FFS don't even talk about EVE. TERA is an Action mmorpg you have to aim your attacks, time it, and anticipate your opponents attacks. So what more can you want from an action mmorpg? EVE is like playing Pokemon, but with spaceships...
It seems like u have no idea about EVE. You have to time your actions, controll range, speed, transversal velocity ....and so much more that it would take too much to list, especially if you consider it's a group/fleet PVP game that require fleet tactics.
The point is - there's always ways to turn endless tactical/combat possibilities into stupidity. And always people that do.
Can't turn "clickers" into stupidity though (like WOW, AION etc) because they already are and that's why the're popular
___
I hope that Tera will have more action style, real time combat with combos and more complex moves - system like AOC has but more evolved
It seems like u have no idea about EVE. You have to time your actions, controll range, speed, transversal velocity ....and so much more that it would take too much to list, especially if you consider it's a group/fleet PVP game that require fleet tactics.
The point is - there's always ways to turn endless tactical/combat possibilities into stupidity. And always people that do.
Can't turn "clickers" into stupidity though (like WOW, AION etc) because they already are and that's why the're popular
___
I hope that Tera will have more action style, real time combat with combos and more complex moves - system like AOC has but more evolved
Yeah well, but for WoW "clicking" is actually stupidity from what I heard. Besides, I played EVE, and it was boring imho.
Yeah well, but for WoW "clicking" is actually stupidity from what I heard. Besides, I played EVE, and it was boring imho.
It's just result of how you played. Any game can be boring if you spend time on a wrong aspect of it or haven't figured out the mechanics. You need to learn how to play to have fun and set yourself a goal.Many people just stop at the safest game's aspect and keep doing missions/mining etc in secure space playing it like WOW&others while all the fun is happening elsewhere. But it's up to you to find it. WOW like games are different - they guide you through the game like action movie or first person shooter making sure you get "fun" regardless of skill. But it's different kind of fun...
But i guess it's always up to individual.For me WOW or AION or any game with auto-attack, select&click is boring. Too simple, too few tactical choises and freedom. So i'm looking forward to TERA because of it's combat mechanics that remind age of conan so far.
I don't know where people get the idea that jumping up and down and/or running in a circle to avoid attacks is "skill" and this is coming from a hardcore PKer. I do it depending on in the fail guy is guys I'm attacking or dueling try it too, but under no circumstance does doing this come into the "skill" catergory.
No.
I need them to release a PVP video that contains two level 50 players going at it.
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Thats exactly the fun part! U know autoaim was yesterday-manual aim is the future- and the right step into the right direction.
manual aiming will force your brain to be active-it will strenghten your coordination that u prolly need in real life too- so its not a total time waster
Future? Manual aiming has been around since what, Wolftenstein was released in the 90s? It is nothing new.
MMORPGs usually uses skills, character skills, and weapon/gear to decide if you hit or not. Not how well you can aim with a mouse. That is what FPS games have been for...
I enjoy the idea that it will be a little different than most mmo's. I enjoyed darkfalls aiming system, and I hope this is similar. Manual aim has been around since the 90's sure. But in mmo's? No. It hasn't been around too long in mmo's at all.
I don't know where people get the idea that jumping up and down and/or running in a circle to avoid attacks is "skill" and this is coming from a hardcore PKer. I do it depending on in the fail guy is guys I'm attacking or dueling try it too, but under no circumstance does doing this come into the "skill" catergory.
No.
It is. For example while performing combo you may choose to increase distance loosing 1 of the sequence if you see opponent trying to hit you. You loose some amount of final damage but it may be worth it. Also what's wrong with avoiding being hit by moving? Works well in AoC
Also moving around is about making good use of your stamina. Both - movement and stamina very important in PVP especially when fighting 2 or more enemies.
The free movement/aiming system is the only possibility for real PVP, otherwise with auto-attack it becomes almost turn based game, a strategy and not action where tactics, skill of hands and speed of mind is important. Not mentioning it's just unnatural and is only there because internet speeds/compuiters/technology could not allow it. Thankfully many players are more demanding now
I don't know where people get the idea that jumping up and down and/or running in a circle to avoid attacks is "skill" and this is coming from a hardcore PKer. I do it depending on in the fail guy is guys I'm attacking or dueling try it too, but under no circumstance does doing this come into the "skill" catergory.
No.
Also what's wrong with avoiding being hit by moving?
Absolutely nothing.
I, and many just don't consider what's happening in the following video regarding "moving" as "skill" even though I end up using I still don't consider it "skill". http://www.youtube.com/watch?v=WDkCKYfo4HQ
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
Comparing Dog Poop with a palace is way to much of a difrence...
Tera combat system looks actually very fun to play, i bet i won't get bored of the grind, since i actually have to aim at the stuff i'm kiling instead of just click and more clicks.
It's just result of how you played. Any game can be boring if you spend time on a wrong aspect of it or haven't figured out the mechanics. You need to learn how to play to have fun and set yourself a goal.Many people just stop at the safest game's aspect and keep doing missions/mining etc in secure space playing it like WOW&others while all the fun is happening elsewhere. But it's up to you to find it. WOW like games are different - they guide you through the game like action movie or first person shooter making sure you get "fun" regardless of skill. But it's different kind of fun...
But i guess it's always up to individual.For me WOW or AION or any game with auto-attack, select&click is boring. Too simple, too few tactical choises and freedom. So i'm looking forward to TERA because of it's combat mechanics that remind age of conan so far.
I don't really care about WoW or Aion, I'm just saying EVE is boring in general, which is my opinion. Besides, I quote "It's just result of how you played. Any game can be boring if you spend time on a wrong aspect of it or haven't figured out the mechanics." So that goes for you with WoW and Aion also?
Besides, only reason why I brought up EVE is because people mentioning a turn based game in an action based game like TERA, which is a total F'ing waste of time arguing. I said EVE is boring in the TERA section, so???
This game looks incredibly interesting and there are many points I would like to add to these discussions.
First point, why are you having this discussion about bunny hoping? There are nothing indicating that would be remotely true in this game, actually it seems quite likely that the "jumping" in this game are purely skills. Meaning warrior can do flip jump and berserkers can do a side roll, it is blatently obvious that you cannot attack during these moves.
Regarding skills, many have posted and critized why manual targetting would be so much harder than auto, claiming it would only be tedious when playing during long time spans or grinding. I'm sorry but you people appear to me as extremely short-sighted. I will try to explain why, do not take what I say for facts I only name possibilites.
This "manual aiming" system is not WoW with a crosshair, what it actually refers to is whole new combat system, I would agree that attacking an enemy in WoW with manual aiming would be no challenge whatsoever. However unlike in WoW, I guarantee you the mobs of Tera will actually be moving. Imagine trying to hit an agile enemy that evades with a backjump after each strike, would that be challenging? Yes probably a bit but you could anticipate the backjump and have the tank get agro while the dpsers stand back and await the backjump or you could simply drive it into a corner and pound a way.
Now imagine an enemy that attacks and than randomly jumps in any direction, would that be harder than tab1234. Yes it would be, please feel welcome to try and debate the point.
This was also only a little little part of what manual aiming actually means, it also entails you dodging the enemy. For that you also have to learn to predict the enemies movements, you have to plan. A lancer for example, when to attack so as to not lose agro, when to block and where to stand so that his allies are not caught in the enemies attacks. It also possible that you might have to block in the right direction, imagine tanking 3 hard mobs and trying to block from the right angles perhaps using the lance charge as a means of evasion?
The possiblites are limitless, what do you choose to do? Evade, block or attack? Each enemy and every situation will need different choices, choices that needs to be done in a split second. Not as in wow, where when you have put out your talents and got your gear there isn't much left to do other than mash those buttons.
Sadly every game can be badly developed, glitched or just broken all I can do is name the possiblitles with this kind of system what the developers do with it is another thing entirely.
I think this game resembles Monter Hunter (single player game) a great deal but with magic, that would be my dream ^^ Anyone still not sure whether there is a challenge in manual aim or just simply likes their games hard, try it.
@Lorgarn: Nice post, couldn't have said it better myself cheers
Hukkan Leafstorm explorer of the world of Norrath.
American titles have about the same amount of grind as asian titles these days it seems, so the combat should be a little more active and time/skill based considering thats what players do 95% of the time in these types of games. Making combat a little more interesting would be a step in the right direction in a genre with an already recycled, dated and stagnant combat system my opinion . Im all for an mmo with this style of combat I just hope its fluid and not clunky and choppy. I wonder if theyll add grappling in...
The manual aim feature could be good or it could be extremely annoying. Only time will tell.
I just remember how when AOC "combo" system came out it was "the next big thing", but in my opinion was just a huge nuisance especially since the combo keys were so delayed.
yep I already heard it bad for range classes in this game b/c they have no time to kite and turn around to aim while melees are constant on their butts. Its reminds me of Aion with flight combat been bad for the melee, sounds good on paper doesnt really mean its going to work in game.
I realised that you have to aim constantly :-( Am I the only one bummed out over that fact?
If it wasnt for that I would play in a heartbeat .... game looks great.
Seems like an active invitation to carpal tunnel syndrome ^^ Lets see how it works out in reality. Spellborns combat system sounded interesting, but it turned out to be really hard on my wrists after awhile.
You guys do realize that Terra is being created from stolen code that was to be Lineage 3 right?
Get ready to grind!
Rift for me thank you!
Oh, so you're the man to turn to when you want to know how a game will end up months and years before it's release?!
Great, I got lot's of stuff to ask you. I'll send a PM with questions in a couple of minutes.
/sarcasm off
First off, I've experienced the game to level 20 x 2 times, which I take you haven't. There is close to zero grind so far in the game. I'm quite sure it wont change even remotely close to even be measured or compared with the Lineage series when talking about grind.
Second, let's say I was the designer of a Ford car-frame. I started my own company to build cars and I took my experience with me. If I take the frame of a Ford or borrow the design of it, and build everything else up with another my own brands parts. Will it still be a Ford without any substantial Ford-parts except from a borrowed design of their frame which noone sees anyways?
Illegal or not, it's not a Ford. No matter how much you want it to be. The frame might have the resemblence of a Ford, but that doesn't make it a Ford.
Next please.
Seems to me Aion was pretty good up to around level 20 as well. Then the grinding began. Just sayin'.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
From what I understand casters will have crosshairs and melee types won't.
Now, AoC caught a TON of flames because melee classes get to smash away without a target (my personal favorite thing about AoC) while casters had to stand back and tab-1-2-3-4. Now TERA is offering fun for both and they're getting flamed?
Setting/art aside, TERA looks like AoC's combat system on 'roids. I, for one, like it.
yep I already heard it bad for range classes in this game b/c they have no time to kite and turn around to aim while melees are constant on their butts. Its reminds me of Aion with flight combat been bad for the melee, sounds good on paper doesnt really mean its going to work in game.
If you want to come here and hate....fine go ahead.
But don't spew bs while doing it. Range classes can aim while running in the opposite direction. Melees get knocked on there can's because they did not get the hell out of the way.
god dam trolls
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
yep I already heard it bad for range classes in this game b/c they have no time to kite and turn around to aim while melees are constant on their butts. Its reminds me of Aion with flight combat been bad for the melee, sounds good on paper doesnt really mean its going to work in game.
If you want to come here and hate....fine go ahead.
But don't spew bs while doing it. Range classes can aim while running in the opposite direction. Melees get knocked on there can's because they did not get the hell out of the way.
hey guys .....if honeymoon69 thinks range classes are gimped in tera check out these vids on utube
I am so looking foward to this game lol especially since they are putting up pve servers, Btw this game is supposed to work great with a game controller
Comments
It seems like u have no idea about EVE. You have to time your actions, controll range, speed, transversal velocity ....and so much more that it would take too much to list, especially if you consider it's a group/fleet PVP game that require fleet tactics.
The point is - there's always ways to turn endless tactical/combat possibilities into stupidity. And always people that do.
Can't turn "clickers" into stupidity though (like WOW, AION etc) because they already are and that's why the're popular
___
I hope that Tera will have more action style, real time combat with combos and more complex moves - system like AOC has but more evolved
Yeah well, but for WoW "clicking" is actually stupidity from what I heard. Besides, I played EVE, and it was boring imho.
It's just result of how you played. Any game can be boring if you spend time on a wrong aspect of it or haven't figured out the mechanics. You need to learn how to play to have fun and set yourself a goal.Many people just stop at the safest game's aspect and keep doing missions/mining etc in secure space playing it like WOW&others while all the fun is happening elsewhere. But it's up to you to find it. WOW like games are different - they guide you through the game like action movie or first person shooter making sure you get "fun" regardless of skill. But it's different kind of fun...
But i guess it's always up to individual.For me WOW or AION or any game with auto-attack, select&click is boring. Too simple, too few tactical choises and freedom. So i'm looking forward to TERA because of it's combat mechanics that remind age of conan so far.
Lets hope the PvP is actually skilled.
I don't know where people get the idea that jumping up and down and/or running in a circle to avoid attacks is "skill" and this is coming from a hardcore PKer. I do it depending on in the fail guy is guys I'm attacking or dueling try it too, but under no circumstance does doing this come into the "skill" catergory.
No.
I need them to release a PVP video that contains two level 50 players going at it.
http://www.youtube.com/watch?v=_BlMqAUij9Q&feature=related
I do like some of her uses of the flip skill though TBH.
Also can someone tell me how close a class must go to the enemy? x.X
http://www.youtube.com/watch?v=SQ5PvjIDoBU
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
Afterall TCOSB is a huge success.... Oops. Or Savage 2.. Oops.
I'm not a fan of maual aiming, but since I've yet to play a well made game that utilizes it I'll be glad to give it a go in Tera.
Assuming the rest of the game doesn't suck.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Future? Manual aiming has been around since what, Wolftenstein was released in the 90s? It is nothing new.
MMORPGs usually uses skills, character skills, and weapon/gear to decide if you hit or not. Not how well you can aim with a mouse. That is what FPS games have been for...
My gaming blog
I enjoy the idea that it will be a little different than most mmo's. I enjoyed darkfalls aiming system, and I hope this is similar. Manual aim has been around since the 90's sure. But in mmo's? No. It hasn't been around too long in mmo's at all.
It is. For example while performing combo you may choose to increase distance loosing 1 of the sequence if you see opponent trying to hit you. You loose some amount of final damage but it may be worth it. Also what's wrong with avoiding being hit by moving? Works well in AoC
Also moving around is about making good use of your stamina. Both - movement and stamina very important in PVP especially when fighting 2 or more enemies.
The free movement/aiming system is the only possibility for real PVP, otherwise with auto-attack it becomes almost turn based game, a strategy and not action where tactics, skill of hands and speed of mind is important. Not mentioning it's just unnatural and is only there because internet speeds/compuiters/technology could not allow it. Thankfully many players are more demanding now
Absolutely nothing.
I, and many just don't consider what's happening in the following video regarding "moving" as "skill" even though I end up using I still don't consider it "skill". http://www.youtube.com/watch?v=WDkCKYfo4HQ
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
Comparing Dog Poop with a palace is way to much of a difrence...
Tera combat system looks actually very fun to play, i bet i won't get bored of the grind, since i actually have to aim at the stuff i'm kiling instead of just click and more clicks.
Give me the manual aiming..
if the player lags in PVP .. just aim in advance ..
if you lag on servers.. fix your internet..
if you keep missing.. start playing <A game I wont name, wow thats news..>
I don't really care about WoW or Aion, I'm just saying EVE is boring in general, which is my opinion. Besides, I quote "It's just result of how you played. Any game can be boring if you spend time on a wrong aspect of it or haven't figured out the mechanics." So that goes for you with WoW and Aion also?
Besides, only reason why I brought up EVE is because people mentioning a turn based game in an action based game like TERA, which is a total F'ing waste of time arguing. I said EVE is boring in the TERA section, so???
On-Topic: Yes, you are among the few that like to drink a coffee, have a smoke, and a battle, all in the same time.
I'm sick of tab/click-targeting.
This game looks incredibly interesting and there are many points I would like to add to these discussions.
First point, why are you having this discussion about bunny hoping? There are nothing indicating that would be remotely true in this game, actually it seems quite likely that the "jumping" in this game are purely skills. Meaning warrior can do flip jump and berserkers can do a side roll, it is blatently obvious that you cannot attack during these moves.
Regarding skills, many have posted and critized why manual targetting would be so much harder than auto, claiming it would only be tedious when playing during long time spans or grinding. I'm sorry but you people appear to me as extremely short-sighted. I will try to explain why, do not take what I say for facts I only name possibilites.
This "manual aiming" system is not WoW with a crosshair, what it actually refers to is whole new combat system, I would agree that attacking an enemy in WoW with manual aiming would be no challenge whatsoever. However unlike in WoW, I guarantee you the mobs of Tera will actually be moving. Imagine trying to hit an agile enemy that evades with a backjump after each strike, would that be challenging? Yes probably a bit but you could anticipate the backjump and have the tank get agro while the dpsers stand back and await the backjump or you could simply drive it into a corner and pound a way.
Now imagine an enemy that attacks and than randomly jumps in any direction, would that be harder than tab1234. Yes it would be, please feel welcome to try and debate the point.
This was also only a little little part of what manual aiming actually means, it also entails you dodging the enemy. For that you also have to learn to predict the enemies movements, you have to plan. A lancer for example, when to attack so as to not lose agro, when to block and where to stand so that his allies are not caught in the enemies attacks. It also possible that you might have to block in the right direction, imagine tanking 3 hard mobs and trying to block from the right angles perhaps using the lance charge as a means of evasion?
The possiblites are limitless, what do you choose to do? Evade, block or attack? Each enemy and every situation will need different choices, choices that needs to be done in a split second. Not as in wow, where when you have put out your talents and got your gear there isn't much left to do other than mash those buttons.
Sadly every game can be badly developed, glitched or just broken all I can do is name the possiblitles with this kind of system what the developers do with it is another thing entirely.
I think this game resembles Monter Hunter (single player game) a great deal but with magic, that would be my dream ^^ Anyone still not sure whether there is a challenge in manual aim or just simply likes their games hard, try it.
@Lorgarn: Nice post, couldn't have said it better myself cheers
Hukkan Leafstorm explorer of the world of Norrath.
I keep hearing MANUAL AIM MANUAL AIM from a large portion in this group and they act like no game has came out with it.
Three games come to mind: Chronicles of Spellborn, Fallen Earth, and Age of Conan.
None of them are highly regarded by a lot of people. What is so different in Tera that is going to make it so much more amazing? I have yet to see it.
American titles have about the same amount of grind as asian titles these days it seems, so the combat should be a little more active and time/skill based considering thats what players do 95% of the time in these types of games. Making combat a little more interesting would be a step in the right direction in a genre with an already recycled, dated and stagnant combat system my opinion . Im all for an mmo with this style of combat I just hope its fluid and not clunky and choppy. I wonder if theyll add grappling in...
The manual aim feature could be good or it could be extremely annoying. Only time will tell.
I just remember how when AOC "combo" system came out it was "the next big thing", but in my opinion was just a huge nuisance especially since the combo keys were so delayed.
anyways could be good could be a deal breaker
The only MMO I've played with manual aim is Fantasy Earth Zero.
The lag was insane and made it near impossible for a ranged attack to land. As long as that isn't the case with Tera, I'll be happy.
yep I already heard it bad for range classes in this game b/c they have no time to kite and turn around to aim while melees are constant on their butts. Its reminds me of Aion with flight combat been bad for the melee, sounds good on paper doesnt really mean its going to work in game.
Seems like an active invitation to carpal tunnel syndrome ^^ Lets see how it works out in reality. Spellborns combat system sounded interesting, but it turned out to be really hard on my wrists after awhile.
Seems to me Aion was pretty good up to around level 20 as well. Then the grinding began. Just sayin'.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
From what I understand casters will have crosshairs and melee types won't.
Now, AoC caught a TON of flames because melee classes get to smash away without a target (my personal favorite thing about AoC) while casters had to stand back and tab-1-2-3-4. Now TERA is offering fun for both and they're getting flamed?
Setting/art aside, TERA looks like AoC's combat system on 'roids. I, for one, like it.
If you want to come here and hate....fine go ahead.
But don't spew bs while doing it. Range classes can aim while running in the opposite direction. Melees get knocked on there can's because they did not get the hell out of the way.
god dam trolls
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...