In MMO is a huge mountain. You can take a nice trail, alone or with friends. You can head for a vertical face and go it alone. You can tie yourself to a few friends and head strait for the top. There's no "right" way to climb the mountain, and everyone is free to enjoy it however they wish.
Actually MMOs by historical design are a team sport.
You can climb the mountain of character levels in different ways, but to reach the peak of rewards you must overcome challenges that are beyond a sinlge player.
See thats the thing.
Peak of rewards.
That is really the only time in an MMO that grouping was ever really needed, seeing as the rest of the time you could solo or maybe even duo. A lot people dont care about these peak rewards such as uber loot. I spent many days in EQ at launch soloing crap just because grouping was getting annoying. I leveled up to 20 solo, grouped with some friends for Unrest a couple of times and would continue to solo just because I could. I didnt care about maxing out as fast as I could, I didnt care about missing out on uberloot, because it is always replaced in such a short span of time that the effort hardly ever seemed worth it in teh first place. Once we hit lvl 50 I would on occasion run dungeons with my guild or spend my time sitting in Qeynos equiping skeletons with weapons way more powerful that they should have had just to watch new players yell out "WTF?"
It sounds to me like your experience in EQ wasnt a positive one. For a lot of us it was. I played on Lanys originally, but moved to Sullon Zek.
On sullon zek I was on the good team, and it was the worst of the 3, but those of us on the good team really bonded well, because we had to watch each others backs as the server had no rules whatsoever. You rolled in groups, you rolled in guilds, or you died.
So we learned to get along, we learned that we all had the same goals and wants for the game, so we sucked it up and treated even people we didnt like with respect so that for the time being the whole group succeded.
Its too bad todays players really dont give a shit about other people and lack the social skills necessary to get along. Thats exactly what this solo trend is telling me.
And thats where you, I and others differ sir.
I loved my time in EQ, I loved the game and the world it had to offer. I enjoyed the friends I made in that game and the fun we had doing stupid shit just for the hell of it. Just because I dont share the same primal 'omg i need loots!' menatlity as most people in the genre doesnt mean my experience in EQ was a negative one. Thats where making assumptions can point you in the wrong direction.
My guild and I played through 3 phases of the EQ beta and settled on Fen. Ro at launch. We later rerolled on Bristlebane because Fen. Ro became a cesspool of immaturity and leet speak. We played all the way upto Legacy of Ykesha before finally moving on to other MMOs (before that expansion I was in beta for Anarchy Online and had purchased the game - but decided to not play it too much until it was more stable). We moved on because the game just lost its fun factor and became too top heavy.
Long story short; Loot does not equal positive or negative experiences in a game. It is the players mentality that does.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
people go out with friends, gaining no rewards in the end of the evening except the pleasure of having spent time with them. but they cant seem to do this in mmos. why do they need the carrot in the end of that stick? "social aspect of mmos" my ass. like I said, loot. nothing more.
Loot and character progression are the main focal points of progression in MMOs, so it should come as no surprise that players use it as a metric to judge accomplishment.
Your argument works as well against solo play as it does group play.
people stay at home, play with themselves gaining no rewards in the end of the evening except the pleasure of having spent some time alone playing with themself, but they can't seem to do this in MMOs. Why do they need a carrot in the end of the stick, no time for grouping my ass, like I said it all comes down to loot. Solo loot because they can't be bothered to try to play as part of a team.
nope, wrong. I enjoy myself in mmos a great deal, with no item rewards in the horizon. i did it in lotro, i did it in wow, where i played in the US realms, being a european, meaning having raid times unavailable to me. i had blues and I had great fun in the game. try harder.
So if you enjoy playing with yourself and don't care about item rewards or character progression then why are you arguing against Group players that do care items and character progression ?
im not! groupers are the ones bitching about solo play, not the other way around. what I do argue against are people who come here all high and mighty about being social and then only talk about rewards. hows this for a thought: try to meet your social requirements in real life, then perhaps you wont need to seek them in a stupid computer game!
Heres one for you, I work overnights, I cannot call people up at 7am in the morning and say, hey lets go have some beers.
The window of opportunity to socialize with other people is tiny.
So I get a get a little socializing done online.
How about you try not be so insulting and maybe just maybe get it into your head that people live in different situations that make different demands of them.
lol
But you want solo players punished without regard to the demands on them that might force them to play solo?
How noble of you.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
You sir, are spot on. Ive always loved FFXI for its group centric play style. Frankly it has 100x better community than games who cater to your basic social maladjust who just wants to "pwn" face with his "uber lewtz".
More solo play with no reason to group = bad community.
grouping is for insecured noobs who don't have the balls and confidence to do anything themselves. They need something to fall back on in-case they fail to do a quest, or kill a boss, or die. They need something in PvP that secures their win against another person, or someone to talk shit to when they get owned by pros. That's as simple as it comes. As the result, enough of them come together would create what we now see as "zerg guild", little girls who can't play by themselves.
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
people go out with friends, gaining no rewards in the end of the evening except the pleasure of having spent time with them. but they cant seem to do this in mmos. why do they need the carrot in the end of that stick? "social aspect of mmos" my ass. like I said, loot. nothing more.
Loot and character progression are the main focal points of progression in MMOs, so it should come as no surprise that players use it as a metric to judge accomplishment.
Your argument works as well against solo play as it does group play.
people stay at home, play with themselves gaining no rewards in the end of the evening except the pleasure of having spent some time alone playing with themself, but they can't seem to do this in MMOs. Why do they need a carrot in the end of the stick, no time for grouping my ass, like I said it all comes down to loot. Solo loot because they can't be bothered to try to play as part of a team.
nope, wrong. I enjoy myself in mmos a great deal, with no item rewards in the horizon. i did it in lotro, i did it in wow, where i played in the US realms, being a european, meaning having raid times unavailable to me. i had blues and I had great fun in the game. try harder.
So if you enjoy playing with yourself and don't care about item rewards or character progression then why are you arguing against Group players that do care items and character progression ?
im not! groupers are the ones bitching about solo play, not the other way around. what I do argue against are people who come here all high and mighty about being social and then only talk about rewards. hows this for a thought: try to meet your social requirements in real life, then perhaps you wont need to seek them in a stupid computer game!
Heres one for you, I work overnights, I cannot call people up at 7am in the morning and say, hey lets go have some beers.
The window of opportunity to socialize with other people is tiny.
So I get a get a little socializing done online.
How about you try not be so insulting and maybe just maybe get it into your head that people live in different situations that make different demands of them.
lol
But you want solo players punished without regard to the demands on them that might force them to play solo?
How noble of you.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
you cry like a little girl because devs aren't catering to your every whiny desire, and then you offer an etch a sketch. You're adorable.
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
You sir, are spot on. Ive always loved FFXI for its group centric play style. Frankly it has 100x better community than games who cater to your basic social maladjust who just wants to "pwn" face with his "uber lewtz".
More solo play with no reason to group = bad community.
so play FFXI and be happy. theres FFXIV on the horizon just for you.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I dont get it why do people that like soloing want to play a MASS MULTIPLAYER online game? if thats the case then why dont they just play a single player like fallout or oblivion?
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I dont get it why do people that like soloing want to play a MASS MULTIPLAYER online game? if thats the case then why dont they just play a single player like fallout or oblivion?
Because sometimes I like to solo, other times I like to group. I join a guild, or run one myself. I craft and sell goods, and buy goods from other crafters.
I participate in a virtual world.
And just like int he real world, sometimes I do things alone, sometimes I do things as a team.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
You sir, are spot on. Ive always loved FFXI for its group centric play style. Frankly it has 100x better community than games who cater to your basic social maladjust who just wants to "pwn" face with his "uber lewtz".
More solo play with no reason to group = bad community.
so play FFXI and be happy. theres FFXIV on the horizon just for you.
Unfortunately I played the tar out of FFXI for a number of years, and cant bring myself to go back and do it all over again. FFXIV, well, with as ridiculously droll as the newer MMO releases have been, I refuse to hold my breath.
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
So drive with friends and enjoy yourself. But what is it that would push you to criticize those who drive alone, and lobby to ban them from the roads, or charge them more for gas and snacks?
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Im not too sure why so many people are saying that there isnt enough group content and too much solo content. Solo content pretty much goes like this, Go to Quest giver, Hit accept run to given location and then you have a few different options, A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC. Group content on the other hand get storyline's to follow, epic boss fights and the challenge of working succesfully with a group of people to get the job done, whatever the job may be ( EXP,Equipment,$$$, or just to progress in a certain storyline of the game) So basically Soloing is just a big grind of the game to get some subscription $$$ out of you before you experience the real game. I mean really, how much of the time you spent soloing do you actually look back and remember what quests you were actually doing and why they were asking you to do what you did. Its basically just solo to max level as fast as you can then start playing the real game (group content).
Most Group-lovers or the REAL freaks of this game are just the people who want the giant grind to be taken out of the game and the real game to start from level 1 (group content). Infact there is no reason why story lines and epic boss battles can only be reserved for the Max level characters,
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Group content includes : Finishing Storylines that require a group to do so (parts of the storyline can be solo'd but when its time to kill the big bad guy then you have to get your friends ), Grouping up to level, Crafting ( and damn the fact you said that crafting can be soloed just goes to show how lame crafting is these days.), Fighting Boss's for rare equipment which can fetch tons of money and increase your guilds fame, or go towards advancing your character.
But hey i mean its not like group players cant collect mounts,pets and achievements or in fact do anything you listed can also be done by a group and made more fun and productive.
Well.. except maybe fishing but if you find fishing in an mmo fun then more power to you. I mean the only reason i ever did it was to make some $$$ while leveling to gear up my character.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
grouping is for insecured noobs who don't have the balls and confidence to do anything themselves. They need something to fall back on in-case they fail to do a quest, or kill a boss, or die. They need something in PvP that secures their win against another person, or someone to talk shit to when they get owned by pros. That's as simple as it comes. As the result, enough of them come together would create what we now see as "zerg guild", little girls who can't play by themselves.
What are you smoking dude because i want in, saying that grouping is for insecured noobs is laughable,
By the very definition solo content is content that you can beat yourself, infact its not your 1337 skills beating those X mobs to drop those Y items you need to hand in for 800 xp, the game is created so that you , all by yourself can kill these 7 mobs.
Group content is content by its very definition that you would have a Near impossible time beating unless you had a group of people to overcome the content.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
And of course there are your new school players have been given all you want your entire lives without having to work for it, and thus expect that to be the same everywhere.
I wont resort to name calling. But I will say you are the prime example of whats wrong with people who spend their whole lives in bubble wrap.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Group content includes : Finishing Storylines that require a group to do so (parts of the storyline can be solo'd but when its time to kill the big bad guy then you have to get your friends ), Grouping up to level, Crafting ( and damn the fact you said that crafting can be soloed just goes to show how lame crafting is these days.), Fighting Boss's for rare equipment which can fetch tons of money and increase your guilds fame, or go towards advancing your character.
But hey i mean its not like group players cant collect mounts,pets and achievements or in fact do anything you listed can also be done by a group and made more fun and productive.
Well.. except maybe fishing but if you find fishing in an mmo fun then more power to you. I mean the only reason i ever did it was to make some $$$ while leveling to gear up my character.
why cant you just stretch the part in red to accomodate my playstyle? i like to solo, i find it fun, more power to me, please? no, lets make this bastard group because im right and everyone else should do like i do.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
No, we want freedom and choice. And we want that same for you... unfortunately you want to take it from us.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
No, we want freedom and choice. And we want that same for you... unfortunately you want to take it from us.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
And of course there are your new school players have been given all you want your entire lives without having to work for it, and thus expect that to be the same everywhere.
I wont resort to name calling. But I will say you are the prime example of whats wrong with people who spend their whole lives in bubble wrap.
In one word, spoiled.
you tell me to go buy a console, i tell you to get a real life. and about your precious mmo experience being extinct i say: cry some more. im sure someone out there cares.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
No, we want freedom and choice. And we want that same for you... unfortunately you want to take it from us.
I simply want back what you stole from us first.
did you really just type that? are you sure you're an adult?
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Comments
Because it's not inherently a team sport.
In MMO is a huge mountain. You can take a nice trail, alone or with friends. You can head for a vertical face and go it alone. You can tie yourself to a few friends and head strait for the top. There's no "right" way to climb the mountain, and everyone is free to enjoy it however they wish.
Actually MMOs by historical design are a team sport.
You can climb the mountain of character levels in different ways, but to reach the peak of rewards you must overcome challenges that are beyond a sinlge player.
See thats the thing.
Peak of rewards.
That is really the only time in an MMO that grouping was ever really needed, seeing as the rest of the time you could solo or maybe even duo. A lot people dont care about these peak rewards such as uber loot. I spent many days in EQ at launch soloing crap just because grouping was getting annoying. I leveled up to 20 solo, grouped with some friends for Unrest a couple of times and would continue to solo just because I could. I didnt care about maxing out as fast as I could, I didnt care about missing out on uberloot, because it is always replaced in such a short span of time that the effort hardly ever seemed worth it in teh first place. Once we hit lvl 50 I would on occasion run dungeons with my guild or spend my time sitting in Qeynos equiping skeletons with weapons way more powerful that they should have had just to watch new players yell out "WTF?"
It sounds to me like your experience in EQ wasnt a positive one. For a lot of us it was. I played on Lanys originally, but moved to Sullon Zek.
On sullon zek I was on the good team, and it was the worst of the 3, but those of us on the good team really bonded well, because we had to watch each others backs as the server had no rules whatsoever. You rolled in groups, you rolled in guilds, or you died.
So we learned to get along, we learned that we all had the same goals and wants for the game, so we sucked it up and treated even people we didnt like with respect so that for the time being the whole group succeded.
Its too bad todays players really dont give a shit about other people and lack the social skills necessary to get along. Thats exactly what this solo trend is telling me.
And thats where you, I and others differ sir.
I loved my time in EQ, I loved the game and the world it had to offer. I enjoyed the friends I made in that game and the fun we had doing stupid shit just for the hell of it. Just because I dont share the same primal 'omg i need loots!' menatlity as most people in the genre doesnt mean my experience in EQ was a negative one. Thats where making assumptions can point you in the wrong direction.
My guild and I played through 3 phases of the EQ beta and settled on Fen. Ro at launch. We later rerolled on Bristlebane because Fen. Ro became a cesspool of immaturity and leet speak. We played all the way upto Legacy of Ykesha before finally moving on to other MMOs (before that expansion I was in beta for Anarchy Online and had purchased the game - but decided to not play it too much until it was more stable). We moved on because the game just lost its fun factor and became too top heavy.
Long story short; Loot does not equal positive or negative experiences in a game. It is the players mentality that does.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Loot and character progression are the main focal points of progression in MMOs, so it should come as no surprise that players use it as a metric to judge accomplishment.
Your argument works as well against solo play as it does group play.
people stay at home, play with themselves gaining no rewards in the end of the evening except the pleasure of having spent some time alone playing with themself, but they can't seem to do this in MMOs. Why do they need a carrot in the end of the stick, no time for grouping my ass, like I said it all comes down to loot. Solo loot because they can't be bothered to try to play as part of a team.
nope, wrong. I enjoy myself in mmos a great deal, with no item rewards in the horizon. i did it in lotro, i did it in wow, where i played in the US realms, being a european, meaning having raid times unavailable to me. i had blues and I had great fun in the game. try harder.
So if you enjoy playing with yourself and don't care about item rewards or character progression then why are you arguing against Group players that do care items and character progression ?
im not! groupers are the ones bitching about solo play, not the other way around. what I do argue against are people who come here all high and mighty about being social and then only talk about rewards. hows this for a thought: try to meet your social requirements in real life, then perhaps you wont need to seek them in a stupid computer game!
Heres one for you, I work overnights, I cannot call people up at 7am in the morning and say, hey lets go have some beers.
The window of opportunity to socialize with other people is tiny.
So I get a get a little socializing done online.
How about you try not be so insulting and maybe just maybe get it into your head that people live in different situations that make different demands of them.
lol
But you want solo players punished without regard to the demands on them that might force them to play solo?
How noble of you.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
You sir, are spot on. Ive always loved FFXI for its group centric play style. Frankly it has 100x better community than games who cater to your basic social maladjust who just wants to "pwn" face with his "uber lewtz".
More solo play with no reason to group = bad community.
grouping is for insecured noobs who don't have the balls and confidence to do anything themselves. They need something to fall back on in-case they fail to do a quest, or kill a boss, or die. They need something in PvP that secures their win against another person, or someone to talk shit to when they get owned by pros. That's as simple as it comes. As the result, enough of them come together would create what we now see as "zerg guild", little girls who can't play by themselves.
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Loot and character progression are the main focal points of progression in MMOs, so it should come as no surprise that players use it as a metric to judge accomplishment.
Your argument works as well against solo play as it does group play.
people stay at home, play with themselves gaining no rewards in the end of the evening except the pleasure of having spent some time alone playing with themself, but they can't seem to do this in MMOs. Why do they need a carrot in the end of the stick, no time for grouping my ass, like I said it all comes down to loot. Solo loot because they can't be bothered to try to play as part of a team.
nope, wrong. I enjoy myself in mmos a great deal, with no item rewards in the horizon. i did it in lotro, i did it in wow, where i played in the US realms, being a european, meaning having raid times unavailable to me. i had blues and I had great fun in the game. try harder.
So if you enjoy playing with yourself and don't care about item rewards or character progression then why are you arguing against Group players that do care items and character progression ?
im not! groupers are the ones bitching about solo play, not the other way around. what I do argue against are people who come here all high and mighty about being social and then only talk about rewards. hows this for a thought: try to meet your social requirements in real life, then perhaps you wont need to seek them in a stupid computer game!
Heres one for you, I work overnights, I cannot call people up at 7am in the morning and say, hey lets go have some beers.
The window of opportunity to socialize with other people is tiny.
So I get a get a little socializing done online.
How about you try not be so insulting and maybe just maybe get it into your head that people live in different situations that make different demands of them.
lol
But you want solo players punished without regard to the demands on them that might force them to play solo?
How noble of you.
Actually, no, what I want is a game that hasnt been dumbed down to the point of fisher price.
Buy an etch a sketch if you want solo play.
you cry like a little girl because devs aren't catering to your every whiny desire, and then you offer an etch a sketch. You're adorable.
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
You sir, are spot on. Ive always loved FFXI for its group centric play style. Frankly it has 100x better community than games who cater to your basic social maladjust who just wants to "pwn" face with his "uber lewtz".
More solo play with no reason to group = bad community.
so play FFXI and be happy. theres FFXIV on the horizon just for you.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I dont get it why do people that like soloing want to play a MASS MULTIPLAYER online game? if thats the case then why dont they just play a single player like fallout or oblivion?
- SWG Refugee (Xenocaw Metteec , SF Server)
Which FF Character Are You?
You whine and cry....
Actually my whining and crying about group content was in response to YOUR whining and crying about solo content. More irony?
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
Because sometimes I like to solo, other times I like to group. I join a guild, or run one myself. I craft and sell goods, and buy goods from other crafters.
I participate in a virtual world.
And just like int he real world, sometimes I do things alone, sometimes I do things as a team.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
You sir, are spot on. Ive always loved FFXI for its group centric play style. Frankly it has 100x better community than games who cater to your basic social maladjust who just wants to "pwn" face with his "uber lewtz".
More solo play with no reason to group = bad community.
so play FFXI and be happy. theres FFXIV on the horizon just for you.
Unfortunately I played the tar out of FFXI for a number of years, and cant bring myself to go back and do it all over again. FFXIV, well, with as ridiculously droll as the newer MMO releases have been, I refuse to hold my breath.
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
So drive with friends and enjoy yourself. But what is it that would push you to criticize those who drive alone, and lobby to ban them from the roads, or charge them more for gas and snacks?
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
If I had to pick a number as to how many years MMOs are behind where they should be, Id pick 10.
Unforunately games like WoW stagnated the whole genre. As well as the concept of cooperate or die.
This has been argued many times and im sure will be argued many more. What caused solo friendly games is the fact that many people prefer solo play. Anyone who posts or reads here knows im no WOW lover but giving people what they want is just good business. Most modern games give you the option of both, group and solo, sounds to me like you want what you want at the expense of those who do not.
You mean people actually prefer to Solo?
I cant imagine in a million years why people would want to "quest" A) Kill X amount of mobs, Kill X amount of mobs for Y amount of items C) Talk to another NPC ,all by themselves for 2-3 weeks before they hit the max level then start grouping.
If there is some other solo content i am missing out on please enlighten me.
I doubt the majority of people actually enjoy soloing its just that the current model of mmo's makes it very appealing to solo, as it gives you the max xp/hour until you reach the max level. In fact if there was only grouping in mmo's such as final fantasy xi i doubt you would rarely see people complain that they cant solo every god damn thing in the game.
As a matter of fact speaking of a group centric game like final fantasy XI how many times do you hear people complaining that they have to group in order to level up? I never have.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Group content includes : Finishing Storylines that require a group to do so (parts of the storyline can be solo'd but when its time to kill the big bad guy then you have to get your friends ), Grouping up to level, Crafting ( and damn the fact you said that crafting can be soloed just goes to show how lame crafting is these days.), Fighting Boss's for rare equipment which can fetch tons of money and increase your guilds fame, or go towards advancing your character.
But hey i mean its not like group players cant collect mounts,pets and achievements or in fact do anything you listed can also be done by a group and made more fun and productive.
Well.. except maybe fishing but if you find fishing in an mmo fun then more power to you. I mean the only reason i ever did it was to make some $$$ while leveling to gear up my character.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
The scent of vinegar is strong in this one... lol
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
What are you smoking dude because i want in, saying that grouping is for insecured noobs is laughable,
By the very definition solo content is content that you can beat yourself, infact its not your 1337 skills beating those X mobs to drop those Y items you need to hand in for 800 xp, the game is created so that you , all by yourself can kill these 7 mobs.
Group content is content by its very definition that you would have a Near impossible time beating unless you had a group of people to overcome the content.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
And of course there are your new school players have been given all you want your entire lives without having to work for it, and thus expect that to be the same everywhere.
I wont resort to name calling. But I will say you are the prime example of whats wrong with people who spend their whole lives in bubble wrap.
In one word, spoiled.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Group content includes : Finishing Storylines that require a group to do so (parts of the storyline can be solo'd but when its time to kill the big bad guy then you have to get your friends ), Grouping up to level, Crafting ( and damn the fact you said that crafting can be soloed just goes to show how lame crafting is these days.), Fighting Boss's for rare equipment which can fetch tons of money and increase your guilds fame, or go towards advancing your character.
But hey i mean its not like group players cant collect mounts,pets and achievements or in fact do anything you listed can also be done by a group and made more fun and productive.
Well.. except maybe fishing but if you find fishing in an mmo fun then more power to you. I mean the only reason i ever did it was to make some $$$ while leveling to gear up my character.
why cant you just stretch the part in red to accomodate my playstyle? i like to solo, i find it fun, more power to me, please? no, lets make this bastard group because im right and everyone else should do like i do.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
No, we want freedom and choice. And we want that same for you... unfortunately you want to take it from us.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
No, we want freedom and choice. And we want that same for you... unfortunately you want to take it from us.
I simply want back what you stole from us first.
depending on games? dunno, fishing, crafting, playing the auction house, collecting mounts, pets, skills, achievements, and im sure there are more im not familiar with. what kind of group content is there? besides running the same instances over and over again for that one piece of LOOT that will make your character 0.3 times more uber than he already is?
you see, the thing is, to some people, its about the journey, not the purples.
Here we agree, the journey is far more important than the destination. But who wants to take a long road trip with no one else in the car? Personally Ill take a vanful of pals over driving by myself anyday.
I do. I would prefer to ride alone.
now why cant you just respect my playstyle like i respect yours? i'll tell you why, because there are those old mmo vets, like you, who are nothing but bitter shells of the gamers they once were, and refuse to find enjoyment in the little things. in one word, douches.
And of course there are your new school players have been given all you want your entire lives without having to work for it, and thus expect that to be the same everywhere.
I wont resort to name calling. But I will say you are the prime example of whats wrong with people who spend their whole lives in bubble wrap.
In one word, spoiled.
you tell me to go buy a console, i tell you to get a real life. and about your precious mmo experience being extinct i say: cry some more. im sure someone out there cares.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
You're going to find yourself playing solo if you ever get what you want. Know what I mean?
If it works in EVE so well (the game has been out for how long?), it is an option to support both styles of game playing within one game.
Other games are free to attempt group only content, but how well games such as this fare in today's mmo world.......Yeah, I dunno.
Im not saying make games unsoloable, Im just saying that grouping should be rewarded far more than soloing. FAR more, so that people prefer to group.
Again, Im a fossil, but I wouldnt mind a new group centric game or two.
My though on all of this want for solo, drop MMOs, drop them alltogther. Buy a console, and text message your pals. Its what the solo'rs want right? To play alone, and still interact with other people?
No, we want freedom and choice. And we want that same for you... unfortunately you want to take it from us.
I simply want back what you stole from us first.
did you really just type that? are you sure you're an adult?
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.