"It’s not just the scenery that looks good, the mobs have to be some of the best looking I’ve seen, particularly the humanoid ones (if you can ever consider an Orc to be good looking). EQII has come in for some flak over the years due to its visuals…
Originally posted by tro44_1
How did WoW manage to take many EQ players?
Didnt EQ come out before WoW? So how come that game didnt out polish Blizzard's WoW mmo?
WoW took Everquest and removed all the annoying things basically.
EQ2 sort of had the…
Originally posted by heartless Originally posted by skarwolf Mass Effect sucked, is this game similar just with a different setting ?
If you really thought that Mass Effect sucked, then you won't like this game.
I thought Mass Effect was pr…
[quote]Originally posted by Eben
Pointless post. There's a difference between a mass group of people holding a view on something, and a group of people paying a fee to be able to do something.
Attempted pseudo-intellectual post - fail.[/b][/quote]…
Originally posted by willvas
World of Warcraft does NOT make 1 billion dollars a year.
5 million westerners paying 15 dollars a month is 75m a month so 900 million a year for starters. Then there's all the server transfers, character changes, etc …
Originally posted by Zorndorf
Now ... If all of you would explain me why mmorpg.com gave it "the best ever" score of 8.7 on ... mmorpg.com?
With such follow up editorials as ... links to fan websites that stated the game would hold on to 70% of its …
Did OP play WoW in the first year? I literally interacted with hundreds of people during that, just because it was soloable doesn't mean everybody soloed. Grouping was pretty integral, and was rewarded without being forced.
But the trouble is that …
Originally posted by Hyanmen
Originally posted by Aradria MMOs can still evolve quite a lot past WoW. Dynamic and player-created content is the future. I'm sure we'll see more innovation in a few years.
I blame the MMO playerbase for hyping up RUBBI…
Originally posted by HyanmenL2 and WoW are surprisingly close to each other. As much as Aion is a L2 clone, it's a WoW clone as well.
This. The difference between L2 is WoW is one made you progress slowly through the levels grinding the same outdo…
MMOs can still evolve quite a lot past WoW. Dynamic and player-created content is the future. I'm sure we'll see more innovation in a few years.
I blame the MMO playerbase for hyping up RUBBISH GAMES though. Look at the meat from the start, not the…
And Aion fails because it's the SAME regurgitated gameplay that has been in MMOs for the whole decade. Once the cute graphics wear off you're basically doing the same shit you were doing in your previous MMO, so if you're bored of that you're alread…
The question is how long was it until WAR and AoC were universally deemed to have "failed" amongst MMO players? I remember AoC going down pretty quickly, not much happening after the first month, but WAR took a bit longer, 2-3 months until most play…
Originally posted by pussaykat
Well they could make a 15-25 instance that takes around an hour to do... sortof like deadmines.
They could make battlegrounds for the 10-20 brakcet... sortof like Warsong Gulch.
They could make something special happen…
Originally posted by Stuckov
Originally posted by Aradria I'll get excited about FF14 if it's 1) Nothing like FF11, which sucks and 2) Not infested with fanboys raging about how terrible and evil World of Warcraft is.
Not likely then.
I'm sure …
I'll get excited about FF14 if it's 1) Nothing like FF11, which sucks and 2) Not infested with fanboys raging about how terrible and evil World of Warcraft is.
Not likely then.
Aion can avoid server merges because it has a really small world to start with. Just 200 players per faction in the abyss and it would seem really busy.
Originally posted by Dibdabs
Having the Chinese removed from the WoW gold-farming business is truly good news. Win/Win situation.
The gold farmers you're presumably talking about play on the western servers, which are nothing to do with NetEase.