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Starvault CEO: If you don't support MO, it could be the end sandbox MMOs; Does not like trolls on mm

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  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Harkkum

    Originally posted by Garvon3

    Originally posted by triprunner


    yes Henrik is arrogant, mouthy and cocky... reminds me of another guy whats his name? Tacos?
    c'mon people i'd like a sandbox MMO as much as any other man out there so lets give them a chance. they dont have a multimillion PR machine to prepare press releases, they do it themselves.
    at least they're honest about being skint

    At least Tasos spoke professionally and the vast majority of what he said was true, he didn't ramble on about "haters" with "aints" tossed in everywhere. 

    And after the rough beating Darkfall took pre launch, no one in their right mind would thing it wrong for Tasos to lash out at vaporware claims. Tacos, cute name, just proved your maturity kid. 

     

    I recall the true professional moment after Eurogamer review. Such professionalism is seldom encountered. Not to mention the case of stating that every whistle and bell ever promised by Tasos would be in the game

    The Eurogamer review was a complete and total joke. It was the most unprofessional farce I've ever read. It was littered with factual error after factual error, and the entire tone of it was slagging a game, that the reviewer clearly didn't play. Aventurine called him out on it, and made the guy look like a moron. Because he was.

    As for "promising every bell and whistle", go find where that came from, and come back, because that doesn't sound even remotely familiar to me. 

  • dar_es_balatdar_es_balat Member Posts: 438
    Originally posted by rlmccoy1987

    Originally posted by greymann


    They're in their own little world eh?  I mean if negative feedback was a sought after skill here I would be the highest paid employee.  Instead they demote me every month. lol.  If anything mmorpg wants these games to receive positive user reviews.  So, maybe your game just sucks? What? You too self-deluded to consider that?  Who gives a rip about the sandbox innovation if they're going to cover it with crap.  If sandbox is where mmo gaming needs to go then a real developer will finally do something with it and do it right.

     

    I believe that is his opinion.  If you do not support MO, sandbox games will die out.

     

    His opinion seems to be based on a whole host of misconceptiosn and general ignorance about the industry hes attempting to field his game into.  Sun Tzu once said know the enemy, know yourself --- never know defeat.   It seems like this CEO neither knows the enemy nor knows himself, as he seems to think the only Sandbox games in existence are Darkfall and Mortal Online, and he seems to think that Mortal Online might actually be a game worthy of release.



    At the time of this posting, neither statement is true.  There are numerous Sandbox titles including Entropia Universe, Asheron's Call, Ultima Online, Darkfall Online, Eve Online, and multiple games in development such as Xsyon, Mortal Online, Earthrise, and some game based in Post Apocalyptic Siberia based in real money transactions.   The failure of one Mortal Online will neither stop the development of new titles, nor shut down titles already open!    The state of Mortal Online is well documented, and frankly is not even worthy of release.

    Crappy, petty people breed and raise crappy, petty kids.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by dar_es_balat

     The state of Mortal Online is well documented, and frankly is not even worthy of release.

     

    I am glad that people are starting to see the truth, hopefully more do before spending their hard earned money.

    image
  • AmatheAmathe Member LegendaryPosts: 7,630

    The quotes in the OP are mirror images of what I saw on the Vanguard forums pre-launch. Only "hardcore" players matter. Everyone else is a noob or a carebear. 

    That worked out really well for them. How many subs do they have now? 3? How hardcore did half the staff feel when they were fired in a parking lot? I guess that's the ultimate pwning of noobs, yes?

    So it's fine if they want to act like this. They only hurt themselves.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • DistopiaDistopia Member EpicPosts: 21,183

    You know it's funny, after re-downloading the game yesterday and playing for a few hours. I realize one major problem with the games calling themselves sandboxes today (minus EVE). They're not sandboxes they're large fps maps. Hell Fallen Earth isn't even a sandbox and it's more of a sandbox than MO is.

     In Fallen Earth I can be anything, in MO all I am is prey. Maybe this is the community, maybe it's not the design. However, there was no escaping it every priest was camped every single one, I could find anyway.

    I love PVP and i love FFA pvp even more. However from the time I logged in yesterday until I logged off, I was dead, or traveling to a priest and being promptly killed again.

    Needless to say by the 100th time I was done for the day. Think about the crafting oriented player, how much of this will that player put up with? None!

    It wasn't just me either, it was every NEWB in the area we were all camped for hours. By three or four different fully armored players with big two handed swords, one hit and you're pretty much dead.

    I've never seen camping of this kind in any FFA game I've played. Maybe it was just last night, however once is enough for a lot of players. I'll log back in as I don't really care, but I'm sure a lot of others would just find a different game.

    This is something these developers are going to have to consider if they actually want a successful product. No they don't need to TR it like UO did. However they have to ensure a new player has a chance and aren't just easy prey for those already established.

    You can call it a carebear complaint, jump to the normal e-peen stroking conclusions.

    In my experience this is what bored players do. When they have little choice in what to do, within the game world. I don't blame the community I blame the development team, as they have to set a standard on what people do within their game world.

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Amathe


    The quotes in the OP are mirror images of what I saw on the Vanguard forums pre-launch. Only "hardcore" players matter. Everyone else is a noob or a carebear. 
    That worked out really well for them. How many subs do they have now? 3? How hardcore did half the staff feel when they were fired in a parking lot? I guess that's the ultimate pwning of noobs, yes?
    So it's fine if they want to act like this. They only hurt themselves.

     

    It is pretty entertaining to watch the fans get mad if you criticize anything that they say.  Such as me asking "is this system broken, why is it not working right" and the fans respond by "if you dont like it, GTFO CAREBEAR"  I have read that multiple times in the last few weeks on their officilal forums. 

    Most of the "normal" (aka non-fan) has already moved on to other games.

    image
  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Amathe


    The quotes in the OP are mirror images of what I saw on the Vanguard forums pre-launch. Only "hardcore" players matter. Everyone else is a noob or a carebear. 
    That worked out really well for them. How many subs do they have now? 3? How hardcore did half the staff feel when they were fired in a parking lot? I guess that's the ultimate pwning of noobs, yes?
    So it's fine if they want to act like this. They only hurt themselves.

    Jesus, another one? Vanguard didn't fail because it was "too hardcore" there is a large market for those people. Vanguard at its peak had about 200,000 subscribers. Not bad for its first month back then, for a hardcore game.



    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Malickie


    You know it's funny, after re-downloading the game yesterday and playing for a few hours. I realize one major problem with the games calling themselves sandboxes today (minus EVE). They're not sandboxes they're large fps maps. Hell Fallen Earth isn't even a sandbox and it's more of a sandbox than MO is.


     
     

     

    Glad you have seen the truth. 

    image
  • Methos12Methos12 Member UncommonPosts: 1,244

    Good lord, some of you poor people REALLY can't recongize PR talk when you hear it.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Garvon3





    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 

     

    I think you are referring to Mortal Online

    image
  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Methos12


    Good lord, some of you poor people REALLY can't recongize PR talk when you hear it.

     

    PR talk where?  What are you talking about?

    image
  • qazymanqazyman Member Posts: 1,785
    Originally posted by Garvon3

    Originally posted by Amathe


    The quotes in the OP are mirror images of what I saw on the Vanguard forums pre-launch. Only "hardcore" players matter. Everyone else is a noob or a carebear. 
    That worked out really well for them. How many subs do they have now? 3? How hardcore did half the staff feel when they were fired in a parking lot? I guess that's the ultimate pwning of noobs, yes?
    So it's fine if they want to act like this. They only hurt themselves.

    Jesus, another one? Vanguard didn't fail because it was "too hardcore" there is a large market for those people. Vanguard at its peak had about 200,000 subscribers. Not bad for its first month back then, for a hardcore game.



    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 



     

    The people may be there, that doesn't mean they are right. 200,000 hardcore players, in the end, are like one hand clapping IMO. It just takes more than "want too" to make a complete game with depth and staying power. Hardcore players are also very resistant to change, and this is just another deal breaker for a game that looks to compete in an aggressive market.

    I'm not saying hardcore MMO players aren't the backbone of any game worth playing. I think they are, but I really can't think of a game that catered to them exclusively that didn't result in a stagnate game that ultimately failed

     

  • GobwarGobwar Member Posts: 121
    Originally posted by rlmccoy1987

    Originally posted by Garvon3





    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 

     

    I think you are referring to Mortal Online

     

    I think you are referring to desync? Do you want it to stay in the game? So the game fails? Well, must be rough as it's the only big issue what MO is facing atm.

    You can burn me, but i wont die.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Gobwar

    Originally posted by rlmccoy1987

    Originally posted by Garvon3





    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 

     

    I think you are referring to Mortal Online

     

    I think you are referring to desync? Do you want it to stay in the game? So the game fails? Well, must be rough as it's the only issue MO is facing atm.

     

    So ignore the lack of content and bugs and it will be fine?  If they fix the desync, just ignore all the other problems such as nothing to do in the game?

    image
  • HarkkumHarkkum Member Posts: 180
    Originally posted by Garvon3

    Originally posted by Harkkum

    Originally posted by Garvon3

    Originally posted by triprunner


    yes Henrik is arrogant, mouthy and cocky... reminds me of another guy whats his name? Tacos?
    c'mon people i'd like a sandbox MMO as much as any other man out there so lets give them a chance. they dont have a multimillion PR machine to prepare press releases, they do it themselves.
    at least they're honest about being skint

    At least Tasos spoke professionally and the vast majority of what he said was true, he didn't ramble on about "haters" with "aints" tossed in everywhere. 

    And after the rough beating Darkfall took pre launch, no one in their right mind would thing it wrong for Tasos to lash out at vaporware claims. Tacos, cute name, just proved your maturity kid. 

     

    I recall the true professional moment after Eurogamer review. Such professionalism is seldom encountered. Not to mention the case of stating that every whistle and bell ever promised by Tasos would be in the game

    The Eurogamer review was a complete and total joke. It was the most unprofessional farce I've ever read. It was littered with factual error after factual error, and the entire tone of it was slagging a game, that the reviewer clearly didn't play. Aventurine called him out on it, and made the guy look like a moron. Because he was.

    As for "promising every bell and whistle", go find where that came from, and come back, because that doesn't sound even remotely familiar to me. 

     

    Actually, not only did Aventurine never show those "logs" showing the game time of Eurogamer reviewer they also admitted that they were monitoring the reviewer which can be said to be not very professional to start with. But enough with Eurogamer as it is a matter of word against word, I just happen to trust on Eurogamer's, you have chosen differently but we can live with that. For that promising every bell and whistle you don't have to look that far. Just e.g. look through all the interviews given on this very website, not to mention countless others for different MMO and RPG sites around the web. I personally do like from the one you can find from here.

     

    I am of course not that well-versed as Tasos so I'll let his own words speak for him: "Hundreds of different monster types populate countless ruins, dungeons and villages on five huge, radically different continents." ; "Spell explosions blow you away from the battle line with kinetic force; blood splatters on your armor as the ditch-bound head of a decapitated foe rolls past; smoke from fireball bursts reduce vision temporarily until the wind carries it away; warhorses kick savagely and opponents physically block your progress as you race to execute a wound-stunned enemy before their healers get to him; thundering hooves signal victory as your cavalry arrives just in time to turn the tide of battle." Certainly magnificient features they are, and this is only from one interview.

     

    I remember with particular fondness the line of argument where Tasos said that they used their state-of-the-art AI to test their game, just to have their game shut down at release because, for some non-conceivable reason the AI wasn't in all aspects the same as players who want to connect your servers. But this is all side-tracking the discussion in here that is from Mortal Online's CEO, not from Tasos. Therefore, I guess it is better leave it here and get the focus back on the admirable adventures of other MMOG heros.

  • GobwarGobwar Member Posts: 121
    Originally posted by rlmccoy1987

    Originally posted by Gobwar

    Originally posted by rlmccoy1987

    Originally posted by Garvon3





    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 

     

    I think you are referring to Mortal Online

     

    I think you are referring to desync? Do you want it to stay in the game? So the game fails? Well, must be rough as it's the only issue MO is facing atm.

     

    So ignore the lack of content and bugs and it will be fine?  If they fix the desync, just ignore all the other problems such as nothing to do in the game?

     

    Lack of content? It can be interpret in many ways. Imo the current content is way enough to keep us entertained for the advanced crafting system and sieging what are soon to come after release. And Imo there isn't any gamebreaker bug in the game atm. The biggest problem could be lack of armor ripper arrows to bows, but thats easy addition. There are a lot of things to do in the game.

    You can burn me, but i wont die.

  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Harkkum

    Originally posted by Garvon3

    Originally posted by Harkkum

    Originally posted by Garvon3

    Originally posted by triprunner


    yes Henrik is arrogant, mouthy and cocky... reminds me of another guy whats his name? Tacos?
    c'mon people i'd like a sandbox MMO as much as any other man out there so lets give them a chance. they dont have a multimillion PR machine to prepare press releases, they do it themselves.
    at least they're honest about being skint

    At least Tasos spoke professionally and the vast majority of what he said was true, he didn't ramble on about "haters" with "aints" tossed in everywhere. 

    And after the rough beating Darkfall took pre launch, no one in their right mind would thing it wrong for Tasos to lash out at vaporware claims. Tacos, cute name, just proved your maturity kid. 

     

    I recall the true professional moment after Eurogamer review. Such professionalism is seldom encountered. Not to mention the case of stating that every whistle and bell ever promised by Tasos would be in the game

    The Eurogamer review was a complete and total joke. It was the most unprofessional farce I've ever read. It was littered with factual error after factual error, and the entire tone of it was slagging a game, that the reviewer clearly didn't play. Aventurine called him out on it, and made the guy look like a moron. Because he was.

    As for "promising every bell and whistle", go find where that came from, and come back, because that doesn't sound even remotely familiar to me. 

     

    Actually, not only did Aventurine never show those "logs" showing the game time of Eurogamer reviewer they also admitted that they were monitoring the reviewer which can be said to be not very professional to start with. But enough with Eurogamer as it is a matter of word against word, I just happen to trust on Eurogamer's, you have chosen differently but we can live with that. For that promising every bell and whistle you don't have to look that far. Just e.g. look through all the interviews given on this very website, not to mention countless others for different MMO and RPG sites around the web. I personally do like from the one you can find from here.

     

    I am of course not that well-versed as Tasos so I'll let his own words speak for him: "Hundreds of different monster types populate countless ruins, dungeons and villages on five huge, radically different continents." ; "Spell explosions blow you away from the battle line with kinetic force; blood splatters on your armor as the ditch-bound head of a decapitated foe rolls past; smoke from fireball bursts reduce vision temporarily until the wind carries it away; warhorses kick savagely and opponents physically block your progress as you race to execute a wound-stunned enemy before their healers get to him; thundering hooves signal victory as your cavalry arrives just in time to turn the tide of battle." Certainly magnificient features they are, and this is only from one interview.

     

     

    Ok, first, Aventurine offered to fly in people from Eurogamer to show them the logs, Eurogamer refused. 

    They never said they "monitored" Zitron, ever. How would they know he was reviewing the game? 

    As for your second block of text, all of that is in the game. Hundreds of monsters, ruins dungeons villages, 5 huge different continents, spell explosions, blinding spells, physics that knock you around, blood splatters, decaps, mounted combat, collision detection. Every single word of it is true. Nice failure. 

  • DLangleyDLangley Member Posts: 1,407

    Please stay on the topic of the thread.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Gobwar

    Originally posted by rlmccoy1987

    Originally posted by Gobwar

    Originally posted by rlmccoy1987

    Originally posted by Garvon3





    The reason it failed is because of the horrible unfinished features, the bugs, the lag, the instability... wait... this sounds familiar... 

     

    I think you are referring to Mortal Online

     

    I think you are referring to desync? Do you want it to stay in the game? So the game fails? Well, must be rough as it's the only issue MO is facing atm.

     

    So ignore the lack of content and bugs and it will be fine?  If they fix the desync, just ignore all the other problems such as nothing to do in the game?

     

    Lack of content? It can be interpret in many ways. Imo the current content is way enough to keep us entertained for the advanced crafting system and sieging what are soon to come after release. And Imo there isn't any gamebreaker bug in the game atm. The biggest problem could be lack of armor ripper arrows to bows, but thats easy addition. There are a lot of things to do in the game.

     

    1) The current content will not keep people entertained for a month (other than the hardcore fans)

    2) Everything you said that will be implemented will be "soon"  Why?  Why can't they release a completed game and not have "soon" for all the major big features?

    3) You have more issues than "armor ripper arrows" , just look at the support section of the site.  People are starting to crash more and more with the NowGame.exe errors...  Please do not ignore those hundreds of threads reporting problems with sound not working, crashes, etc.

     

    Gobwar, try to look at it from the outside at what people actually see with the game.  Everyone that has played it other than fans have said the game is incomplete / broken / unfinished / newb-unfriendly / etc

    image
  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by GamerAeon


    LOL
    Man, even Donald Trump would say the guys a total jerk and Trump isn't exactly a likeable person
    That CEO is Retarded I agree with the WoW clone thing but dang everything else is a bit...harsh.



     

    Yes. But if Donald Trump were doing games, it would be some kind of city building with golf courses sim not an mmorpg.  Although that rug really ties the room together.

  • LiquidWolfLiquidWolf Member CommonPosts: 516
    Originally posted by rlmccoy1987

     3) You have more issues than "armor ripper arrows" , just look at the support section of the site.  People are starting to crash more and more with the NowGame.exe errors...  Please do not ignore those hundreds of threads reporting problems with sound not working, crashes, etc.

    Please do not ignore those hundreds of threads with a variety of solutions in them from:



    I am having the same problem, the game will load to the unreal logo and then NowGame.exe has stopped working

    UPDATEroblem fixed it was a sound issue changed my sound and set it to 44khz 16bit and it fixed it thank you Fyrn.

    http://www.mortalonline.com/forums/27844-nowgame-exe-has-stopped-working.html#post621733

    to

     

    I wanna see what MO is about so I caved, reinstalled and it fixed the problem.. I made someone else click the button this time, mwaha.

    http://www.mortalonline.com/forums/38091-d3dx10_41-dll-not-found.html#post784909

    A number of which all relate to user settings, setup, drivers, Direct3D versions...

    Every patch, for every MMO always causes issues for some people... if they are lucky and it doesn't hit a large number of players. MMO developers put temp fixes in their own program simply because it's easier than answering hundreds of tickets with the same problem.

    Did you realize MMO's have been handling users' problems for them and it gets taken for granted? Other MMOs might slap a patch over it during the duration the Game is running, but that doesn't mean the problem is fixed...

    It just means the player doesn't have to deal with it.

    Over time, a program can be developed/patched to catch and handle every possible flaw the system it is running on might have... but that is over time. The best thing a player can do for a quick fix is to find/create a more permanent solution themselves.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by LiquidWolf


    Please do not ignore those hundreds of threads with a variety of solutions in them from:



    I am having the same problem, the game will load to the unreal logo and then NowGame.exe has stopped working
    UPDATEroblem fixed it was a sound issue changed my sound and set it to 44khz 16bit and it fixed it thank you Fyrn.

    http://www.mortalonline.com/forums/27844-nowgame-exe-has-stopped-working.html#post621733
    to
     
    I wanna see what MO is about so I caved, reinstalled and it fixed the problem.. I made someone else click the button this time, mwaha.

    http://www.mortalonline.com/forums/38091-d3dx10_41-dll-not-found.html#post784909
    A number of which all relate to user settings, setup, drivers, Direct3D versions...
    Every patch, for every MMO always causes issues for some people... if they are lucky and it doesn't hit a large number of players. MMO developers put temp fixes in their own program simply because it's easier than answering hundreds of tickets with the same problem.
    Did you realize MMO's have been handling users' problems for them and it gets taken for granted? Other MMOs might slap a patch over it during the duration the Game is running, but that doesn't mean the problem is fixed...
    It just means the player doesn't have to deal with it.
    Over time, a program can be developed/patched to catch and handle every possible flaw the system it is running on might have... but that is over time. The best thing a player can do for a quick fix is to find/create a more permanent solution themselves.

    This post is full of truth. Maybe it's the older generation of PC users that are more attuned to this type of thinking. It's much faster and much easier to fix most graphics/sounds issues than it is to wait for a patch that addresses them. Most of the time a roll back to an older, more stable driver will fix the issue. Especially if you have an Nividia card.

     Half the time players do not even think about an issue being with their system, before they start screaming about broken products. You're right more often than not devs do fix the issue for the player, when with a little research and time, a player could have done so and way before the patch hit.

    Of course there are issues with games that have nothing to do with a players system, and relate to database problems or flaws in the code. Understanding which is which isn't all that easy, regardless of your PC experience. It's a trial and error process for both dev and user. When you find something that works you stick with it.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by rlmccoy1987


     
    Capitalism is not working when people are giving Starvault their hard earned money so they can "support" them.  That really makes me sick, if they can't release a good game, the game/company should shutdown, that's how this process should work.



     

    Personally,  I don't care how hard it is for them to make their game.  I don't want to hear it from them.  If it's too hot for them, they should get out of the kitchen.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by FreddyNoNose

    Originally posted by rlmccoy1987


     
    Capitalism is not working when people are giving Starvault their hard earned money so they can "support" them.  That really makes me sick, if they can't release a good game, the game/company should shutdown, that's how this process should work.



     

    Personally,  I don't care how hard it is for them to make their game.  I don't want to hear it from them.  If it's too hot for them, they should get out of the kitchen.

     

    Preach on sister!  If you don't know what your doing, leave!

    image
  • osmundaosmunda Member Posts: 1,087
    Originally posted by Garvon3


    At least Tasos spoke professionally and the vast majority of what he said was true, he didn't ramble on about "haters" with "aints" tossed in everywhere. 
    And after the rough beating Darkfall took pre launch, no one in their right mind would thing it wrong for Tasos to lash out at vaporware claims. Tacos, cute name, just proved your maturity kid. 



     

    All y'all prescriptive linguists are haters!!  http://en.wikipedia.org/wiki/Linguistic_prescription

    You might could criticize Henrick with some authority if you had personal knowledge of how they teach English in Sweden.  Henrick may have been using colloquial language to better foster an informal, conversational tone.  Hopefully, you can understand that the true test of language is whether the listener/reader clearly understands the message, not whether the syntax is absolutely by the book.

    I really thing you should get your own house in order before you criticize other people's ability to communicate on the internet.  "Hater", "troll", and "carebear" are thrown around as if Henrick had actually used any of these as perjorative terms. 

This discussion has been closed.