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Well....patch 1.2 might kill it for me

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  • NildenNilden Member EpicPosts: 3,916

    How can adding an LFG tool kill the game? Instead of typing you click a button.

    So instead of mage lfg experts t1/t2 chloro/dps same thing retyped every couple minutes... I have to click a button and select a role and check off some dungeons. How is this any sort of game changing feature? Talk about getting your panties in a bunch.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • daltaniousdaltanious Member UncommonPosts: 2,381

    Originally posted by grapevine


    There were plenty of posts against it being implemented, so they are either blind or don't read their own forums.   So no idea how they can claim everyone wanted it. 


     


    Most expert runs are internal to guilds now anyway, so they are a bit to late.  Grouping for quests, etc, was never an issue, as one "anyone want to do x" in chat usually works.  All it does is create a scenario for less communication.


     

    Not that they didn't anyway, but they are copying more and more from WoW it seems.  It would be nice to see some innervations instead.  If we wanted to play WoW, we'd play it.

    Do not see any problem with copying from polished and best solutions. I love to play wow and do not know why should not love Rift. Interface is similar, but game is completely different.

  • ArchidArchid Member UncommonPosts: 210

    Everyone that lets this "kill it" for them have serious issues.

    the best way to kill a troll is to FLAME ON! ...or with acid...

  • Endo13Endo13 Member Posts: 187

    Originally posted by Archid

    Everyone that lets this "kill it" for them have serious issues.

    Everyone who thinks a lfg dungeon queue is a good idea has serious issues.

    See, I can do it too.


  • Originally posted by TribeofOne

    Originally posted by WSIMike


    Originally posted by Ender4

    Rift is a game not a world, nothing wrong with a LFG tool in a game.

    If you want to play a MMO that is a world you are playing the wrong game already.

    Very good observation, that :)

    It's heartening to see more and more people distinguishing between a "world" and a "game".

    While both could be categorically called "games", the design of each is very, very different.

    so, in your opinion which games qualify as worlds?

    I think FFXIV does it well.....Vanguard also does it well, but has no support.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by nilden

    How can adding an LFG tool kill the game? Instead of typing you click a button.

    So instead of mage lfg experts t1/t2 chloro/dps same thing retyped every couple minutes... I have to click a button and select a role and check off some dungeons. How is this any sort of game changing feature? Talk about getting your panties in a bunch.

     

    But what of the "community"??... ^^  If one listens to some of the hysterics involved, one would get the impression that a good LFG system would nuke the "community"(what ever the hell that is...), "force" everyone to use it, and reach through the internet and kick ones dog... ^^  In reality, if the system is tied into the ignore list(at the account level), it would add a level of accountability, that WoW's lacks.  Personally, I'm quite looking forward to it.

    "If you can't kill it, don't make it mad."

  • Originally posted by nilden

    How can adding an LFG tool kill the game? Instead of typing you click a button.

    So instead of mage lfg experts t1/t2 chloro/dps same thing retyped every couple minutes... I have to click a button and select a role and check off some dungeons. How is this any sort of game changing feature? Talk about getting your panties in a bunch.

    You're looking at this in such a narrow angle. Yes, I understand that typing LFG into chat does not work well. That is not the issue I have with a dungeon queue tool. My issue is that, aside from dungeons, the game world will be empty. Maybe an actual LFG tool would work, instead of a dungeon queue line.


  • Originally posted by Endo13

    Originally posted by Archid

    Everyone that lets this "kill it" for them have serious issues.

    Everyone who thinks a lfg dungeon queue is a good idea has serious issues.

    See, I can do it too.

    If a dungeon queue line doesn't ruin an mmorpg game world for you, you probably don't want to playing in a mmorpg game world anyway. Go play single player games and stop ruining the mmorpg genre

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by jonesing22

    Originally posted by Endo13


    Originally posted by Archid

    Everyone that lets this "kill it" for them have serious issues.

    Everyone who thinks a lfg dungeon queue is a good idea has serious issues.

    See, I can do it too.

    If a dungeon queue line doesn't ruin an mmorpg game world for you, you probably don't want to playing in a mmorpg game world anyway. Go play single player games and stop ruining the mmorpg genre

     

    MMO/grouping, love it or leave it!... Where have we seen this mentality before?... ^^ Games are for entertainment/enjoyment(on the players side), they are about a return on investment and employment on the Dev's side. Given the trends we've seen over the years, its obvious what the majority of players want. So, thats what we see more of.  In that sense, I suggest you take your own advise.  A good dungeon finder system will add to the game. If one doesn't like it, one doesn't have to use it.  Or if one totally objects, one can find another game.  There are LOTS of those out and about these days.

    "If you can't kill it, don't make it mad."
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

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  • arnaki3000arnaki3000 Member UncommonPosts: 66

    cant wait for the lfg tool. I will resub the second this feature gets patched 


  • Originally posted by blueturtle13

    Originally posted by Wraithone


    Originally posted by jonesing22


    Originally posted by Endo13


    Originally posted by Archid

    Everyone that lets this "kill it" for them have serious issues.

    Everyone who thinks a lfg dungeon queue is a good idea has serious issues.

    See, I can do it too.

    If a dungeon queue line doesn't ruin an mmorpg game world for you, you probably don't want to playing in a mmorpg game world anyway. Go play single player games and stop ruining the mmorpg genre

     

    MMO/grouping, love it or leave it!... Where have we seen this mentality before?... ^^ Games are for entertainment/enjoyment(on the players side), they are about a return on investment and employment on the Dev's side. Given the trends we've seen over the years, its obvious what the majority of players want. So, thats what we see more of.  In that sense, I suggest you take your own advise.  A good dungeon finder system will add to the game. If one doesn't like it, one doesn't have to use it.  Or if one totally objects, one can find another game.  There are LOTS of those out and about these days.

     Agreed.  MMO's have a lfg feature nowadays. Just the way it is. Love it or not that is the way the genre has evolved. Seems those that want change and evolution can not be counted on to change with it.

    hopefully you're wrong because if this is the way the genre is going, then future games will just be lobby queue lines.

  • I'm already playing FFXIV...I don't expect SE to ruin a final fantasy world with a dungeon queue. 


  • Originally posted by arnaki3000

    cant wait for the lfg tool. I will resub the second this feature gets patched 

    it's not a LFG tool. It's a dungeon queue line. A tool does not do everything for you. Too drive a nail, you must still  put forth effort to swing the hammer. An actual LFG tool would be great. 

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다













  • Originally posted by blueturtle13

    Originally posted by jonesing22


    Originally posted by blueturtle13


    Originally posted by Wraithone


    Originally posted by jonesing22


    Originally posted by Endo13


    Originally posted by Archid

    Everyone that lets this "kill it" for them have serious issues.

    Everyone who thinks a lfg dungeon queue is a good idea has serious issues.

    See, I can do it too.

    If a dungeon queue line doesn't ruin an mmorpg game world for you, you probably don't want to playing in a mmorpg game world anyway. Go play single player games and stop ruining the mmorpg genre

     

    MMO/grouping, love it or leave it!... Where have we seen this mentality before?... ^^ Games are for entertainment/enjoyment(on the players side), they are about a return on investment and employment on the Dev's side. Given the trends we've seen over the years, its obvious what the majority of players want. So, thats what we see more of.  In that sense, I suggest you take your own advise.  A good dungeon finder system will add to the game. If one doesn't like it, one doesn't have to use it.  Or if one totally objects, one can find another game.  There are LOTS of those out and about these days.

     Agreed.  MMO's have a lfg feature nowadays. Just the way it is. Love it or not that is the way the genre has evolved. Seems those that want change and evolution can not be counted on to change with it.

    hopefully you're wrong because if this is the way the genre is going, then future games will just be lobby queue lines.

     This is not the way the genre is going this is the genre. It is what it is. I dont like certain things in every game I play or have played. Just the way it is. Not that big a deal.

    No this is the way WoW is. Rift will soon be this way. Maybe this disease of either Laziness or lack of interest in what a game has to offer will stop one day when devs decide to not copy wow.

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다













  • Originally posted by blueturtle13

    Originally posted by jonesing22


    Originally posted by blueturtle13


    Originally posted by jonesing22


    Originally posted by blueturtle13


    Originally posted by Wraithone


    Originally posted by jonesing22


    Originally posted by Endo13


    Originally posted by Archid

    Everyone that lets this "kill it" for them have serious issues.

    Everyone who thinks a lfg dungeon queue is a good idea has serious issues.

    See, I can do it too.

    If a dungeon queue line doesn't ruin an mmorpg game world for you, you probably don't want to playing in a mmorpg game world anyway. Go play single player games and stop ruining the mmorpg genre

     

    MMO/grouping, love it or leave it!... Where have we seen this mentality before?... ^^ Games are for entertainment/enjoyment(on the players side), they are about a return on investment and employment on the Dev's side. Given the trends we've seen over the years, its obvious what the majority of players want. So, thats what we see more of.  In that sense, I suggest you take your own advise.  A good dungeon finder system will add to the game. If one doesn't like it, one doesn't have to use it.  Or if one totally objects, one can find another game.  There are LOTS of those out and about these days.

     Agreed.  MMO's have a lfg feature nowadays. Just the way it is. Love it or not that is the way the genre has evolved. Seems those that want change and evolution can not be counted on to change with it.

    hopefully you're wrong because if this is the way the genre is going, then future games will just be lobby queue lines.

     This is not the way the genre is going this is the genre. It is what it is. I dont like certain things in every game I play or have played. Just the way it is. Not that big a deal.

    No this is the way WoW is. Rift will soon be this way. Maybe this disease of either Laziness or lack of interest in what a game has to offer will stop one day when devs decide to not copy wow.

     Well all major directors of a genre add things that are implimented into future works within that genre. WOW is the most successful mmo of all time. It is only normal for things they added to their game will be added to most  future mmos following it. Just the way it is. That will never change.

    I'm pretty sure RIFT is the only game that has copied the dungeon queue line. How many people left WoW because of it...We'll see how RIFT fares.

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by blueturtle13

     

     Well all major directors of a genre add things that are implimented into future works within that genre. WOW is the most successful mmo of all time. It is only normal for things they added to their game will be added to most  future mmos following it. Just the way it is. That will never change.

    Hmm. Do you know DarkOrbi? It's "only" a browser game, but has 50 million players (with cash shop, I think). There are also asian games, that beat wow easily. WoW is the most successful sub-based western mmorpg on windows - there is a big difference ;)

    Interesting to read that some fans of the dungeon finder do not even know what is meant by community. Maybe you should question yourself what you missed.

    Also this tool is not to be used voluntarily. If everybody is using it, you have to use it, too. Additionally Trion added some rewards for using the tool (no joke, you get these plaques you need to buy armor as a reward for just using the tool).

    II don't know why someone prefers do build a group with someone selected by an algorithm, no matter if this guy is a complete idiot and will ruin your evening, or a nice guy you maybe would want to build a frienship with. Wait a few weeks, and people will start expecting assholes that are autojoined to their group, and wait a few more weeks and you will see the langauge becoming rude and unfriendly (even more than it is already due to the players that moved from wow to rift).

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by grapevine

     

     

    It does replace socialising, as the server wide chat function is serving the purpose.    If somone requests members (as it is now) and gets no responce, adding a localised dungeon finder isn't going to change that.  All it will do is reduce the number of people asking (i.e. communicating).

     

    I do not consider myself being more social when I order, whatever I buy, through phone as opposed over the internet. I also do not consider myself being social with workmates(friends) when I ask them for help, perhaps when we actually do the specific task.

    But each have their own definition of social and communication I guess. (Some would go as far as saying that chatting over MSN is not being social, how about that!)

    Tools like this rather makes it easier to be social with others.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by jonesing22

    I'm already playing FFXIV...I don't expect SE to ruin a final fantasy world with a dungeon queue. 

     

    Not when they have so many other ways!...<rim shot> ^^  A well designed dungeon finder system for Rift would add to the game(as far as I'm concerned) and it would appear that the Dev's have listened to those of us who wanted one. It remains to be seen how many of the hysterics will actually leave over it.

    "If you can't kill it, don't make it mad."
  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Clywd

    Originally posted by blueturtle13


     

     Well all major directors of a genre add things that are implimented into future works within that genre. WOW is the most successful mmo of all time. It is only normal for things they added to their game will be added to most  future mmos following it. Just the way it is. That will never change.

    Hmm. Do you know DarkOrbi? It's "only" a browser game, but has 50 million players (with cash shop, I think). There are also asian games, that beat wow easily. WoW is the most successful sub-based western mmorpg on windows - there is a big difference ;)

    Interesting to read that some fans of the dungeon finder do not even know what is meant by community. Maybe you should question yourself what you missed.

    Also this tool is not to be used voluntarily. If everybody is using it, you have to use it, too. Additionally Trion added some rewards for using the tool (no joke, you get these plaques you need to buy armor as a reward for just using the tool).

    II don't know why someone prefers do build a group with someone selected by an algorithm, no matter if this guy is a complete idiot and will ruin your evening, or a nice guy you maybe would want to build a frienship with. Wait a few weeks, and people will start expecting assholes that are autojoined to their group, and wait a few more weeks and you will see the langauge becoming rude and unfriendly (even more than it is already due to the players that moved from wow to rift).

     

    I find the numbers claimed by many of those companies suspect. Especially given the lack of transparancy of the host government... But in any event, WoW is the most profitable western MMO in history.  Its only to be expected that other investors and Dev's would want a piece of that pie.

    I have no idea why people(in this day and age) would want to spend their time spamming one of the chat channels, in the hope that they can assemble a party to do a dungeon. A well designed dungeon finder system is MUCH easier, and allows multiple runs in the space of what would take one(at best) under the spamming system.

    Not everyone has a friends list, chuck full of people who are always on and available to run.  Linking it to the ignore list(at the account level) deals with the worst types.  Anything else is just par for the course.

    "If you can't kill it, don't make it mad."
  • NildenNilden Member EpicPosts: 3,916

    I'm looking at things from a narrow angle? Honestly how is an LFG tool or dungeon que line any different than what is going on now? People stand in sanctum or meridian and spam chat. All you will be doing is making them press a button instead of spam chat. Empty game world has nothing to do with the tool and everything to do with the open world content. Dungeons provide better loot, people do them you don't see them in open world content because hey guess what they are instanced dunegons. 

    Rifts and invasions need to have loot and access to them on par or better than dungeons. Currently they don't so it's obvious what content people will do. Easy example: ten corrupted souls to open a raid rift your group gets one after a t2 dungeon.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • ShastraShastra Member Posts: 1,061

    Originally posted by jonesing22

    I'm already playing FFXIV...I don't expect SE to ruin a final fantasy world with a dungeon queue. 

    Hahahahaha......as if they can ruin it more.

  • ClywdClywd Member UncommonPosts: 261

    Originally posted by Wraithone

    Originally posted by Clywd


    Originally posted by blueturtle13


     

     Well all major directors of a genre add things that are implimented into future works within that genre. WOW is the most successful mmo of all time. It is only normal for things they added to their game will be added to most  future mmos following it. Just the way it is. That will never change.

    Hmm. Do you know DarkOrbi? It's "only" a browser game, but has 50 million players (with cash shop, I think). There are also asian games, that beat wow easily. WoW is the most successful sub-based western mmorpg on windows - there is a big difference ;)

    Interesting to read that some fans of the dungeon finder do not even know what is meant by community. Maybe you should question yourself what you missed.

    Also this tool is not to be used voluntarily. If everybody is using it, you have to use it, too. Additionally Trion added some rewards for using the tool (no joke, you get these plaques you need to buy armor as a reward for just using the tool).

    II don't know why someone prefers do build a group with someone selected by an algorithm, no matter if this guy is a complete idiot and will ruin your evening, or a nice guy you maybe would want to build a frienship with. Wait a few weeks, and people will start expecting assholes that are autojoined to their group, and wait a few more weeks and you will see the langauge becoming rude and unfriendly (even more than it is already due to the players that moved from wow to rift).

     

    I find the numbers claimed by many of those companies suspect. Especially given the lack of transparancy of the host government... But in any event, WoW is the most profitable western MMO in history.  Its only to be expected that other investors and Dev's would want a piece of that pie.

    I have no idea why people(in this day and age) would want to spend their time spamming one of the chat channels, in the hope that they can assemble a party to do a dungeon. A well designed dungeon finder system is MUCH easier, and allows multiple runs in the space of what would take one(at best) under the spamming system.

    Not everyone has a friends list, chuck full of people who are always on and available to run.  Linking it to the ignore list(at the account level) deals with the worst types.  Anything else is just par for the course.

    Actually DarkOrbit is one game of BigPoint, a german game developer. They just sold 60% of the company for over 300 mio € - I doubt someone would pay that amount of money for suspect numbers ;-)

    A well designed dungeon finder gives you a good chance to find someone. You actually have no chance to find the one you are looking for. Therefore the group is bad, as there are very high chances to have one or two players with low skills. Therefore the dungeons need to be dumbed down -> the skilled people get bored, leave. Chances get higher to get unskilled people -> dumb down, etc. Oh well, and together with low skills you get that typical modern rude behaviour. Yes, I prefer using my brain and assembling my group by myself.

    Ah, btw. my selfassembled groups are so much better than those dungeonfinder groups that I honestly do not believe that you will leave the dungeon one second earlier than me. Seen it all before. Part of human being is learning from mistakes, and the dungeon finder in wow was a big mistake - for me, of course. For sure there are people who liked it in wow, but those guys are usually not the people I want to have around me. Comes down to a matter of taste, again.

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

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