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Will Aion fail just like WAR and AoC?

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  • Tenken29Tenken29 Member Posts: 151
    Originally posted by raysie

     

    And why does AOC and WAR "not work" ?? they dont have any more problems than the million other mmo games out there at the minute and dont quote me the gliches and bugs because that shows you just played the game for the 30 days at launch because there is hardley any noticable ones in there now and i dont think guild wars is perfect peps only play it because its free after buying the box



     

    WAR didn't work for a lot of players cause of how the end game played. Maybe it is working as intended? (god that'd be disturbing) A lot of us were expecting something else.

    Heck if anyone could have told me that the fastest way to get realm points involved avoiding pvp combat all together and could be achieved without killing a single soul... i'd probably have not played as much.

    Pledge your support to creating a PvP Community on Aion. Join our server on release.
    http://aionfactions.homelinux.com

  • ThornrageThornrage Member UncommonPosts: 659
    Originally posted by supbro

    Originally posted by Thornrage


    AoC failed?  OMG ...
     
    I logged into AoC today, the servers were still up. There was still a whole load of people at the traders, I was still constantly running into other players.
     
    Hmmm, I dont get it, AoC seems to be doing fine to me.

     

    AoC is a failure if you compare it to game as successful as Aion. Aion is the most polished and stable MMO about to be released in the West this century, period. Add in the dynamic gameplay and the large scale smooth PvP  you have 3.5mill+ subs in Aisa already. Aion could potentially drive the final nail into AoC and WAR's coffin, this isn't specualtion its a fact - a game can only survive for so long with only ~3 servers.

     

    Comparing it to Aion, does not make AoC a failure.  What would make it a failure would be that it is closed like Auto Assault, Hellgate London, and Tabula Rasa.  If there had been no hype over AoC, I am sure the number of subscribers would be about the same, maybe less because less people tried it.  But because it was so hyped and then released so unfinished, they went from 800k to about 100k.  That makes AoC look bad when in fact 100k is a good number for an MMO.

    The reason most think the measure of success has to be higher is because of the huge success of WoW.  Since this past Spring, AoC has been gaining numbers and the game has been getting more and more fun.  AoC is not a failure no matter how you try to compare it to another game.  It is successful and could be around for many years.

    "I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist

  • LashayLashay Member Posts: 104

    Depends what you mean by "fail"

    If "fail" means overhyped and then crash and burning due rushed release, bad design, tons of missing features so forth? Then no it will not fail

    If "fail" means not reaching WoW subcription numbers, then yes it will fail

    Aion is a good solid game (unlike WAR/AoC) but that is all it is nothing more, so  it will not reach WoW levels of subcription numbers (i would say 1 million in the west 6 months from now, at the very very most) nor fame, for any game to reach WoW's historical levels it will require them to do something amazing

    I need a new MMO world to call home as Tom Chilton keeps destroying them

  • scodavisscodavis Member Posts: 190
    Originally posted by Baggs







     
    You'll be playing the same old shit Koreans played 6 months ago, badly translated and full of bugs.


     

    This is a lie. 

    We will be playing 1.5, just like the Koreans.  I just finished CB6 and while I can't say there are no bugs because there always are, I never saw one and did not experience any of the lag that some people did.  Part of the reason for all the Betas was to work out any translation problems, so those are gone or being fixed as we speak.  (I only saw a couple) The English voice overs are done and the English casting sounds will be done by release.

  • NazradinNazradin Member Posts: 24
    Originally posted by MyDcmbr81

    Originally posted by Wickedjelly

    Originally posted by MyDcmbr81


    If you have never had a crash to desktop from an OOM error, but have mutiple 80's and done over 100 sieges,then you have never actually played AoC.
    What server do you play on? There are very few guilds that have even participated in over 100 sieges total. Not saying I don't believe you, but I don't believe you.



     

    Maybe he just started playing it recently?  I would imagine by now they've fixed the majority of the issues.  He certainly wasn't playing that game the first six months it was out though that's for sure. 

    He has multiple level 80s so we know he's been playing at least a couple weeks. If it was just one I would say a week or two but multiple means he's probably been playing for about a month.

    >_>

     

    Only problem with that theory is the sieging. Sieges have been crashing left and right since 1.05 went live and thus siegeing has basically died on all the servers and when attempted, rarely are played all the way thru due to crashes that reset the zone.



     

     Since the last update 1.5.04 sieges havnt crashed at least on tyranny.  Have seiges had problems in the past, absolutly are they functioning currently absolutly. Have they taken players suggestions to help improve them , yes like the secret tunnels to get past walls with out having to jump.

     I am in reincarnation on tryanny , in reincarnation have done 60+ seiges and thats not the only server or guild that I have seiged with. 

     And just fyi I have been playing since just after release.

  • ThornrageThornrage Member UncommonPosts: 659
    Originally posted by Lashay


    Aion is a good solid game (unlike WAR/AoC) 

     

    I don't know about WAR, havent played it since Feb, but AoC is a good solid game.  If you played AoC in the past few months then I will accept that as your opinion.  If not, you are misinformed, just like most of the AoC haters.

    "I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist

  • dakyd23dakyd23 Member Posts: 15

    If you are afraid then dont play. Wait to see if it is great then you can come and play like 6 months to a year after launch then you can complain that you are so far behind. Look I persoanly played AOC and WAR, they had great concepts, but they tried to tweak or change something and it failed. Aion has been in Asia for about a year and from what i have heard it is rocking over there. So you can play it and hope that it is fun or dot play it wish you had.

  • EthianEthian Member Posts: 1,216
    Originally posted by natuxatu


    It is sort of interesting that Guild Wars 2 will be coming out by NCSoft as well. Assuming Guild Wars 2 still has the great PvP combat ect that NCSoft bragged about in Guild Wars.... they they will have a similiar target audience... Especially since Guild Wars 2 is suppose to be more like a traditional MMO. I don't really have a point, it's just interesting. :)



     

    Only time will tell. I'm abit torn between the two because GWs to me stands out from the rest...if GWs stays with similar mechanics and adds some more open zones for pvp/pve I think it will put most other MMOs to shame for the guild wars fans. Sucks, we'll have to choose between Aion or GW2 soon. :-(

    Aion truley is a great game (probly the best thats come out in years) no matter what the haters say. I personally think it will even outdue stars wars and star trek coming up. For myself I enjoy a uniqe MMO, not an MMO based on something thats already been written.

    Will Aion fail? I'd put my life savings on it...it should be around for years to come. And if ncsoft keeps dishing out good patches I wouldnt be suprised if it has a major effect on the MMORPG player base as a whole. The potential to make it #1 is there, the company just has to do something with it.

    "I play Tera for the gameplay"

  • BureykuBureyku Member Posts: 488
    Originally posted by helioth

    <Mod Edit>

     

    Jeez I have no clue why they would delete your posts.  I just checked your history and you spread lies and misinformation like it is fact, and you do it emotionally because you are a hater for whatever reason.  If you get emotionally involved in a forum then maybe it is time to step back a little.

  • CammyCammy Member Posts: 864
    Originally posted by Bureyku

    Originally posted by helioth .

    <Mod Edit>

     

    Jeez I have no clue why they would delete your posts.  I just checked your history and you spread lies and misinformation like it is fact, and you do it emotionally because you are a hater for whatever reason.  If you get emotionally involved in a forum then maybe it is time to step back a little.

     

    Exactly... and helioth, you can thank me for getting that post removed. So tired of your foolishness.... 

     

    It shows by your reply - how much maturity you have. Good riddence... let the real fans of the game discuss in peace without "zomg this game is linear/sucks/I have no argument" comments

  • Warlord711Warlord711 Member UncommonPosts: 79

    That it's already good in asia does mean nothing.

     

    Asians are love to grind for hours doing repeatly killing same mobs for 2-3 days. 99% done by bots.

    So yes it WILL FAIL on EU/US market a HUGE !

  • tryklontryklon Member UncommonPosts: 1,370
    Originally posted by Warlord711


    That it's already good in asia does mean nothing.
     
    Asians are love to grind for hours doing repeatly killing same mobs for 2-3 days. 99% done by bots.
    So yes it WILL FAIL on EU/US market a HUGE !

     

    Another one that clearly played Aion to max lvl and experimented everything endgame has to offer..... /sarcasm

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by helioth

    <Mod Edit>



     

    XD

    Yes, it s everyone else that has the issue and not you >_>  Thank god you're not playing if you're this big of a crybaby.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by rr2real


    Curious cause I don't want to buy another doomed MMO 

     

    Theres a lot of hype so launch will be okay. The problem will come a couple of months later then we'll see if a combo of RvR and grinding end-game is enough for Western players. I'd say right now WoW has nothing to fear. Wait for better MMORPGs to come along, not ones that simply re-hash tired old EQ/WoW/DAoC ideas.

  • scodavisscodavis Member Posts: 190

    Well, it's the most polished MMO yet to be released.  It has phenomenal graphics.  Combat is new and a bit different.  Crafting rocks.  Flight is fun, but gliding is even better.  One gathering skill means you don't have to roll an alt just to gather.  Since it is Korean the weapons and models don't have the same look we've all been looking at our entire gaming lives.

     

    Yep, pretty sure this game is full of fail.  /sarcasm

     

    This game will succeed.  I'm thrilled that certain people already hate it without even playing it.  I don't want to play with that crowd anyway!

     

     

  • CammyCammy Member Posts: 864
    Originally posted by Illyssia

    Originally posted by rr2real


    Curious cause I don't want to buy another doomed MMO 

     

    Theres a lot of hype so launch will be okay. The problem will come a couple of months later then we'll see if a combo of RvR and grinding end-game is enough for Western players. I'd say right now WoW has nothing to fear. Wait for better MMORPGs to come along, not ones that simply re-hash tired old EQ/WoW/DAoC ideas.

     

    You do realize... when WoW was introduced it was the same as older games only with more polish/newer things, etc... ? The same way Aion is now... nothing was game breaking or "new" in WoW... it just did everytihng really well (stop me when this sounds familiar)

     

    You are entitled to your opinion but you clearly are contradicting yourself in your post.... 

     

    The game will be fine. Anyone who doesn't think WoW doesn't have an end game grind is either fooling themselves or have never actually played end game WoW.... 

  • shadowsgoneshadowsgone Member Posts: 9

    I agree with you above when wow came out it was missing a lot of things but producers these days dont understand that we dont want an unpolished game this generation is very impaitent and not loyal to anything. no one wants to play a game that at launch is unpolished why do that when you have so much other games? just wait blizzard has slowly killed wow with the uncreative nature that has cursed them. but there next mmo will revolutionalize the mmorpg world.

  • CammyCammy Member Posts: 864
    Originally posted by shadowsgone


    I agree with you above when wow came out it was missing a lot of things but producers these days dont understand that we dont want an unpolished game this generation is very impaitent and not loyal to anything. no one wants to play a game that at launch is unpolished why do that when you have so much other games? just wait blizzard has slowly killed wow with the uncreative nature that has cursed them. but there next mmo will revolutionalize the mmorpg world.

     

    Im not sure what your saying... you sound like you're agreeing with me :p

     

    Aion is VERY polished... no one needs to wait through horrible bugs or other problems that ruined games like Vanguard.... Aion is one of the most polished MMO's I've played at this stage - keep in mind... its still in Beta and works VERY well..

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131
    Originally posted by Markn12

    Originally posted by Baggs


    Having played a Spirit Master to level 38 in Chinese retail, i didn't feel like i accomplished something.
     
    Let me explain.
     
    The game is basically a gank fest.
    As much as i love PvP (playing DFO atm), AION just fails to deliver "proper" PvP fights.
    There's nothing there to stop a 10-15 man group jumping you while you're doing your quests or simply grinding.
    They don't even need to be higher level that you, you cannot kill more than 2, maybe 3 maximum of them.
    The 2-hour-recharging Rifts encourage this by limiting the access to the PvP content.
     
    Abyss : Best PvE zone in the game.
    Don't kid yourself, you won't be going there to PvP, mobs give double the amount of EXP than world mobs.
    Some die twice as fast as well.
     
    Fortress Sieges : PvE content.
    To capture a Fortress, all you have to do is kill a raid boss. Yes you read it right, a mob.
    On top of that, there's no real reward for defending it.
    So people in Chinese and Korean servers just capture it one day and then leave it undefended for the other faction to have it the next day. More rewards for everyone this way.
     
    Abyss Points and Gear : Mostly useless.
    Abyss Gear is good only when you buy the gold versions of it and only useful for certain classes/builds.
    Also, the main way to get Abyss Points is ganking.
    Take a 6+ man group, go through a rift and go gank anything you can until either some high levels kill you, or if you are high level yourself; kill untul you are bored of it.
    Another way is mobs and enemy NPCs, which was the main way of obtaining AP for some guild in AION CN.
     
    All in all, the game won't fall flat on its face, but its not for the average PvP powergamer.
    Nothing exciting about AION imo, except the graphics and the well coded shadows and textures which make it run great even on low end machines.
     
    Anyone who likes/plays/worships World of Warcraft will most likely waste a few years of his/her life on AION.



     

    Last I heard china isnt even using the 1.2 patch for aion arnt they using 1.0 or 1.1 ?

    The 1.5 patch adds the slayer system which will really help slow ganking down but shit you cant stop asshates who do it just to be ass's this will just penalize them for it.

     

    How is the best points from ganking ?  You get very VERY little points for killing lower levels.  Lv 50 kills a lv 25 you get 1 pt while an abyss mob will give you WAY MORE.  You cannot compare what happens in china to any other region.  People there like to do shit people in NA/EU dont and we like to do shit they dont.   I do say there has to be a reward for defending a fortress and it has to be a bigger reward then taking one.  Maybe NCSOFT wil lsee this in the future they have shown they listen to there players for aion so far.



     

    you're right, only a few chinese servers have the 1.2 patch and it wasn't the server that the english speakers play on. they had put the rest on hold but none have the slayer system in game yet.

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131
    Originally posted by Nazradin


     
     CB 6 and they stil havnt fixed thier server lag/rubber banding issues, unplayable ....again



     

    that is fixed in later patches no idea why they used the 1.0 for all the CBs we played. if we're getting 1.5 at lauch why have us try out an out dated model? it made no sense, it would have quieted alot of the bitching i saw about teh game. then again china had it for a long time now and they JUST got 1.2 and not all the servers had it implimented yet.

  • UgottawantitUgottawantit Member Posts: 146

    NO!, you said at the end of your article that people who enjoy Wow will enjoy Aion. That's alot of people. That's not a fail, that's a win. I personally don't like Wow and I think Aion is a blast!

     

  • mmaizemmaize Member Posts: 274
    Originally posted by rr2real


    Curious cause I don't want to buy another doomed MMO 



     

    Did you turn out to be just like your mom and dad?  Quit asking stupid questions and play the game.  I think you'll have a good idea of it's success or failure with time just like everyone else.  Personally I think the game has enough of a solid foundation to really be a top competitor in this market, but that's just me.

  • haggus71haggus71 Member Posts: 254

    Jesus.  Can we just get a merge of all the threads like this?  I'd love to see all the "doomed to fail" and "WoW-clone" threads in one place.  Let the flames burn themselves out.

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131
    Originally posted by junzo316


    Everyone keeps saying that the new patches will be launched when Aion goes live.  Has anyone tested these yet?  Everyone knows that new patches bring a few bugs....If it hasn't been tested, I don't think it will be as smooth as people claim it will be.  Especially a new patch which hasn't even been released in the Eastern market.  I could be wrong, and, according to my husband, I usually am.  I'm happy to see other games released.  It broadens the market, but the claims of the holy grail seem a bit far fetched.



     

    yeah its been live on korean for awhile now, no english speakers have been playing korean anymore tho since they added ip bans to the korean.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Zorndorf


    To those saying AoC and War didn't fail ....
    Explain why their Directors were BOTH fired few months after launch.
    I never saw anything that said they were 'fired'; you inferred that.


    It seems more realistic to me that those directors had skill sets in developing games and a passion for developing games, not necessarily for running games.


    It seems more realistic that they burned the midnight oil for years, burned the candle at both ends to get the game out the door, and after burning out they determined that once the game was on the shelves, they would take a well deserved break and then move on to the next thing. It seems more realistic that these directors have a passion for creating games but not necessarily running games.


    Example: George Washington had every right to run for and probably would have received a 3rd term for president. But, he said that he had certain goals for his presidency, he accomplished them, and chose to step down. Would you now say he was fired and a failure?
    I know from personal experience that I have left jobs after working hard to accomplish a certain goal, telling myself, as soon as I finish this project, I'm looking for something new. Isn't that a likely scenario for those directors?
    Explain why they had several server merges and dropped populations of 750 K at launch to ... 100K/150K now.
    First a fact check, where are you getting the 100k to 150k numbers for AoC and WAR? You have a reliable source on that? Because 'guessing' won't cut it for me. Even the mass 'guessing' leans toward 200k to 300k for both these games.
    But to more directly answer your question:
    Because they were trying to learn from WoW's launch mistake. Remember the queue's? AoC and WAR knew they had 750k people that were going to 'try' those games on launch - through their market research, some based upon the data they collected from the number of people who wanted into their betas. Are you suggesting that knowing they'd have 750k try on launch date and also knowing their projections showed only 300k retention, they should have openned with 4 or 5 servers? Leaving 450k people not able to play? Leaving the 4 or 5 servers so clogged that crashes would be ubiquitous? They wanted all of those people to be able to play, but likely knew they would not all stay. It is possible that the server merges were pre-planned. Would you suggest they publicly state: we know 750k are going to try, but you all won't like it, so expect us to merge your servers a few months down the line, because we know we aren't really going to match WoW's numbers? Who would hire that PR rep? But maybe with their roll of the dice, all of them would stay and they'd have the servers ready to accomodate them.


    Fact is, and this is important: no one knows how many have tried WoW but didn't subscribe. What if you found out that 30 million have tried WoW but only 12 million have stayed with it? Percentage-wise, WoW's retention rate may actually be the same as WAR or AoC's. Truth is, I love WoW, play it religiously. Found it after being disillusioned with EQ2. Convinced my 5 rl friends who were still playing EQ2 to try WoW and they hated it. So what if 9 to 12 million people all have 5 friends that are the same? That would put WoW in the same loss percentage as AoC and WAR. That huge loss may be industry standard. It certainly is true with junk mail. You think publisher's clearing house believes that every single person who receives their letter will subscribe to a magazine? Of course not, their entire tactic is to oversaturate the mail in the hopes of maybe 2% actually subscribing to a magazine thru them. In business, that is a tactic for success, not failure.  And if 30 million have tried WoW and only 12 million stayed, then we could also say that more people have tried WoW and hated than any other mmo in history. Applying your retention failure scenario to WoW, WoW, by your own philosophy may be the greatest mmo failure in history. WAR only lost 350k while WoW may have lost MILLIONS of potential subscribers. Put that in your pipe and smoke it.
    In all likelyhood, there were people in both Mythic and Funcom who believed their product would compete with WoW, at the same time there were those in those companies that were more realistic. Mythic and Funcom may not have been an internal united front; publically they were, and justly enthusiastic about their products as good PR reps should be, behind closed doors however they may have planned for a more realistic contigency like server merges. If I owned a company and a PR person made a public statement that their projection models showed they wouldn't really be able to compete with WoW, I'd fire them. And so would you. Advertising and PR are professions of hype not professions of reality, no company ever won subscriptions by saying publically that their product was 'ho-hum'. Personally, If I were to develop the game of my dreams, I believe it would blow WoW out of the water, and I'd be proud to say it. Privately, I would prepare for a contigency plan, as I understand reality.


    You try to paint a black and white picture of success and failure when like truth it is a lot more grey. They may have predicted that 300k subscribers would be a sufficient model for success, but publicly they would tout their games as the best thing since sliced bread. That's what PR and advertising are. Tell people its great because you believe it is great; while in reality knowing that only 300k will share your opinion of your products' 'greatness'.


    Explain why both ex Directors said they would be ... number two in the mmorpg market in the west and they are not even in the top 10.
    Could you link the list of the top 10 mmo's to which you are referring? What is your criteria for the list? Is it all mmo's or is it sub based mmo's? how did you parse the western hemi subs from the eastern? I would be surprised if you could provide a list of the top 10 subscriber based mmo's in the western hemisphere that did not include AoC and WAR in the list. If you are including f2p games as well; then maybe - but how could you gaurentee that those are just going according to western subs? Someone playing in Asia could be subscribed to xfire, so not sure how you even get this list without having insider information that no one has access to.


    Now more to the point: are you suggesting that those two former directors should have instead publically stated "our mmo's will make a profit acceptable to our share holders but in no way compete with WoW? In fact, I remember that publicly, WAR said they were NOT trying to be the next WoW. Remember the Led Zeppelin, Beatles scenario? And remember the comparative success of the Beatles to Led Zeppelin? both considered great, both considered genious, but the Beatles blew Zeppelin out of the water in terms of total album sales.  If I had a director that said publicly they couldn't compete with WoW, I'd fire him. If I had a director that even believed that, I'd fire him. I'd only hire a director with a strong belief that their product would be the best and I'd only hire a director that would publicly state that belief. And if you were smart, you would to.


    Whether the directors beliefs turn out to be correct is a matter of hindsight. I would let the bean counters in my company develop the 'contigency plan' to ensure success, but I'd want the directors and developers to believe whole-heartedly in their product and state that publicly.




    -------------
    For the Aion fans: just pray it won't happen to Aion, but forget the Asian "free to play" internet café accounts already.
    The HARD competition is here out in the west with those 180 dollar subscriptions for a year.
    I know already the launching figures of Aion by tracking Beta Xfire. And forget the initial 700K figures of War and Aoc. Those games gathered much more intrest from the "mmorpg hoppers".
    The current Director of Aion clearly stated his goal: become the second most played mmorpg after WoW.
    So when - after 6 months - they don't go to EVE numbers (300K subscribers NOT "copies sold") , I guess you can say it failed.
    I bet against it and it is as easy as taking candy from a baby. :))))
    The answer is simple: post Wow -----> no one can deliver a million subscribers that pay ... 180 dollars each year just to play it....
    And if you think WOW was just a lucky fluke, you don't know anything about succesful game designs.

     

    All that said; know that I too am an avid WoW player. I too believe it is the best designed and executed game on the market. I too have more fun in WoW than any other mmo I've played. But I'm not so myopic as to assume that AoC and WAR are failures. Simply put, they are solidly in the category of 'average'. In terms of mmo's their success is an average success, while WoW's is an unprecedented, unbridled success. Isn't that a bit more realistic than the doom and gloom scenario you've painted?

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