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Why This game will be as successful as SKYRIM and past ES games.

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  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by CazNeerg

    I just have a little trouble wrapping my head around people who claim to be fans of a game series, but appear to have little or no interest in most of the actual content in that game series.  It's like someone claiming to be a fan of WoW and then doing absolutely nothing in the game but kill boars in the forest.  That's not a WoW fan, it's just someone who likes to kill virtual boars in the woods.

    ok I can appreciate that and will try to explain myself better. Apologies about that.

    So, my first time playing Morrowind was because I was playing the heck out of Neverwinter Nights and wanted to find a new rpg. I found morrowind, bought it and pretty much didn't do anything with it until one Saturday. I installed, went through the character creaton process, appeared outside in Seyda Neen. had a quick pop-up which I closed and didn't read (I think I was just in a hurry as it was a Saturday and I wanted to get out of the house) decided to swing my weapon to see how that worked and hit someone. Immediately the entire town descended upon me and wasted me. And then put the game away for another month.

    I add this because I really didn't understand what I was about to get myself into.

    When next I played it I got the the same spot and read the pop-up which read "there is a tradehouse and tavern to the left and you are on your own".

    And that's what caught me off guard. "on my own"? What do I do? Do I just wander? I think I have a package to deliver.

    Well, long story longer, I started wandering and suddenly saw a door in the distance. No explanation, it was just "in the rock".

    I entered and that started my 2+ year game experience with morrowind.

    For me it was about discovering a tower, a hole in the ground, a cave, a person at the side of the road and then from that having a few hours of sneaking around, finding notes, books, learning why there is a hidden door behind that wall, etc.

    And since I had that freedom I started thinking of my character as part of a larger narrative, he had a back story, motivationis, personal goals. If I ran across a quest that didn't make sense to my character I didn't take it. My intereaction with npc's were based upon my character and what I had done before.

    I think that's why there is constantly the "elderscrolls is a sandbox/not a sandbox" argument. Because some people think the sand is for building and others see all the "parts" in the game as the sand and your tools are your imagination. That's how I think about it.

    I look at the Elder Scrolls games as one large theatrical playground where I can spend a long time + just making my way through a dungeon. figuring the why and supplying more story reasons.for what is happenign and what "might" happen.

    It's not about "killing mobs standing in a field". It's being told that some thieves sold some jewels and tracking them down "somewhere" (remember, morrowind doesn't have quest markers) and not only uncovering their hideout but the true story about the relationship between the thief and the person whose jewels they were.

    The quests are there for me to pick and choose based upon who my character is. Sometimes I do many sometimes hardly any. It's honestly the most fun I've ever had in any game.

     

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Sovrath
     

    For me it was about discovering a tower, a hole in the ground, a cave, a person at the side of the road and then from that having a few hours of sneaking around, finding notes, books, learning why there is a hidden door behind that wall, etc.

    And since I had that freedom I started thinking of my character as part of a larger narrative, he had a back story, motivationis, personal goals. If I ran across a quest that didn't make sense to my character I didn't take it. My intereaction with npc's were based upon my character and what I had done before.

    I think that's why there is constantly the "elderscrolls is a sandbox/not a sandbox" argument. Because some people think the sand is for building and others see all the "parts" in the game as the sand and your tools are your imagination. That's how I think about it.

    I look at the Elder Scrolls games as one large theatrical playground where I can spend a long time + just making my way through a dungeon. figuring the why and supplying more story reasons.for what is happenign and what "might" happen.

    It's not about "killing mobs standing in a field". It's being told that some thieves sold some jewels and tracking them down "somewhere" (remember, morrowind doesn't have quest markers) and not only uncovering their hideout but the true story about the relationship between the thief and the person whose jewels they were.

    The quests are there for me to pick and choose based upon who my character is. Sometimes I do many sometimes hardly any. It's honestly the most fun I've ever had in any game. 

    That's fair.  I think it works substantially better in Daggerfall or Morrowind than Oblivion or Skyrim, due to some of the structural differences, but it's definitely fair.  My first playthrough of Skyrim was on a rented console copy while I waited for the PC price to drop, and I did almost nothing other than finish the Thieves' Guild and Dark Brotherhood quests before returning the game, because those were the only parts I cared enough about to be impatient for.

    I'm not sure it's reasonable to hold an MMO to the same standards of freedom though.  The necessary restrictions which result from trying to create a persistent world with other people make it highly problematic.  Single player games don't have to worry about balance.  If Bob wants to spend a few dozen hours maxing out all his thieving and crafting skills before he ever gets in a fight, and Joe wants to wade right into the provided quests, that works fine in a single player game.  In a MMO you have to have a more structured experience, because two different level 20 characters need to have roughly the same potential combat effectiveness.  The more options you give people on how to advance, the harder it is to ensure that all of those advancement paths are balanced against each other.

    Before I ramble too much more, the point I am trying to make is that I'm honestly not sure any of the substantial ways that ESO will be different from the single player ES games are things which could realistically be avoided while delivering a well-balanced MMO experience.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • GuyClinchGuyClinch Member CommonPosts: 485

    There are plenty of people who liked Skyrim for the actual 'game' part of it - rather then the expansive freedom it gives you. These people might like TESO. Personally I thought Skyrim was a little slow and dull and the combat was clunky. I suspect for alot of players TESO will improve on it.

    I wish the business model was more like GW2 though. I am leaning towards the more bright and fun style of Wildstar. But I think writing this game off is a mistake. Its a themepark MMO with action combat right? That's about the best we can do right now. Sandbox MMOs don't work.

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by CazNeerg
    Originally posted by Sovrath
     

    For me it was about discovering a tower, a hole in the ground, a cave, a person at the side of the road and then from that having a few hours of sneaking around, finding notes, books, learning why there is a hidden door behind that wall, etc.

    And since I had that freedom I started thinking of my character as part of a larger narrative, he had a back story, motivationis, personal goals. If I ran across a quest that didn't make sense to my character I didn't take it. My intereaction with npc's were based upon my character and what I had done before.

    I think that's why there is constantly the "elderscrolls is a sandbox/not a sandbox" argument. Because some people think the sand is for building and others see all the "parts" in the game as the sand and your tools are your imagination. That's how I think about it.

    I look at the Elder Scrolls games as one large theatrical playground where I can spend a long time + just making my way through a dungeon. figuring the why and supplying more story reasons.for what is happenign and what "might" happen.

    It's not about "killing mobs standing in a field". It's being told that some thieves sold some jewels and tracking them down "somewhere" (remember, morrowind doesn't have quest markers) and not only uncovering their hideout but the true story about the relationship between the thief and the person whose jewels they were.

    The quests are there for me to pick and choose based upon who my character is. Sometimes I do many sometimes hardly any. It's honestly the most fun I've ever had in any game. 

    That's fair.  I think it works substantially better in Daggerfall or Morrowind than Oblivion or Skyrim, due to some of the structural differences, but it's definitely fair.  My first playthrough of Skyrim was on a rented console copy while I waited for the PC price to drop, and I did almost nothing other than finish the Thieves' Guild and Dark Brotherhood quests before returning the game, because those were the only parts I cared enough about to be impatient for.

    I'm not sure it's reasonable to hold an MMO to the same standards of freedom though.  The necessary restrictions which result from trying to create a persistent world with other people make it highly problematic.  Single player games don't have to worry about balance.  If Bob wants to spend a few dozen hours maxing out all his thieving and crafting skills before he ever gets in a fight, and Joe wants to wade right into the provided quests, that works fine in a single player game.  In a MMO you have to have a more structured experience, because two different level 20 characters need to have roughly the same potential combat effectiveness.  The more options you give people on how to advance, the harder it is to ensure that all of those advancement paths are balanced against each other.

    Before I ramble too much more, the point I am trying to make is that I'm honestly not sure any of the substantial ways that ESO will be different from the single player ES games are things which could realistically be avoided while delivering a well-balanced MMO experience.

    My initial thought for ESO was that it wouuld work perfectly using the Guild Wars I model.

    People meet in town and then when you leave the world is yours and your group's.

    Theme park mmo's have a problem with the "massive" part because if you, say, try to solve a puzzle, you have 30 other people standing around dong the same thing. It ruins immersion.

    However, with my example above, you coudl feasibly have "many dungeons" for explorationi and then just make it so that they are open and that you meet the players you meet.

    though Lineage 2 wasn't "about" exploration in the same way an elder scrolls game was, they had some fun "dungeons" where you could go and meet people.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TamanousTamanous Member RarePosts: 3,030

    Let me see if I got this right:

     

    Some people are upset because TESO is like Skyrim at release with heavy story driven content and progression because they expect a game like Skyrim with the plethora of add on packs after release that allow more open ended exploring?

     

    Why are we comparing a pre-release game with a released game with tons of mods added that changes the core game play of the original again?

     

    I'd gladly enter this conversation a year or more after the release of TESO to see how it stacks against other games that have been out for a very long time. Until then there simply isn't enough information. I would suspect more non-linear material would be added along with perhaps housing and a few of the sub-sytems already mentioned. I hope it doesn't turn into a Swtor promise where content development flat lined and did a 180° from story and planet additions.

     

    I hope TESO development post release always stays leaning more heavily toward sandbox yet still adding story. I haven't experienced a game a that has successfully accomplished this yet. I think this is their greatest challenge.

    You stay sassy!

  • OzivoisOzivois Member UncommonPosts: 598

    I hope that they didn't focus too much on solo content, like their Skyrim. MMOs that keep healthy populations has got to be party/raid focused; incentivize group play and make solo play more difficult. Otherwise, the social aspect of the game is diminished, which negatively impacts player retention.

     

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Ozivois

    I hope that they didn't focus too much on solo content, like their Skyrim. MMOs that keep healthy populations has got to be party/raid focused; incentivize group play and make solo play more difficult. Otherwise, the social aspect of the game is diminished, which negatively impacts player retention.

     

    Likely my biggest concern but other factors apply and sadly this waits upon 2 things:

    1. Seeing how the final release is.

    2. NDA dropping.

    You stay sassy!

  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Sovrath
    Originally posted by CazNeerg
     
    Originally posted by Mirandel

    By design it's for console. Ok, here you win - horrible for PC players. In Skyrim there were mods making that horror less painful. I am sure here we will get it too. What I meant - MMO players are mostly PC players, and many will find that console UI annoying (like it happened with FFIVX).

    So, what you're saying is you aren't a fan of the Elder Scrolls?  Because minimalist UI is a hallmark of the series dating back to before it offered console versions.  It's not a matter of "by design it's for console" it's a case of "by design it's an Elder Scrolls game."

    And I've played FFXIV, it's not a fair comparison.

    Originally posted by Sovrath
     

    The highlighted part is what I'm refering to. I can't speak about my closed beta experiences but at PAX I tried to play the game like I played morrowind or skyrim and it wasn't really possible. At least I didn't get the same "payback" for my efforts.

    So sure, you do find quests by exploring. But what if you don't want quests?

    So sure, you will find chests among other thigns, quests, some other things I experienced in beta but from what I can talk about, PAX, I never got the "oh, there is a door in that hill, where does that lead" experience, in a satisfying way.

    But quests? Sure, I'll give you that. 

    Don't want quests?  So what you are saying is you want to just randomly kill things and loot them, with no narrative structure of any kind?  Because if you avoid quests in Elder Scrolls games, that is all you are doing, killing and looting.  For most players, a game that consists of absolutely nothing but those two things is going to get boring relatively quickly.

    That being said, there is stuff to kill and stuff to loot in ESO, even when you aren't on any quests, so I am not sure what your issue is.

    Are you actually judging how I play these games?

    I supply the narrative structure.

    As another point of fact, my roommate, who doens't play video games except the Elder Scrolls games (funny enough) hardly does ANY quests.

    That's the beauty of the last few ES games.

    I've played several Betas so you don't need to tell me what the game offers. And I can't go into a comparative "analysis" between ESO and say skyrim/morrowind/oblvion because of the NDA.

     

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

     

    If that's what you suggest, two games already are made for you,  DAYZ and RUST....   HAVE FUN!!!! 

     

    While your playing DAYZ and RUST, I'll be running around gathering my books for side quests, and running into random events that start questlines....     too bad you don't see the revolutionary style of questing ES GAMES has compared to all MMO's out today.

     

    http://www.elderscrollsonline.com/en/media/videos/411   1:20 draws on all the lore of all ES games.

     

    http://www.elderscrollsonline.com/en/media/videos/411    5:36  Questing in Elder scrolls is based on EXPLORATION!

     

     

     

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Tamanous

    Let me see if I got this right:

     

    Some people are upset because TESO is like Skyrim at release with heavy story driven content and progression because they expect a game like Skyrim with the plethora of add on packs after release that allow more open ended exploring?

    No I don't think you have that right.

    It's true that some people say that skyrim is only playable with mods. Personally, I disagree. I have a lot of mods but they only add some adventures or more armor/weapon choices. but otherwise (other than the mod(s) that fix bugs that Bethesda should have fixed) the gam eplay  was fine.

    Some people are going to like "Elder Scrolls the MMO" and some won't. Some feel that their experiences in certain Elder Scrolls games with a lot of freedom is what the main draw is.

    And there are people who don't really value that freedom and are more interested in the quests.

     

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by fistorm
     

     

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

     

     

     

     

    I played Lineage 2 without doing any quests except those I "had to" do. edit: from my experience Ryzom has very few quests as well.

    I've played morrowind, oblvion and skyrim with characters that "hardly did" any quests. But that's not the point.

    The point is about exploring and finding adventure. Not exploring and getting the chance to collect x of y.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by fistorm

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

    Like Sovrath, after escaping the mini forced tutorial starting area of ES games I don't touch Quests. It's far more fun to go exploring.

    Games can include quests/story but it shouldn't be the only method of progressing your character.

    That's what I liked about ES games, you don't actually gain experience handing in quests.

    image
  • fistormfistorm Member UncommonPosts: 868
    Mispost
  • fistormfistorm Member UncommonPosts: 868
    Originally posted by immodium
    Originally posted by fistorm

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

    Like Sovrath, after escaping the mini forced tutorial starting area of ES games I don't touch Quests. It's far more fun to go exploring.

    Games can include quests/story but it shouldn't be the only method of progressing your character.

    That's what I liked about ES games, you don't actually gain experience handing in quests.

    http://www.elderscrollsonline.com/en/media/videos/411    5:36  Questing in Elder scrolls IS based on EXPLORATION!   Also they are optional to do, you don't have to do them.   You can do what you want to when ever you want to, by all means Explore away!

     

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by fistorm
    Originally posted by immodium
    Originally posted by fistorm

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

    Like Sovrath, after escaping the mini forced tutorial starting area of ES games I don't touch Quests. It's far more fun to go exploring.

    Games can include quests/story but it shouldn't be the only method of progressing your character.

    That's what I liked about ES games, you don't actually gain experience handing in quests.

    http://www.elderscrollsonline.com/en/media/videos/411    5:36  Questing in Elder scrolls IS based on EXPLORATION!   Also they are optional to do, you don't have to do them.   You can do what you want to when ever you want to, by all means Explore away!

    Thumbs up from me.

    image
  • fistormfistorm Member UncommonPosts: 868
    Originally posted by immodium
    Originally posted by fistorm
    Originally posted by immodium
    Originally posted by fistorm

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

    Like Sovrath, after escaping the mini forced tutorial starting area of ES games I don't touch Quests. It's far more fun to go exploring.

    Games can include quests/story but it shouldn't be the only method of progressing your character.

    That's what I liked about ES games, you don't actually gain experience handing in quests.

    http://www.elderscrollsonline.com/en/media/videos/411    5:36  Questing in Elder scrolls IS based on EXPLORATION!   Also they are optional to do, you don't have to do them.   You can do what you want to when ever you want to, by all means Explore away!

    Thumbs up from me.

    They even say at 50 you can do ADVENTURE ZONES solo.   Completely OPTIONAL exploration, which TELLS ME that its NOT A FORCED storyline at END GAME.

    http://www.elderscrollsonline.com/en/media/videos/411 6:44  ADVENTURE ZONES 50+ END GAME and BOTH of those ZONES are the SIZE of your ALLIANCE ZONE.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by fistorm

     the next generation of MMO's.   

     

     

    Right, anyone who thinks that ESO wont have a big player base is kidding themselves, good game or not ZeniMax can't lose. I'll also say that the game will have more console players than actual mmo players.

    Now, i'm a beta tester and have been since last August but i would like you to tell me what is next gen about ESO.

    I'm looking forward to reading your response.




  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by fistorm
    Originally posted by immodium
    Originally posted by fistorm

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

    Like Sovrath, after escaping the mini forced tutorial starting area of ES games I don't touch Quests. It's far more fun to go exploring.

    Games can include quests/story but it shouldn't be the only method of progressing your character.

    That's what I liked about ES games, you don't actually gain experience handing in quests.

    http://www.elderscrollsonline.com/en/media/videos/411    5:36  Questing in Elder scrolls IS based on EXPLORATION!   Also they are optional to do, you don't have to do them.   You can do what you want to when ever you want to, by all means Explore away!

     

    Well when the nda comes down, those of us who played the game would be more than happy to discuss with you the extent of exploration in the elder scrolls online.

    Truth be told, the Adventure zones are the wild card here.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • fistormfistorm Member UncommonPosts: 868
    Originally posted by Sovrath
    Originally posted by fistorm
    Originally posted by immodium
    Originally posted by fistorm

    ARE YOU REALLY SERIOUSLY SAYING YOU WANT NO FORM OF ANY QUESTS IN A GAME?????

    Like Sovrath, after escaping the mini forced tutorial starting area of ES games I don't touch Quests. It's far more fun to go exploring.

    Games can include quests/story but it shouldn't be the only method of progressing your character.

    That's what I liked about ES games, you don't actually gain experience handing in quests.

    http://www.elderscrollsonline.com/en/media/videos/411    5:36  Questing in Elder scrolls IS based on EXPLORATION!   Also they are optional to do, you don't have to do them.   You can do what you want to when ever you want to, by all means Explore away!

     

    Well when the nda comes down, those of us who played the game would be more than happy to discuss with you the extent of exploration in the elder scrolls online.

    Truth be told, the Adventure zones are the wild card here.

    I don't need someone who has an NDA to tell me....   Its already been released!!!   This is ALL I NEED TO KNOW.....

     

    They even say at 50 you can do ADVENTURE ZONES solo.   Completely OPTIONAL exploration, which TELLS ME that its NOT A FORCED storyline at END GAME.

    http://www.elderscrollsonline.com/en/media/videos/411 6:44  ADVENTURE ZONES 50+ END GAME and BOTH of those ZONES are the SIZE of your ALLIANCE ZONE.

     

    If it seems a bit forced at the start, I can understand that, because it's getting you ready for the real adventures ahead and be on your own and know what the game is like, that's my opinion on it.  I wont make any judgments based off of EARLY level Gameplay, if the info is there for END GAME.  Never have and Never Will.

  • pkramseypkramsey Member UncommonPosts: 2

           well i do not post on here but i have to on this topic... the reason being is that i would have happily went out on release day and spent 60 bucks on ESO thinking ahh man skyrim 2 and you can play with other ppl !!!!!  right????? well i will not elaborate much because of reasons we wont discuss here but i promise promise PROMISE that ESO is and will never be comparable to skyrim in terms of graphics, immersion,gameplay,story telling,role playing,sense of accomplishment, FUN.................. heck the list could go on and on..  

             the only players that will stick around for this game over 3 months will be fanboys, people who have to justify spending the money to buy and to play it, people who are desperate to have an  mmo to play, if you are expecting anything similar to skyrim you will be disappointed.... if you are expecting a cookie cutter mmo that isnt half as good as most of the f2p mmos already available then go ahead and be sucked into ESO because it carries that label... i so badly wanted to play ESO but im not going to spend money and then force myself to play to justify the money i spent...

     

     

       label me a troll if you want but check my register date and how many times ive posted.... its not consistent with a troll... 

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by fistorm
     

    I don't need someone who has an NDA to tell me....   Its already been released!!!   This is ALL I NEED TO KNOW.....

     

    They even say at 50 you can do ADVENTURE ZONES solo.   Completely OPTIONAL exploration, which TELLS ME that its NOT A FORCED storyline at END GAME.

    http://www.elderscrollsonline.com/en/media/videos/411 6:44  ADVENTURE ZONES 50+ END GAME and BOTH of those ZONES are the SIZE of your ALLIANCE ZONE.

     

    If it seems a bit forced at the start, I can understand that, because it's getting you ready for the real adventures ahead and be on your own and know what the game is like, that's my opinion on it.  I wont make any judgments based off of EARLY level Gameplay, if the info is there for END GAME.  Never have and Never Will.

    Except you want to argue based upon video from the devleoper and not actual experience.

    As I said, the adventure zones are the wild card as they intilally said these won't be in at release. So no one knows how successful those will be.

    Believe me, no one wants them to be more successful than I do. I don't require many mmo's to play. just one. I was in Lineage 2 for over 4.5 years and the only reason I left were because of the changes.

    As I initially thought mmo's were like morrowind but with other people (yes, silly me) I can't tell you how dissapointed I was to find that this wasn't the case.

    So sure, let's hope the Adventure zones are successful.

    But but just because they say you can "explore" doesn't mean it's going to be good. and as I have actual experience in the game (at PAX) which I can talk about and actual experience in the game during beta (which I can't talk about) we will have to really wait until the nda drops (you assume the nda drops when the game releases and not before) to have an "actual" discussion. Based upon actual experience.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by Sovrath
    Originally posted by fistorm
     

    I don't need someone who has an NDA to tell me....   Its already been released!!!   This is ALL I NEED TO KNOW.....

     

    They even say at 50 you can do ADVENTURE ZONES solo.   Completely OPTIONAL exploration, which TELLS ME that its NOT A FORCED storyline at END GAME.

    http://www.elderscrollsonline.com/en/media/videos/411 6:44  ADVENTURE ZONES 50+ END GAME and BOTH of those ZONES are the SIZE of your ALLIANCE ZONE.

     

    If it seems a bit forced at the start, I can understand that, because it's getting you ready for the real adventures ahead and be on your own and know what the game is like, that's my opinion on it.  I wont make any judgments based off of EARLY level Gameplay, if the info is there for END GAME.  Never have and Never Will.

    Except you want to argue based upon video from the devleoper and not actual experience.

    As I said, the adventure zones are the wild card as they intilally said these won't be in at release. So no one knows how successful those will be.

    Believe me, no one wants them to be more successful than I do. I don't require many mmo's to play. just one. I was in Lineage 2 for over 4.5 years and the only reason I left were because of the changes.

    As I initially thought mmo's were like morrowind but with other people (yes, silly me) I can't tell you how dissapointed I was to find that this wasn't the case.

    So sure, let's hope the Adventure zones are successful.

    But but just because they say you can "explore" doesn't mean it's going to be good. and as I have actual experience in the game (at PAX) which I can talk about and actual experience in the game during beta (which I can't talk about) we will have to really wait until the nda drops (you assume the nda drops when the game releases and not before) to have an "actual" discussion. Based upon actual experience.

    Sovrath I'm confused. Just like in the single player games, the map shows you undiscovered location at the top of the UI. Just like in the single player games you can run to those locations without a quest and explore to your hearts delight. Just like in the single player games you may end up exploring a location that also is focused on a quest. The only restriction is that the more you explore, the more you will end up in leveled areas which I personally prefer rather than NPCs scaling to my level of difficulty. Am I missing something here? 

    There Is Always Hope!

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by keithian Am I missing something here? 

    You are but it's not our fault.

    I can't go into detail.

    If we want to use my PAX experience as a barometer, you can head out and discover quests. In, say morrowind or Skyrim or Oblvion you might find a very in depth dungeon or cave or mine or an npc that lead you to a "place". once in that place there was quite a lot you could find. You might even find a small story or secret door that leads to something completely different.

    Do you remember the cave in oblvion that had a secret passage that lead to a long lost Ayleid ruin? Or the first time you discovered one of Dagoth Ur's enclaves in morrowind?

    In morrowind there was that floating structure in Vivec. I remember buying as many flying potions ans I could find, flew up there and then spent a LOT of picks to get inside to then sneak around and find it was a prison. Had to make sure I wasn't caught.

    How about in Skyrim when you snuck into a cave and discovered ti was the Wolf Queen's shinre and her followers were trying to bring her back. Now there was a quest attached to that but I was able to stumble upon it without the quest and take part in that whole event.

    But in my "pax" experience I could head out and to any corner of the map and find quests. I found one dungeon and it was a stone's throw from the main gates of the town (if I rememvber correctly).

    But everywhere else I went I found land or quests. One of the quests was an issue with fire imps. I ignored it as I wasn't interested in a quest. I was interested in exploring and finding "places".

    But that's the PAX experience and it's all I can talk about.

    edit: or the time in morrowind when I decided to just "swim out" and found some rocks sticking out of the water and then swam down to discover a door. It ended up being a submerged ruin and inside was dragon bone armor.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by SavageHorizon
    Originally posted by fistorm

     the next generation of MMO's.   

     

     

    Right, anyone who thinks that ESO wont have a big player base is kidding themselves, good game or not ZeniMax can't lose. I'll also say that the game will have more console players than actual mmo players.

    Now, i'm a beta tester and have been since last August but i would like you to tell me what is next gen about ESO.

    I'm looking forward to reading your response.

    They only thing I see is the combat. The analog feel of attacking. If you want to swing harder, hold longer. If you want to be quick just tap. Maybe the AvA map design too. Imo the rest is pretty old hat.

     

    edit- oh and the quality of graphics with great performance.

  • fistormfistorm Member UncommonPosts: 868

    Pax 2013,  Set this to 720p and JUDGE for yourselfs.  

     

    http://www.youtube.com/watch?v=dvEBPhaW4bk

     

    Just off of this video alone I disagree with most you say.

     

    This is BEFORE the First Person was added in August, and since then has gotten even more SKYRIM!!!

     

     

    PAY ESPECIALLY CLOSE ATTEN TO HIS STATMENT 24:45   --->  the impressions of someone who thought it was VERY VERY MUCH PART of the ES world.

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by fistorm

    Pax 2013,  Set this to 720p and JUDGE for yourselfs.  

     

    http://www.youtube.com/watch?v=dvEBPhaW4bk

     

    Just off of this video alone I disagree with most you say.

     

    This is BEFORE the First Person was added in August, and since then has gotten even more SKYRIM!!!

    except I've played it.

    You don't seem to like that one little detail.

    I'll say it again just for added oomph. I've played it. You have videos and I've played it. Is there any other way I can say that?

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
This discussion has been closed.