Thats exactly the fun part! U know autoaim was yesterday-manual aim is the future- and the right step into the right direction.
manual aiming will force your brain to be active-it will strenghten your coordination that u prolly need in real life too- so its not a total time waster
I realised that you have to aim constantly :-( Am I the only one bummed out over that fact?
If it wasnt for that I would play in a heartbeat .... game looks great.
Now you complain when they make it more interesting and skill dependent instead of just clicking once and watching them die? Please don't play this game, thank you.
The reason you have to aim is a HUGE reason as to why a lot of us want to play. Take's a lot more skill to actually aim at what your trying to hit, then to have the old school auto aim.
Not surprised there are going to be people who aren't going to like it. To each his own.
Will lag be a factor? Due to the 'massive' component that MMORPGs can tote at times (10v10 battles?), operating on a wide range of systems results in very broken server-client response times across the board.
Targetted aim is fine in an enclosed environment, where there is a common denom (all consoles operating with the same OS and hardware). In a PC environment, to the suped-up rigs go the spoils. To each their own.
Personally, I'm a fan of click-to-target in online games. I prefer a more streamlined MMORPG experience, and twitch play doesn't fit in. However, that doesn't mean I don't enjoy me a nice round-up of Halo or MW2 on Xbox on Friday nights either.
Targetted aim, twitch play... it's fine. To each their own. But you'd be naive to think that it's anywhere near skilled-based in an MMORPG environment, for the aforementioned reasons.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc. We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be. So - Stand up, pull up your pants, and walk away. - MMO_Doubter
I cant wait for something different in the way I play my MMo's. I want to have a lot more control over my character. if i miss its because i Missed. Not because there is this hidden Dice roll that says I miss.
Its going to be nice when this game comes out and people should not be able to compare it to WoW. You will always have the few bad apples that have no idea what they are talking about. To all of us smart people yay for something new.
There are a couple of games that offer this type of gameplay, which is great and I believe this is just one of the reasons why TERA will be a huge success. Giving more interaction with your character definitely relies on skill (learned over time for most), adds more competitiveness, and adds more depth/meaning to your character.
The reason you lost/won relies on your concentration, tactical and critical thinking in different situations rather than sitting there tabbing through enemies and then pressing 1-2-3-4.
I don't blame the OP for thinking this way, mindless 'tab 1-2-3-4' has been drilled into us by so many dev's it's become 'The Way'.
I like both styles of game play but there are so few mmo games out there that have no auto targeting. And that is the reason I'm excited about Tera, well that and collision detection.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Auto Attack = WoW, L2, EVE online and other terrible examples of game making. Well WoW is actually a rather successful example of terrible game making.
World of Warcraft is the original creation of God. Real Life is in fact a WoW clone.
fallen earth use's manual aim and ya gotta clicky the mouse button to swing each hatchet or w/e ur using. Excellent Idea!. i love maunual swinging becuase i know if i miss it was my stupidity and not the games :-)
Manual aim is the only reason I'm even considering this game. If it were the typical fare it appears it would be a shinier version of L2, which is not something I would be remotely interested in.
manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key... skillful ? tactical ? hardly..
manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key... skillful ? tactical ? hardly..
Can you point out the fantasy games that have manual aim that you have played that gave you this opinion?
I see a little bit of the same play style in both FPS & fantasy games that have manual aim. People still run around, jump, and hit there attack buttons in FPS also bro.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key... skillful ? tactical ? hardly..
Can you point out the fantasy games that have manual aim that you have played that gave you this opinion?
I see a little bit of the same play style in both FPS & fantasy games that have manual aim. People still run around, jump, and hit there attack buttons in FPS also bro.
I find that tera is actually taking a step forward and actually trying to be different from the traditional point and click. If Tera succeeds in doing this, we're probably gonna be seeing quite a bit more games with manual aim/collision detection.
To me, the guy is just another one of those backwards people who dont want change. If theres no change the whole industry will just go stagnant and rot.
I cant wait for something different in the way I play my MMo's. I want to have a lot more control over my character. if i miss its because i Missed. Not because there is this hidden Dice roll that says I miss.
Its going to be nice when this game comes out and people should not be able to compare it to WoW. You will always have the few bad apples that have no idea what they are talking about. To all of us smart people yay for something new.
I'm pretty sure even with the manual aiming system that there will be some hidden dice roll for defensive dodging. I mean if there's going to be a stat that has dodge, then it'll have it.
I cant wait for something different in the way I play my MMo's. I want to have a lot more control over my character. if i miss its because i Missed. Not because there is this hidden Dice roll that says I miss.
Its going to be nice when this game comes out and people should not be able to compare it to WoW. You will always have the few bad apples that have no idea what they are talking about. To all of us smart people yay for something new.
I'm pretty sure even with the manual aiming system that there will be some hidden dice roll for defensive dodging. I mean if there's going to be a stat that has dodge, then it'll have it.
The stat for dodging could possibly have to do with the character standing still and automatically side stepping to dodge.
While moving around manually will also be a form of dodging.
I cant wait for something different in the way I play my MMo's. I want to have a lot more control over my character. if i miss its because i Missed. Not because there is this hidden Dice roll that says I miss.
Its going to be nice when this game comes out and people should not be able to compare it to WoW. You will always have the few bad apples that have no idea what they are talking about. To all of us smart people yay for something new.
I'm pretty sure even with the manual aiming system that there will be some hidden dice roll for defensive dodging. I mean if there's going to be a stat that has dodge, then it'll have it.
The stat for dodging could possibly have to do with the character standing still and automatically side stepping to dodge.
While moving around manually will also be a form of dodging.
But this is purely speculation on my part.
Sounds damn good to me. When you dodge, you dodge, but if you get surprise attacked, you still have some form of dodging percentage.
There is no passive stat for dodge or evasion in the game. They do have a skill that the player will have to use in order to dodge or block an attack, besides that you can also manualy move out of the way of an incoming attack.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key... skillful ? tactical ? hardly..
So you would prefer the point and click style? That's certainly a great system that promotes skillful play. Anything takes more skill to play than the average point and click MMO. Have you played an FPS? You run around, jump, and hit your attack keys. I fail to understand how that would translate into mindless game play in an MMO.
The only potential issue I can see is that melee could dominate the pvp scene if all dodges are manual. Even though Asheron's Call has tab targetting, you can manually dodge projectile spells and missiles. Turbine did add spells to help alleviate this problem, like streak spells which travel faster, pbaoe, wall spells, etc. Not to mention harm and drain spells which don't have projectiles worked just fine. It's been years since I played so things may be different now.
Don't get me wrong, I think manual aim is a fantastic idea, but it can also lead to problems. Not to mention the potential abuse by aimbots.
Yes kinda like back in the old days when fighters went to war with swords and spears, the one with skills went home at the end of the day.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
AoC has a similar option (turn off automatic facing) which makes it so you actually have to pay attention which way your caracter is facing when swinging his weappon. wile you dont have to actually aim (fps style) in AoC you have to keep facing your opponent in order to hit him for full damage wile he can use double taps to dash away from your cone of damage to avoid damage. if your opponent is behind you he receives no damage if he is besides you he only takes glancing damage. AoC also has collision detection.
i'm thinking that Tera will be very similar to this. there wont actually be a crosshiars like FPS ( or DF) but more then likely there will be a cone of damage in front of your character especially for mele characters. also as far as i can tell there will be some AoE spells and probably some directional cone effects ans what not.
wile i'm all up for the challance of this i will say that a sub par internet connection makes these sort of games really frustrating since any sort of lag really screws up all your efforts for proper positioning and timing. this is one of the major reasons why i stopped playing AoC.
I have to say my reaction to this news is the opposite of the OP, this is good news Anything that makes a game take more thought and adds more challenge is usually a good thing.
Comments
You'd rather be lazy and point and click and have it auto attack, eh?
Thats exactly the fun part! U know autoaim was yesterday-manual aim is the future- and the right step into the right direction.
manual aiming will force your brain to be active-it will strenghten your coordination that u prolly need in real life too- so its not a total time waster
Now you complain when they make it more interesting and skill dependent instead of just clicking once and watching them die? Please don't play this game, thank you.
The reason you have to aim is a HUGE reason as to why a lot of us want to play. Take's a lot more skill to actually aim at what your trying to hit, then to have the old school auto aim.
Not surprised there are going to be people who aren't going to like it. To each his own.
Everyone has opinions, but does that make them the universal truth??? NO!
Will lag be a factor? Due to the 'massive' component that MMORPGs can tote at times (10v10 battles?), operating on a wide range of systems results in very broken server-client response times across the board.
Targetted aim is fine in an enclosed environment, where there is a common denom (all consoles operating with the same OS and hardware). In a PC environment, to the suped-up rigs go the spoils. To each their own.
Personally, I'm a fan of click-to-target in online games. I prefer a more streamlined MMORPG experience, and twitch play doesn't fit in. However, that doesn't mean I don't enjoy me a nice round-up of Halo or MW2 on Xbox on Friday nights either.
Targetted aim, twitch play... it's fine. To each their own. But you'd be naive to think that it's anywhere near skilled-based in an MMORPG environment, for the aforementioned reasons.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
YaY a Game that is not going to be a WoW clone!!!
I cant wait for something different in the way I play my MMo's. I want to have a lot more control over my character. if i miss its because i Missed. Not because there is this hidden Dice roll that says I miss.
Its going to be nice when this game comes out and people should not be able to compare it to WoW. You will always have the few bad apples that have no idea what they are talking about. To all of us smart people yay for something new.
There are a couple of games that offer this type of gameplay, which is great and I believe this is just one of the reasons why TERA will be a huge success. Giving more interaction with your character definitely relies on skill (learned over time for most), adds more competitiveness, and adds more depth/meaning to your character.
The reason you lost/won relies on your concentration, tactical and critical thinking in different situations rather than sitting there tabbing through enemies and then pressing 1-2-3-4.
I don't blame the OP for thinking this way, mindless 'tab 1-2-3-4' has been drilled into us by so many dev's it's become 'The Way'.
i think u are the only one bummed out about that.
A lot of people are excited about Tera BECAUSE of the manual aim. If it wasnt for that, i probably wouldnt even bother looking at it right now.
I like both styles of game play but there are so few mmo games out there that have no auto targeting. And that is the reason I'm excited about Tera, well that and collision detection.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Manual Aim = skill.
Auto Attack = WoW, L2, EVE online and other terrible examples of game making. Well WoW is actually a rather successful example of terrible game making.
World of Warcraft is the original creation of God. Real Life is in fact a WoW clone.
fallen earth use's manual aim and ya gotta clicky the mouse button to swing each hatchet or w/e ur using. Excellent Idea!. i love maunual swinging becuase i know if i miss it was my stupidity and not the games :-)
Manual aim is the only reason I'm even considering this game. If it were the typical fare it appears it would be a shinier version of L2, which is not something I would be remotely interested in.
manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key... skillful ? tactical ? hardly..
Can you point out the fantasy games that have manual aim that you have played that gave you this opinion?
I see a little bit of the same play style in both FPS & fantasy games that have manual aim. People still run around, jump, and hit there attack buttons in FPS also bro.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I find that tera is actually taking a step forward and actually trying to be different from the traditional point and click. If Tera succeeds in doing this, we're probably gonna be seeing quite a bit more games with manual aim/collision detection.
To me, the guy is just another one of those backwards people who dont want change. If theres no change the whole industry will just go stagnant and rot.
I'm pretty sure even with the manual aiming system that there will be some hidden dice roll for defensive dodging. I mean if there's going to be a stat that has dodge, then it'll have it.
Everyone has opinions, but does that make them the universal truth??? NO!
The stat for dodging could possibly have to do with the character standing still and automatically side stepping to dodge.
While moving around manually will also be a form of dodging.
But this is purely speculation on my part.
Sounds damn good to me. When you dodge, you dodge, but if you get surprise attacked, you still have some form of dodging percentage.
Everyone has opinions, but does that make them the universal truth??? NO!
There is no passive stat for dodge or evasion in the game. They do have a skill that the player will have to use in order to dodge or block an attack, besides that you can also manualy move out of the way of an incoming attack.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So you would prefer the point and click style? That's certainly a great system that promotes skillful play. Anything takes more skill to play than the average point and click MMO. Have you played an FPS? You run around, jump, and hit your attack keys. I fail to understand how that would translate into mindless game play in an MMO.
The only potential issue I can see is that melee could dominate the pvp scene if all dodges are manual. Even though Asheron's Call has tab targetting, you can manually dodge projectile spells and missiles. Turbine did add spells to help alleviate this problem, like streak spells which travel faster, pbaoe, wall spells, etc. Not to mention harm and drain spells which don't have projectiles worked just fine. It's been years since I played so things may be different now.
Don't get me wrong, I think manual aim is a fantastic idea, but it can also lead to problems. Not to mention the potential abuse by aimbots.
Yes kinda like back in the old days when fighters went to war with swords and spears, the one with skills went home at the end of the day.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I agree I hate FPS MMOs.
I'll play real FPS shooters for my FPS fix, I like my MMO combat turn based.
Now, speeding it up and making it more visceral and fun could always be good.
AoC has a similar option (turn off automatic facing) which makes it so you actually have to pay attention which way your caracter is facing when swinging his weappon. wile you dont have to actually aim (fps style) in AoC you have to keep facing your opponent in order to hit him for full damage wile he can use double taps to dash away from your cone of damage to avoid damage. if your opponent is behind you he receives no damage if he is besides you he only takes glancing damage. AoC also has collision detection.
i'm thinking that Tera will be very similar to this. there wont actually be a crosshiars like FPS ( or DF) but more then likely there will be a cone of damage in front of your character especially for mele characters. also as far as i can tell there will be some AoE spells and probably some directional cone effects ans what not.
wile i'm all up for the challance of this i will say that a sub par internet connection makes these sort of games really frustrating since any sort of lag really screws up all your efforts for proper positioning and timing. this is one of the major reasons why i stopped playing AoC.
I have to say my reaction to this news is the opposite of the OP, this is good news Anything that makes a game take more thought and adds more challenge is usually a good thing.