Dunno why everyone is arguing about the LFG tool as if it's going to destroy socialization. If anything, it'll make it better. You may end up partying with people who are good. And what about situations where you just need one person to fill a spot and you can't find someone in chat? The tool is another source of able-bodies.
To raise your fist in anger at a LFG tool is to raise your first in anger over Every. Single. MMORPG that's about to come out the door in 2011 with "WoW-like elements". It just makes sense to have a graphical interface that's friendly and easy to use for people. What's next? Complaining about the Auction hosue because it kills "free trade" and "player economies"?
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
I actually would like for one of these to be implemented.. I'd prefer it not be cross server, but i'am just tired of searching through channels to find a group.. Honestly, i stopped doing dungeons after DD because of it.. It's not that hard to find a group, but i'am just lazy and would run more dungeons if i could just que up and go on questing until the thing pops.
Lets just hope its not cross server! if it is then that'll suck, but its not gonna be game breaking or anything and ill still use it.
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
The main gripe that people had about the LFG tool in WoW was that it fractured the community because it pooled from an entire battlegroup rather than just your server (There was no sense of community or sense of accountability). The Rift LFG tool only pools from your server. Not that it really matters anyways but it was something that people latched onto. In reality it doesn't matter because people are still arsehats regardless. Further, you are already able to teleport to your dungeon of choice once one person from the group enters the instance, so that point is moot as well.
I can't confirm this at all.
In WOW, some groups from the Dungeon Browser were good, many were bad. But the same was/is the groups from LFG in a channel just the same. I somehow fail to share this end of the world feeling you connect with this. And besides, no one forces you to use it. When the Dungeon Browser came to WOW, you could still just do your stuff in the world as before and ignore the Browser. It is just an additional tool.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
Except everyone is missing the point that these aren't Cross-server. You're still partying with people on your same server, so I don't see why everyone is up in arms about it? What's the big deal with having an interface that lets people post groupr equests as opposed to spamming chat?
Let's be honest here, there's nothing "immersive" about saying "Looking for healz for xxx instance. Must be geared".
And like you said, there's nothing stopping you from doing guild stuff if you're going to refuse using the LFG, or heck, fall back to chat. Chat based LFG is over and done with. Let it go and stop living in the past.. It's unhealthy.
~Miles "Tails" Prower out! Catch me if you can!
If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
On populated servers the struggle is because people don't mainly PuG since 1.1 hit. Adding a localised dungeon finder isn't going to change that. At best it will just result in less communication and adding a lobby service feel to the game.
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
Except everyone is missing the point that these aren't Cross-server. You're still partying with people on your same server, so I don't see why everyone is up in arms about it? What's the big deal with having an interface that lets people post groupr equests as opposed to spamming chat?
Let's be honest here, there's nothing "immersive" about saying "Looking for healz for xxx instance. Must be geared".
And like you said, there's nothing stopping you from doing guild stuff if you're going to refuse using the LFG, or heck, fall back to chat. Chat based LFG is over and done with. Let it go and stop living in the past.. It's unhealthy.
~Miles "Tails" Prower out! Catch me if you can!
If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
But you're wrong. The LFG is meant to AID people in their quest to find people, not replace socializing. If you depend entirely on the LFG tool you will most likely be sitting around twiddling your thumbs. Putting together a group requires active participation from the group. Just like in WoW, if I wanted to fill a spot and the LFG wasn't working to my specifications, I would use /who to find the remaining members and *whisper them directly*.
Also, the Low pop server argument completely misses the point and is entirely moot. Might as well be arguing against Job Corp because it gives education and career opprotunities to jobless people and High-school dropouts.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
Except everyone is missing the point that these aren't Cross-server. You're still partying with people on your same server, so I don't see why everyone is up in arms about it? What's the big deal with having an interface that lets people post groupr equests as opposed to spamming chat?
Let's be honest here, there's nothing "immersive" about saying "Looking for healz for xxx instance. Must be geared".
And like you said, there's nothing stopping you from doing guild stuff if you're going to refuse using the LFG, or heck, fall back to chat. Chat based LFG is over and done with. Let it go and stop living in the past.. It's unhealthy.
~Miles "Tails" Prower out! Catch me if you can!
If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
But you're wrong. The LFG is meant to AID people in their quest to find people, not replace socializing. If you depend entirely on the LFG tool you will most likely be sitting around twiddling your thumbs. Putting together a group requires active participation from the group. Just like in WoW, if I wanted to fill a spot and the LFG wasn't working to my specifications, I would use /who to find the remaining members and *whisper them directly*.
Also, the Low pop server argument completely misses the point and is entirely moot. Might as well be arguing against Job Corp because it gives education and career opprotunities to jobless people and High-school dropouts.
~Miles "Tails" Prower out! Catch me if you can!
It does replace socialising, as the server wide chat function is serving the purpose. If somone requests members (as it is now) and gets no responce, adding a localised dungeon finder isn't going to change that. All it will do is reduce the number of people asking (i.e. communicating).
As I said the issue with finding groups are mostly on low population servers. A better means would be server merges, but a cross-server dungeon finder would at least save face for TRION. They are trying to fix something that wasn't broken, but continue to break the game more and more from its launch state.
Just like WoW is now, A queue line for dungeons sitting in town. The rest of the game world is absolutely void of player characters. So, Rifts won't serve much purpose anymore. I would have been fine with a LFG tool....not a dungeon queue line. Have fun playing an arcade game, not a mmorpg.
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
Except everyone is missing the point that these aren't Cross-server. You're still partying with people on your same server, so I don't see why everyone is up in arms about it? What's the big deal with having an interface that lets people post groupr equests as opposed to spamming chat?
Let's be honest here, there's nothing "immersive" about saying "Looking for healz for xxx instance. Must be geared".
And like you said, there's nothing stopping you from doing guild stuff if you're going to refuse using the LFG, or heck, fall back to chat. Chat based LFG is over and done with. Let it go and stop living in the past.. It's unhealthy.
~Miles "Tails" Prower out! Catch me if you can!
If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
But you're wrong. The LFG is meant to AID people in their quest to find people, not replace socializing. If you depend entirely on the LFG tool you will most likely be sitting around twiddling your thumbs. Putting together a group requires active participation from the group. Just like in WoW, if I wanted to fill a spot and the LFG wasn't working to my specifications, I would use /who to find the remaining members and *whisper them directly*.
Also, the Low pop server argument completely misses the point and is entirely moot. Might as well be arguing against Job Corp because it gives education and career opprotunities to jobless people and High-school dropouts.
~Miles "Tails" Prower out! Catch me if you can!
It does replace socialising, as the server wide chat function is serving the purpose. If somone requests members (as it is now) and gets no responce, adding a localised dungeon finder isn't going to change that. All it will do is reduce the number of people asking (i.e. communicating).
No, it won't. The only thing stopping people from "communicating" is the person themselves. if you decide to sit around and wait for a group to be filled as opposed to using Rift's option of /who to find members, you really have nobody to blame but yourself.
Seriously, are you telling me that you're blaming this tool for the lack of responses in chat and for making people lazy?
Server population is a completely different problem and is not related to the LFG tool in any way what-so-ever, and people being lazy is a result of people being lazy. Not because the tool is telling them to sit around and not take an active part in their group formation.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
Lol...you both assume so much, I've been playing since OB. been loving it. I have quite a few characters. I planned on playing for a long time through end game, through an expansion, but if Sanctum turns into a dungeon queue line then i'm out. Same reason I stopped playing WoW, after the Dungeon finder tool the game loses any reason to have a world. Might as well play DDO and queue up for dungeons.
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
Except everyone is missing the point that these aren't Cross-server. You're still partying with people on your same server, so I don't see why everyone is up in arms about it? What's the big deal with having an interface that lets people post groupr equests as opposed to spamming chat?
Let's be honest here, there's nothing "immersive" about saying "Looking for healz for xxx instance. Must be geared".
And like you said, there's nothing stopping you from doing guild stuff if you're going to refuse using the LFG, or heck, fall back to chat. Chat based LFG is over and done with. Let it go and stop living in the past.. It's unhealthy.
~Miles "Tails" Prower out! Catch me if you can!
If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
But you're wrong. The LFG is meant to AID people in their quest to find people, not replace socializing. If you depend entirely on the LFG tool you will most likely be sitting around twiddling your thumbs. Putting together a group requires active participation from the group. Just like in WoW, if I wanted to fill a spot and the LFG wasn't working to my specifications, I would use /who to find the remaining members and *whisper them directly*.
Also, the Low pop server argument completely misses the point and is entirely moot. Might as well be arguing against Job Corp because it gives education and career opprotunities to jobless people and High-school dropouts.
~Miles "Tails" Prower out! Catch me if you can!
It does replace socialising, as the server wide chat function is serving the purpose. If somone requests members (as it is now) and gets no responce, adding a localised dungeon finder isn't going to change that. All it will do is reduce the number of people asking (i.e. communicating).
No, it won't. The only thing stopping people from "communicating" is the person themselves. if you decide to sit around and wait for a group to be filled as opposed to using Rift's option of /who to find members, you really have nobody to blame but yourself.
Seriously, are you telling me that you're blaming this tool for the lack of responses in chat and for making people lazy?
Server population is a completely different problem and is not related to the LFG tool in any way what-so-ever, and people being lazy is a result of people being lazy. Not because the tool is telling them to sit around and not take an active part in their group formation.
~Miles "Tails" Prower out! Catch me if you can!
Oh yes it will, and you'll find out for yourself once this goes live.
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Right, go to forums, everyone's wanking all over it.
Plenty of post against it, but the vast majority are for it as long as it's not cross-servers.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not an issue of highly populated servers, big issues on less populated ones. Also, apparently choices are bad.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
They also creating things that WoW doesn't have. Also copying convenient features that work and improve on it is bad, mk. Perharps you belong to the group that prefer FF XIV's market wards over WoW's AH?
To me seems they know what they are doing and and you are free not to use the tool so why bother?
You say just don't use the tool right? Is that really a viable option? If pretty much everyone else is using it will you be able to find a group?
*raises eyebrow* It sounds like a good thing. I dunno, what do you guys hate it so much for? o.0
Because endless spamming and begging for groups in general chat is more immersive for these people. Somehow typing 'lfg' over and over again makes one a lot more active compared to lazy people who just queue with help of LFG tool.
that's a very cynical way of looking at it.
People communicating in LFG, talking, getting groups together and then traveling through the world to get there is a completely different experience from people hitting a button and then being transported to the spot.
It goes more toward a different demographic of people. For the record I'm against it but won't quit because of it. Once a game comes out that is a bit more old school I think a good many people who are "hankering" for that old world feeling will gravitate toward the new game and Trion can have the demographic they are aiming at.
there is nothing wrong with a LFG tool. It just speaks to a different demographic of people.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
There were plenty of posts against it being implemented, so they are either blind or don't read their own forums. So no idea how they can claim everyone wanted it.
Most expert runs are internal to guilds now anyway, so they are a bit to late. Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works. All it does is create a scenario for less communication.
Not that they didn't anyway, but they are copying more and more from WoW it seems. It would be nice to see some innervations instead. If we wanted to play WoW, we'd play it.
Except everyone is missing the point that these aren't Cross-server. You're still partying with people on your same server, so I don't see why everyone is up in arms about it? What's the big deal with having an interface that lets people post groupr equests as opposed to spamming chat?
Let's be honest here, there's nothing "immersive" about saying "Looking for healz for xxx instance. Must be geared".
And like you said, there's nothing stopping you from doing guild stuff if you're going to refuse using the LFG, or heck, fall back to chat. Chat based LFG is over and done with. Let it go and stop living in the past.. It's unhealthy.
~Miles "Tails" Prower out! Catch me if you can!
If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
But you're wrong. The LFG is meant to AID people in their quest to find people, not replace socializing. If you depend entirely on the LFG tool you will most likely be sitting around twiddling your thumbs. Putting together a group requires active participation from the group. Just like in WoW, if I wanted to fill a spot and the LFG wasn't working to my specifications, I would use /who to find the remaining members and *whisper them directly*.
Also, the Low pop server argument completely misses the point and is entirely moot. Might as well be arguing against Job Corp because it gives education and career opprotunities to jobless people and High-school dropouts.
~Miles "Tails" Prower out! Catch me if you can!
It does replace socialising, as the server wide chat function is serving the purpose. If somone requests members (as it is now) and gets no responce, adding a localised dungeon finder isn't going to change that. All it will do is reduce the number of people asking (i.e. communicating).
No, it won't. The only thing stopping people from "communicating" is the person themselves. if you decide to sit around and wait for a group to be filled as opposed to using Rift's option of /who to find members, you really have nobody to blame but yourself.
Seriously, are you telling me that you're blaming this tool for the lack of responses in chat and for making people lazy?
Server population is a completely different problem and is not related to the LFG tool in any way what-so-ever, and people being lazy is a result of people being lazy. Not because the tool is telling them to sit around and not take an active part in their group formation.
~Miles "Tails" Prower out! Catch me if you can!
So you're saying that people are going to queue for a dungeon and still do /who to find players for their group to go to a dungeon anyway? I highly doubt that will happen. I'm going to guess that Sanctum and Meridian are going to be full of characters waiting for their dungeon to pop while the rest of the game world is ignored. You know.....just like WoW. i am going to stick around to see what happens...but if I'm the only one not using the dungeon queue, I'll go back to FFXIV, play in an actual gameworld.
Of course it will. If such a tiny improvement kills it for you, you must not have liked it that much in the first place. Every time they change a single tiny detail in the game there are always people crying that they're going to quit. Well feel free that's your choice but I know myself and many others that I play with are very excited about the coming changes, which are all aiming to improve gameplay. Good luck!
This is such a great point. All it took was one more change and "IM GONE". There was no hope for you staying in the first place. How does someone get to this state of mind. I like your game enough to play it today. But Im warning you if you do ONE thing I dont like Im out of here. Lolz to you.
I'll go a step further and speculate that the OP /ragequit way before these patch notes came out. Or, never bothered to play Rift past beta (if at all) and is just one of those people who seem to enjoy bad-mouthing a game that many other people ejoy.
Again... I am merely speculating here... taking a page from the Glen Beck school of logic if will
yes, definitely a specualtion. I'm still playing, haven't hit 50 yet, I've got a 40 cleric and numerous other characters, defiant and guardians....but thanks
The main gripe that people had about the LFG tool in WoW was that it fractured the community because it pooled from an entire battlegroup rather than just your server (There was no sense of community or sense of accountability). The Rift LFG tool only pools from your server. Not that it really matters anyways but it was something that people latched onto. In reality it doesn't matter because people are still arsehats regardless. Further, you are already able to teleport to your dungeon of choice once one person from the group enters the instance, so that point is moot as well.
I can't confirm this at all.
In WOW, some groups from the Dungeon Browser were good, many were bad. But the same was/is the groups from LFG in a channel just the same. I somehow fail to share this end of the world feeling you connect with this. And besides, no one forces you to use it. When the Dungeon Browser came to WOW, you could still just do your stuff in the world as before and ignore the Browser. It is just an additional tool.
You totally misconstrued what I was saying. I was simply pointing out the main reason people gave for disliking the LFG tool in WoW and why they would dislike it in Rift. I was not saying that I agreed with it, or that I didn't want to see a LFG tool in Rift or that I disliked it in WoW. I was just kind of playing Devil's Advocate and saying that the main reasons for disliking the LFG tool didn't exist in the Rift version. At the end of the day I could not possibly care less who agrees or disagrees with what because being in a good guild means that I would never use this tool anyways... It also doesn't matter if there is any basis in fact for that argument because it's what some people believe and no amount of arguing is going to change that.
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Everyone should have seen this coming. Trion devs have been talking about implementing this since beta, stating long ago that they wanted a little more time ot make sure that it was implemented correctly.
If somehow you think spamming chat when LFG gives you better immersion, then I think the problem is with your own perception, not with Trion.
No, EVERYONE WONDERING ABOUT THE IMMERSION FACTOR READ THIS!
It's not about spamming LFG gives more immersion, it's about sitting in town and then teleporting to a dungeon then teleporting back. That is a LOBBY RPG, which for me has no immersion/no game world. Ex: Vindictus.(while fun, gets boring fast for me)
When I read the arguments against it, I can't help but feel that I'm a carpenter's assisstant. I pick up a hammer and hand it to him, but he goes into a rage and says he refuses to use it because it makes knocking nails in "Too easy" O.o. Me? I just think "Why does it matter what tool you use as long as the house gets built?"
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
*raises eyebrow* It sounds like a good thing. I dunno, what do you guys hate it so much for? o.0
Because endless spamming and begging for groups in general chat is more immersive for these people. Somehow typing 'lfg' over and over again makes one a lot more active compared to lazy people who just queue with help of LFG tool.
that's a very cynical way of looking at it.
People communicating in LFG, talking, getting groups together and then traveling through the world to get there is a completely different experience from people hitting a button and then being transported to the spot.
It goes more toward a different demographic of people. For the record I'm against it but won't quit because of it. Once a game comes out that is a bit more old school I think a good many people who are "hankering" for that old world feeling will gravitate toward the new game and Trion can have the demographic they are aiming at.
there is nothing wrong with a LFG tool. It just speaks to a different demographic of people.
With current system only one person needs to enter the instance and all other team members teleport into dungeons. Rift isn"t the first game to implement this tool and won't be the last. Moreover, i have been in lots of groups in other MMORPGS which do not have LFG tools and still the talk is minimal and people split the second they get their shinies. So to single out games like Rift and WOW is just being biased.
Also i would like to make a clarification here. LFG tool is not cross server.
wow disease is spreading and the spreaders are wowpeople,many many games ruined by them,not so shocking news.
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EQ and DAoC both had LFG tools before WOW came out. You'd have to actually have played those games to know this, though.
You sir, no longer have any right to speak on this thread.(wouldn't that be nice to be able to do) Now then my point.
The LFG tool in EQ was a toll to find players for a group, that tool did not teleport you to a dungeon, it did not form a group for you. There was still the person to person /tell soandso hey want to group up, we're going to KC. The tools you are speaking of showed you a list of players that were LFG not a list of dungeons that you're in level range for. WoW's dungeon queue line tool is not a LFG tool.
No, EVERYONE WONDERING ABOUT THE IMMERSION FACTOR READ THIS!
It's not about spamming LFG gives more immersion, it's about sitting in town and then teleporting to a dungeon then teleporting back. That is a LOBBY RPG, which for me has no immersion/no game world. Ex: Vindictus.(while fun, gets boring fast for me)
So dont sit in town and wait for a group. Just play as normal and teleport to the dungeon when everyone is ready. If you dont want to sit in town waiting, fine. For me, working on a mission and then getting a port to a location is part of the immersion factor and works well with the lore.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
The only LFD tool that should ever be implemented in a game like Rift is a bulletin-board type of tool, like the raid-finder tool in WoW. This kind of tool still makes it easier to put together a group without introducing all the drawbacks to a dungeon queue. And the drawbacks are MANY.
1. Classes get homogonized.
2. Dungeons get dumbed-down.
3. Groups with no real leaders.
4. Groups with griefers or afkers.
5. Social community gets a lot worse.
6. World becomes a lot more dead.
And that's just the most blatant ones.
I will never play a game with this kind of tool again.
Sorry but more people wanted it than didn't. It can be a real pain to get the right group for the right thing and people have been asking for this since closed beta. They wouldn't do it until they felt it was the right way to go for the long term and could be done properly. It'll be great for people in the lower to mid level ranges to find groups for their group quests as well as dungeons.
What the poster above me said is hilarious, by the way. LFG tools don't have anything to do with any of that....Why are people so fickle and easy to upset? lol
Comments
Dunno why everyone is arguing about the LFG tool as if it's going to destroy socialization. If anything, it'll make it better. You may end up partying with people who are good. And what about situations where you just need one person to fill a spot and you can't find someone in chat? The tool is another source of able-bodies.
To raise your fist in anger at a LFG tool is to raise your first in anger over Every. Single. MMORPG that's about to come out the door in 2011 with "WoW-like elements". It just makes sense to have a graphical interface that's friendly and easy to use for people. What's next? Complaining about the Auction hosue because it kills "free trade" and "player economies"?
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
I actually would like for one of these to be implemented.. I'd prefer it not be cross server, but i'am just tired of searching through channels to find a group.. Honestly, i stopped doing dungeons after DD because of it.. It's not that hard to find a group, but i'am just lazy and would run more dungeons if i could just que up and go on questing until the thing pops.
Lets just hope its not cross server! if it is then that'll suck, but its not gonna be game breaking or anything and ill still use it.
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
I can't confirm this at all.
In WOW, some groups from the Dungeon Browser were good, many were bad. But the same was/is the groups from LFG in a channel just the same. I somehow fail to share this end of the world feeling you connect with this. And besides, no one forces you to use it. When the Dungeon Browser came to WOW, you could still just do your stuff in the world as before and ignore the Browser. It is just an additional tool.
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If they aren't cross-server they aren't needed. Its the low population servers that are mostly complaining about finding groups, and that's simply because there's not enough people. Other servers are now mostly guild runs, and if there are PuG's they are pretty easy to set up, as you can already post server wide requesting members.
On populated servers the struggle is because people don't mainly PuG since 1.1 hit. Adding a localised dungeon finder isn't going to change that. At best it will just result in less communication and adding a lobby service feel to the game.
Neither good or bad, but to me this very clearly & further defines Rift as a lobby-system rpg; of which I dont pay $15/month for.
But you're wrong. The LFG is meant to AID people in their quest to find people, not replace socializing. If you depend entirely on the LFG tool you will most likely be sitting around twiddling your thumbs. Putting together a group requires active participation from the group. Just like in WoW, if I wanted to fill a spot and the LFG wasn't working to my specifications, I would use /who to find the remaining members and *whisper them directly*.
Also, the Low pop server argument completely misses the point and is entirely moot. Might as well be arguing against Job Corp because it gives education and career opprotunities to jobless people and High-school dropouts.
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rofl, good luck with that, if i had a penny for everytime someone said RIP about a game and nothing happened id be rich.
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Yeah. Just with the people who said Darkfall would die, you could live happily and comfortably for the rest of your life on that alone.
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It does replace socialising, as the server wide chat function is serving the purpose. If somone requests members (as it is now) and gets no responce, adding a localised dungeon finder isn't going to change that. All it will do is reduce the number of people asking (i.e. communicating).
As I said the issue with finding groups are mostly on low population servers. A better means would be server merges, but a cross-server dungeon finder would at least save face for TRION. They are trying to fix something that wasn't broken, but continue to break the game more and more from its launch state.
Just like WoW is now, A queue line for dungeons sitting in town. The rest of the game world is absolutely void of player characters. So, Rifts won't serve much purpose anymore. I would have been fine with a LFG tool....not a dungeon queue line. Have fun playing an arcade game, not a mmorpg.
No, it won't. The only thing stopping people from "communicating" is the person themselves. if you decide to sit around and wait for a group to be filled as opposed to using Rift's option of /who to find members, you really have nobody to blame but yourself.
Seriously, are you telling me that you're blaming this tool for the lack of responses in chat and for making people lazy?
Server population is a completely different problem and is not related to the LFG tool in any way what-so-ever, and people being lazy is a result of people being lazy. Not because the tool is telling them to sit around and not take an active part in their group formation.
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Lol...you both assume so much, I've been playing since OB. been loving it. I have quite a few characters. I planned on playing for a long time through end game, through an expansion, but if Sanctum turns into a dungeon queue line then i'm out. Same reason I stopped playing WoW, after the Dungeon finder tool the game loses any reason to have a world. Might as well play DDO and queue up for dungeons.
Oh yes it will, and you'll find out for yourself once this goes live.
You say just don't use the tool right? Is that really a viable option? If pretty much everyone else is using it will you be able to find a group?
that's a very cynical way of looking at it.
People communicating in LFG, talking, getting groups together and then traveling through the world to get there is a completely different experience from people hitting a button and then being transported to the spot.
It goes more toward a different demographic of people. For the record I'm against it but won't quit because of it. Once a game comes out that is a bit more old school I think a good many people who are "hankering" for that old world feeling will gravitate toward the new game and Trion can have the demographic they are aiming at.
there is nothing wrong with a LFG tool. It just speaks to a different demographic of people.
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So you're saying that people are going to queue for a dungeon and still do /who to find players for their group to go to a dungeon anyway? I highly doubt that will happen. I'm going to guess that Sanctum and Meridian are going to be full of characters waiting for their dungeon to pop while the rest of the game world is ignored. You know.....just like WoW. i am going to stick around to see what happens...but if I'm the only one not using the dungeon queue, I'll go back to FFXIV, play in an actual gameworld.
yes, definitely a specualtion. I'm still playing, haven't hit 50 yet, I've got a 40 cleric and numerous other characters, defiant and guardians....but thanks
You totally misconstrued what I was saying. I was simply pointing out the main reason people gave for disliking the LFG tool in WoW and why they would dislike it in Rift. I was not saying that I agreed with it, or that I didn't want to see a LFG tool in Rift or that I disliked it in WoW. I was just kind of playing Devil's Advocate and saying that the main reasons for disliking the LFG tool didn't exist in the Rift version. At the end of the day I could not possibly care less who agrees or disagrees with what because being in a good guild means that I would never use this tool anyways... It also doesn't matter if there is any basis in fact for that argument because it's what some people believe and no amount of arguing is going to change that.
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No, EVERYONE WONDERING ABOUT THE IMMERSION FACTOR READ THIS!
It's not about spamming LFG gives more immersion, it's about sitting in town and then teleporting to a dungeon then teleporting back. That is a LOBBY RPG, which for me has no immersion/no game world. Ex: Vindictus.(while fun, gets boring fast for me)
When I read the arguments against it, I can't help but feel that I'm a carpenter's assisstant. I pick up a hammer and hand it to him, but he goes into a rage and says he refuses to use it because it makes knocking nails in "Too easy" O.o. Me? I just think "Why does it matter what tool you use as long as the house gets built?"
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With current system only one person needs to enter the instance and all other team members teleport into dungeons. Rift isn"t the first game to implement this tool and won't be the last. Moreover, i have been in lots of groups in other MMORPGS which do not have LFG tools and still the talk is minimal and people split the second they get their shinies. So to single out games like Rift and WOW is just being biased.
Also i would like to make a clarification here. LFG tool is not cross server.
You sir, no longer have any right to speak on this thread.(wouldn't that be nice to be able to do) Now then my point.
The LFG tool in EQ was a toll to find players for a group, that tool did not teleport you to a dungeon, it did not form a group for you. There was still the person to person /tell soandso hey want to group up, we're going to KC. The tools you are speaking of showed you a list of players that were LFG not a list of dungeons that you're in level range for. WoW's dungeon queue line tool is not a LFG tool.
So dont sit in town and wait for a group. Just play as normal and teleport to the dungeon when everyone is ready. If you dont want to sit in town waiting, fine. For me, working on a mission and then getting a port to a location is part of the immersion factor and works well with the lore.
The only LFD tool that should ever be implemented in a game like Rift is a bulletin-board type of tool, like the raid-finder tool in WoW. This kind of tool still makes it easier to put together a group without introducing all the drawbacks to a dungeon queue. And the drawbacks are MANY.
1. Classes get homogonized.
2. Dungeons get dumbed-down.
3. Groups with no real leaders.
4. Groups with griefers or afkers.
5. Social community gets a lot worse.
6. World becomes a lot more dead.
And that's just the most blatant ones.
I will never play a game with this kind of tool again.
And yes, I just canceled my Rift sub.
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Sorry but more people wanted it than didn't. It can be a real pain to get the right group for the right thing and people have been asking for this since closed beta. They wouldn't do it until they felt it was the right way to go for the long term and could be done properly. It'll be great for people in the lower to mid level ranges to find groups for their group quests as well as dungeons.
What the poster above me said is hilarious, by the way. LFG tools don't have anything to do with any of that....Why are people so fickle and easy to upset? lol