$ purchases/services).  Call me elitist, but I prefer dealing with these 'Kids' to playing EVE made to your spesifications.

    EDIT: Also, you expected maybe to fight off the entire fleet sitting on the gate? A carrier and support isn't just a 'kid ganking', that's a semi-big pirate op or a small alliance fleet op. It's possible had some reason to keep that gate under control, such as a freighter run.

  • WoopinWoopin Member UncommonPosts: 1,012

    PvE will not work with EvE the games economy would be in ruins.

     

    If the game was not so much economy based then maybe.

    image

  • BlkcatBlkcat Member Posts: 152
    Originally posted by Finwolven


     
    Originally posted by Blkcat


    Didnt mind the PvP so much in Eve, when I tried it. It was the gankers and griefers.
     
    I see lots of posts in this thread about how pvp should be a challenge and all that, where is the challenge in 2 bc's, carrier, and other support ships pounding a Myrm the second it pops out of the gate? As the pilot of said Myrm, I didnt even get a chance to launch drones before I was floating in a pod. Then the kid starts msg'in me with crap like "dont wanna get podd'ed, then give me all your cash!"
     
    Needless to say, I just logged out, uninstalled the game, and canceled the subscription.
    PvP is one thing, just out right griefing other players because you know they cant fight back....yeah, challenge.

     

    Um, you went and jumped into lowsec solo in a myrmidon without scouting the gate first? I blame your loss on yourself, as anyone who's skilled themselves into a myrmi should already be at least passingly aquainted with the concept of (all together now) 'Don't fly what you can't afford to lose!'

    And don't try to say 'I was just minding my own business' to me. You didn't have to jump into 0.4 or less. You made that choice yourself, lured by the riches promised or lulled by carelessness of high-sec. Lowsec isn't for the unprepared, the unwilling and the unready, as you found out with a relatively expensive ship. Don't go there unless you're willing to do what it takes.

    Low sec space in this instance was .4, and I had to fly through it in order to complete a storyline quest. The quest took me from .7 space through a .4 node and back to a .8, so yes, I was minding my own business. As to options, sure I could have flown through .03 space instead to get to the quest destination. As I said, its not the PvP, its the gankers and griefers.

    'The Kid' was a crummy gate camper, yes. They are a nuisance. I'll repeat: A Nuisance. There are several options available to a discerning player on how to avoid getting caught in a gate-camp, one of which is the inexpensive 'alt-scout' method: Just pop an alt through in a shuttle or a frig, and see if there's anything hostile on the wrong side.

    So I'm suppost to build one toon, which is rather time consuming, and build another right along side it as a "scout"? Seems rather long and drawn out. If that model works for you, great, but its a bit more time than I'm willing to devote to a game.

    Other methods include a) getting a couple of friends together, doing a camp-busting PVP op and toasting the kids, b) putting the ppl in the camp on your friends list to see when/if they log off and c) getting into the local intel channel to find out when they leave. Two of these require you to use the Social aspect of the Multiplayer game universe. EVE isn't a single player linear online game like WoW and many others.

    I'm an old pre-CU SWG vet. Before that, I played such games as Meridian 59. Trust me, I understand what a MMO is and means, so how about giving the condescending tone a rest?

    For the most part, guilds want folks who were over 5 MILLION skill points. Only takes about 1.3M or so to pilot a Mrym. That puts most of the guilds out of reach, and tbh, most of the other players werent very friendly to me. Mostly it was just folks going about their business, which I really dont have a problem with. Just dont sit there and tell me that its somehow my fault to boot.

    It seems to me you were more offended by your perception that the 'Kid' or 'kids' doing the ganking were somehow 'cheating' you of your right to defend yourself and be an uber pwnmobile like you can be in WoW simply by investing heavily in time (or illegal $$ purchases/services).  Call me elitist, but I prefer dealing with these 'Kids' to playing EVE made to your spesifications.

    No, the reason I brought up the situation at all was due to the amount of people going on and puting others down because we dont like the "challenge" of Eve PvP. I was just asking where the challenge lies when its almost always a numeric or ship class advantage?

    As to "uber pwnmobile", never even wanted to be one. I was happy doing rats in .06 space and the little mining I did while doing deadspace missions. If anything, I wanted to be an "uber crafter", mainly because I enjoyed being a crafter in SWG so much. As to what kind of crafter, wasnt really sure, was thinking ship building but its kinda a moot point now.

    EDIT: Also, you expected maybe to fight off the entire fleet sitting on the gate? A carrier and support isn't just a 'kid ganking', that's a semi-big pirate op or a small alliance fleet op. It's possible had some reason to keep that gate under control, such as a freighter run.

    Did I expect to fight off the fleet? Didnt live long enough for that thought to even cross my mind. It was more of the "OH CRAP!" and "DAMN, I'M DEAD!" kinda thing. You know, blink of an eye and all that. And thats what we are talking about. Its not like I was a threat to them, and they knew it. It was just about them attacking others with little or no risk of losing their own. As I said, where is the challenge?

     

  • JarredStoneJarredStone Member Posts: 29

    This thread made me laugh.I lost all respect for op when the "millions of players want a pve Eve and how......... ingenious his ideas are"

    Op, if you're going to suggest changes to core mechanics and structure of the game, at least do some homework. Try to play the game for more than 1 hour - few days, especially a game this magnitude, and learn and "understand" how Eve works.

    Eve is not WoW, stop trying to morph eve into a WoW clone.

    And the reason why some ( including me ) people are rather protective of Eve, is because quite a few game developers did listen to.. how should I put it.. "people of your caliber", which in turn causes nerfs left and right, case in point, SWG CU and NGE.

  • LiLChrisLiLChris Member Posts: 6

    Eve non pvp server -

    The place where you only need a few ships.

    Shuttle

    Hulk

    Battleship

    Marauder

    Frieghter

    Frigs,cruisers,battlecruisers just to start you off your infinite grinding in missions...

    T2 ships wont be used as much, maybe for plexes that will be jammed by 100 players trying to compete for it after every downtime.

     

  • GramisGramis Member Posts: 99

     

    Originally posted by Blkcat


    Didnt mind the PvP so much in Eve, when I tried it. It was the gankers and griefers.
     
    I see lots of posts in this thread about how pvp should be a challenge and all that, where is the challenge in 2 bc's, carrier, and other support ships pounding a Myrm the second it pops out of the gate? As the pilot of said Myrm, I didnt even get a chance to launch drones before I was floating in a pod. Then the kid starts msg'in me with crap like "dont wanna get podd'ed, then give me all your cash!"
     
    Needless to say, I just logged out, uninstalled the game, and canceled the subscription.
    PvP is one thing, just out right griefing other players because you know they cant fight back....yeah, challenge.

    Its very easy to avoid low sec ganks .. as someone already point it out you just need to use your head. Everyone has been ganked at some point, thing is how you learn to adapt. Oh and by your reaction after the first gank (aka "uh griefers shot my shiny myrm, this game is a total crap, in gonna quit" instead of asking yourself these simple questions 1)Why did you get ganked in the first place?; 2)How do i avoid getting ganked in the future?) you look more childish than those "kids" that ganked you (wich prolly did you a favor by showing you that you need to take some measures to proper insure your ships health when traveling thru low sec). 

     



    You dont need another account to train another toon as a scouting alt. Simply create another char log on that, hop in a shuttle (heck you can do it in your pod) and scout the system ahead (once in there dont be satisfied if the gate is clear, use your 360 scan, look how many are in local, look at map stats - how many ships destroyed in the last hour in that system, etc). Hell read a tutorial bout how its done.

    Also instead of bragging how many mmos have you played so far ,try to acknoledge that there arent any on the market that are like EvE or have the same ingame mechanics as EvE has.

    Finaly i would ask for your stuff but i think it was already blown to pieces, and your sub is canceled anyways. Have fun in WoW

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    Actually, i never scout in alts. I scout in Frigates. There is absolutely no way to stop any small ship in lowsec if you fit it for speed..

    If you get killed in Lowsec, it is absolutely your own fault. There are many, many ways to avoid that. Either you find an alternate route or use a small, fast ship or pay for passage, or wait until they are gone, or use an alternative route or use a fast ship or do domething else..

    The people who shoot you in lowsec are either pirates or alliances transporting goods. When we jump a titan through lowsec we begin securing all gates too, shooting at every suspicious ship. That is called security, so nobody can harm that expensive backbone of our entire logistic operations..

  • WickershamWickersham Member UncommonPosts: 2,379

    The OP was not asking them to change your game in your world.  He is asking them to make a new world that he can play in.  See the difference?  This second server would have nothing to do with you and your server.  You are quite safe.  Your game will not change.  You can relax.  Calm it down all of you.

    His approach is what you would want in a gamer - don't screw over the current players but build a seperate world.  It is up to the company itself to determine if this is worth doing.

    Why are you all being so defensive?

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • FinwolvenFinwolven Member Posts: 289

    Wrote a long rant, then realized it was mostly because I'm stressed out with RL and decided to try to be a little more polite. Wickersham's right, let's keep it civil people.

    Ahem.

    @ Wickersham:

    I agree with you on the 'it's in the hands of the CCP', and CCP has numerous times stated that they're not interested in going that route.

    From my point-of-view, the actual modifications for EVE's functions required to remove PVP as the base aspect of the game would be significant enough that I wouldn't recognize the game. What I think it would end up as would literally be a WoW-PVE server, with EVE's graphics and some minor gameplay tweaks.

    And I don't think the right way to compete with the Big W is to become another poor clone. Blizzard does their stuff fine. It doesn't interest me, but it's all right for them.

    It's not so much 'defensive' as 'disagreeing'. Disagreeing with someone doesn't mean his idea is good and I'm defensive. It may just mean I think his idea is dumb, and it may be that, too.

    @ Blkcat:

    For my condescending tone, I apologise. I wasn't in the best frame of mind when I wrote that response, and I should've chosen my words more carefully.

    However, my point still stands: The agent doesn't shoot you if you don't accept the mission. Going into lowsec is dangerous, and the game has a pop-up warning at the gate telling you so. The tutorial warns you about it. Every guide, every newbie help file warns you about it.

    In EVE there are places where wise men tread carefully. Lowsec is actually more dangerous then 0.0 security space, since alliances usually police their own areas and acting as enough deterrent to keep most troublemakers out. Getting access to those areas of relative 'calm' is another story, however.

    From an 'addicted' EVE-players point of view, yes, the fault was yours for not being adequately prepared. It had nothing to do with your ship or with your fittings, but everything to do with your approach and knowledge. You should have prepared better for your trip; furthermore, you should have been prepared to lose your ship, your fittings and your pod. It's what happens in EVE.

    This is why EVE is so loved by those who have been sucked in; It challenges you. It forces you to think, and to think outside the box for best results. It knocks you down and laughs at you, and expects you to get back up. It lets you play casual, but it doesn't let you think casual.

    Think of it like poker: Every time you undock you place your bet, and it's your ships insurance cost plus fittings. And like in poker, when you lose, you lose what you placed in the pot. It's possible to improve the odds of not losing by playing a game where the odds are stacked in your favor and staying in highsec. Or, you can learn to play with the big rollers and go to the real tables in lowsec and 0.0 where billions of ISK can simply... Vanish, overnight.

    I don't pirate, but I've done my share of PVP, in alliance wars as well as in small ops. I still remember my first PVP kill... And my first loss (a lot earlier, incidentally that was a bc as well).

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Unlike some posters here i dont fear the possabitity of a PvE server for EvE as....

     

    A:- CCP have said repeatidly NO to this idea [even a seperate server].

     

    B:- EvE was designed primarily as a PvP game from inception so its systems such as market  for example wont work in a PvE system.

     

    So there is no real reason to worry. There is however no reason not to ADD PvE to EvE [which they are doing] Youi just have to watch out for PvE'ers in lowsec thats all.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

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