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AoC Environemt Rumor!?

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  • XasapisXasapis Member RarePosts: 6,337

    All MMOs are theme park games last I checked. The toys just differ.

    As for player interactivity, it's up to everyone to decide what's acceptable. Personally I dislike running around in the vast areas of generic landscape to reach the one spot that takes 30 minutes to reach if you felt like running towards that direction. Others like that sort of exploration atmosphere. More power to them.

    It depends on how much detail you want in your virtual world. It also depends on how accessible you want the content to be.

    There are people in here that say that Guild Wars feels pretty confined. And yet, there are plenty of people who play and enjoy that game regardless. So, sometimes one's preference does not distract from somebody else's enjoyment. We just tend to forget that, especially on these forums.

  • Xris375Xris375 Member Posts: 1,005
    Originally posted by tikovoo


     
    If you search out that video you will see a guy stood atop a peak with the cam spinning all the way around. For me the scenery is beautifull. Far more superior to the blandness that is coming out this year. Those peaks in the vid are beautifull.
     
    You can climb mountains, you can get to fall off cliffs, climb trees and buildings, the zones look huge and fun for an explorer. Warhammer, Darkfall, The Agency whatever, will all have invisible walls, doubting it will be only kidding yourself, trying to prove that they wont is like me proving that they will. Same goes for AoC, it will have some its in the games make up, but the size of the world is massive.
    Can you climb building, roof tops and tree's in other mmo's?? can you realistically dive underwater and actually drown in other mmo? no how is that for interactions. There are no seamless games coming out in 2008.



    Indeed if you can climb any mountain you see, it is a great step forward. Unfortunately, I think that mountain you talk about is just a part of the themepark ride. You cannto climb all trees, all buildings and dive in all seas you see. The world may seem massive but in reality it is just zones linked by exitpoints.

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Xris375

    ...
     just zones linked by exitpoints.
    Yes, that was a design choice from the start.

    You seem to think that size matters in all things. "Massive" means little if the areas are randomly generated and generic in nature. How big exactly is massive anyway and how small is too small? I can bet people will give you different answers given their past game experiences.

    The world is hand drawn. That's also a design choice from the start.

    It's up to the people to decide where they want to play, but most importantly, if the world fits with the game style promoted. Massive is pointless if you can't find anyone to PvP. Too small and the sieges and other battles will lose their appeal as well.

    Time will tell.

     

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by Xasapis


    All MMOs are theme park games last I checked. The toys just differ.
    As for player interactivity, it's up to everyone to decide what's acceptable. Personally I dislike running around in the vast areas of generic landscape to reach the one spot that takes 30 minutes to reach if you felt like running towards that direction. Others like that sort of exploration atmosphere. More power to them.
    It depends on how much detail you want in your virtual world. It also depends on how accessible you want the content to be.
    There are people in here that say that Guild Wars feels pretty confined. And yet, there are plenty of people who play and enjoy that game regardless. So, sometimes one's preference does not distract from somebody else's enjoyment. We just tend to forget that, especially on these forums.

     Most games are themepark games, you mean ?

    What people prefer isn't the point imo, it is the limits the devs put on gamers that count. Never mind if I like to climb mountains or not, that choice is already made for me. Vanguard showed (in a crappy way) that the illusion of freedom may be achieved.

     

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by tikovoo


     
    Originally posted by Xris375


     
    Originally posted by tikovoo


     i just a couple on youtube, sort by date ones within the last 2 weeks there is one on
    there with scenery thats new footage i think. 
    Looks massive and immersive to me.
     I wouldn't worry about invisible wall, war has small instances that block you in when you go thru the tiers, one enterance at the top of the map one at the bottom thats all. It seems to be happening in alot of games more so lately. Although in that AoC video atleast it looks like there are multiple enterances and exits to zones.

     

    If you saw a beautiful whitecapped mountain, wouldn't you love to be able to go there ? Not because some dev placed a quest there but because your inner explorer wanted to? AoC is a themepark game. If you stay on the path the experience will be entertaining. Stray beyond that path (if possible) , you might fall of the edge because some dev forgot to set up an invisible fence.

    If you search out that video you will see a guy stood atop a peak with the cam spinning all the way around. For me the scenery is beautifull. Far more superior to the blandness that is coming out this year. Those peaks in the vid are beautifull.

     

    You can climb mountains, you can get to fall off cliffs, climb trees and buildings, the zones look huge and fun for an explorer. Warhammer, Darkfall, The Agency whatever, will all have invisible walls, doubting it will be only kidding yourself, trying to prove that they wont is like me proving that they will. Same goes for AoC, it will have some its in the games make up, but the size of the world is massive.

    Can you climb building, roof tops and tree's in other mmo's?? can you realistically dive underwater and actually drown in other mmo? no how is that for interactions. There are no seamless games coming out in 2008.



    Darkfall is a world with no invisible walls. One large open world to fully explore. No zones whatsoever. And yes you can swim and dive in Darkfall. Swimming, diving, climbing, running, riding is subskills you can train up by doing them. Skill goes from 0-100. Youre actually gonna need good swimming and diving skill to find some of the underwater entrances. And you can drown. So its pretty solid concerning interactions.

     

    Whether all nice scenic routes is reachable in AoC is beyond my knowledge though.

  • XasapisXasapis Member RarePosts: 6,337

    When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by Xasapis


     
    Originally posted by Xris375

    ...
     just zones linked by exitpoints.
    Yes, that was a design choice from the start.

     

    You seem to think that size matters in all things. "Massive" means little if the areas are randomly generated and generic in nature. How big exactly is massive anyway and how small is too small? I can bet people will give you different answers given their past game experiences.

    The world is hand drawn. That's also a design choice from the start.

    It's up to the people to decide where they want to play, but most importantly, if the world fits with the game style promoted. Massive is pointless if you can't find anyone to PvP. Too small and the sieges and other battles will lose their appeal as well.

    Time will tell.

     

    The argument that massive works against meeting other gamers may or may not be valid. Sure if you sit on an mountaintop, the chance of massive PvP is low. However, put some kind of attractor like a limited/valuable resouce, wou will have plenty of PvP.

    As you said, time will tell. I have a lot of friends that will play this game and that is for me the most important part. We played vanguard for a couple of months and even though the game play stinked, we had fun nontheless. It is who you play with and not what you play that is important

    Just don't think this game about freedom to explore everything. It is not. It's about sharing a story with friends. Which isn't a bad thing, not by a long shot.

     

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by Xasapis


    When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.



    This cracked me up, Darkfall is coming out Neveruary the 14th.

    "The King and the Pawn return to the same box at the end of the game"

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by Xasapis


    When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.

    Its right before proven wrong to say that Darkfall have a fully open world to explore then say they have invincible walls. And its also more right to say they have all those features then saying they dont have them. What i mentioned is simply what we know about the game. Knowledge acknowledged from developer journals. And its more likely to be the truth then some information from some random poster on a website.

    But i agree that whether this is the "real" truth will be seen when Darkfall enters beta.

  • XasapisXasapis Member RarePosts: 6,337

    I didn't say that the Darkfall developers lied. I just said that the game is still in concept phase. Anyone can include any feature desirable in a game, but from going from paper to the actual product is another ball game.

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by Aragon100


     
    Originally posted by Xasapis


    When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.

     

    Its right before proven wrong to say that Darkfall have a fully open world to explore then say they have invincible walls. And its also more right to say they have all those features then saying they dont have them. What i mentioned is simply what we know about the game. Knowledge acknowledged from developer journals. And its more likely to be the truth then some information from some random poster on a website.

    But i agree that whether this is the "real" truth will be seen when Darkfall enters beta.

    I agree with you Aragon but this isn't the forum for a DF discussion.

    Although I support DF, AoC is what it is. AoC will never be a skillbased sandbox game. It's not designed to be nor it is fair to judge it on that criteria either.

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • zazzzazz Member UncommonPosts: 408

    I just read a very imformative (Leaked) beta FaQ on this subject and all i can say is im gutted sounds even more linear than LoTR and thats saying something but ill reserve total judgement until i try myself of course but if this is true on how linear it is special from destiantion to destinantion i will be upset

    image

  • altairzqaltairzq Member Posts: 3,811

    Invisible walls restricting the places you can go? WTF!!!!

     

    You guys are making WOW an amazing game!

     

    BACK TO WOW!

  • jadan2000jadan2000 Member UncommonPosts: 508
    Originally posted by PkhBasko


    I have recently been told that the AoC Environment will not be totally free to roam around. I have heard that there will be a very straight/set path or something along those lines to follow. Is this a true statement?



    The tutorial is like that(1-5) but once you enter tortage its very different. I wouldnt listen to the rumors you heard.

    image

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

     

    Originally posted by jadan2000

    Originally posted by PkhBasko


    I have recently been told that the AoC Environment will not be totally free to roam around. I have heard that there will be a very straight/set path or something along those lines to follow. Is this a true statement?



    The tutorial is like that(1-5) but once you enter tortage its very different. I wouldnt listen to the rumors you heard.



    I back this up, especially the second part. In addition don't let the troll posts move you in any way, you'll be able to see for yourself. Not long now...

     

    image

  • M1sf1tM1sf1t Member UncommonPosts: 1,583

    I cannot play a game were I run into invisible walls ( not talking about zone borders like mountains ) ala Guild Wars. I just canceled my Collectors edition pre-order today once I heard this bit of news. Unless someone provides concrete evidence to the contrary I won't be picking up this game at all.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • EnigmaEnigma Member UncommonPosts: 11,384

    aye, i cancelled my pre order earlier today as well.

    I can deal with loadable zones and instances.

    What I cannot deal with is the fact that I cannot traverse the world with freedom. If those trees in the distance is just a decor and there is an invisible wall seperating me from those trees, then that is pretty shi**y.

    MMOs have been long in development (especially Funcom) to know better that to make a linear style MMO world.

    Since I could not get a straight forward answer on this topic either I cancelled my preorder. Wished I was in beta to know for sure what the limitations are but from reading the posts in this thread, it seems like those who love the game is hiding something or skirting around the answer and those who hate the game is just concentrating on this and not fully even knowing the answer themselves.

    I wrote to the development team and they told me due to NDA they cannot disclose to me the answer; however, that answer told me enough.

    Which is ashame because I beta WAR and I can tell you I'm not too thrilled with that either. Oh well, seems like the smarter DEVs are getting jobs at SAMs club these days and imagination in upcoming releases is sorely lacking.....or its just plain laziness.

    Who knows. Ill wait until it comes out and then let someone give us the real answer.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • KroganKrogan Member UncommonPosts: 304

    I'm confused, I thought it had always been painfully clear that AoC was extremely Linear even more so them most other modern mmo's. I mean just the simple fact that they have returned to zones was enough evidence of that, they are back tracking rather then moving forward.

    Oh wait I forgot, nudity, that's what's so revolutionizing about AoC, silly me.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361

    Are the zones as big or bigger than in Final Fantasy 11?  If its about the same as that then I am ok with it.

  • Shifty360Shifty360 Member Posts: 629

    Hmmmm invisible wallage you say? To what extent?

     

    Starter zones with set paths?

    Every zone with set paths? 

    or should we refer to AoC as "Dynasty Warriors 6 - Hyborian Adventures"?

     

    I was hoping this game would do well alongside WAR in order to spread the population out.

    Hopefully this won't jeapordize things

     

     

    EDIT: ^^^^^ 100% not sarcastic

  • KubushKubush Member Posts: 59

    AoC wont have any invisible walls. Funcom knows better than to do such a thing.

    <modedit>

  • waverat81waverat81 Member Posts: 287

    How did this thread go from an issue with zones to invisible walls?

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by waverat81


    How did this thread go from an issue with zones to invisible walls?



    i think it was the first post in this thread

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • waverat81waverat81 Member Posts: 287
    Originally posted by Enigma

    Originally posted by waverat81


    How did this thread go from an issue with zones to invisible walls?



    i think it was the first post in this thread

    Ahh ok, I had actually forgot what the first post said and started getting confused by so many different things being thrown around in this thread.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by PkhBasko


    I have recently been told that the AoC Environment will not be totally free to roam around. I have heard that there will be a very straight/set path or something along those lines to follow. Is this a true statement?

    Wait... so some of you are cancelling pre order based on this statement.... WOW.

    What happened to all the negative people who always say never buy anything without trying it first??

    So people cancel pre orders (like all 4 of you) then wont even look at the game? thats too funny, I mean, its worthy of a comedy sketch.

    There is ample opportunity to try the game out before putting $$$ down. Especially for those people who are unsure to begin with, why you even pre-order in the first place?

    I mean isn't it you guys who are like "I've been burned before" etc etc etc etc  How come none of you are taking your own medicine?   T-R-Y   B-E-F-O-R-E   Y-O-U   B-U-Y

    Its looks like there will be an IGN weekend special, Invited Open beta (just like war's), There will be thousands of buddy keys out there and a trial at somepoint.

    Those that pre-order are those that know enough about the game that they know they will enjoy it. And thats fair enough.

    Even those that are the upmost cynical and pessimistic, can hear all about the game after launch then pick up a free trial.

    At least make you own mind up on experience and not on hearsay from someone asking what the game might be like, followed by a couple of people (who I know aren't in beta) throwing a couple of troll comments out there.

    Kinda sad seeing SOME vets of mmorpg.com act like this tbh.



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