It pisses me off to read bullshit posts when it comes to eve. Like the two posters that supposedly have done everything in eve but still consider it a shitty game. I mean really what bullshit. Who the hell continues to pay for a game that sucks? God damn trolls... They just ruin a whole thread with that crap.
It is interesting to read the varied responses from all the people posting in this thread. I wonder if anyone from CCP has read this thread yet? Some of the responses are worth making note of.
It just strikes me as Troll bait TBH.
Imagine if CCP actually listened to these guys? Eve would die in six months or less. Get over it people. If you don't like eve you just don't get it. It's not the game, it's you.
At minimum, 70% of all games are grind/themepark avatar games. Very few games have ever had success by not following this approach. Given the numbers, allowing a thread with this title can only be expected to produce one result on a gaming forum, and it's not constructive feedback. This shows a real lack of integrity by MMORPG. It should have been moved to the main and allowed to die.
No point really trying to defend myself the poster who implied i didnt know what i was talking about and that i have not played for more than 10 minutes.
unfortunatly the eve website wont let me log in to my character to show the million + skill points which i know isnt a load but definatly shows more than 15 minutes playing.
Im not disputing that eve is a great game because to be honest i would love to be able to get into it, BUt when your griefed from the Noobie channel by someone you beleived just wanted to explore.
This was the encounter i had. the expansion with the wormholes had just been activated and i was mucking about looking around for one at that time i wasnt aware that it would dump you into insta death ganking environment. BUt hey thats my ignorance. Someone from the NOOBIE channel that i was still using and talking away to people trying to get a proper grip of the game pmmed me and asked if i wanted to explore with him i said sure and that ill just switch to my gunship. I had a fully paid up insurance and clone made sure i was bound because i didnt know what was going to happen.
We went into this wormhole where i was then dragged to the point in space surounded by 5 battleships and was then pounded into the ground. Then a message came accross saying "1 million credits or we pod you". I replied "im not worth 1 million credits" and was podded.
if that was the average experience i can expect from just the NOOBIE channel then i didnt really want to be part of that comunity.
As for my trading i wanted to just trade and transport goods it was advised i visited JITA for the better deals OMG is all i can say about going to jita every single delivery mission was scam after scam after scam.
So no i didnt enjoy eve would i play again, Yeah sure but the only way i would play again is if all my friends off face book all joined me. as it stands being solo in eve isnt fun.
As for the gankers i pmmed a bounty hunter and asked how much it would cost for me to pay them to get them ganked as a thankyou present.
I find it slightly amusing that some fans start with the assumption that this is a perfect game and if you don't like it, the fault is in you.
Like starting with the assumption that there is a God. And only after trying to find proof to it. (Whereas science does it the other way around: proof before conclusion) I know this example is a bit off, but it just popped into my mind when reading these.
Also.
In consumer psychology, it is proven that people notice details and mistakes easier when they are displeased with the product or otherwise unhappy. A happy person wouldn't notice the same amount of mistakes or details and even if he did, he would dismiss them as more minor than they really are or forget them altogether.
The first iPhone. When it came, you couldn't even send text messages with it and still people liked it. Or someone's piece of shit they call a car. They may love it, but in the eyes of someone else, it still is a piece of shit. These people will like their products despite the faults sometimes defending them with vague arguments like "They give it a soul." I'm sure you know what I mean. Plenty of comments like those in Top Gear for instance.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
I find it slightly amusing that some fans start with the assumption that this is a perfect game and if you don't like it, the fault is in you.
Like starting with the assumption that there is a God. And only after trying to find proof to it. (Whereas science does it the other way around: proof before conclusion) I know this example is a bit off, but it just popped into my mind when reading these.
Also.
In consumer psychology, it is proven that people notice details and mistakes easier when they are displeased with the product or otherwise unhappy. A happy person wouldn't notice the same amount of mistakes or details and even if he did, he would dismiss them as more minor than they really are or forget them altogether.
The first iPhone. When it came, you couldn't even send text messages with it and still people liked it. Or someone's piece of shit they call a car. They may love it, but in the eyes of someone else, it still is a piece of shit. These people will like their products despite the faults sometimes defending them with vague arguments like "They give it a soul." I'm sure you know what I mean. Plenty of comments like those in Top Gear for instance.
as per highlighted in red
if y ou do not like the game that is fine, but dont BS by making shit up that is not true.
for example, the iphone4 sucks because i can't control the volume. phones that i cant control the volume are useless!
the answer i would get would be "did you read the manual? " (aka did you do the tutorial?)
when in truth i spent 15 seconds fidling about with the phone without reading the manual then giving up on it because i could not find the colume control because its not where every other phone has it.
I find it slightly amusing that some fans start with the assumption that this is a perfect game and if you don't like it, the fault is in you.
Like starting with the assumption that there is a God. And only after trying to find proof to it. (Whereas science does it the other way around: proof before conclusion) I know this example is a bit off, but it just popped into my mind when reading these.
Also.
In consumer psychology, it is proven that people notice details and mistakes easier when they are displeased with the product or otherwise unhappy. A happy person wouldn't notice the same amount of mistakes or details and even if he did, he would dismiss them as more minor than they really are or forget them altogether.
The first iPhone. When it came, you couldn't even send text messages with it and still people liked it. Or someone's piece of shit they call a car. They may love it, but in the eyes of someone else, it still is a piece of shit. These people will like their products despite the faults sometimes defending them with vague arguments like "They give it a soul." I'm sure you know what I mean. Plenty of comments like those in Top Gear for instance.
as per highlighted in red
if y ou do not like the game that is fine, but dont BS by making shit up that is not true.
for example, the iphone4 sucks because i can't control the volume. phones that i cant control the volume are useless!
the answer i would get would be "did you read the manual? " (aka did you do the tutorial?)
when in truth i spent 15 seconds fidling about with the phone without reading the manual then giving up on it because i could not find the colume control because its not where every other phone has it.
Rant aside, are you suggesting that majority of people would have liked Eve if they would've spent more than (say...) 2 weeks with it? Because that's the point of the highlighted comment. You have no way of knowing how much of a difference it would make.
Someone who may have had good experiences with iPhone, may have the patience to look for the volume control. But someone who hasn't is understandably frustrated. The latter people make a note of it. The first one may not even see it as a problem. That was the point of the second part of my original post.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Playing Eve eventually felt like roleplaying a zergling in Starcraft. Your whole purpose in Eve was basically to be your corp's zergling.
But it is not only in your purpose, but also the game style. It felt like collecting minerals and gas (isk) to build units (ships) that you were just going to lose in zerg raids to get more minerals and gas (isk).
I am a MMORPG player that is more towards the explorer/gatherer type, so yeah... not my cup of tea.
Here is also another reason why I left. The community. No, not that they are less quality of character, more that they don't get some of the awesomeness of Eve. The communiy in Eve is stuck in this isk aquisition cycle that I have described, that being said they tend to hate on what makes Eve in my opinion one of the legendary MMORPGs out there. What are these things that I think makes Eve a legendary MMROPG?
-Suicide ganking. Being able to go into high-sec and just suicide gank someone trying to transport high-value goods to Jita using the "safe routes."
-Corp Theft. Being able to con some large corporation into your trust, then robbing them blind.
-Market scamming, selling +1 implants for 500 million isk, brilliant!
-can baiting and ore switching. "I'm going get my ore back!" And I'm going to loot the husk of your mining ship! (Especially when you can do it with a transport ship with one high slot)
-And PRVTR. These guys are my heroes, never was one but if I were to dedicate myself to any alliance they would have been it.
I mean the ability to do this stuff gives Eve a wonderfully rich dark feel. The community in Eve wants to nerf all this stuff (PRVTR unfortunately was nerfed specifically) because they are more interested in just increasing their corp's bank account and assests and living in a MMORPG where your whole purpose is to make your corp rich bothers me.
I want to live in a MMORPG where I am running away from suicide gankers. I want to live in a MMORPG where crop theives become instant trillionaires. I want to live in a MMORPG where I have to really check the details in what I am purchasing on the market. I Want to live in a MMORPG where a shield tanking crane is blowing up my Hulk. I want to live in an Eve where PRVTR has declared war on every alliance/corp and is blocking them from selling their goods in high sec.
Eve still provides that, but in my opinion the community does not respect how blessed they are to have this dark world to live in.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
Playing Eve eventually felt like roleplaying a zergling in Starcraft. Your whole purpose in Eve was basically to be your corp's zergling.
But it is not only in your purpose, but also the game style. It felt like collecting minerals and gas (isk) to build units (ships) that you were just going to lose in zerg raids to get more minerals and gas (isk).
I am a MMORPG player that is more towards the explorer/gatherer type, so yeah... not my cup of tea.
Here is also another reason why I left. The community. No, not that they are less quality of character, more that they don't get some of the awesomeness of Eve. The communiy in Eve is stuck in this isk aquisition cycle that I have described, that being said they tend to hate on what makes Eve in my opinion one of the legendary MMORPGs out there. What are these things that I think makes Eve a legendary MMROPG?
-Suicide ganking. Being able to go into high-sec and just suicide gank someone trying to transport high-value goods to Jita using the "safe routes."
-Corp Theft. Being able to con some large corporation into your trust, then robbing them blind.
-Market scamming, selling +1 implants for 500 million isk, brilliant!
-can baiting and ore switching. "I'm going get my ore back!" And I'm going to loot the husk of your mining ship! (Especially when you can do it with a transport ship with one high slot)
-And PRVTR. These guys are my heroes, never was one but if I were to dedicate myself to any alliance they would have been it.
I mean the ability to do this stuff gives Eve a wonderfully rich dark feel. The community in Eve wants to nerf all this stuff (PRVTR unfortunately was nerfed specifically) because they are more interested in just increasing their corp's bank account and assests and living in a MMORPG where your whole purpose is to make your corp rich bothers me.
I want to live in a MMORPG where I am running away from suicide gankers. I want to live in a MMORPG where crop theives become instant trillionaires. I want to live in a MMORPG where I have to really check the details in what I am purchasing on the market. I Want to live in a MMORPG where a shield tanking crane is blowing up my Hulk. I want to live in an Eve where PRVTR has declared war on every alliance/corp and is blocking them from selling their goods in high sec.
Eve still provides that, but in my opinion the community does not respect how blessed they are to have this dark world to live in.
As much as I don't want to post in this thread, I have to agree
It's like a group of settlers struggling to survive and the big bad wolf coming out of the black to kill everyone, leaving only despair and destruction in their wake. It's just hard to find that level of realism in other games.
Originally posted by PyscoJuggalo I mean the ability to do this stuff gives Eve a wonderfully rich dark feel. The community in Eve wants to nerf all this stuff (PRVTR unfortunately was nerfed specifically) because they are more interested in just increasing their corp's bank account and assests and living in a MMORPG where your whole purpose is to make your corp rich bothers me.
I don't know what community you were in, but mine didn't want to nerf anything (but privateers for being giant faggots). There are game balance issues, like back then when you could just wardec every single corp in eve without a prohibiting pricetag. Or how you can disband an entire alliance with roles you acquire that are being needed for day-to-day operation of an executor corp without the 24h cooldown you get when you want to kick a member.
But apart from that, I don't feel that "the community" wants to take the darkness out of Eve. That would eliminate the single most important selling point of eve.
There is of course a tiny fraction of the mindless pve drones who manage to post on a forum, but the people engaged in the community are usually not of that type.
I played for about 3 months this year (after the steam sale for £1.49 for a copy of eve+30 days). But I just ended up getting bored.
Mostly for the same reasons others have said. While the game appears large, everywhere is the same (appart from the overly-bright and unrealistic nebula backgrounds). You quickly run out of things to do, or run in to a brick wall and it just becomes a mindless grind or a long wait for the next step.
Stuff like "suicide ganking", can-baiting and the fact that numbers = everything just makes the game mechanics seem broken. Not like a "sandbox".
I played for about 3 months this year (after the steam sale for £1.49 for a copy of eve+30 days). But I just ended up getting bored.
Mostly for the same reasons others have said. While the game appears large, everywhere is the same (appart from the overly-bright and unrealistic nebula backgrounds). You quickly run out of things to do, or run in to a brick wall and it just becomes a mindless grind or a long wait for the next step.
Stuff like "suicide ganking", can-baiting and the fact that numbers = everything just makes the game mechanics seem broken. Not like a "sandbox".
I've been suicide ganked one time, can-baited twice in the past 3 years and on more than one occasion have seen few prevail against many in a PVP encounter.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I have tried to play EvE a couple of times because i have friends who play. Honestly, for me, it's because it's space and space ships. I think I would have liked it more if it was fantasy or medieval. That's it for me.. pure and simple, it was in Space.
For me earning money is way too repetitive and boring. In other MMOs there are quests but in EVE everything looks the same and any quests are the same thing over and over but with different text. People say you gotta get into PVP but my experience of it is you just get owned as soon as you leave safe space by some guy and his 10 accounts cause it is so easy to control more than one ship at once.
I played for about 3 months this year (after the steam sale for £1.49 for a copy of eve+30 days). But I just ended up getting bored.
Mostly for the same reasons others have said. While the game appears large, everywhere is the same (appart from the overly-bright and unrealistic nebula backgrounds). You quickly run out of things to do, or run in to a brick wall and it just becomes a mindless grind or a long wait for the next step.
Stuff like "suicide ganking", can-baiting and the fact that numbers = everything just makes the game mechanics seem broken. Not like a "sandbox".
I've been suicide ganked one time, can-baited twice in the past 3 years and on more than one occasion have seen few prevail against many in a PVP encounter.
EVE's not broken, you're just doing it wrong.
Ive played eve since 2006 (still playing) and so i thought i shoudl atleast give the heads up to new people looking to play or get into eve about a few problems. The game IS currently broken (but not for the reasons quoted by nasherUK e.g. canbaiting).
You may have watched the expansion game trailers and its premise of large and exciting fleet battles. In reality, the lag gets so horribly bad you can hardly do anything at all during such encounters. Simply put, Eve at the moment is essentially unplayable in its 'end game' state. Talk to any eve vet and most will joke that eve is simply a fancy chat program. If you fancy a long amusing read detailing player sentiment on the issue - www.eveonline.com/ingameboard.asp?a=topic&threadID=1360067
Also, don't expect polished and immersive gameplay. CCP themselves have essentially come out saying they wont be supporting or balancing half-baked ingame content in any meaningful force for the next 18months (untill incarna is developed).
So wheres the fun then? Despite its imperfections, eve's premise is simply put enjoyment at the expense of someone elses. Whether that be ganking people, stealing from miners, or stealing trade Eve is a sandbox game where achievement and reward are relative to how you top the other kids in the pit. Alot of people have brought up the 'catching up to older players' issue but from experience, SP(skillpoints) are not the be all and end all but rather one of many tools at your disposal, your brain being the most important. That in itself is attractive to many people including myself.
Lol!!! "endgame"? In eve? More people mine in high sec that take part in those "epic battles". In eve the "endgame" is different for everyone. You are right for about 10-15% of the populations players that actually fight in large fleet battles it's messed up.
Man... Calling sov endgame lol... This forum is too much.
I played Eve for about 3 months. Only reason I left was the lack of in-depth feel. After awhile it feels like a flash game, point and click menus to do actions. I'd rather be able to pilot my fighter and shoot down enemies manually, not point and click to follow from certain distance and attack automatically.
Yeah. The -majority- of the game is still quite playable. Small fleet combat, and PvP in general is unaffected by the lag. Sov warfare is the ONLY thing affected by the lag. PvE is quite unaffected by it, as is all market aspects of the game. People act like the whole game broken, when really it is only a small portion of the players even affected by the lag.
Note: I am not excusing the lag. It is still a very real thing, and it does hinder that part of the game. But the rest of the game, especially from a 'new player' standpoint, is COMPLETELY playable and unaffected by the 0.0/sov issues.
Although I love the idea of a sprawling universe with harvesting and trading (I was a big fan of the old Spelljammer computer game and greatly admired the design of the Traveller pencil and paper game), I have no interest at all in PvP. Zero. None. PvP is clearly a core component of Eve. Although I could probably have some fun just toiling around in high-security space, eventually I'd reach a point where I was butting heads against a radically different playstyle. Rather than being one of those casual players pushing the game away from its core, I'd rather wait for a non-PvP game of the same genre.
Unfortunately, without some form of PvP that contains a harsh death penalty, there can never be a true economy in a game. That's a fact. It creates more demand for items, and gives people a reason to supply. There's a reason that WoW has virtually no economy, and it instead just gets filled with an oversaturation of goods, and why money doesn't mean anything.
PvP actually ends up being a poor basis for a gold-sink economy when you have multiple playstyles coexisting. You end up with is a game design where new PvPers need to grind to get ahead of the economy until they can start playing the game they want to play while the people who don't enjoy PvP are just fodder for PvPers or end up with unbounded wealth.
You aren't trying to create a real economy in an MMO, you are attempting to create the *illusion* of ever-increasing wealth and power. The problem that MMO developers constantly run into is that they get caught up in the attempt to create a real economy. But if you do that, you end up rewarding efficiency rather than fun, the game becomes work and players not in the top 10% end up wondering why they don't just play ebay instead and make some real money.
There are all sorts of fantasy economies that can be made that "feel" real, but are really a cleverly disguised treadmill. Entropy-by-PvP is just one of them.
It'd be more fun if you had more options. And for the skills part. If you training missiles and your in a fight using them you should get an increase in points for the skill.
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
its interesting and beauitful, i love sci fi stuff way more than WoWish or LOTRO style, but the lack of walk around avatars, how long it takes to learn a skill after the newbie bonus, the complexity of building a ship, im not talking about making it super easy just mash buttons style but how the fuck are you supposed to figure it out without living on the market, its just to detailed for me I am hack and slasher but i like to have to earn what i get, its just to extreme for me, if i wanted to work when I played a game id get married.
PvP actually ends up being a poor basis for a gold-sink economy when you have multiple playstyles coexisting. You end up with is a game design where new PvPers need to grind to get ahead of the economy until they can start playing the game they want to play while the people who don't enjoy PvP are just fodder for PvPers or end up with unbounded wealth.
You aren't trying to create a real economy in an MMO, you are attempting to create the *illusion* of ever-increasing wealth and power. The problem that MMO developers constantly run into is that they get caught up in the attempt to create a real economy. But if you do that, you end up rewarding efficiency rather than fun, the game becomes work and players not in the top 10% end up wondering why they don't just play ebay instead and make some real money.
There are all sorts of fantasy economies that can be made that "feel" real, but are really a cleverly disguised treadmill. Entropy-by-PvP is just one of them.
this is a very good post,
but thats what the game is, if you pvp you have to go and pewpew the non pvp guys else they will become incredibly rich. then again, this game is marketed and sold as a harsh pvp game, so if you do not want unconsentual pvp, sorry get another game.
i will also agree that "you end up rewarding efficiency rather than fun, the game becomes work [...]" sometimes it does feel like work. but maybe im a bit insane but i do like that aspect of it. managing a corporation, managing a team of players etc... some people like it and thats why they play it. (P.S. those in my corporation who spend alot of time in eve "working" i suggest them D&D online for a break and a lets have fun and no worry about death)
Comments
Playing: Rift, LotRO
Waiting on: GW2, BP
At minimum, 70% of all games are grind/themepark avatar games. Very few games have ever had success by not following this approach. Given the numbers, allowing a thread with this title can only be expected to produce one result on a gaming forum, and it's not constructive feedback. This shows a real lack of integrity by MMORPG. It should have been moved to the main and allowed to die.
No point really trying to defend myself the poster who implied i didnt know what i was talking about and that i have not played for more than 10 minutes.
unfortunatly the eve website wont let me log in to my character to show the million + skill points which i know isnt a load but definatly shows more than 15 minutes playing.
Im not disputing that eve is a great game because to be honest i would love to be able to get into it, BUt when your griefed from the Noobie channel by someone you beleived just wanted to explore.
This was the encounter i had. the expansion with the wormholes had just been activated and i was mucking about looking around for one at that time i wasnt aware that it would dump you into insta death ganking environment. BUt hey thats my ignorance. Someone from the NOOBIE channel that i was still using and talking away to people trying to get a proper grip of the game pmmed me and asked if i wanted to explore with him i said sure and that ill just switch to my gunship. I had a fully paid up insurance and clone made sure i was bound because i didnt know what was going to happen.
We went into this wormhole where i was then dragged to the point in space surounded by 5 battleships and was then pounded into the ground. Then a message came accross saying "1 million credits or we pod you". I replied "im not worth 1 million credits" and was podded.
if that was the average experience i can expect from just the NOOBIE channel then i didnt really want to be part of that comunity.
As for my trading i wanted to just trade and transport goods it was advised i visited JITA for the better deals OMG is all i can say about going to jita every single delivery mission was scam after scam after scam.
So no i didnt enjoy eve would i play again, Yeah sure but the only way i would play again is if all my friends off face book all joined me. as it stands being solo in eve isnt fun.
As for the gankers i pmmed a bounty hunter and asked how much it would cost for me to pay them to get them ganked as a thankyou present.
I find it slightly amusing that some fans start with the assumption that this is a perfect game and if you don't like it, the fault is in you.
Like starting with the assumption that there is a God. And only after trying to find proof to it. (Whereas science does it the other way around: proof before conclusion) I know this example is a bit off, but it just popped into my mind when reading these.
Also.
In consumer psychology, it is proven that people notice details and mistakes easier when they are displeased with the product or otherwise unhappy. A happy person wouldn't notice the same amount of mistakes or details and even if he did, he would dismiss them as more minor than they really are or forget them altogether.
The first iPhone. When it came, you couldn't even send text messages with it and still people liked it. Or someone's piece of shit they call a car. They may love it, but in the eyes of someone else, it still is a piece of shit. These people will like their products despite the faults sometimes defending them with vague arguments like "They give it a soul." I'm sure you know what I mean. Plenty of comments like those in Top Gear for instance.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
as per highlighted in red
if y ou do not like the game that is fine, but dont BS by making shit up that is not true.
for example, the iphone4 sucks because i can't control the volume. phones that i cant control the volume are useless!
the answer i would get would be "did you read the manual? " (aka did you do the tutorial?)
when in truth i spent 15 seconds fidling about with the phone without reading the manual then giving up on it because i could not find the colume control because its not where every other phone has it.
Rant aside, are you suggesting that majority of people would have liked Eve if they would've spent more than (say...) 2 weeks with it? Because that's the point of the highlighted comment. You have no way of knowing how much of a difference it would make.
Someone who may have had good experiences with iPhone, may have the patience to look for the volume control. But someone who hasn't is understandably frustrated. The latter people make a note of it. The first one may not even see it as a problem. That was the point of the second part of my original post.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Playing Eve eventually felt like roleplaying a zergling in Starcraft. Your whole purpose in Eve was basically to be your corp's zergling.
But it is not only in your purpose, but also the game style. It felt like collecting minerals and gas (isk) to build units (ships) that you were just going to lose in zerg raids to get more minerals and gas (isk).
I am a MMORPG player that is more towards the explorer/gatherer type, so yeah... not my cup of tea.
Here is also another reason why I left. The community. No, not that they are less quality of character, more that they don't get some of the awesomeness of Eve. The communiy in Eve is stuck in this isk aquisition cycle that I have described, that being said they tend to hate on what makes Eve in my opinion one of the legendary MMORPGs out there. What are these things that I think makes Eve a legendary MMROPG?
-Suicide ganking. Being able to go into high-sec and just suicide gank someone trying to transport high-value goods to Jita using the "safe routes."
-Corp Theft. Being able to con some large corporation into your trust, then robbing them blind.
-Market scamming, selling +1 implants for 500 million isk, brilliant!
-can baiting and ore switching. "I'm going get my ore back!" And I'm going to loot the husk of your mining ship! (Especially when you can do it with a transport ship with one high slot)
-And PRVTR. These guys are my heroes, never was one but if I were to dedicate myself to any alliance they would have been it.
I mean the ability to do this stuff gives Eve a wonderfully rich dark feel. The community in Eve wants to nerf all this stuff (PRVTR unfortunately was nerfed specifically) because they are more interested in just increasing their corp's bank account and assests and living in a MMORPG where your whole purpose is to make your corp rich bothers me.
I want to live in a MMORPG where I am running away from suicide gankers. I want to live in a MMORPG where crop theives become instant trillionaires. I want to live in a MMORPG where I have to really check the details in what I am purchasing on the market. I Want to live in a MMORPG where a shield tanking crane is blowing up my Hulk. I want to live in an Eve where PRVTR has declared war on every alliance/corp and is blocking them from selling their goods in high sec.
Eve still provides that, but in my opinion the community does not respect how blessed they are to have this dark world to live in.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
As much as I don't want to post in this thread, I have to agree
It's like a group of settlers struggling to survive and the big bad wolf coming out of the black to kill everyone, leaving only despair and destruction in their wake. It's just hard to find that level of realism in other games.
I don't know what community you were in, but mine didn't want to nerf anything (but privateers for being giant faggots).
There are game balance issues, like back then when you could just wardec every single corp in eve without a prohibiting pricetag. Or how you can disband an entire alliance with roles you acquire that are being needed for day-to-day operation of an executor corp without the 24h cooldown you get when you want to kick a member.
But apart from that, I don't feel that "the community" wants to take the darkness out of Eve. That would eliminate the single most important selling point of eve.
There is of course a tiny fraction of the mindless pve drones who manage to post on a forum, but the people engaged in the community are usually not of that type.
I played for about 3 months this year (after the steam sale for £1.49 for a copy of eve+30 days). But I just ended up getting bored.
Mostly for the same reasons others have said. While the game appears large, everywhere is the same (appart from the overly-bright and unrealistic nebula backgrounds). You quickly run out of things to do, or run in to a brick wall and it just becomes a mindless grind or a long wait for the next step.
Stuff like "suicide ganking", can-baiting and the fact that numbers = everything just makes the game mechanics seem broken. Not like a "sandbox".
I've been suicide ganked one time, can-baited twice in the past 3 years and on more than one occasion have seen few prevail against many in a PVP encounter.
EVE's not broken, you're just doing it wrong.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That's what she said . . .
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
I have tried to play EvE a couple of times because i have friends who play. Honestly, for me, it's because it's space and space ships. I think I would have liked it more if it was fantasy or medieval. That's it for me.. pure and simple, it was in Space.
For me earning money is way too repetitive and boring. In other MMOs there are quests but in EVE everything looks the same and any quests are the same thing over and over but with different text. People say you gotta get into PVP but my experience of it is you just get owned as soon as you leave safe space by some guy and his 10 accounts cause it is so easy to control more than one ship at once.
Ive played eve since 2006 (still playing) and so i thought i shoudl atleast give the heads up to new people looking to play or get into eve about a few problems. The game IS currently broken (but not for the reasons quoted by nasherUK e.g. canbaiting).
You may have watched the expansion game trailers and its premise of large and exciting fleet battles. In reality, the lag gets so horribly bad you can hardly do anything at all during such encounters. Simply put, Eve at the moment is essentially unplayable in its 'end game' state. Talk to any eve vet and most will joke that eve is simply a fancy chat program. If you fancy a long amusing read detailing player sentiment on the issue - www.eveonline.com/ingameboard.asp?a=topic&threadID=1360067
Also, don't expect polished and immersive gameplay. CCP themselves have essentially come out saying they wont be supporting or balancing half-baked ingame content in any meaningful force for the next 18months (untill incarna is developed).
So wheres the fun then? Despite its imperfections, eve's premise is simply put enjoyment at the expense of someone elses. Whether that be ganking people, stealing from miners, or stealing trade Eve is a sandbox game where achievement and reward are relative to how you top the other kids in the pit. Alot of people have brought up the 'catching up to older players' issue but from experience, SP(skillpoints) are not the be all and end all but rather one of many tools at your disposal, your brain being the most important. That in itself is attractive to many people including myself.
You are right for about 10-15% of the populations players that actually fight in large fleet battles it's messed up.
Man... Calling sov endgame lol... This forum is too much.
Playing: Rift, LotRO
Waiting on: GW2, BP
I played Eve for about 3 months. Only reason I left was the lack of in-depth feel. After awhile it feels like a flash game, point and click menus to do actions. I'd rather be able to pilot my fighter and shoot down enemies manually, not point and click to follow from certain distance and attack automatically.
Yeah. The -majority- of the game is still quite playable. Small fleet combat, and PvP in general is unaffected by the lag. Sov warfare is the ONLY thing affected by the lag. PvE is quite unaffected by it, as is all market aspects of the game. People act like the whole game broken, when really it is only a small portion of the players even affected by the lag.
Note: I am not excusing the lag. It is still a very real thing, and it does hinder that part of the game. But the rest of the game, especially from a 'new player' standpoint, is COMPLETELY playable and unaffected by the 0.0/sov issues.
Although I love the idea of a sprawling universe with harvesting and trading (I was a big fan of the old Spelljammer computer game and greatly admired the design of the Traveller pencil and paper game), I have no interest at all in PvP. Zero. None. PvP is clearly a core component of Eve. Although I could probably have some fun just toiling around in high-security space, eventually I'd reach a point where I was butting heads against a radically different playstyle. Rather than being one of those casual players pushing the game away from its core, I'd rather wait for a non-PvP game of the same genre.
Unfortunately, without some form of PvP that contains a harsh death penalty, there can never be a true economy in a game. That's a fact. It creates more demand for items, and gives people a reason to supply. There's a reason that WoW has virtually no economy, and it instead just gets filled with an oversaturation of goods, and why money doesn't mean anything.
PvP actually ends up being a poor basis for a gold-sink economy when you have multiple playstyles coexisting. You end up with is a game design where new PvPers need to grind to get ahead of the economy until they can start playing the game they want to play while the people who don't enjoy PvP are just fodder for PvPers or end up with unbounded wealth.
You aren't trying to create a real economy in an MMO, you are attempting to create the *illusion* of ever-increasing wealth and power. The problem that MMO developers constantly run into is that they get caught up in the attempt to create a real economy. But if you do that, you end up rewarding efficiency rather than fun, the game becomes work and players not in the top 10% end up wondering why they don't just play ebay instead and make some real money.
There are all sorts of fantasy economies that can be made that "feel" real, but are really a cleverly disguised treadmill. Entropy-by-PvP is just one of them.
As if lag was the biggest problem the game has..
It'd be more fun if you had more options. And for the skills part. If you training missiles and your in a fight using them you should get an increase in points for the skill.
its interesting and beauitful, i love sci fi stuff way more than WoWish or LOTRO style, but the lack of walk around avatars, how long it takes to learn a skill after the newbie bonus, the complexity of building a ship, im not talking about making it super easy just mash buttons style but how the fuck are you supposed to figure it out without living on the market, its just to detailed for me I am hack and slasher but i like to have to earn what i get, its just to extreme for me, if i wanted to work when I played a game id get married.
this is a very good post,
but thats what the game is, if you pvp you have to go and pewpew the non pvp guys else they will become incredibly rich. then again, this game is marketed and sold as a harsh pvp game, so if you do not want unconsentual pvp, sorry get another game.
i will also agree that "you end up rewarding efficiency rather than fun, the game becomes work [...]" sometimes it does feel like work. but maybe im a bit insane but i do like that aspect of it. managing a corporation, managing a team of players etc... some people like it and thats why they play it. (P.S. those in my corporation who spend alot of time in eve "working" i suggest them D&D online for a break and a lets have fun and no worry about death)
and to every other post out there
"you are doing it wrong"