played eve since the beginning. 2003. main avatar was minmatar serbiestor. 90 mill skillpoints. was fun while it lasted, but its time to move on. not really excited about playing sim city on planets. and fleet battle lag issues that was never fixed.
played eve since the beginning. 2003. main avatar was minmatar serbiestor. 90 mill skillpoints. was fun while it lasted, but its time to move on. not really excited about playing sim city on planets. and fleet battle lag issues that was never fixed.
played eve since the beginning. 2003. main avatar was minmatar serbiestor. 90 mill skillpoints. was fun while it lasted, but its time to move on. not really excited about playing sim city on planets. and fleet battle lag issues that was never fixed.
Lol!!! "endgame"? In eve? More people mine in high sec that take part in those "epic battles". In eve the "endgame" is different for everyone. You are right for about 10-15% of the populations players that actually fight in large fleet battles it's messed up. Man... Calling sov endgame lol... This forum is too much.
your attitude in all your posts good sir can easily be mistaken for troll.
I put endgame in quotes for a reason and if your still too immature to figure out why, im not bothering to explain myself. And if you think mining in highsec is a fun gameplay mechanic then you have a serious case of fanboism to get over.
10-15% of the population huh. Lets see you say that to all the 0.0 players with 5-10 highsec alts. it is the 0.0 player that forms the backbone of eve. Where do you think all that megacyte and morphite comes from? You do know approximately more than half of all systems in eveonline are 0.0 right. Only a fool disregards sov warefare as simply a 'minority' influence on the eve economy.
Lol!!! "endgame"? In eve? More people mine in high sec that take part in those "epic battles". In eve the "endgame" is different for everyone. You are right for about 10-15% of the populations players that actually fight in large fleet battles it's messed up. Man... Calling sov endgame lol... This forum is too much.
your attitude in all your posts good sir can easily be mistaken for troll.
I put endgame in quotes for a reason and if your still too immature to figure out why, im not bothering to explain myself. And if you think mining in highsec is a fun gameplay mechanic then you have a serious case of fanboism to get over.
10-15% of the population huh. Lets see you say that to all the 0.0 players with 5-10 highsec alts. it is the 0.0 player that forms the backbone of eve. Where do you think all that megacyte and morphite comes from? You do know approximately more than half of all systems in eveonline are 0.0 right. Only a fool disregards sov warefare as simply a 'minority' influence on the eve economy.
Eve is not a "normal" mmorpg. There's no official endgame just individually set goals by it's playerbase hence the term sandbox. Endgame is a mechanic in which all players are funneled into, which isn't the case with eve.
I was sort of enjoying EVE for the first 2 months, it was very relaxed and skill timers were quite short as I was raising different skills one after the other from 1-2 or 2-3. I had a vision of being an amazing fighter pilot in a fast moving ship so was aiming for Interceptors. It came to the end of my 2nd month and a couple of days earlier I had set a skill to raise from 4 to 5 - can't remember its name but it was a defensive skill that some Interceptor ships require.
Anyway, I was looking at things before the subscription expired and realised that the skill I was training would take up the whole of the next subscription. So instead of seeing progression, I'd be running the same missions in the same ship for weeks with the only award being the ISK. The PvP I had done was pretty boring, a small group wandering nullsec picking off single targets and running from larger groups, so that didn't interest me either. Mining was something I had no interest whatsoever in doing, I really didn't see the point in that at all.
So basically I had a snapshot of what the game would be like in the future, when I would be training level 5 skills or have enough that I didn't need to focus on training. That the 'game' was just incredibly dull. The idea of the game appealed to more than the actual product, the idea of being a fighter pilot in an Interceptor was actually better than becoming one.
In real life if the shit hit the fan and it became full blown lawlessness. What would you do? If you had a few buddies all surviving together would you go around looking for even, fair battles to the death? Or kill the weak and evade the powerful(if u can't join them)? That's eve.
Lol!!! "endgame"? In eve? More people mine in high sec that take part in those "epic battles". In eve the "endgame" is different for everyone. You are right for about 10-15% of the populations players that actually fight in large fleet battles it's messed up. Man... Calling sov endgame lol... This forum is too much.
your attitude in all your posts good sir can easily be mistaken for troll.
I put endgame in quotes for a reason and if your still too immature to figure out why, im not bothering to explain myself. And if you think mining in highsec is a fun gameplay mechanic then you have a serious case of fanboism to get over.
10-15% of the population huh. Lets see you say that to all the 0.0 players with 5-10 highsec alts. it is the 0.0 player that forms the backbone of eve. Where do you think all that megacyte and morphite comes from? You do know approximately more than half of all systems in eveonline are 0.0 right. Only a fool disregards sov warefare as simply a 'minority' influence on the eve economy.
Quit making stuff up. This is the second post I've seen saying everyone has a billion alts. No they don't. If people actually do have an alt account, they've probably only got one. There few people with more than 1 extra account, and I know PLENTY of people who only have a single account. Period.
Only a fool makes up random figures to suit his false argument. How about looking at a few of the official quarterly reports and take your numbers from those. If you did, you'd find that in fact, LESS than 15% of the games players are in 0.0 space. In fact, I'd wager it was around 10% but I don't recall the exact number except that I know it was LESS than 15%.
I was sort of enjoying EVE for the first 2 months, it was very relaxed and skill timers were quite short as I was raising different skills one after the other from 1-2 or 2-3. I had a vision of being an amazing fighter pilot in a fast moving ship so was aiming for Interceptors. It came to the end of my 2nd month and a couple of days earlier I had set a skill to raise from 4 to 5 - can't remember its name but it was a defensive skill that some Interceptor ships require.
Anyway, I was looking at things before the subscription expired and realised that the skill I was training would take up the whole of the next subscription. So instead of seeing progression, I'd be running the same missions in the same ship for weeks with the only award being the ISK. The PvP I had done was pretty boring, a small group wandering nullsec picking off single targets and running from larger groups, so that didn't interest me either. Mining was something I had no interest whatsoever in doing, I really didn't see the point in that at all.
So basically I had a snapshot of what the game would be like in the future, when I would be training level 5 skills or have enough that I didn't need to focus on training. That the 'game' was just incredibly dull. The idea of the game appealed to more than the actual product, the idea of being a fighter pilot in an Interceptor was actually better than becoming one.
You could have taken time to learn more about it instead, and realized that you don't need to be in interceptors to be competitive while you're training for it, and that frigates are a very viable speed-tank class of ship. Hell, After only a couple months of playing, I had my navigation skills up to where I could fit a speed-tanked rifter that went just as fast as interceptor class ships. Quit thinking bigger = better. There's plenty to do while you're training for those higher skillpoint ships. In fact, as you're training those skills, your skills in 'lesser' ships are constantly getting better, which means you could have been flying frigs with ease by the time your ceptor skills finished, which means it wouldn't have hurt as much by then if you died in your new shiney interceptor.. or at least, you wouldn't die as often. You played for 2 months.. and gave up because it would take you a while to get into a ship you wanted, without realizing that you could have learned how to pilot that class of ship before you had the skills to.
You could have taken time to learn more about it instead, and realized that you don't need to be in interceptors to be competitive while you're training for it, and that frigates are a very viable speed-tank class of ship. Hell, After only a couple months of playing, I had my navigation skills up to where I could fit a speed-tanked rifter that went just as fast as interceptor class ships. Quit thinking bigger = better. There's plenty to do while you're training for those higher skillpoint ships. In fact, as you're training those skills, your skills in 'lesser' ships are constantly getting better, which means you could have been flying frigs with ease by the time your ceptor skills finished, which means it wouldn't have hurt as much by then if you died in your new shiney interceptor.. or at least, you wouldn't die as often. You played for 2 months.. and gave up because it would take you a while to get into a ship you wanted, without realizing that you could have learned how to pilot that class of ship before you had the skills to.
You missed the point. The idea of the game, to me, was far better than the game itself. I think I only flew an Interceptor for a few hours, I was actually flying around in Frigates most of the time as they were cheaper to lose, also did some flying around in transporters so I could do delivery contracts for people as the money from those were pretty good. But overall, I found the game incredibly lacking in entertainment factor.
This is a very simple question and would like some serious responses from the gaming community at large - but most from non-EVE players.
What is it, or was it, about the game of EVE that keeps you from playing the game?
I tried it in the early days, I'm not sure how long it had been out when I did install it though.
I remember basically thinking "Cool I'm in space" then I flew around in some directions. Then I sat there. Then I went through a jump gate or some such thing. Then I sat there. Then I flew around in other directions. Then I logged out.
I remember not liking the interface that much either.
I enjoy complex games, and games that require thought. There aren't many of them out there. But those games also should have a fantasticly intuitave, easy, simple to get into UI so that you can start figuring out the game. They should also give you a bit of a start so you get an idea of what you should be searching for and doing. At the time I tried it EvE had none of these things and it just didn't grab me in the least.
Everytime I look at screenshots of EvE half the screen is UI with hundreds of boxes around the screen with different numbers in them. To me that is not anymore interesting then staring at an excel spreadsheet.
Now that I'm older and I have a lot more going on at any given point in time EvE also seems like far too much of a time investment to get anything out of it. I don't have hours to spare just to mine and be bored out of my skull.
Originally posted by Sheista Only a fool makes up random figures to suit his false argument. How about looking at a few of the official quarterly reports and take your numbers from those. If you did, you'd find that in fact, LESS than 15% of the games players are in 0.0 space. In fact, I'd wager it was around 10% but I don't recall the exact number except that I know it was LESS than 15%.
Hilarious. First you accuse someone of making stuff up, then you lie about data in the QEN and try to weasel yourself out.
But hey, here's some real data for you: 3 accounts, 2/9 characters are in 0.0, the rest never leave empire although they do fill several roles, ranging from datacore farming to mission farming to managing two alt corps.
Also, the latest QEN cites 32% for 0.0, 8% for lowsec, 7% w-space and 53% highsec. You're now in the unique position that you're basing your argument on not only wrong numbers, you're also basing your argument on numbers that were acquired using the wrong tools, and they still don't support your argument. In other words: You. Fail.
I played in beta, as well as various trials over the years to see if and how things improved.
Basically, the main turn offs of the game for me were the lack of an actual avatar outside of the ship (which I realize is being addressed), the heavy emphasis on null sec space and near requirement to join a corp to get anywhere in the long run, as well as the way skill advancement was handled.
32%? surprising number actually. Anyone have the data on pets in null sec? You know the ones that are even bigger carebears than the empire players? Talk about zero risk lol.
Anyway eve is a game of options.. So a "endgame" doesn't exist. Hell you could get into null sec life on day 1, same goes for everything else in game... Ah true freedom is nice. No herding a player toward some assinine "endgame" carrot on the stick bullshit.
Only a fool makes up random figures to suit his false argument. How about looking at a few of the official quarterly reports and take your numbers from those. If you did, you'd find that in fact, LESS than 15% of the games players are in 0.0 space. In fact, I'd wager it was around 10% but I don't recall the exact number except that I know it was LESS than 15%.
Hilarious. First you accuse someone of making stuff up, then you lie about data in the QEN and try to weasel yourself out.
But hey, here's some real data for you:
3 accounts, 2/9 characters are in 0.0, the rest never leave empire although they do fill several roles, ranging from datacore farming to mission farming to managing two alt corps.
Also, the latest QEN cites 32% for 0.0, 8% for lowsec, 7% w-space and 53% highsec.
You're now in the unique position that you're basing your argument on not only wrong numbers, you're also basing your argument on numbers that were acquired using the wrong tools, and they still don't support your argument. In other words: You. Fail.
I will gladly stand corrected then, but I specifically recall reading a 10% (or thereabouts.. I still recall it being less than 15%) figure about 0.0 in a quarterly report within the last year or so time frame. I didn't make the number up or lie to better my argument. I simply remember reading that number, and finding it an odd figure, so I stored it away for later recollection.
32% is a shockingly high number to me, so I would definitely like to see the quote from the QEN if you would care to provide it. I will accept that I am wrong, if I am. But the number I recall from a QEN was not nearly that high. I don't recall any number other than the highsec reports being even remotely as shocking. If that number is true, then it must have happened within the past year or year and a half of the game's increased popularity, or as new accounts 'matured', which would certainly line up with the increasing lag issue.
I stand corrected. Batolemaeus is correct with his numbers.
I still feel that this is a relatively new figure though, and wasn't this way until CCP made the changes to null-sec to try appealing to a wider audience. It seems to me that it was not nearly this popular until the past year or so. Again, I COULD be wrong. But that number is still in my head from a QEN at some point since the time EVE started breaking its own records so regularly.
As for the accounts thing.. Yes, players are encouraged to operate a second account, but from my experiences multi-boxing in other MMOs over the years, it is always less widely spread than people think. As it's been presented in THIS thread, I find it to be ludicrous and paranoia about something people don't understand. IE; the people acting like their game experience is being ruined by some guy with 5 accounts.
Originally posted by Sheista CCP made the changes to null-sec to try appealing to a wider audience. It seems to me that it was not nearly this popular until the past year or so.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
Well, I played EVE for a little over a year and a half. I began in an industrial corp founded by myself and about a dozen other buds (most of whom were also just starting out), and somehow ended up as the leader of that outfit. I soon had two characters: A miner and a future interceptor pilot (miner for cash, interceptor pilot to have fun with that cash). Surprising, eh?
A few months later, I was starting to get pretty aggravated with the game. The fairly slow pace of the game in general got on my nerves sometimes. The need to be on my computer at regular intervals so that I'd always have a skill training was quite annoying. The long wait to train for the ships I truly wanted was a tad bothersome. You current EVE players can rant and preach about how there's "so much to do" while waiting to qualify for ships all you want, but it still sucks, and there can be an awfully long wait before some dreams come true. Interceptors are aiming fairly low. And the person in question could easily have become quite skilled with his current ship(s) long before he can reasonably fly a more advanced ship.
About five months after I started, I registered on an unofficial but well-known EVE forum (I forget the name, now). A month later, on the sixth month since I started, someone from a fairly prominent pirate corporation was impressed with my forum posts or some such nonsense, and invited me onto his corp's Ventrilo server. We hit it off, and to make a long story short, I bid a friendly adieu to my industrial corp and struck off into lowsec.
After that, EVE became awesome. Vent was tons of fun, which helped pass the downtime. I learned quickly, and I enjoyed the adrenaline rush of committing acts of piracy. The best thing about piracy is that if you're in a decent corp, you can just play the game to have fun. There's no grinding to speak of; you commit piracy so that you can get better stuff with which to commit piracy. It's a self-sustaining, all-in-one profession... for the most part, anyway.
After a year, I just grew bored with the game. And the reasons I won't return are all summed up in my second paragraph above. Veterans can say those are all crappy, invalid reasons and that I'm a bad person, but I would have quit EVE that sixth month if I hadn't become a pirate, for those reasons. And I don't think I'd like to continue piracy anymore, so....
Please pardon any inaccuracies in my descriptions of the game. It's been almost two years since I last played.
Currently Playing: EVE Online Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR
CCP made the changes to null-sec to try appealing to a wider audience. It seems to me that it was not nearly this popular until the past year or so.
0.0 has been stagnating for over a year. So no.
"Stagnating" doesn't mean the the population isn't growing. If anything, a peaceful stable 0.0 (aka "stagnant") will have a higher population than a "lively" 0.0
Ofc, what percentage of that population is russian macrobots is open to speculation....
Well, I played EVE for a little over a year and a half. I began in an industrial corp founded by myself and about a dozen other buds (most of whom were also just starting out), and somehow ended up as the leader of that outfit. I soon had two characters: A miner and a future interceptor pilot (miner for cash, interceptor pilot to have fun with that cash). Surprising, eh?
A few months later, I was starting to get pretty aggravated with the game. The fairly slow pace of the game in general got on my nerves sometimes. The need to be on my computer at regular intervals so that I'd always have a skill training was quite annoying. The long wait to train for the ships I truly wanted was a tad bothersome. You current EVE players can rant and preach about how there's "so much to do" while waiting to qualify for ships all you want, but it still sucks, and there can be an awfully long wait before some dreams come true. Interceptors are aiming fairly low. And the person in question could easily have become quite skilled with his current ship(s) long before he can reasonably fly a more advanced ship.
About five months after I started, I registered on an unofficial but well-known EVE forum (I forget the name, now). A month later, on the sixth month since I started, someone from a fairly prominent pirate corporation was impressed with my forum posts or some such nonsense, and invited me onto his corp's Ventrilo server. We hit it off, and to make a long story short, I bid a friendly adieu to my industrial corp and struck off into lowsec.
After that, EVE became awesome. Vent was tons of fun, which helped pass the downtime. I learned quickly, and I enjoyed the adrenaline rush of committing acts of piracy. The best thing about piracy is that if you're in a decent corp, you can just play the game to have fun. There's no grinding to speak of; you commit piracy so that you can get better stuff with which to commit piracy. It's a self-sustaining, all-in-one profession... for the most part, anyway.
After a year, I just grew bored with the game. And the reasons I won't return are all summed up in my second paragraph above. Veterans can say those are all crappy, invalid reasons and that I'm a bad person, but I would have quit EVE that sixth month if I hadn't become a pirate, for those reasons. And I don't think I'd like to continue piracy anymore, so....
Please pardon any inaccuracies in my descriptions of the game. It's been almost two years since I last played.
Comments
played eve since the beginning. 2003. main avatar was minmatar serbiestor. 90 mill skillpoints. was fun while it lasted, but its time to move on. not really excited about playing sim city on planets. and fleet battle lag issues that was never fixed.
BestSigEver :P
This. Gimme yer stuffs. lulz
Also.. I feel like everyone new to EVE should at least skim this.
http://www.isktheguide.com/
your attitude in all your posts good sir can easily be mistaken for troll.
I put endgame in quotes for a reason and if your still too immature to figure out why, im not bothering to explain myself. And if you think mining in highsec is a fun gameplay mechanic then you have a serious case of fanboism to get over.
10-15% of the population huh. Lets see you say that to all the 0.0 players with 5-10 highsec alts. it is the 0.0 player that forms the backbone of eve. Where do you think all that megacyte and morphite comes from? You do know approximately more than half of all systems in eveonline are 0.0 right. Only a fool disregards sov warefare as simply a 'minority' influence on the eve economy.
your attitude in all your posts good sir can easily be mistaken for troll.
I put endgame in quotes for a reason and if your still too immature to figure out why, im not bothering to explain myself. And if you think mining in highsec is a fun gameplay mechanic then you have a serious case of fanboism to get over.
10-15% of the population huh. Lets see you say that to all the 0.0 players with 5-10 highsec alts. it is the 0.0 player that forms the backbone of eve. Where do you think all that megacyte and morphite comes from? You do know approximately more than half of all systems in eveonline are 0.0 right. Only a fool disregards sov warefare as simply a 'minority' influence on the eve economy.
Endgame is a mechanic in which all players are funneled into, which isn't the case with eve.
Less of a "troll" response for you?
Playing: Rift, LotRO
Waiting on: GW2, BP
I was sort of enjoying EVE for the first 2 months, it was very relaxed and skill timers were quite short as I was raising different skills one after the other from 1-2 or 2-3. I had a vision of being an amazing fighter pilot in a fast moving ship so was aiming for Interceptors. It came to the end of my 2nd month and a couple of days earlier I had set a skill to raise from 4 to 5 - can't remember its name but it was a defensive skill that some Interceptor ships require.
Anyway, I was looking at things before the subscription expired and realised that the skill I was training would take up the whole of the next subscription. So instead of seeing progression, I'd be running the same missions in the same ship for weeks with the only award being the ISK. The PvP I had done was pretty boring, a small group wandering nullsec picking off single targets and running from larger groups, so that didn't interest me either. Mining was something I had no interest whatsoever in doing, I really didn't see the point in that at all.
So basically I had a snapshot of what the game would be like in the future, when I would be training level 5 skills or have enough that I didn't need to focus on training. That the 'game' was just incredibly dull. The idea of the game appealed to more than the actual product, the idea of being a fighter pilot in an Interceptor was actually better than becoming one.
Playing: Rift, LotRO
Waiting on: GW2, BP
Quit making stuff up. This is the second post I've seen saying everyone has a billion alts. No they don't. If people actually do have an alt account, they've probably only got one. There few people with more than 1 extra account, and I know PLENTY of people who only have a single account. Period.
Only a fool makes up random figures to suit his false argument. How about looking at a few of the official quarterly reports and take your numbers from those. If you did, you'd find that in fact, LESS than 15% of the games players are in 0.0 space. In fact, I'd wager it was around 10% but I don't recall the exact number except that I know it was LESS than 15%.
You could have taken time to learn more about it instead, and realized that you don't need to be in interceptors to be competitive while you're training for it, and that frigates are a very viable speed-tank class of ship. Hell, After only a couple months of playing, I had my navigation skills up to where I could fit a speed-tanked rifter that went just as fast as interceptor class ships. Quit thinking bigger = better. There's plenty to do while you're training for those higher skillpoint ships. In fact, as you're training those skills, your skills in 'lesser' ships are constantly getting better, which means you could have been flying frigs with ease by the time your ceptor skills finished, which means it wouldn't have hurt as much by then if you died in your new shiney interceptor.. or at least, you wouldn't die as often. You played for 2 months.. and gave up because it would take you a while to get into a ship you wanted, without realizing that you could have learned how to pilot that class of ship before you had the skills to.
You missed the point. The idea of the game, to me, was far better than the game itself. I think I only flew an Interceptor for a few hours, I was actually flying around in Frigates most of the time as they were cheaper to lose, also did some flying around in transporters so I could do delivery contracts for people as the money from those were pretty good. But overall, I found the game incredibly lacking in entertainment factor.
one simple answer: the combat.
I love everything else about the game.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I tried it in the early days, I'm not sure how long it had been out when I did install it though.
I remember basically thinking "Cool I'm in space" then I flew around in some directions. Then I sat there. Then I went through a jump gate or some such thing. Then I sat there. Then I flew around in other directions. Then I logged out.
I remember not liking the interface that much either.
I enjoy complex games, and games that require thought. There aren't many of them out there. But those games also should have a fantasticly intuitave, easy, simple to get into UI so that you can start figuring out the game. They should also give you a bit of a start so you get an idea of what you should be searching for and doing. At the time I tried it EvE had none of these things and it just didn't grab me in the least.
Everytime I look at screenshots of EvE half the screen is UI with hundreds of boxes around the screen with different numbers in them. To me that is not anymore interesting then staring at an excel spreadsheet.
Now that I'm older and I have a lot more going on at any given point in time EvE also seems like far too much of a time investment to get anything out of it. I don't have hours to spare just to mine and be bored out of my skull.
Hilarious. First you accuse someone of making stuff up, then you lie about data in the QEN and try to weasel yourself out.
But hey, here's some real data for you:
3 accounts, 2/9 characters are in 0.0, the rest never leave empire although they do fill several roles, ranging from datacore farming to mission farming to managing two alt corps.
Also, the latest QEN cites 32% for 0.0, 8% for lowsec, 7% w-space and 53% highsec.
You're now in the unique position that you're basing your argument on not only wrong numbers, you're also basing your argument on numbers that were acquired using the wrong tools, and they still don't support your argument. In other words: You. Fail.
I played in beta, as well as various trials over the years to see if and how things improved.
Basically, the main turn offs of the game for me were the lack of an actual avatar outside of the ship (which I realize is being addressed), the heavy emphasis on null sec space and near requirement to join a corp to get anywhere in the long run, as well as the way skill advancement was handled.
Anyway eve is a game of options.. So a "endgame" doesn't exist. Hell you could get into null sec life on day 1, same goes for everything else in game... Ah true freedom is nice. No herding a player toward some assinine "endgame" carrot on the stick bullshit.
Playing: Rift, LotRO
Waiting on: GW2, BP
I will gladly stand corrected then, but I specifically recall reading a 10% (or thereabouts.. I still recall it being less than 15%) figure about 0.0 in a quarterly report within the last year or so time frame. I didn't make the number up or lie to better my argument. I simply remember reading that number, and finding it an odd figure, so I stored it away for later recollection.
32% is a shockingly high number to me, so I would definitely like to see the quote from the QEN if you would care to provide it. I will accept that I am wrong, if I am. But the number I recall from a QEN was not nearly that high. I don't recall any number other than the highsec reports being even remotely as shocking. If that number is true, then it must have happened within the past year or year and a half of the game's increased popularity, or as new accounts 'matured', which would certainly line up with the increasing lag issue.
QEN Q2 2010 p. 9-10
I stand corrected. Batolemaeus is correct with his numbers.
I still feel that this is a relatively new figure though, and wasn't this way until CCP made the changes to null-sec to try appealing to a wider audience. It seems to me that it was not nearly this popular until the past year or so. Again, I COULD be wrong. But that number is still in my head from a QEN at some point since the time EVE started breaking its own records so regularly.
As for the accounts thing.. Yes, players are encouraged to operate a second account, but from my experiences multi-boxing in other MMOs over the years, it is always less widely spread than people think. As it's been presented in THIS thread, I find it to be ludicrous and paranoia about something people don't understand. IE; the people acting like their game experience is being ruined by some guy with 5 accounts.
0.0 has been stagnating for over a year. So no.
Boring.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
Well, I played EVE for a little over a year and a half. I began in an industrial corp founded by myself and about a dozen other buds (most of whom were also just starting out), and somehow ended up as the leader of that outfit. I soon had two characters: A miner and a future interceptor pilot (miner for cash, interceptor pilot to have fun with that cash). Surprising, eh?
A few months later, I was starting to get pretty aggravated with the game. The fairly slow pace of the game in general got on my nerves sometimes. The need to be on my computer at regular intervals so that I'd always have a skill training was quite annoying. The long wait to train for the ships I truly wanted was a tad bothersome. You current EVE players can rant and preach about how there's "so much to do" while waiting to qualify for ships all you want, but it still sucks, and there can be an awfully long wait before some dreams come true. Interceptors are aiming fairly low. And the person in question could easily have become quite skilled with his current ship(s) long before he can reasonably fly a more advanced ship.
About five months after I started, I registered on an unofficial but well-known EVE forum (I forget the name, now). A month later, on the sixth month since I started, someone from a fairly prominent pirate corporation was impressed with my forum posts or some such nonsense, and invited me onto his corp's Ventrilo server. We hit it off, and to make a long story short, I bid a friendly adieu to my industrial corp and struck off into lowsec.
After that, EVE became awesome. Vent was tons of fun, which helped pass the downtime. I learned quickly, and I enjoyed the adrenaline rush of committing acts of piracy. The best thing about piracy is that if you're in a decent corp, you can just play the game to have fun. There's no grinding to speak of; you commit piracy so that you can get better stuff with which to commit piracy. It's a self-sustaining, all-in-one profession... for the most part, anyway.
After a year, I just grew bored with the game. And the reasons I won't return are all summed up in my second paragraph above. Veterans can say those are all crappy, invalid reasons and that I'm a bad person, but I would have quit EVE that sixth month if I hadn't become a pirate, for those reasons. And I don't think I'd like to continue piracy anymore, so....
Please pardon any inaccuracies in my descriptions of the game. It's been almost two years since I last played.
Currently Playing: EVE Online
Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR
"Stagnating" doesn't mean the the population isn't growing. If anything, a peaceful stable 0.0 (aka "stagnant") will have a higher population than a "lively" 0.0
Ofc, what percentage of that population is russian macrobots is open to speculation....
Give me liberty or give me lasers
There is a skill queue now. Just saying.
Give me liberty or give me lasers