I play eve off and on but mainly off. Just when I think i'm starting to like the game again I do something stupid (read : I accept responsibility for my stupidity) - and get myself killed at a bad time /place that results in siginicant loss. I roll the dice and I lose :P Some people really enjoy games like that and yanno, thats ok. But i dont come home from work to feel frustrated at a computer screen, asp.net does enough of that for me at work. I come home to relax and have a fun time. Sometimes eve is just too hard core for my liking.
Thanks, Rekindle. You basically summed up my entire relationship with EVE Online as well.
I seem to come back in about once a year or so, but as soon as I suffer a significant "D'oh!" kind of loss, I lose interest, and cancel. Like you, I don't blame EVE; rather, I just don't find mining or `rat grinding to recover my losses -- just so I can pick up exactly where I left off before I was ganked -- all that interesting. There's a sense of "one step forward, two steps back" for me, and I get bored. Not EVE's fault, just my nature.
Sure, I could join a player corp, and it would make the "recovery" aspect easier, but I don't really want to complicate my gameplay experience with a social network which brings in-game responsibilities.
I play games to have fun and to relax, like you -- and as you say, it takes a certain dedicated and hardcore mentality to truly enjoy EVE Online the way its devs intend.
EVE Online is absolutely great for people who want precisely that sort of game, but I doubt I'll ever be more than a sometimes, casual, "tourist" player at best. EVE intrigues me, but it never actually seems to keep me for very long.
One of the big strikes against me trying EVE is the griefing I hear about, but I'll probably eventually try it anyway once the space-station stuff goes in. I would quit too though if that had happened to me.
Its not nearly as prevalent as most people who got ganked make it seem. I think that overall in my 3 years of playing I have been ganked twice. two different ways and learned from it each time. Sure if you keep repeating the same thing over and over again then your number is going to be a lot higher then mine but then again thats not the games fault now is it.
Nicoli speaks the truth. As long as you're smart about what you do you'll be fine. I won't say you can avoid dying 100% of the time, but the vast majority you can escape. I've only been ganked once before and that was my own damn fault! You need to study the tactics others use to get you and then think like they do. You'd be surprised how often you'll guess what someone will do minutes before they even do it. THAT is what's fun about EVE!
Sure, I could join a player corp, and it would make the "recovery" aspect easier, but I don't really want to complicate my gameplay experience with a social network which brings in-game responsibilities. I play games to have fun and to relax, like you -- and as you say, it takes a certain dedicated and hardcore mentality to truly enjoy EVE Online the way its devs intend. EVE Online is absolutely great for people who want precisely that sort of game, but I doubt I'll ever be more than a sometimes, casual, "tourist" player at best. EVE intrigues me, but it never actually seems to keep me for very long.
Umm, not to sound too elitist or negative or anything, but why play a Massively Multiplayer game if you don't want to play with other people? This has puzzled me for a long time.
Then again, if you've found a balance with EVE that you like, be it as a 'tourist' casual player or any other, that's fine too. As long as you have an interesting time while you play, it doesn't really matter what you do.
Respectfully, not trying to point you out in a crowd persay friend, so please dont take this the wrong way, but I find a lot of people in the Eve community have a lot of ideas on how I should play a video game.
I was really curious too; If I want to play a relaxing, fun game without human interaction and the stresses that come with it, I generally play a single-player game. It usually has better PVE action, and a more well-defined plot.
But like I said; if you've found something that works for you, good! I'm just curious in how it works.
Gatecamping coupled with the very high death penalty make EVE a non-starter for me. I tried a couple of times and both times I got ganked at a gate while doing storyline missions. You can't stick to safe areas, as the storyline missions send you to low security space. As the most successful MMORPGs all have low death penalties and restricted PvP, will EVE see the wrting on the wall and make a non-PvP server? The non-PvP server would likely have much more traffic than a PvP server, judging from the populations on games that offer both types.
i can sense the carebear crying within you. PvP is a mechanic in the game. without it EVE would be broken. PvP supports the market, NOT ccp. if people dont buy ships, then the market will crash. the eve market is user driven.
Prinny my reply wasnt meant to be rude . But you`ve stated that you`ll be coming to eve after "the station stuff gets in". Dunno if you are aware but ambulation (when it`ll come) is designed to be more of a feature (quite useless one imo) wich will not define your gameplay in eve. You will still have to get in a ship to do missions, mining, pvp etc. So the core mechanics will be about the same and you will still die in low sec areas if you dont use your head and learn the game mechanics. And why would i want to "own" you when you get in game? I like my fights to be challenging and believe me popping some guy that just finished his tutorial is not my cup of tea.
Okay, well I apologize then for my retaliation.
And yes, I did know a bit about that I'm not some WoW player intent on getting pauldrons the size of the Sears Tower. I'm a social player and roleplayer, so I'd really like to be able to get out of my ship now and then. Just for fun. I know there won't be any fighting on ground or anything like that.
As the others have said, as long as I can avoid the idiot gankers in 95% plus of the time, then that should be okay. Worst comes to worst, I heard there are mercenary groups in the game, so if I make enough money maybe I can pay them to grief people that grief me first. At the very least, I'll get to test out the language filter on people that jump me!
Nurgles, Fair point. If its possible to stay in high security space all/the vast majority of the time, then I imagine I won't have a problem. I was worried when I re-read it and heard that "main" storyline stuff goes through PvP areas, though.
The 'storyline' missions here do not really represent a continuous storyline. They're just missions you get for doing several missions in a row to a single faction. Every 16 missions or so you'll get an eve-mail offering you one of these missions
Completing a 'storyline' mission gives you somewhat higher rewards and a bigger standings boost towards the faction then normal missions, but they're not vital, and if the mission parameters don't please you, you can turn the mission down. Taking missions from agents away from the low-sec border will ensure that you'll never get a mission that sends you there (agent missions usually don't send you out beyond two-three jumps max).
That said, when you are prepared right, going through low-sec threshold is doable, and exciting. And you can even get lucky and happen upon it on a time when it's not camped. Just gotta scout it first, that's all.
Finwolven really summed up the options here. You never have to leave high sec. you always have a choice, and you can find other options by doing some research. For example, finding a good agent for a corporation that has a close and high sec storyline agent.
You are not perfectly safe, but you can manage that risk. Someone can always suicide gank you in high sec, however they will only do this if they know that their losses will be outweighed by the reward, your loot. When yopu are a new, you simply do not have anything worth the loss. The other main trap for a new player is that you are baited into flaging yourself, in high sec, never take from a strangers can, you are now a thief and they can shoot you. etc
However, the PvE content in the game is not as extensive as the huge areas that are controled by players, that is where the highest risk and reward is. It is also where teh longevity of the game lies. Working with others towards goals, the sandbox part of the game.
Not sure if this helps, for the last few months i have been focusing on carebear activities, missioning, trading and manufacture which involve a lot of moving stuff around. My corportion is also in active wars, so in high sec, there are people who can legally shoot me. People are hunting for me in high sec. My travels take me into low sec daily and into 0.0 often. I have not lost a ship or a cargo during this time at all. Shot at and chased but i have always gotten away. A very real way to win in PvP is to escape, and do the activity that makes you prosper despite the pirates or the war enemies. They get no loot and they fail to prevent you from prospering, so you win.
Thank you both very much for the additional information. I appreciate it!
Gatecamping coupled with the very high death penalty make EVE a non-starter for me. I tried a couple of times and both times I got ganked at a gate while doing storyline missions. You can't stick to safe areas, as the storyline missions send you to low security space. As the most successful MMORPGs all have low death penalties and restricted PvP, will EVE see the wrting on the wall and make a non-PvP server? The non-PvP server would likely have much more traffic than a PvP server, judging from the populations on games that offer both types.
Incredibly carebear. Train your skills properly, avoid systems that create excess of sand in mangina, or go play Smurfs Online. If you had the lightest comprehension of EVE, then this retarded WoW-esque style question would never have been asked.
And please define "incredibly high death penalty" there is no death penalty unless you didn't insure your ship or create a clone.
Okay, well I apologize then for my retaliation. And yes, I did know a bit about that I'm not some WoW player intent on getting pauldrons the size of the Sears Tower. I'm a social player and roleplayer, so I'd really like to be able to get out of my ship now and then. Just for fun. I know there won't be any fighting on ground or anything like that. As the others have said, as long as I can avoid the idiot gankers in 95% plus of the time, then that should be okay. Worst comes to worst, I heard there are mercenary groups in the game, so if I make enough money maybe I can pay them to grief people that grief me first. At the very least, I'll get to test out the language filter on people that jump me!
Actually Prinny you know the funny thing about Eve is that security status of the system isn't and exact indicator of the actual safety level of the system. Low sec 0.1-0.4, is the most dangerous space to go into, especially if you are running missions in a neighbouring system since some of those missions will ask you to go in there. Pirates know that the mission runners in their juicy battleships will be coming in and they have the best loot. After that the high sec systems are next most dangerous with the can flippers and people running extremely expensive cargo that makes suiciding them worth it. Then we have 0.0 space which technically is supposed to be the most dangerous however since most people hug empire space there are less players out there. Also because if you are out there the chances are you in an alliance which controls space you tend to fly around with them in relative safety if you use scouts and any corp with a clue at all will be using scouts to keep tabs on enemy movements. The only true danger is getting caught by a roaming gang but getting caught by those is tough if you watch local, have good safe spots or better yet a pos in system if you are out ratting. Flying around solo without a scout is 0.0 can be risky however.
And yes you can hire mercenaries to fight for you if you have the money.
When ambulation comes out at first it won't just be walking around and nothing to do at all. It will be somewhat limited at first however but will be expanded up over time. First though you are going to be able to rent out space for clothing shops, bars and gambling facilities, all ways for players to make money and if you are good at it you would never have to undock of you didn't want to.
On final note avoiding gankers is easy as long as you understand the games mechanics and fly a quick small ship. Flying an industrial into Amamake with out a scout letting you know if theres a gatecamp setup for instance is not a good idea but with the right precautions its safe to do.
Oh yeah those that say Eve 's death penalty is harsh. This is sort of true and not true at the same time, . Its as harsh as you make it for yourself. If you fly around in an expensive tech 2 or faction ship fully kitted out in the best gear you can afford and run your wallet low then yeah when you lose that ship it is going to hurt a lot. However if you fly in something relatively cheap like a tech 1 ship which insurance will cover most if not all of the cost of the ship itself you are only out the cost of the modules themselves, again though if you are faction module fitted its going to hurt but tech 2 modules are silly cheap nowadays. Also a good corp will offer a ship reimbursement policy or something similar if the ship is lost in a corp op. Of course if you do something totally idiotic it won't be but then again why should total stupidity be rewarded ?
Okay, well I apologize then for my retaliation. And yes, I did know a bit about that I'm not some WoW player intent on getting pauldrons the size of the Sears Tower. I'm a social player and roleplayer, so I'd really like to be able to get out of my ship now and then. Just for fun. I know there won't be any fighting on ground or anything like that. As the others have said, as long as I can avoid the idiot gankers in 95% plus of the time, then that should be okay. Worst comes to worst, I heard there are mercenary groups in the game, so if I make enough money maybe I can pay them to grief people that grief me first. At the very least, I'll get to test out the language filter on people that jump me!
Actually Prinny you know the funny thing about Eve is that security status of the system isn't and exact indicator of the actual safety level of the system. Low sec 0.1-0.4, is the most dangerous space to go into, especially if you are running missions in a neighbouring system since some of those missions will ask you to go in there. Pirates know that the mission runners in their juicy battleships will be coming in and they have the best loot. After that the high sec systems are next most dangerous with the can flippers and people running extremely expensive cargo that makes suiciding them worth it. Then we have 0.0 space which technically is supposed to be the most dangerous however since most people hug empire space there are less players out there. Also because if you are out there the chances are you in an alliance which controls space you tend to fly around with them in relative safety if you use scouts and any corp with a clue at all will be using scouts to keep tabs on enemy movements. The only true danger is getting caught by a roaming gang but getting caught by those is tough if you watch local, have good safe spots or better yet a pos in system if you are out ratting. Flying around solo without a scout is 0.0 can be risky however.
And yes you can hire mercenaries to fight for you if you have the money.
When ambulation comes out at first it won't just be walking around and nothing to do at all. It will be somewhat limited at first however but will be expanded up over time. First though you are going to be able to rent out space for clothing shops, bars and gambling facilities, all ways for players to make money and if you are good at it you would never have to undock of you didn't want to.
On final note avoiding gankers is easy as long as you understand the games mechanics and fly a quick small ship. Flying an industrial into Amamake with out a scout letting you know if theres a gatecamp setup for instance is not a good idea but with the right precautions its safe to do.
Oh yeah those that say Eve 's death penalty is harsh. This is sort of true and not true at the same time, . Its as harsh as you make it for yourself. If you fly around in an expensive tech 2 or faction ship fully kitted out in the best gear you can afford and run your wallet low then yeah when you lose that ship it is going to hurt a lot. However if you fly in something relatively cheap like a tech 1 ship which insurance will cover most if not all of the cost of the ship itself you are only out the cost of the modules themselves, again though if you are faction module fitted its going to hurt but tech 2 modules are silly cheap nowadays. Also a good corp will offer a ship reimbursement policy or something similar if the ship is lost in a corp op. Of course if you do something totally idiotic it won't be but then again why should total stupidity be rewarded ?
Many thanks for the tips Lord M. I really appreciate the extra info on ambulation as well. That part about owning shops and such is pretty cool.
That's good news on the ships since I tend to perfer speed over brute force, and I don't have the ambition (or usually even the desire) to go after expensive or rare vehicles/equipment so I'll probably be a poor target for PvPers.
Right setup's way more important then the 'toon specs', as skills only empower you to fit a good setup, and stats only affect skill training times.
But yeah, you can be very, very effective in t1 ships, even against t2 'superior' ships. You just have to be ready to make sacrifices. And take it from me: Losing a t1 cruiser or three is peanuts compared to the pain felt in losing a t2 HAC or fully t2-kitted BS, let alone losing a command ship. Heck, even losing a T2 interceptor costs about the same as losing a t1 cruiser.
You just have to be ready to think outside the box, work with your strengths and your enemys weaknesses.
Sure, I could join a player corp, and it would make the "recovery" aspect easier, but I don't really want to complicate my gameplay experience with a social network which brings in-game responsibilities.
This is your mistake. Youmust join a good player corp to really understand and enjoy EVE. If you have never done this, then you have no idea what the game is really like. (or how fun it can be)
True, there are some in-game responsibilities that go with this, some corps have more than others, but that only adds to the game.
Stop playing MMORPG's like single player games and you'll enjoy them much more.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by qazyman Originally posted by Kulthos Gatecamping coupled with the very high death penalty make EVE a non-starter for me. I tried a couple of times and both times I got ganked at a gate while doing storyline missions. You can't stick to safe areas, as the storyline missions send you to low security space. As the most successful MMORPGs all have low death penalties and restricted PvP, will EVE see the wrting on the wall and make a non-PvP server? The non-PvP server would likely have much more traffic than a PvP server, judging from the populations on games that offer both types.
I don't know. I flew into a gate camp this week and escaped (of course I was prepared for it). The next thing I knew my heart was pounding in my chest as I made my getaway. I'm truly amazed at this games ability to take me from a relaxed state to having my heart just pounding in my chest. I don't think your suggestion will improve upon this in anyway.
Boy, I tried to mine some Jaspet in 0.4 spsce and had my ship shot out from under me. I managed to not get pod killed because some other players came in and attacked the guy who attacked me.
All I can say was my heart was pounding, and I went from sort of routine ho hum mining to totally awake and alert in about 2 minutes!
It wasn't a pleasant experience exactly, but it sure was exciting! And I won't forget it any time soon. So while I'm not t fan of PvP, I think I'll keep playing Eve, and ducking into low space once in a while in a cheap ship to see if I can cheat death one more time
Stop playing MMORPG's like single player games and you'll enjoy them much more.
Now that is your preference but not necessarily other peoples'. Lots of people seem to like solo-friendly games and to some degree people want to play MMORPGs like single player games.
You can ask "why", which is a legitimate question. However, I don't think there is much doubt that a lot of them do.
I agree that if people wish play as a solo player in an MMO they should be able to. But at the same time it should not offer the same rewards as playing within a group. This is another great thing about Eve. The fact that you can actually play as a solo player and be very successful at it. Its just very difficult and different depending upon what you choose to do. However you will never have access to the exact same rewards as a corp or alliance.
As to the question why would someone want to play as a solo player in an mmo. I think the reason is that some people just don't want to be with / in a guild or corp and be bound to the same goals as them. Some people like the 'living world' aspect of an mmo and possibley make a small group of friends within the game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Stop playing MMORPG's like single player games and you'll enjoy them much more.
Now that is your preference but not necessarily other peoples'. Lots of people seem to like solo-friendly games and to some degree people want to play MMORPGs like single player games.
You can ask "why", which is a legitimate question. However, I don't think there is much doubt that a lot of them do.
I play MMO's solo most of the time, but I do realize the value of a good corporation. When I played WOW I wanted to raid, so I joined a raiding guild. When I came to EVE, I was advised by veteran players to join a good corp to really get the full EVE experience. They were correct.
Sure, many people spend their whole career in EVE in the noob corps and run missions forever. And they are happy with it. But they really don't know what they're missing.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Don't delude yourself. WoW PvP is nothing more than Halo with swords.
You say that like that is a bad thing. Interesting. Some would claim that is a compliment. I guess it does make sense that you are comparing two of the biggest video games ever madeand pointing out their similarities.
LOL I think I'm one of the pirates who killed you HAHAHA ! Goonswarm pwnz u.. and BoB will not save you cause they are a bunch of lazy scrubs
Umm, not to sound too elitist or negative or anything, but why play a Massively Multiplayer game if you don't want to play with other people? This has puzzled me for a long time.
Then again, if you've found a balance with EVE that you like, be it as a 'tourist' casual player or any other, that's fine too. As long as you have an interesting time while you play, it doesn't really matter what you do.
Fair question -- and the first time I've ever seen it posed without someone derisively calling me a "care-bear" in the process -- so I'll be glad to answer it. (Some people never seem to learn that, if you insult someone, the conversation will never go anywhere useful)
MMORPGs bring the sense of a living, breathing game world that single-player games just can't match. Not just the sheer size of the gamespace, but knowing that many of the other characters I see, or interact with, are other real people going about their in-game business -- it gives a real feeling of being "elsewhere".
Single-player games never have that sense of liveliness and unpredictability that MMORPGs carry. Even the best-scripted NPCs on Earth will never match the depth of "NPCs" who are actually other people!
So, the game world feels more "real" and "alive" by default, even if you're more the solitary spectator type (which makes your immersion in that world more complete).
The other big advantage that MMORPGs have over single-player games is that they never really end. I loved Mass Effect, for example, but no matter how many ways I replay it, I'm not really going to discover something entirely brand new about that universe, or follow a brand new plot thread.
With a good MMORPG, there's always new content and new areas being added, new things to see and to do and to explore. If I enjoy the game universe, I can continue to explore it.
All this said, I do interact with other players, and I do team when I feel the urge. I just learned a long time ago that being part of a guild/clan/fleet can actually be work and responsibility ("Our corp is running wargames against Jerry's corp in 0.4 space on Friday at 8. Be there. We need you.") and like Rekindle, I get too much of that kind of thing in real life. Games are about relaxation for me, and about always having choices in what I do, and when.
I agree that if people wish play as a solo player in an MMO they should be able to. But at the same time it should not offer the same rewards as playing within a group. This is another great thing about Eve. The fact that you can actually play as a solo player and be very successful at it. Its just very difficult and different depending upon what you choose to do. However you will never have access to the exact same rewards as a corp or alliance. As to the question why would someone want to play as a solo player in an mmo. I think the reason is that some people just don't want to be with / in a guild or corp and be bound to the same goals as them. Some people like the 'living world' aspect of an mmo and possibley make a small group of friends within the game.
Sometimes when you log in, there are only arseholes online and you still want to play.
Sometimes it is 3 o clock in the morning and there are no people to play with.
sometimes I am simply not in the mood to piss around organising raids and groups.
It isn't a case of solo or grouping it is a case of being able to do either as the circumstance or my mood demands.
I agree that I prefer games that encourage grouping. There are many successful ways I have seen this done, shared quest rewards, uber hard bosses, complimentry skill sets for character classes.
I have never bothered to join a guild in Eve. It hasn't seemed to have limited my character progression as far as I can tell. Not being a big PvP raider there hasn't seemed to be much point. I have more Isk than I can spend, all the ships my skills allow (in multiples). I don't see what it has to offer me personally besides a reduced chat channel.
I have never bothered to join a guild in Eve. It hasn't seemed to have limited my character progression as far as I can tell. Not being a big PvP raider there hasn't seemed to be much point. I have more Isk than I can spend, all the ships my skills allow (in multiples). I don't see what it has to offer me personally besides a reduced chat channel.
You are the classic example of the person I wrote about. You enjoy playing EVE, but since you've never been part of a good guild, you don't know what you've missed.
You develop quite a rapport with your corpmates as you work together to achieve common goals. From mining a ice field in record times, to setting up new POS's to claim soverignty, to defending your home turf from attack and sweeping in on enemy space with a fleet of POS busting ships to take their territory.
You help each other out, some folks are great at processing ORE and do it for the corp. Others manufacture ships and items, and everyone helps out. There isn't a titan flying that didn't take the combined efforts of hundreds of players to get it built.
Then, if you are up for it, you can learn to be a fleet commander. Then you'll lead fleets not only from your corporation, but entire alliances. Me, its not my style, it takes a special person to be an FC, and I salute everyone who has ever stepped up to do it.
Corporation have other roles to fill as well, from basic leadership to defense to moon mining, to finance. Sure, they're a bit of work, but there's real satisfaction in building something substantial and then defending it against all comers.
I know you enjoy playing EVE just as you have been, but seriously, you've missed so much else, and just don't realize it.
Its all good, we are free to play as we chose, but I alway take the opportunity to extol the virtues of the game that many folks have totally missed, mostly because it might be something that would have kept them in the game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Thanks, Rekindle. You basically summed up my entire relationship with EVE Online as well.
I seem to come back in about once a year or so, but as soon as I suffer a significant "D'oh!" kind of loss, I lose interest, and cancel. Like you, I don't blame EVE; rather, I just don't find mining or `rat grinding to recover my losses -- just so I can pick up exactly where I left off before I was ganked -- all that interesting. There's a sense of "one step forward, two steps back" for me, and I get bored. Not EVE's fault, just my nature.
Sure, I could join a player corp, and it would make the "recovery" aspect easier, but I don't really want to complicate my gameplay experience with a social network which brings in-game responsibilities.
I play games to have fun and to relax, like you -- and as you say, it takes a certain dedicated and hardcore mentality to truly enjoy EVE Online the way its devs intend.
EVE Online is absolutely great for people who want precisely that sort of game, but I doubt I'll ever be more than a sometimes, casual, "tourist" player at best. EVE intrigues me, but it never actually seems to keep me for very long.
Thanks again,
LL
Its not nearly as prevalent as most people who got ganked make it seem. I think that overall in my 3 years of playing I have been ganked twice. two different ways and learned from it each time. Sure if you keep repeating the same thing over and over again then your number is going to be a lot higher then mine but then again thats not the games fault now is it.
Nicoli speaks the truth. As long as you're smart about what you do you'll be fine. I won't say you can avoid dying 100% of the time, but the vast majority you can escape. I've only been ganked once before and that was my own damn fault! You need to study the tactics others use to get you and then think like they do. You'd be surprised how often you'll guess what someone will do minutes before they even do it. THAT is what's fun about EVE!
Then again, if you've found a balance with EVE that you like, be it as a 'tourist' casual player or any other, that's fine too. As long as you have an interesting time while you play, it doesn't really matter what you do.
Respectfully, not trying to point you out in a crowd persay friend, so please dont take this the wrong way, but I find a lot of people in the Eve community have a lot of ideas on how I should play a video game.
Yep, guilty as charged.
I was really curious too; If I want to play a relaxing, fun game without human interaction and the stresses that come with it, I generally play a single-player game. It usually has better PVE action, and a more well-defined plot.
But like I said; if you've found something that works for you, good! I'm just curious in how it works.
i can sense the carebear crying within you. PvP is a mechanic in the game. without it EVE would be broken. PvP supports the market, NOT ccp. if people dont buy ships, then the market will crash. the eve market is user driven.
Okay, well I apologize then for my retaliation.
And yes, I did know a bit about that I'm not some WoW player intent on getting pauldrons the size of the Sears Tower. I'm a social player and roleplayer, so I'd really like to be able to get out of my ship now and then. Just for fun. I know there won't be any fighting on ground or anything like that.
As the others have said, as long as I can avoid the idiot gankers in 95% plus of the time, then that should be okay. Worst comes to worst, I heard there are mercenary groups in the game, so if I make enough money maybe I can pay them to grief people that grief me first. At the very least, I'll get to test out the language filter on people that jump me!
Completing a 'storyline' mission gives you somewhat higher rewards and a bigger standings boost towards the faction then normal missions, but they're not vital, and if the mission parameters don't please you, you can turn the mission down. Taking missions from agents away from the low-sec border will ensure that you'll never get a mission that sends you there (agent missions usually don't send you out beyond two-three jumps max).
That said, when you are prepared right, going through low-sec threshold is doable, and exciting. And you can even get lucky and happen upon it on a time when it's not camped. Just gotta scout it first, that's all.
Finwolven really summed up the options here. You never have to leave high sec. you always have a choice, and you can find other options by doing some research. For example, finding a good agent for a corporation that has a close and high sec storyline agent.You are not perfectly safe, but you can manage that risk. Someone can always suicide gank you in high sec, however they will only do this if they know that their losses will be outweighed by the reward, your loot. When yopu are a new, you simply do not have anything worth the loss. The other main trap for a new player is that you are baited into flaging yourself, in high sec, never take from a strangers can, you are now a thief and they can shoot you. etc
However, the PvE content in the game is not as extensive as the huge areas that are controled by players, that is where the highest risk and reward is. It is also where teh longevity of the game lies. Working with others towards goals, the sandbox part of the game.
Not sure if this helps, for the last few months i have been focusing on carebear activities, missioning, trading and manufacture which involve a lot of moving stuff around. My corportion is also in active wars, so in high sec, there are people who can legally shoot me. People are hunting for me in high sec. My travels take me into low sec daily and into 0.0 often. I have not lost a ship or a cargo during this time at all. Shot at and chased but i have always gotten away. A very real way to win in PvP is to escape, and do the activity that makes you prosper despite the pirates or the war enemies. They get no loot and they fail to prevent you from prospering, so you win.
Thank you both very much for the additional information. I appreciate it!
Sounds good to me.
Incredibly carebear. Train your skills properly, avoid systems that create excess of sand in mangina, or go play Smurfs Online. If you had the lightest comprehension of EVE, then this retarded WoW-esque style question would never have been asked.
And please define "incredibly high death penalty" there is no death penalty unless you didn't insure your ship or create a clone.
And yes you can hire mercenaries to fight for you if you have the money.
When ambulation comes out at first it won't just be walking around and nothing to do at all. It will be somewhat limited at first however but will be expanded up over time. First though you are going to be able to rent out space for clothing shops, bars and gambling facilities, all ways for players to make money and if you are good at it you would never have to undock of you didn't want to.
On final note avoiding gankers is easy as long as you understand the games mechanics and fly a quick small ship. Flying an industrial into Amamake with out a scout letting you know if theres a gatecamp setup for instance is not a good idea but with the right precautions its safe to do.
Oh yeah those that say Eve 's death penalty is harsh. This is sort of true and not true at the same time, . Its as harsh as you make it for yourself. If you fly around in an expensive tech 2 or faction ship fully kitted out in the best gear you can afford and run your wallet low then yeah when you lose that ship it is going to hurt a lot. However if you fly in something relatively cheap like a tech 1 ship which insurance will cover most if not all of the cost of the ship itself you are only out the cost of the modules themselves, again though if you are faction module fitted its going to hurt but tech 2 modules are silly cheap nowadays. Also a good corp will offer a ship reimbursement policy or something similar if the ship is lost in a corp op. Of course if you do something totally idiotic it won't be but then again why should total stupidity be rewarded ?
And yes you can hire mercenaries to fight for you if you have the money.
When ambulation comes out at first it won't just be walking around and nothing to do at all. It will be somewhat limited at first however but will be expanded up over time. First though you are going to be able to rent out space for clothing shops, bars and gambling facilities, all ways for players to make money and if you are good at it you would never have to undock of you didn't want to.
On final note avoiding gankers is easy as long as you understand the games mechanics and fly a quick small ship. Flying an industrial into Amamake with out a scout letting you know if theres a gatecamp setup for instance is not a good idea but with the right precautions its safe to do.
Oh yeah those that say Eve 's death penalty is harsh. This is sort of true and not true at the same time, . Its as harsh as you make it for yourself. If you fly around in an expensive tech 2 or faction ship fully kitted out in the best gear you can afford and run your wallet low then yeah when you lose that ship it is going to hurt a lot. However if you fly in something relatively cheap like a tech 1 ship which insurance will cover most if not all of the cost of the ship itself you are only out the cost of the modules themselves, again though if you are faction module fitted its going to hurt but tech 2 modules are silly cheap nowadays. Also a good corp will offer a ship reimbursement policy or something similar if the ship is lost in a corp op. Of course if you do something totally idiotic it won't be but then again why should total stupidity be rewarded ?
Many thanks for the tips Lord M. I really appreciate the extra info on ambulation as well. That part about owning shops and such is pretty cool.
That's good news on the ships since I tend to perfer speed over brute force, and I don't have the ambition (or usually even the desire) to go after expensive or rare vehicles/equipment so I'll probably be a poor target for PvPers.
Well you can achieve much in t1 ships (cruiser and above) with the right specs on your toon (and the right setups ofc)
Right setup's way more important then the 'toon specs', as skills only empower you to fit a good setup, and stats only affect skill training times.
But yeah, you can be very, very effective in t1 ships, even against t2 'superior' ships. You just have to be ready to make sacrifices. And take it from me: Losing a t1 cruiser or three is peanuts compared to the pain felt in losing a t2 HAC or fully t2-kitted BS, let alone losing a command ship. Heck, even losing a T2 interceptor costs about the same as losing a t1 cruiser.
You just have to be ready to think outside the box, work with your strengths and your enemys weaknesses.
This is your mistake. You must join a good player corp to really understand and enjoy EVE. If you have never done this, then you have no idea what the game is really like. (or how fun it can be)
True, there are some in-game responsibilities that go with this, some corps have more than others, but that only adds to the game.
Stop playing MMORPG's like single player games and you'll enjoy them much more.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't know. I flew into a gate camp this week and escaped (of course I was prepared for it). The next thing I knew my heart was pounding in my chest as I made my getaway. I'm truly amazed at this games ability to take me from a relaxed state to having my heart just pounding in my chest. I don't think your suggestion will improve upon this in anyway.
Boy, I tried to mine some Jaspet in 0.4 spsce and had my ship shot out from under me. I managed to not get pod killed because some other players came in and attacked the guy who attacked me.
All I can say was my heart was pounding, and I went from sort of routine ho hum mining to totally awake and alert in about 2 minutes!
It wasn't a pleasant experience exactly, but it sure was exciting! And I won't forget it any time soon. So while I'm not t fan of PvP, I think I'll keep playing Eve, and ducking into low space once in a while in a cheap ship to see if I can cheat death one more time
I dont play EVE. I dont like it but, I understand EVE is what it is. And EVE without PvP will not work.
Skills also empower those setups ..
Stop playing MMORPG's like single player games and you'll enjoy them much more.
Now that is your preference but not necessarily other peoples'. Lots of people seem to like solo-friendly games and to some degree people want to play MMORPGs like single player games.
You can ask "why", which is a legitimate question. However, I don't think there is much doubt that a lot of them do.
I agree that if people wish play as a solo player in an MMO they should be able to. But at the same time it should not offer the same rewards as playing within a group. This is another great thing about Eve. The fact that you can actually play as a solo player and be very successful at it. Its just very difficult and different depending upon what you choose to do. However you will never have access to the exact same rewards as a corp or alliance.
As to the question why would someone want to play as a solo player in an mmo. I think the reason is that some people just don't want to be with / in a guild or corp and be bound to the same goals as them. Some people like the 'living world' aspect of an mmo and possibley make a small group of friends within the game.
{ Mod Edit }
*grin*
Go back to WOW
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Stop playing MMORPG's like single player games and you'll enjoy them much more.
Now that is your preference but not necessarily other peoples'. Lots of people seem to like solo-friendly games and to some degree people want to play MMORPGs like single player games.
You can ask "why", which is a legitimate question. However, I don't think there is much doubt that a lot of them do.
I play MMO's solo most of the time, but I do realize the value of a good corporation. When I played WOW I wanted to raid, so I joined a raiding guild. When I came to EVE, I was advised by veteran players to join a good corp to really get the full EVE experience. They were correct.
Sure, many people spend their whole career in EVE in the noob corps and run missions forever. And they are happy with it. But they really don't know what they're missing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
LOL I think I'm one of the pirates who killed you HAHAHA ! Goonswarm pwnz u.. and BoB will not save you cause they are a bunch of lazy scrubs
Fair question -- and the first time I've ever seen it posed without someone derisively calling me a "care-bear" in the process -- so I'll be glad to answer it. (Some people never seem to learn that, if you insult someone, the conversation will never go anywhere useful)
MMORPGs bring the sense of a living, breathing game world that single-player games just can't match. Not just the sheer size of the gamespace, but knowing that many of the other characters I see, or interact with, are other real people going about their in-game business -- it gives a real feeling of being "elsewhere".
Single-player games never have that sense of liveliness and unpredictability that MMORPGs carry. Even the best-scripted NPCs on Earth will never match the depth of "NPCs" who are actually other people!
So, the game world feels more "real" and "alive" by default, even if you're more the solitary spectator type (which makes your immersion in that world more complete).
The other big advantage that MMORPGs have over single-player games is that they never really end. I loved Mass Effect, for example, but no matter how many ways I replay it, I'm not really going to discover something entirely brand new about that universe, or follow a brand new plot thread.
With a good MMORPG, there's always new content and new areas being added, new things to see and to do and to explore. If I enjoy the game universe, I can continue to explore it.
All this said, I do interact with other players, and I do team when I feel the urge. I just learned a long time ago that being part of a guild/clan/fleet can actually be work and responsibility ("Our corp is running wargames against Jerry's corp in 0.4 space on Friday at 8. Be there. We need you.") and like Rekindle, I get too much of that kind of thing in real life. Games are about relaxation for me, and about always having choices in what I do, and when.
Hope this helps to shed some light.
LL
Sometimes when you log in, there are only arseholes online and you still want to play.
Sometimes it is 3 o clock in the morning and there are no people to play with.
sometimes I am simply not in the mood to piss around organising raids and groups.
It isn't a case of solo or grouping it is a case of being able to do either as the circumstance or my mood demands.
I agree that I prefer games that encourage grouping. There are many successful ways I have seen this done, shared quest rewards, uber hard bosses, complimentry skill sets for character classes.
I have never bothered to join a guild in Eve. It hasn't seemed to have limited my character progression as far as I can tell. Not being a big PvP raider there hasn't seemed to be much point. I have more Isk than I can spend, all the ships my skills allow (in multiples). I don't see what it has to offer me personally besides a reduced chat channel.
You are the classic example of the person I wrote about. You enjoy playing EVE, but since you've never been part of a good guild, you don't know what you've missed.
You develop quite a rapport with your corpmates as you work together to achieve common goals. From mining a ice field in record times, to setting up new POS's to claim soverignty, to defending your home turf from attack and sweeping in on enemy space with a fleet of POS busting ships to take their territory.
You help each other out, some folks are great at processing ORE and do it for the corp. Others manufacture ships and items, and everyone helps out. There isn't a titan flying that didn't take the combined efforts of hundreds of players to get it built.
Then, if you are up for it, you can learn to be a fleet commander. Then you'll lead fleets not only from your corporation, but entire alliances. Me, its not my style, it takes a special person to be an FC, and I salute everyone who has ever stepped up to do it.
Corporation have other roles to fill as well, from basic leadership to defense to moon mining, to finance. Sure, they're a bit of work, but there's real satisfaction in building something substantial and then defending it against all comers.
I know you enjoy playing EVE just as you have been, but seriously, you've missed so much else, and just don't realize it.
Its all good, we are free to play as we chose, but I alway take the opportunity to extol the virtues of the game that many folks have totally missed, mostly because it might be something that would have kept them in the game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon