The main thing I want to see is the "mists" zone be completely devoted to PvP. I don't want to see monsters or npc guards, or PvE dynamic events. I want the zone to be unambiguously devoted to PvP.
The main mechanic I would like to see is some for…
Nope, didn't clear up anything seeing as I had already read the links posted earlier in the thread. Warhammers system was much worse, incorporating item consumption and failed crafts, but the basis of the discovery system is the same. Trial and erro…
I dislike the discover system intensely. Warhammer Online used it and it was abysmal.
Making someone spend/waste time on trial and error crafting sounds ok on paper "oh people will be really excited when they discover something" but in reality whe…
The Secret World community is great. The ARGs were a fantastic idea to generate interest and attract the kind of people interested in the game well prior to any real game info being available. Remember the ARGs have been going for almost 3 years now…
Originally posted by Shastra
The official forums are always full of activity. Isn't that the always best place to talk to players about upcoming games? also i don't think you are being impatient just excited. Its very natural;)
Official foru…
Maybe I am in a minority of one, but I thought BRD was one of the best designed dungeons in WoW. It is easily the dungeon I have done the most. The sheer number of bosses, most of which are optional, was brilliant and the number of different areas w…
Having non healing classes have a useful self heal (like a HoT on a timer) almost does away with the need to have a purely healing class by it's inclusion alone. Coupled with damage mitigation or avoidance it puts the power and responsiblity back in…
And at least this time around there is no annoying British git dancing around promising that no class would ever just sit at the back of a group and go "and I heal, and I heal and I heal".
Originally posted by cyphers
In fact, in some ways ANet already has done away with healers and trinity team combat: everyone who has played Guild Wars extensively, also in the arenas, has seen the very different team setups that were possible and…
Originally posted by kaiser3282
4: While theyre trying to eliminate the "need" to have certain classes to do things it certainly doesnt mean it wont make things much easier. Think about it, say we get a group together of purely warrior and ranger…
Originally posted by wootin
I'll have to disagree with you on your first point, it's not the gamers who have changed the games.
Unfortunately, the decision makers haven't figured out that challenge contributes to fun, and fun contributes to pl…
Originally posted by SnarlingWolf
The majority of MMOs do not promise things and then not deliver. A couple companies have done that (Funcom is the only non-indie one I can think of at the moment). Most of the time they mention a small informatio…
Originally posted by madeux
Originally posted by Ozivois
I never played the older Final Fantasy MMO, but I really don't care what races they had there - it doesn't mran they have to use them here.
But whats the deal with the race that looks…
Originally posted by Timmeyh i just hate that Blizzard made World of Warcraft instead of World of Starcraft. since if they made a Starcraft mmo in the start and it had just as big a success as wow, all other companys would be like. "oh hey look, sci…
Originally posted by MMOExposed
Originally posted by Lazerou
Originally posted by MMOExposed
Oh Oh but didnt Arenab explain it to you? Since I criticize a new MMORPG game in a genre, that has a history of releasing shitty games…
Originally posted by MMOExposed
Oh Oh but didnt Arenab explain it to you? Since I criticize a new MMORPG game in a genre, that has a history of releasing shitty games off of Hyped Box Sells,
I must be MMODoubter
We all know you are though.…
Originally posted by Pilnkplonk I completely agree with OP. This massive power gap is simply a pointless and harmful leftover from single player RPGs and which provides nothing really postive to the mmorpg experience.
A large number of problems mm…
Originally posted by crockopoopoo
Nah, Amathe was correct.
MMORPGs are not 'pick up and play' games. They require a time commitment. If you can't/don't want to spend time progressing your character, don't play an rpg.
Honestly if I started…