agree totally with the article but would like to add that developers who want perssistant living worlds need to start designing their games to have higher play rates by the same characters you dont build thriving communites by having 2000 players lo…
holiday events are best if they are live events run by GMs scripted holiday content is dangerous and can be immersion breaking for many players or it can make players feel like they are missing out on content that is temporarye etc. I really like…
guys healing has almost nothing to do with zerging. the main driving forces for zerging are its even close to viable for progression combined with organized play meta has moved to a place where most players cannot play at without being trained and d…
Originally posted by CRB_Frost
We're discussing that right now. I'd have to follow up with Jen Gordy, our PvP guru. (Although personally, I'd want it turned off for competitive ELO ranking.)
what is this a response to anyone?
a hello? why not turn dungeon finder into group finder basically just snipping the teleport to dungeon part get rid of safe zones and everyoen is happy
LOL if players are really so attached to their position in the world then they will have to fight for it and keep it pacified if they are too bad to do that then of course they shouldnt be able to be there in EQNext.
They should have to call for he…
Originally posted by Dracock The definition of "hardcore" depends on context. It basically comes down to three different broad concepts. Ill explain how each of those concepts relate to gaming:
* Intensity, severity, relentless ect. Related …
no you just are misunderstanding diablo hardcore is hardcore because you have to spend extra effort to avoid consequences its actualy a good example it doesnt matter how much time you put in but the time you do put in you better be hardcore or you w…
hardcore/casuals are approachecs to a certain game hardcore the time you spent in game you are seeking to put effort in and be as efficient as you can casual you just are there for fun not overly concerned with your results
people tend to identi…
I can see a corpse run in this game but something different to work well with the multiclassing:
Soandso has class A and class B.
Soandso dies as class A leaves a body. He also gets a timeout from using that class, but he can use another class lik…
I think people forget that pvp has been turned into a niche in mmorpg by vertical progression and gear treadmills if you do not have these then it again has the most important roll in longetivity even competitve PVE is based in players competiing wi…
I do not think this would necessarily alienate average PVE only players, that are used to things like internet knowledge of scripts etc. I think this because, more often than not its more about how they are motivated or their inability to help thems…
I think some of these devs never got the pleasure of experiencing things like memorizing your way through parts of a zone where there was simply no light in eq1 it wasnt punishment it was pure epicness.
Any of you remember having to memorize you…
I think an eve like system would also work doesnt have to be seperate servers have it be the farther you venture into the wilderness the less security against pvp there is