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I was sooo excited until

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  • lethyslethys Member UncommonPosts: 585

    Originally posted by Phry

    manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key...  skillful ? tactical ? hardly.. image

    Obviously someone who plays EVE, which has the most boring combat in a video game perhaps ever, would be of that opinion.  You don't even move your ship, all you do is click through menus.  How does that require any skill?  I tried really hard to like EVE but the combat was atrocious.  Jumpgate Evolution looks infinitely better than your game, another game where you can at least actually control what you do.

     

    And yes, if you've ever even played an FPS in a real competitive manner then you would know that strategy and tactics come into play just as much as skill.  Plus its infinitely more skillful if someone directly controls the action as opposed to choosing what skill to have your character auto aim and kill.  Wow your post is filled with so many blatant falsehoods that its incredible.

  • TierwulfTierwulf Member Posts: 1

    It gets rid of clickers.

     

    Good riddance.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Tierwulf

    It gets rid of clickers.

     

    Good riddance.

    That it will, Most of the people that will drop out will be the clickers.  Your just not gonna be able to eat your sandwich in one hand and click / kill that boss mob with the other.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    manual aim in a MMO sucks period

     

    MMO's unlike FPS are meant to be played for hours at a time not 15 minutes here and there (thats not to say people don;t play FPS for hours at a time and thats not to say people don;t just jump onto a MMO for 20 mins now and again)

     

    I know i for one cannot be bothered with manually aiming every single mob whilst using my hotkeys and trying to move for hrs per day but it would be nice in a 45 min dungeon run for a bit of added fun.

     

    I'm not against manual aiming in MMO's but i think it should be a toggle option that offers a damage modifier.

     

     

    Lock on 80% of max damage, healing, taunt etc

     

    Manual Aim 100% damage of the above.

     

    or such like.

  • stayontargetstayontarget Member RarePosts: 6,519

    Played for hours or grinding for hours?  I for one do not like to grind for hours period....tab target or manual target.

    fighting in a manual target game should give you a better exp curve so you don't have to grind it out which is easy to do in a tab target game and not as easy to do in a manual game.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    thats why I reference manula aim in a dungeon run thats playing but lets face it so much of MMO's is a grind be it faction, cash needs etc that whilst its playing it is nothing more than a grind but sadly a needed one and more sadly a one that somehow keeps playing in there millions thus making lazy dev who don't have to think outside the box.

     

    As long as the main source of end game content is some form of grind then I wouldn't like to see a exclusive manual aim system.

     

    if its pvp, raids, dungeons then so be it.

     

    I'm not actually interested in Tera so its inconequential to me just thought the topic was a worthy one anyway.

  • neonwireneonwire Member Posts: 1,787

    Originally posted by heimer73

    I realised that you have to aim constantly :-(  Am I the only one bummed out over that fact?

    If it wasnt for that I would play in a heartbeat .... game looks great.

    What a ridiculous thing to say. You're complaining because an mmo requires more effort and skill to play? Ha ha ha ha 

  • TimmeyhTimmeyh Member Posts: 166

     

    lawl. everyone should know OP is a troll.

  • tirallumtirallum Member UncommonPosts: 205

    We had this in Tabula Rasa. It wasn't exactly manual aim, but a compromise. Autolock of the target infront, and capability to hold the lock from slight movement or shakes. It was fun but grew tiring fast. Somehow makes you reduce the time you play. And I couldn't write at all while out of camp base or walking, since you don't get any "free" moments to answer a pm or chat. On the other hand, it feels like playing a shooter and keeps you on your toes (i.e. you don't fall aslept).

    For the healers, to deploy direct heals was nearly impossible -specially when too crowded-, but the AOE and Cone heals were good enough on purpose. TR of course had other problems. I wonder if friendly fire could be implemented instead of keeping this kind of games ezmode.

  • itchmonitchmon Member RarePosts: 1,999

    who cares about manual aim vs tabtargeting.

     

    you can be fuzzy raccoon people with giant azn halberds!

     

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • stayontargetstayontarget Member RarePosts: 6,519

    Or large dragon spawn for that matter.  Does it get any better than that..... HELL NO

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • aaradunaaradun Member Posts: 91

    Originally posted by Heretique

    There are a couple of games that offer this type of gameplay, which is great and I believe this is just one of the reasons why TERA will be a huge success. Giving more interaction with your character definitely relies on skill (learned over time for most), adds more competitiveness, and adds more depth/meaning to your character.

    The reason you lost/won relies on your concentration, tactical and critical thinking in different situations rather than sitting there tabbing through enemies and then pressing 1-2-3-4.

    I don't blame the OP for thinking this way, mindless 'tab 1-2-3-4' has been drilled into us by so many dev's it's become 'The Way'.

    You kid yourself if you think this game will be a huge success. It will barely make a dent in the MMO market. Sure it will have a lot of people playing. But i'd be suprised if it retains 20-30k players after a month of two. 90% of the north american MMO market doesn't care for twitch play all those that really intersted is those that want a pvp/fps game which really is a small part of said MMO market.

    Sure it may have a lot of people at release, but like AION within a month or two it will barely will have enough people to fill one server at best. Twitch/Skill based doesn't fit the MMO crowd.

    Now that doesn't mean there isn't a crowd out there for this game, but it's not that huge in the North American market.

  • BTrayaLBTrayaL Member UncommonPosts: 624

    I don't know about you guys (most of you), but for me, the manual targeting IS the main reason to play this game. I hope it will be the first game to succeed with such a system (it's not the first to do it, if i'm not mistaking, the first I personally heard of is Spellborn).

    image
  • EdliEdli Member Posts: 941

    Originally posted by aaradun

    90% of the north american MMO market doesn't care for twitch play

     

    and you know that how exactly?

    To OP. Majority of peoples are excited exactly because of that reason. Why you were excited anyway. Short skirts and boobs? Is not that I blame you though.

  • ZookzZookz Member Posts: 244

    I don't like the art style, but I like PVP, and this seems like it will combine my two favorite genres, FPS and MMOs nicely.  As a general rule, I never buy into MMO hype, but I must admit this game has me excited. It could be a total flop, but there is literally nothing else for me to look forward to in the MMO world right now. 

  • WrenderWrender Member Posts: 1,386

    You guys do realize that Terra is being created from stolen code that was to be Lineage 3 right?

    Get ready to grind!

    Rift for me thank you!

  • IzkimarIzkimar Member UncommonPosts: 568

    Originally posted by stayontarget

    Originally posted by Socman75

     

    I am not upset....nor did I say that one style is better than the other....it was the twich based community who got upset and with arrogance and elitism ridiculed the OP. I find it all well funny.

    Also I can appreciate your subtle insults...really I mean it. But yes I do understand abstract references.

    My point in referring to your 'abstract reference' is my original point....being a good twiched based player doesn't make you a better gamer nor is it a better gaming style...it just is....so why come and wax eloqently about it?

    The point is non-twich players are none of the things that most are pointing out...lazy, non skilled, wow kiddies....

    I wax eloquently about it is because I prefer that game style.  I said nothing about being a better gamer because of it. 

    And what is a better gaming style again is a matter of choice. 

    I see nothing in my prior post that is a direct insult towards you or anyone else,  But if you feel that it is then I apologize.  That was not my intent.

     Honestly mmo style combat in the fantasy genre differs a lot from fps with guns even if they implement fps.  You're not gonna be like pop pop pop dead.  You will still have to work your rotations to kill.  In traditional click targetting or tab targetting you just have to work your rotations and it aims for you, yet with aim based targetting in this genre you will have to aim and work your rotations thus it will require more skill overall end of story. 

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Wrender

    You guys do realize that Terra is being created from stolen code that was to be Lineage 3 right?

    Get ready to grind!

    Rift for me thank you!

    Meh..rift is weaksauce on stale bread.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • LorgarnLorgarn Member UncommonPosts: 417

    Originally posted by Wrender

    You guys do realize that Terra is being created from stolen code that was to be Lineage 3 right?

    Get ready to grind!

    Rift for me thank you!

    Oh, so you're the man to turn to when you want to know how a game will end up months and years before it's release?!

     

    Great, I got lot's of stuff to ask you. I'll send a PM with questions in a couple of minutes.

     

    /sarcasm off

     

    First off, I've experienced the game to level 20 x 2 times, which I take you haven't. There is close to zero grind so far in the game. I'm quite sure it wont change even remotely close to even be measured or compared with the Lineage series when talking about grind.

     

    Second, let's say I was the designer of a Ford car-frame. I started my own company to build cars and I took my experience with me. If I take the frame of a Ford or borrow the design of it, and build everything else up with another my own brands parts. Will it still be a Ford without any substantial Ford-parts except from a borrowed design of their frame which noone sees anyways?

     

    Illegal or not, it's not a Ford. No matter how much you want it to be. The frame might have the resemblence of a Ford, but that doesn't make it a Ford.

     

    Next please.

  • znerdznerd Member Posts: 37

    Originally posted by Deleted User

    Will lag be a factor? Due to the 'massive' component that MMORPGs can tote at times (10v10 battles?), operating on a wide range of systems results in very broken server-client response times across the board.

    Targetted aim is fine in an enclosed environment, where there is a common denom (all consoles operating with the same OS and hardware). In a PC environment, to the suped-up rigs go the spoils. To each their own.

    Personally, I'm a fan of click-to-target in online games. I prefer a more streamlined MMORPG experience, and twitch play doesn't fit in. However, that doesn't mean I don't enjoy me a nice round-up of Halo or MW2 on Xbox on Friday nights either.

    Targetted aim, twitch play... it's fine. To each their own. But you'd be naive to think that it's anywhere near skilled-based in an MMORPG environment, for the aforementioned reasons.

    you play shooter games on a game console? this is the worst case lol i tried it once, i never would do this again. the movement is way to slow and you will break your arms when you try the same quick movements or aiming like on PC. even conversions from console to PC have the same crappy movement.

    but in a mmo is auto-aim sometimes better. the third person view is not a  very good basis to have no auto-aim. when you always have to face your target manually, than this can be get very quick annoying! think about greater group battles or raids.. or when try to heal someone lol.. 

    .. and the pvp will be dominated by 'bunny hopping' players.  

  • dave6660dave6660 Member UncommonPosts: 2,699

    Originally posted by lethys

    Originally posted by Phry

    manual aim, is a bit pointless if its not a FPS, aka Planetside. in fantasy games it ceases to be a game of skill, and instead becomes a game of, who can run around and jump the best while hitting the attack key...  skillful ? tactical ? hardly.. image

    Obviously someone who plays EVE, which has the most boring combat in a video game perhaps ever, would be of that opinion.  You don't even move your ship, all you do is click through menus.  How does that require any skill?  I tried really hard to like EVE but the combat was atrocious.  Jumpgate Evolution looks infinitely better than your game, another game where you can at least actually control what you do.

    You didn't try very hard did you?  The ship type you're flying, how you fit it, what ship type you choose to engage and how they fit their ship, the number of ships on both sides, if you had backup or they had backup, at range you chose to engage, where you choose to fight (station, gate, belt), knowledge of the game combat mechanics to name just a few reasons Eve requires skill.

    Also you can manually fly your ship without the menu.  If you were an inty pilot you would have to learn how to do it well.

    Eve will not appeal to the FPS player and most Eve players are glad it doesn't.  You cannot play Eve like the typical fantasy mmorpg on the market today, you'd only be setting yourself up for disappointment.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • imlazyxdimlazyxd Member UncommonPosts: 81

    FFS don't even talk about EVE. TERA is an Action mmorpg you have to aim your attacks, time it, and anticipate your opponents attacks. So what more can you want from an action mmorpg? EVE is like playing Pokemon, but with spaceships...

  • lectrocudalectrocuda Member Posts: 604

    Originally posted by imlazyxd

    FFS don't even talk about EVE. TERA is an Action mmorpg you have to aim your attacks, time it, and anticipate your opponents attacks. So what more can you want from an action mmorpg? EVE is like playing Pokemon, but with spaceships...

     pokemon with spaceships...hehehe

    To the caterpillar it is the end of the world, to the master, it is a butterfly.

  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113

    Finally, an mmo with real fighting mechanics. It would be nice to see more fighting genre mechanics added into the mmo genre, it could make this very interesting especially in pvp.

  • OtakunOtakun Member UncommonPosts: 874

    Originally posted by punchrx

    Finally, an mmo with real fighting mechanics. It would be nice to see more fighting genre mechanics added into the mmo genre, it could make this very interesting especially in pvp.

    Apparently people would rather have voice acting over good combat.

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