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AoC Environemt Rumor!?

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  • UgaritUgarit Member Posts: 213

     

    Originally posted by Xasapis


    To Ugarit:
    You are indeed right, they got burned once by a very bad release. To their credit they turned the game around and made one of the best futuristic MMOs out there. Unfortunately, they never recovered from that early loss of momentum.
    Whether they learned by that mistake or the mistakes and successes of others, remains to be seen. Personally, I expect tons of bugs and problems in the beta. Especially the closed one, since I suppose the open ones have long ago deteriorated to just free marketing and a last minute stress test. What I don't expect to see is those bugs, especially the ones affecting everyday gameplay, to reach the released game. If they do, I'll be disappointed for sure.

    AO's  launch was... hard

    but this game is great .

     

    AOC can be full of bugs but a great game, as lotro is polished but (imo) a boring game.  We"ll see. Maybe AOC gonna be a full success. Who knows ? Not even the dev I think. 

    "Darkfall is coming out Neveruary the 14th."

     

  • BetaguyBetaguy Member UncommonPosts: 2,629

    one way street brother.

    "The King and the Pawn return to the same box at the end of the game"

  • waverat81waverat81 Member Posts: 287
    Originally posted by UbberGoober


    People this is not a rumor, the invisible walls are true; also there is what we call a high level of geometric instancing in this game. You people need to wake up, it's a month before release and they still have the NDA in tact, and the NDA will continue to be in tact until the release.
    AOC is not ready for release, it's buggy and even when you run the game using a 8800 Ultra you get rubberbanding and a high amount of lag; were talking about 15FPS here on high end systems. There's not enough content, PVP drops suck, Guilds who have the "Carebear" city tucked away in an instance can enter the boarder kingdoms, PvP guilds that build a city in Boarder Kingdoms can't go and retalliate against Carebears because dumb Funcome it would be good idea to give special privilages and protections to Carebear guilds.
    The game is a mess.

    Umm....you can't build cities in the Border Kingdoms.  You just lost some credibility right there.

  • ExpatriateExpatriate Member Posts: 202
    Originally posted by Nooblord


     
    Originally posted by downtoearth



    dont pre order

     

    Best advice I've read on these forums for a long while.



    I agree.  People calling you a troll should realize that maybe you're just trying to spare them the disappointment you experienced.

    Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by waverat81

    Originally posted by UbberGoober


    People this is not a rumor, the invisible walls are true; also there is what we call a high level of geometric instancing in this game. You people need to wake up, it's a month before release and they still have the NDA in tact, and the NDA will continue to be in tact until the release.
    AOC is not ready for release, it's buggy and even when you run the game using a 8800 Ultra you get rubberbanding and a high amount of lag; were talking about 15FPS here on high end systems. There's not enough content, PVP drops suck, Guilds who have the "Carebear" city tucked away in an instance can enter the boarder kingdoms, PvP guilds that build a city in Boarder Kingdoms can't go and retalliate against Carebears because dumb Funcome it would be good idea to give special privilages and protections to Carebear guilds.
    The game is a mess.

    Umm....you can't build cities in the Border Kingdoms.  You just lost some credibility right there.


    Umm...

    from the AoC site:

    We built this city on bloody soil

    Through the thick morning fog of the Border Kingdom the early sounds of human activity can be heard. Hammering, sawing, shouting. Everyone is doing their part. Crafters scurry around the work site while planning with the Lords and the Ladies of the guild, and mercenaries protect the guild members as they bring back timber and iron to be used in the construction of the battlekeep.

    Should you happen to come upon an available site for a battlekeep, or should you manage to bring down another guild's battlekeep, your guild will have to start constructing its own. This involves gathering resources, erecting buildings and making sure everything is sufficiently protected.

    Each building within your battlekeep will grant a bonus that will affect some or all members of your guild. Buildings include the blacksmith, the temple, the alchemist workshop, the university and more. While the temple may benefit healing classes within your guild, the university might provide a bonus for all spell casting classes and your guild will need to prioritize what to build.

    «Constructing a battlekeep might take anything from a few hours to several days,» says Game Designer Jason Stone. «You will need to carefully choose what buildings you want as you can’t necessarily build everything, and you must also focus on building the walls required to keep your enemies out and your buildings safely protected. You can build several lines of defenses.»

    Sounds like city building to me

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • waverat81waverat81 Member Posts: 287
    Originally posted by Xris375


     
    Originally posted by waverat81

    Originally posted by UbberGoober


    People this is not a rumor, the invisible walls are true; also there is what we call a high level of geometric instancing in this game. You people need to wake up, it's a month before release and they still have the NDA in tact, and the NDA will continue to be in tact until the release.
    AOC is not ready for release, it's buggy and even when you run the game using a 8800 Ultra you get rubberbanding and a high amount of lag; were talking about 15FPS here on high end systems. There's not enough content, PVP drops suck, Guilds who have the "Carebear" city tucked away in an instance can enter the boarder kingdoms, PvP guilds that build a city in Boarder Kingdoms can't go and retalliate against Carebears because dumb Funcome it would be good idea to give special privilages and protections to Carebear guilds.
    The game is a mess.

    Umm....you can't build cities in the Border Kingdoms.  You just lost some credibility right there.


    Umm...

     

    from the AoC site:

    We built this city on bloody soil

    Through the thick morning fog of the Border Kingdom the early sounds of human activity can be heard. Hammering, sawing, shouting. Everyone is doing their part. Crafters scurry around the work site while planning with the Lords and the Ladies of the guild, and mercenaries protect the guild members as they bring back timber and iron to be used in the construction of the battlekeep.

    Should you happen to come upon an available site for a battlekeep, or should you manage to bring down another guild's battlekeep, your guild will have to start constructing its own. This involves gathering resources, erecting buildings and making sure everything is sufficiently protected.

    Each building within your battlekeep will grant a bonus that will affect some or all members of your guild. Buildings include the blacksmith, the temple, the alchemist workshop, the university and more. While the temple may benefit healing classes within your guild, the university might provide a bonus for all spell casting classes and your guild will need to prioritize what to build.

    «Constructing a battlekeep might take anything from a few hours to several days,» says Game Designer Jason Stone. «You will need to carefully choose what buildings you want as you can’t necessarily build everything, and you must also focus on building the walls required to keep your enemies out and your buildings safely protected. You can build several lines of defenses.»

    Sounds like city building to me

    Biiiig difference between Player Cities and Battlekeeps.

     

    Let me enlighten you abit.

     

    Player cities require a minimum amount of guild members to start construction (30 at last mention).  They are located in a seperate instance that can house up to 3 different player cities per instance.  Player cities are not attackable by other players but can come under attack by random npc camps.

     

    Battlekeeps are located in the Border Kingdoms, they aren't Player cities, more like the Towers and Keeps in DAOC.  These can be attacked by other players.  There's a total of 9 Battlekeeps and numerous smaller keeps in the Border Kingdoms.  The only relation Battlekeeps and player cities may have is you need to have a player city of substantial size to get the ability to capture and hold a Battlekeep.  The smaller keeps (towers) in the Border Kingdoms are there for the smaller guilds that may not be big enough to capture and hold a Battlekeep.

     

    You really should do abit more research before you try and pull a stunt like this.

  • Xris375Xris375 Member Posts: 1,005
    Originally posted by waverat81


    Biiiig difference between Player Cities and Battlekeeps.

    Care to point out the biiig difference ? The Keep have walls and buildings with buffs just like player cities.  That the devs themselves calls it a city doesn't exacty discredit the aboe poster much either.

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • waverat81waverat81 Member Posts: 287

    See my edited post, and if you'd like I can provide links to the info about each seperately.

  • Xris375Xris375 Member Posts: 1,005

    Originally posted by waverat81


    Biiiig difference between Player Cities and Battlekeeps.
     
    Let me enlighten you abit.
     
    Player cities require a minimum amount of guild members to start construction (30 at last mention).  They are located in a seperate instance that can house up to 3 different player cities per instance.  Player cities are not attackable by other players but can come under attack by random npc camps.
     
    Battlekeeps are located in the Border Kingdoms, they aren't Player cities, more like the Towers and Keeps in DAOC.  These can be attacked by other players.  There's a total of 9 Battlekeeps and numerous smaller keeps in the Border Kingdoms.  The only relation Battlekeeps and player cities may have is you need to have a player city of substantial size to get the ability to capture and hold a Battlekeep.  The smaller keeps (towers) in the Border Kingdoms are there for the smaller guilds that may not be big enough to capture and hold a Battlekeep.
     
    You really should do abit more research before you try and pull a stunt like this.
    LOL. Thanks for the enlightenment. It was highly entertaining :)

    From the FAQ:

    13.1 Will there be player-built cities in Age of Conan?

    Yes. Guilds will be able to build entire cities and there will be both PvP cities (such as the battlekeeps and, to a lesser extent, the towers) and PvE cities (player-built cities in areas where you cannot PvP).

     

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • waverat81waverat81 Member Posts: 287

    In Age of Conan: Hyborian Adventures player guilds will sooner or later end up in such conflicts with each other. Once a guild reaches a reasonable size and stature on a server, the opportunity to own a battlekeep will soon arise. But with only a limited number of battlekeeps per server allowed, guilds will have to war against each other in order to secure the power and fortune for themselves.

     

    «If your battlekeep were vulnerable for attack all the time, that would soon prove to be very frustrating to players,» says Stone. «Instead the guild determines when it's attackable. You choose your own vulnerability window, and the bigger it is, the more benefits your guild receives from owning the battlekeep. Still, no one is safe: Everyone needs to be vulnerable at some point.»

     

    Your complaints are still baseless and pointless.  If a guild didn't want to risk losing there precious Battlekeep, why even try for it in the first place? You do not get the same bonuses from a player city that you do a Battlekeep.  As a matter of fact, as far as we know the only bonus you get for having a player city is the ability to build certain structures that aid in crafting. 

  • Xris375Xris375 Member Posts: 1,005
    Originally posted by waverat81


    Umm....you can't build cities in the Border Kingdoms.  You just lost some credibility right there.

    See the quote here ? Notice how wrong it is ? Yeah, no one is arguing the fact the cities are different. In fact that is why he complains because carebares can use resources on building in safe zones but guilds that build cities in the Border Kingdom risk looing their investments. This heavily gives the advantage to the so called carebare guilds. Is he right ? I dunno. The fact remains both are cities. Both needing resources to be built.

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • waverat81waverat81 Member Posts: 287

    Originally posted by Xris375

    Originally posted by waverat81


    Umm....you can't build cities in the Border Kingdoms.  You just lost some credibility right there.

    See the quote here ? Notice how wrong it is ? Yeah, no one is arguing the fact the cities are different. In fact that is why he complains because carebares can use resources on building in safe zones but guilds that build cities in the Border Kingdom risk looing their investments. This heavily gives the advantage to the so called carebare guilds. Is he right ? I dunno. The fact remains both are cities. Both needing resources to be built.

    Considering you can't build a Battle Keep without having a full sized city in the "safe zone" first and him not knowing that is why I made that initial reply.  Battle Keeps aren't the same as player cities and he was trying to equate them. 

    Also if they are such a "carebear guild" why would the "hardcore pvp guild" be so afraid of them in the first place? It's well known only a limited amount of guilds will be able to have/hold a Battlekeep.  Anyone going into that situation without knowing the possible outcomes is setting themselves up.  That's not the games fault.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by marmag

    Originally posted by UbberGoober People this is not a rumor, the invisible walls are true; also there is what we call a high level of geometric instancing in this game. You people need to wake up, it's a month before release and they still have the NDA in tact, and the NDA will continue to be in tact until the release.
    AOC is not ready for release, it's buggy and even when you run the game using a 8800 Ultra you get rubberbanding and a high amount of lag; were talking about 15FPS here on high end systems. There's not enough content, PVP drops suck, Guilds who have the "Carebear" city tucked away in an instance can enter the boarder kingdoms, PvP guilds that build a city in Boarder Kingdoms can't go and retalliate against Carebears because dumb Funcome it would be good idea to give special privilages and protections to Carebear guilds.
    The game is a mess.

    UBBERLIER !


    That is what people said about those who spoke out about the state of Vangaurd before it launched.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • Trench1Trench1 Member Posts: 16

    yes it is linear, yes there are invisible walls, NO it is not as bad as vanguard was in beta, and I was a vanboi.

     

    The first 20 levels is basically a single player game, that happens to not be my cup a tea, nor do I enjoy all the cutscenes and loading screens but on the OTHER side of the token, I am a person who likes to go down into a dungeon for 8 hours pulling mobs grinding experience so in no way does my opinion mean this is bad. Also, I prefer open zones with large areas and the ability to climb and such, AoC reminds me a bit more like guild wars than WoW/vanguard/etc in terms of exploration.

     Personally I am waiting for WAR just because I loved DAoC so much and if the RvR is anything like that then I can at least get a couple of months of fun out of it.

     

    Certainly try AoC though, if you have the money, I recommended it to my friend just to see what he though. It isn't something I necessarily see myself playing but there are definitely some interesting things that I won't get into right now.

  • KhalenKhalen Member Posts: 45

    Every MMORPG has invisible walls (just go swim in WoW and you'll find them as well, same goes for some mountains). And if you look closely there aren't always many "connections" between the zones in WoW as well. Try to notice the cave, the tunnel, the bridge, the passage that you move through to get to the next zone.

    But beside all that, this is just the start of a game. There will always be a lot of stuff still to come over time. People who want everything right now might just as well go back to playing Single Player games instead of MMORPGs. Enjoy what's there and everything that comes after is a bonus :)

  • Xris375Xris375 Member Posts: 1,005
    Originally posted by waverat81


     
    Originally posted by Xris375

    Originally posted by waverat81


    Umm....you can't build cities in the Border Kingdoms.  You just lost some credibility right there.

    See the quote here ? Notice how wrong it is ? Yeah, no one is arguing the fact the cities are different. In fact that is why he complains because carebares can use resources on building in safe zones but guilds that build cities in the Border Kingdom risk looing their investments. This heavily gives the advantage to the so called carebare guilds. Is he right ? I dunno. The fact remains both are cities. Both needing resources to be built.

    Considering you can't build a Battle Keep without having a full sized city in the "safe zone" first and him not knowing that is why I made that initial reply.  Battle Keeps aren't the same as player cities and he was trying to equate them. 

     

    Also if they are such a "carebear guild" why would the "hardcore pvp guild" be so afraid of them in the first place? It's well known only a limited amount of guilds will be able to have/hold a Battlekeep.  Anyone going into that situation without knowing the possible outcomes is setting themselves up.  That's not the games fault.

    LOL - Sir, I name thee the black knight of AoC

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

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