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Could it be that hype is real this time?

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by BigHatLogan

    Originally posted by GeezerGamer

    Is it over hyped? What are it's negatives?

    No open world pvp. lie/subjective Extremely instanced. lie  Faction based:  Shouldn't a game called guild wars be actually about guild's warring? subjective Tab target combat. subjective No character progression. lie Dynamic events no different than the status quo of mmorpg quests. lie/subjective Too much fast travel. subjective

    Thanks for your opinion!

     

  • VidirVidir Member UncommonPosts: 963

    Originally posted by Whitebeards

    I know every time a highly anticipated MMO is about to release people go crazy with excitement but when was the last time this much information in form of videos was avilable for people to see? Anet is not keeping anythign behind closed doors and information about game is freely avilable for people to see. I spent last two weeks watching videos of GW2, seeing is beleving and that is exactly what i did. I must have seen hundreds of videos and cant think of one MMO which lets players get so much informaiton about game mechanics and features before release.

    yes people will tell me to 'simmer down' and not get too hyped but what if i say 'maybe hype is for real this time'?

     Hype is people's hope for what ever game they vote hype for, then when game is released is fact.

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by ShakyMo

    Originally posted by Draftbeer


    Originally posted by KingGator


    Originally posted by Fangrim


    Originally posted by KingGator

    There is a cash shop; this game is invalid.

    Don't all MMO's have a cash shop now?Even subscription ones?There maybe a few that don't but I have the feeling that your MMO days are over because I seriously doubt there will ever be another AAA MMO thats released from now that dosn't have  one from day one.

    Entirely possible, I will not play a game that has a cash shop unless the items are PURELY cosmetic, I certainly won't play a game that's going to charge me 60 dollars for a box and then hit me for microtransactions. You're all being snookered, you're being charged for a free to play game's box.  How people aren't outraged by this is beyond me.

    I pay for quality.

    Name me a F2P game which is designed  F2P from the root and even remotely reaches GW2 quality.

    GW1 (for its day)

    Planetside 2 (probably)

    GW1 was buy to play not free to play.

    Currently bored with MMO's.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by BadSpock

    Originally posted by BigHatLogan


    Originally posted by GeezerGamer

    Is it over hyped? What are it's negatives?

    No open world pvp. lie/subjective Extremely instanced. lie  Faction based:  Shouldn't a game called guild wars be actually about guild's warring? subjective Tab target combat. subjective No character progression. lie Dynamic events no different than the status quo of mmorpg quests. lie/subjective Too much fast travel. subjective

    Thanks for your opinion!

     

    As I said in a subsequent post. I asked that question for the individual reader to look at this game and evaluate it as objectively as possible. If you can answer objectively and are truly aware of the game's shortcomings and it still appeals to you, it's not hype.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by BigHatLogan

    Faction based:  Shouldn't a game called guild wars be actually about guild's warring?  Tab target combat.  No character progression.

    guild wars is based on lore and not the gameplay itself

    http://guildwars.com/gameplay/exploring/tyria/story/historytyria.php

    Everquest wasnt well named either - Everquest probably had the *least* quests of any mmo that I ever played

  • ThorbrandThorbrand Member Posts: 1,198

    Originally posted by Nadia

    Originally posted by BigHatLogan

    Faction based:  Shouldn't a game called guild wars be actually about guild's warring?  Tab target combat.  No character progression.

    guild wars is based on lore and not the gameplay itself

    http://guildwars.com/gameplay/exploring/tyria/story/historytyria.php

    Everquest wasnt well named either - Everquest probably had the *least* quests of any mmo that I ever played

    Well it was the first 3D MMO and it wasn't all about quest grinding with takes way from the world itself. EQ was still on the best MMOs ever made and you had to figure quests out and find them. There was no hand holding in EQ at launch.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Nadia

    Originally posted by BigHatLogan

    Faction based:  Shouldn't a game called guild wars be actually about guild's warring?  Tab target combat.  No character progression.

    guild wars is based on lore and not the gameplay itself

    http://guildwars.com/gameplay/exploring/tyria/story/historytyria.php

    Everquest wasnt well named either - Everquest probably had the *least* quests of any mmo that I ever played

    I can think of many game that were misnomers.

    World of Warcraft (it didn't start that way but........)

    Anarchy Online (now it's called Anyone Online?)

    OK, so that's only 2 but I am tired.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by BigHatLogan

    Originally posted by GeezerGamer

    Is it over hyped? What are it's negatives?

     

    No open world pvp.  Extremely instanced.  Faction based:  Shouldn't a game called guild wars be actually about guild's warring?  Tab target combat.  No character progression. Dynamic events no different than the status quo of mmorpg quests.  Too much fast travel. 

     

    Also the website made me enter a Captcha to post a negative comment about GW2, that criteria makes them think I am not human?  Talk about over hyped lol.

    Not sure why it is that some of you can seem to get it through your heads that things you view as a negative, others might view as a positive.


    • No open world PvP - Good, I don't like OWPVP.  To me WvW is superior.

    • Extremely instanced - I ain't seeing that.  Of course, one transition scene every eight hours would be "extreme" to some.  And I liked GW1 AND it's instancing.  Not an issue in the slightest for me.

    • Faction based:  Server v. Server is superior in my opinion since my whole server is my faction.

    • Tab targeting:  I'd be irritated if it was a FPS, but it's not.  And not every skill should be used with a selected target.  Some work better aimed and others can't be tab targeted at all (AoE)

    • Character Progression - lateral progression is my favorite kind of progressions.  Not to mention, 1 to 80 is all vertical progression so saying that there is none is either ignorant or misinformed.

    • Dynamic events - your comment is too willfully obtuse to respond to.

    • Fast travel - no one will be throwing you into a gate when you want to travel to the other side of the world.  You can hoof it if you want.  I'm quite happy spending that extra time playing with my buddies rather than stretching my legs trying to reach them.

    If you don't like those elements, fine.  I do.  That's why I want to play this game.  Evidently, it's also why you feel the need share your dislike, instead of finding a game that has the gameplay elements in it that appeal to you, and haunting its forum. 


     


    This game isn't for you.  I know it and you know it.  So why the hell are you here again?


     


     

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Somsbal

    Originally posted by DannyGlover
     


    Originally posted by Somsbal



    Originally posted by DannyGlover
    I can see where you're coming from. And I am all too aware that I am in the extreme minority on this. I guess thats what bums me out a bit. That more people aren't looking for something better than this. That more people aren't done with making excuses for a game's shortcomings or defending a bad idea. Its ok to still enjoy a game that doesn't fit every criteria on your checklist. But to defend or applaud even the bad stuff...


    But are they still "bad ideas" if people actually like those ideas? There will be people that like it and people that don't. Stop acting like your opinion is the only opinion.



     
    Where did I say my opinion is the only opinion? Sorry if you were offended but I really don't see that.


    You keep mentioning that it's sad that people defend these "bad ideas" or "shortcomings of the game", when it's pretty clear that not everyone thinks these so called shortcomings are a negative.
    Like i said, it's fine if you don't like these things, but don't act like everyone else thinks they're a negative aswell.


    We just have a difference of opinion. Its that simple. But for some reason, you're tacking on some kind of attitude to my posts because you don't agree. There really is no "act" here.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by FlawSGI

    Originally posted by gainesvilleg

    To be honest, the more I have seen the less I have liked.  Cash shop was just the last straw to be honest.  I was once hyped for this game

     

     Not to sound like an a-hole but this is inaccurate. Your post history tells a completely different story and although you didn't use to come across as hostile as you do now, I didn't remember you ever really saying anything positive about the game so I decided to look in case I was wrong.  

     

    Since I have actually played the game I can honestly say that the hype is real for me. I have never followed a game the way I have GW2 and I don't make it out to be more than it actually is. I still see more people who dislike the game claiming that the GW2 followers think it is the messiah of the MMO community while actual posts liek that are few and far between and almost always bait. While the hype level is  personal to each person, I feel they are delivering on what they said so unless you based hype off of unsupported ideas, there is no reason to be let down. The CS info was a little disheartening for some since there was really no info on what was in there so I can see the uproar over it but the rest has been an open book.

    Wrong, I have several posts if you go back more than two months or so that are very excited about GW2.  The fact is, now that I have learned more and more about the game, all I see is a $60 F2P cash shop game.  It is sad and pathetic that they are getting away with this and still have an army of defenders, but the reality is they are taking the payment model to a new low.

    Charging $60 for a game that was admittedly "built from the ground up with microtransactions in mind" is an insult to gaming.  And if you were paying attention, you would see many of their tweaks these days are optimizing for the cash shop:

    1) Repair gold sink, in order to cash in on cash shop repair bot and cash shop gem->gold

    2) No longer sidekicking up, in order to cash in on cash shop EXP boosters

    3) Gems->Gold->Influence->RvRvR boosts, in order to cash in on cash shop gem purchases

    I'm no sucker, this game has the stink of pure cash shop money grubbing to me.  I don't know what happened at Anet over the last 2 months, but it seems like the accountants have taken over now.  Very sad...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • SomsbalSomsbal Member Posts: 222

    Originally posted by DannyGlover

     




    Originally posted by Somsbal





    Originally posted by DannyGlover

     








    Originally posted by Somsbal










    Originally posted by DannyGlover

    I can see where you're coming from. And I am all too aware that I am in the extreme minority on this. I guess thats what bums me out a bit. That more people aren't looking for something better than this. That more people aren't done with making excuses for a game's shortcomings or defending a bad idea. Its ok to still enjoy a game that doesn't fit every criteria on your checklist. But to defend or applaud even the bad stuff...










    But are they still "bad ideas" if people actually like those ideas? There will be people that like it and people that don't. Stop acting like your opinion is the only opinion.








     

    Where did I say my opinion is the only opinion? Sorry if you were offended but I really don't see that.






    You keep mentioning that it's sad that people defend these "bad ideas" or "shortcomings of the game", when it's pretty clear that not everyone thinks these so called shortcomings are a negative.

    Like i said, it's fine if you don't like these things, but don't act like everyone else thinks they're a negative aswell.






    We just have a difference of opinion. Its that simple. But for some reason, you're tacking on some kind of attitude to my posts because you don't agree. There really is no "act" here.

     

    You said this in your other post:

    I can see where you're coming from. And I am all too aware that I am in the extreme minority on this. I guess thats what bums me out a bit. That more people aren't looking for something better than this. That more people aren't done with making excuses for a game's shortcomings or defending a bad idea. Its ok to still enjoy a game that doesn't fit every criteria on your checklist. But to defend or applaud even the bad stuff...

    You made it sound like people aren't allowed to defend the so called "bad stuff". You made it sound like these things are negatives to the game, regardless of opinion. I'll say it yet again, if you don't like some things in GW2 then that's fine, but just because you don't like something, doesn't mean nobody likes it.

    Just because people are defending these "bad ideas" doesn't mean they're being ignorant about shortcomings to the game. They just happen to like these features. (unless we're talking about the real rabid GW2 fanboys, who will just blindly defend everything anyway..)

    I never said you can't have a different opinion, just try not making them sound like facts.

  • SomsbalSomsbal Member Posts: 222

    Originally posted by gainesvilleg

    Wrong, I have several posts if you go back more than two months or so that are very excited about GW2.  The fact is, now that I have learned more and more about the game, all I see is a $60 F2P cash shop game.  It is sad and pathetic that they are getting away with this and still have an army of defenders, but the reality is they are taking the payment model to a new low.

    Charging $60 for a game that was admittedly "built from the ground up with microtransactions in mind" is an insult to gaming.  And if you were paying attention, you would see many of their tweaks these days are optimizing for the cash shop:

    1) Repair gold sink, in order to cash in on cash shop repair bot and cash shop gem->gold

    2) No longer sidekicking up, in order to cash in on cash shop EXP boosters

    3) Gems->Gold->Influence->RvRvR boosts, in order to cash in on cash shop gem purchases

    I'm no sucker, this game has the stink of pure cash shop money grubbing to me.  I don't know what happened at Anet over the last 2 months, but it seems like the accountants have taken over now.  Very sad...

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Somsbal

    Originally posted by DannyGlover

     




    Originally posted by Somsbal






    Originally posted by DannyGlover

     








    Originally posted by Somsbal










    Originally posted by DannyGlover

    I can see where you're coming from. And I am all too aware that I am in the extreme minority on this. I guess thats what bums me out a bit. That more people aren't looking for something better than this. That more people aren't done with making excuses for a game's shortcomings or defending a bad idea. Its ok to still enjoy a game that doesn't fit every criteria on your checklist. But to defend or applaud even the bad stuff...










    But are they still "bad ideas" if people actually like those ideas? There will be people that like it and people that don't. Stop acting like your opinion is the only opinion.








     

    Where did I say my opinion is the only opinion? Sorry if you were offended but I really don't see that.







    You keep mentioning that it's sad that people defend these "bad ideas" or "shortcomings of the game", when it's pretty clear that not everyone thinks these so called shortcomings are a negative.

    Like i said, it's fine if you don't like these things, but don't act like everyone else thinks they're a negative aswell.







    We just have a difference of opinion. Its that simple. But for some reason, you're tacking on some kind of attitude to my posts because you don't agree. There really is no "act" here.

     

    You said this in your other post:

    I can see where you're coming from. And I am all too aware that I am in the extreme minority on this. I guess thats what bums me out a bit. That more people aren't looking for something better than this. That more people aren't done with making excuses for a game's shortcomings or defending a bad idea. Its ok to still enjoy a game that doesn't fit every criteria on your checklist. But to defend or applaud even the bad stuff...

    You made it sound like people aren't allowed to defend the so called "bad stuff". You made it sound like these things are negatives to the game, regardless of opinion. I'll say it yet again, if you don't like some things in GW2 then that's fine, but just because you don't like something, doesn't mean nobody likes it.

    Just because people are defending these "bad ideas" doesn't mean they're being ignorant about shortcomings to the game. They just happen to like these features. (unless we're talking about the real rabid GW2 fanboys, who will just blindly defend everything anyway..)

    I never said you can't have a different opinion, just try not making them sound like facts.

    WHAT?!?!! This is NOT the normal wisdom used on the MMORPG forums. You will need to resubmit this for approval in 90 days. 

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Unlight

    Originally posted by BigHatLogan


    Originally posted by GeezerGamer

    Is it over hyped? What are it's negatives?

     

    No open world pvp.  Extremely instanced.  Faction based:  Shouldn't a game called guild wars be actually about guild's warring?  Tab target combat.  No character progression. Dynamic events no different than the status quo of mmorpg quests.  Too much fast travel. 

     

    Also the website made me enter a Captcha to post a negative comment about GW2, that criteria makes them think I am not human?  Talk about over hyped lol.

    Not sure why it is that some of you can seem to get it through your heads that things you view as a negative, others might view as a positive.


    • No open world PvP - Good, I don't like OWPVP.  To me WvW is superior.

    • Extremely instanced - I ain't seeing that.  Of course, one transition scene every eight hours would be "extreme" to some.  And I liked GW1 AND it's instancing.  Not an issue in the slightest for me.

    • Faction based:  Server v. Server is superior in my opinion since my whole server is my faction.

    • Tab targeting:  I'd be irritated if it was a FPS, but it's not.  And not every skill should be used with a selected target.  Some work better aimed and others can't be tab targeted at all (AoE)

    • Character Progression - lateral progression is my favorite kind of progressions.  Not to mention, 1 to 80 is all vertical progression so saying that there is none is either ignorant or misinformed.

    • Dynamic events - your comment is too willfully obtuse to respond to.

    • Fast travel - no one will be throwing you into a gate when you want to travel to the other side of the world.  You can hoof it if you want.  I'm quite happy spending that extra time playing with my buddies rather than stretching my legs trying to reach them.

    If you don't like those elements, fine.  I do.  That's why I want to play this game.  Evidently, it's also why you feel the need share your dislike, instead of finding a game that has the gameplay elements in it that appeal to you, and haunting its forum. 


     


    This game isn't for you.  I know it and you know it.  So why the hell are you here again?


     


     

     

    HEAR HEAR.   ^5

    President of The Marvelously Meowhead Fan Club

  • illeriller Member UncommonPosts: 518

    @ the OP...

    Some it is Hype.  Most of it is real though...

     

    Hype:

    -Full blown full-time-job Theme-park MMORPG that can replace WOW.  <--- nope sorry

    (Anet can't possibly generate that much content and even if they could, it wouldn't mean they SHOULD, quality would suffer)

    -Unlimited Exploration potential.   <--- Exploring rewarded? Yes.... 100% un-impeded? Nope sorry.

    (We can blame THE PRESS for this one b/c not one of those morons has shot video of the zone-boundaries yet)

    -Complete Dissolution of the old RPG questing system.  <---  STOP SMOKING POT, & GROW UP PLZ.  

    We would have to Genetically engineer our own brains into some kind of Abstract 4th-dimensional energy matrix in order to ever be rid of the need for the basic mechanics of having  Clear Goals, hints on how to reach those goals, and PROGRESS indicators telling us how close we are, to keep us motivated.

     

    REAL:

    +Cookie Cutter builds finally getting some checks and balances against them.

    +Events really will make the ecology of all zones ... which will effect Economics.

    +All Encounters designed from the GROUND UP to provide challenge without requiring a bunch of minmaxxed Support Roles.  (If your DPS'ers position correctly, & build & time their CC-trait procs right... they'll make short work of any challenge without needing a bunch of Guardians & Water-eles supporting them)

    +The ability to play and explore casually how you want to without getting that nagging feeling that other people are "progressing" a lot faster than you.  (the DE & Exemplaring means that ALL progress is horizontel and based off your "social progression" rather than your Specialized timesinks)

    +Zerging won't "win" most  WvWvW battles.  Alliances and Resource denial will....

    +The CashShop WILL pay for constant new Content generation, without being as Evil/P2W as F2P games are.

    +Anet doesn't pull "bait and switches" (...however  sometimes they do put cool stuff into the game, promise it, play with it for a while, and get their own hearts broken when it doesn't actually work right and they have to pull it again)

    +PvP Rank discrimination finally gone b/c titles are hidden and Tourneys can finally be player-created.

    +Even when classes fill the same roles (main-Aggro/CC/Debuff/Boon/DPS), they WILL play completely different from eachother in the execution of those roles.  ...this is why WE DONT NEED ANY NEW CLASSES in future expansions *(only new weapon sets!)

    +No more "UR A N00b" Surprises AFTER forming teams.  We'll be able to tell how qualified someone is instantly just by watching them fight in the same persistant zones we'll be forming those teams in.

    +All combat really will be visual and reward positioning and reflexive ground-targeting.

    +Teams that make use of Cross-profession Combos really will have a big advantage over teams that don't

    +Patches will address Degenerate PvP metas and they WILL come out monthly for atleast the first 2 years.

    +Holiday events will always offer players some useful and fun rewards.

    +Will allow casual players to reach full power (skill/gear/&mods) without a need to Grind.

    +Will allow hardcores to grind achievements without making them statistically better than anyone else.

    +All Graphics (except for the particle effects) will "age" really well in comparison to other MMO's b/c they're stylized instead of hardware & poly-dependent

    +Confront the "The less coverage it has, the more AL it provides" rule for Female armor.

    +TowerDefense fanatics will eventually get a TD game mode = they can finally stop playing L.O.L.

    +Twitchy Action gamers will finally have an MMORPG that doesn't bait and switch them by ending in a Gear-Treadmill (FUCK OFF, SONY!!)

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Vannor

    Originally posted by colddog04

     

    Not enough skills

    I've never understood this arguement.. I was curious so..

    I just went on the wiki and counted 72 skills for Ranger ( ones that have an after skill, like signets or spirits were only counted once).

    Then I went on the WoW wiki and counted 52 skills for the Hunter (including minimap tracking skills and the autoattack, which shouldn't really count imo.. also note that this is after years and years of development).

    I don't hear people saying that WoW doesn't have enough skills.

     

    He probably meant that he doesn't think there are enough skills you can USE AT ONE TIME.  In other words, he prefers having a hotbar full of shit, like in WoW, even though you only use maybe 8 of those skills.  Some people like being able to see all 80 skills on their hotbar at one time.  Makes them feel uber or something.  lol

    President of The Marvelously Meowhead Fan Club

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by just1opinion

    Originally posted by Vannor


    Originally posted by colddog04

     

    Not enough skills

    I've never understood this arguement.. I was curious so..

    I just went on the wiki and counted 72 skills for Ranger ( ones that have an after skill, like signets or spirits were only counted once).

    Then I went on the WoW wiki and counted 52 skills for the Hunter (including minimap tracking skills and the autoattack, which shouldn't really count imo.. also note that this is after years and years of development).

    I don't hear people saying that WoW doesn't have enough skills.

     

    He probably meant that he doesn't think there are enough skills you can USE AT ONE TIME.  In other words, he prefers having a hotbar full of shit, like in WoW, even though you only use maybe 8 of those skills.  Some people like being able to see all 80 skills on their hotbar at one time.  Makes them feel uber or something.  lol

    As for GW2 skill system I find that interesting.  I have no problems with limited active skills as long as everybody is in same boat.  It also makes a planned transition to consoles that much easier.  I actually think if they brought this out on a console it would be a total smash hit surpassing even WoW.

    One thing I do like though in games with lots of skills is the min/max aspect of creating macros with them to fit your style of play, and finding a way to include all of these skills intelligently.  In GW2 though this will be replaced with the min/max of skill selection to fit your style.  Same basic tweaking and could be lots of fun.  The skill system in my opinion is NOT one of GW2's issues...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • Mari2kMari2k Member UncommonPosts: 367

    you better enjoy the hipe, it will be the best you ever get from this game

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by Mari2k

    you better enjoy the hipe, it will be the best you ever get from this game

    Two questions: 1) what is "hipe" and 2) What does your comment even mean?

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • William12William12 Member Posts: 680

    SO

    "+Patches will address Degenerate PvP metas and they WILL come out monthly for atleast the first 2 years." 

     

    You believe they're going to release patches every month for the first 2 years on a B2P game where the box sales wont even cover development cost of the game ?     I suspect any and all content patches will have a fee attached to them so they can generate revenue because cosmetic items wont generate enough to maintain a triple AAA MMO with patches every month.

  • SiveriaSiveria Member UncommonPosts: 1,421

    Protip: If you buy into any games hype your a fool, because not once has a game ever lived up to even half of the stuff. GW2 seems so-so but I am waiting to try the game out before I decide to buy it, Since pretty much every mmo in the last 6+ years has been a total letdown.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • grimfallgrimfall Member UncommonPosts: 1,153

    Originally posted by Vannor

    I too state this game is not overhyped.

    If you like what you see in all the videos, stay hyped.

    ...and then see your optometrist.

  • SiveriaSiveria Member UncommonPosts: 1,421

    Originally posted by William12

    SO

    "+Patches will address Degenerate PvP metas and they WILL come out monthly for atleast the first 2 years." 

     

    You believe they're going to release patches every month for the first 2 years on a B2P game where the box sales wont even cover development cost of the game ?     I suspect any and all content patches will have a fee attached to them so they can generate revenue because cosmetic items wont generate enough to maintain a triple AAA MMO with patches every month.

    Umm you'd be surprized, its not like you need a huge dev team after the game is released, and its not like bandwith costs alot. Look at all the f2p titles where all they have is cosmetic stuff (there are some) they actually do very well. Never underestimate how much people like their avatars to be cool/sexy/beautiful/cute etc. Give me a armroed robe like my Shadowknight in eq2 wears and I'll buy it for sure, it was a blood red robe with a bronze chest armor piece, looked really nice too.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • KitynKityn Member UncommonPosts: 117

    You know the last MMORPG I was even remotely excited about? There has never been any. They were mostly the same. Always grind grind grind and doing stuff you really did not want to do just to get to the good stuff. In the beginning that was ok, although a real pain in the ass. But that was how it went. I would frequently take breaks from the games because I would get burned out. My in game friends would out level me and I would basically never get the chance to play with them anymore.

    GW1 changed all that for me. Yes I know it was not a real MMORPG but it was close enough. I could start having fun right away. The missions were exciting and new to me. The low level cap meant you really never out leveled your friends. And most of the grind in the game was optional and not required.

    GW2 will have what I have been wanting most in a MMORPG. Optional grind. Dynamic Events that scale. Epic bosses you start to experience at level 1. More interesting play mechanics. More intelligent mob AI. WvW combat. The ability to scale down in PvE so you can join your lower level friends and to experience and enjoy content you may have missed.

    There is much more but I will stop at this.

    Is the hype real this time? For me and many others like me, yes it is.

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by iller

    @ the OP...

    Some it is Hype.  Most of it is real though...

     

    Hype:

    -Full blown full-time-job Theme-park MMORPG that can replace WOW.  <--- nope sorry

    (Anet can't possibly generate that much content and even if they could, it wouldn't mean they SHOULD, quality would suffer)

    -Unlimited Exploration potential.   <--- Exploring rewarded? Yes.... 100% un-impeded? Nope sorry.

    (We can blame THE PRESS for this one b/c not one of those morons has shot video of the zone-boundaries yet)

    -Complete Dissolution of the old RPG questing system.  <---  STOP SMOKING POT, & GROW UP PLZ.  

    We would have to Genetically engineer our own brains into some kind of Abstract 4th-dimensional energy matrix in order to ever be rid of the need for the basic mechanics of having  Clear Goals, hints on how to reach those goals, and PROGRESS indicators telling us how close we are, to keep us motivated.

     

    REAL:

    +Cookie Cutter builds finally getting some checks and balances against them.

    +Events really will make the ecology of all zones ... which will effect Economics.

    +All Encounters designed from the GROUND UP to provide challenge without requiring a bunch of minmaxxed Support Roles.  (If your DPS'ers position correctly, & build & time their CC-trait procs right... they'll make short work of any challenge without needing a bunch of Guardians & Water-eles supporting them)

    +The ability to play and explore casually how you want to without getting that nagging feeling that other people are "progressing" a lot faster than you.  (the DE & Exemplaring means that ALL progress is horizontel and based off your "social progression" rather than your Specialized timesinks)

    +Zerging won't "win" most  WvWvW battles.  Alliances and Resource denial will....

    +The CashShop WILL pay for constant new Content generation, without being as Evil/P2W as F2P games are.

    +Anet doesn't pull "bait and switches" (...however  sometimes they do put cool stuff into the game, promise it, play with it for a while, and get their own hearts broken when it doesn't actually work right and they have to pull it again)

    +PvP Rank discrimination finally gone b/c titles are hidden and Tourneys can finally be player-created.

    +Even when classes fill the same roles (main-Aggro/CC/Debuff/Boon/DPS), they WILL play completely different from eachother in the execution of those roles.  ...this is why WE DONT NEED ANY NEW CLASSES in future expansions *(only new weapon sets!)

    +No more "UR A N00b" Surprises AFTER forming teams.  We'll be able to tell how qualified someone is instantly just by watching them fight in the same persistant zones we'll be forming those teams in.

    +All combat really will be visual and reward positioning and reflexive ground-targeting.

    +Teams that make use of Cross-profession Combos really will have a big advantage over teams that don't

    +Patches will address Degenerate PvP metas and they WILL come out monthly for atleast the first 2 years.

    +Holiday events will always offer players some useful and fun rewards.

    +Will allow casual players to reach full power (skill/gear/&mods) without a need to Grind.

    +Will allow hardcores to grind achievements without making them statistically better than anyone else.

    +All Graphics (except for the particle effects) will "age" really well in comparison to other MMO's b/c they're stylized instead of hardware & poly-dependent

    +Confront the "The less coverage it has, the more AL it provides" rule for Female armor.

    +TowerDefense fanatics will eventually get a TD game mode = they can finally stop playing L.O.L.

    +Twitchy Action gamers will finally have an MMORPG that doesn't bait and switch them by ending in a Gear-Treadmill (FUCK OFF, SONY!!

    Thank you iller, in my opinion, this is a fair, accurate and no-spin assessment. I would suggest that the RPG questing system is changed significantly to feel much more natural, that there are usually multiple ways to meet objectives, and that from what we've seen, only very rarely do you actually need to visit a "quest-giver" or turn in "quest items". But no, it's not a total reinvention of the wheel.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

This discussion has been closed.