Archeage has 4 aspects to be evaluated: the game itself, the coding, the monetization and the tecnical management.
The game itself is awesome. Is the better in the market right now, im my humble opinion.
The coding is very bad. Very easy to be …
Originally posted by Grailer I hadn't played WOW for 7 years .
It's actually great fun to be playing again , So much so that I rolled a lvl 1 Warrior to tank all those classic dungeons .
Max level I got to was 50 before I quit , So I m…
I dont see it as grief, since the guy obtained 6 packs, what is a objective advantage to him. it's part of the game.
It's a downside of to trade in peace zones, you will not be able to kill offenders that take advantage of your lack of caution.
…
Originally posted by Kyleran
One question to all the people claiming AA is dying,is there now lots of available land,even in the safe zone?
If not, your claims lack some credibility.
Im my server, Lucius (one of the most reported as "dying"), s…
I am sure the whaling strategy works awesomely. I already spent $130 in AA since headstart (i am not a very spender guy). If AA was P2P, i would had spent only $30.
I think F2P is the future. Starting P2P to catch subs while the game is a novelt…
Originally posted by HikaruShidou Yes, you could buy labor potions as a F2P, but with gold bots disappearing, prices will go up rapidly.
I thought the prices would go down, since less gold will enter the game economy.
More gold => Less …
Originally posted by Coated
Then it forces you to join a guild, because you simply can't do any of that on your own.
Is this a bad thing? In a mmo?!!!
I thought the oposite was true...
This thread linked below (first and seconf post) already covers the kind of players and their reaons to dislike archeage. Pretty much every reason stated here is already covered there. Is good to nobody be "surprised" or repeat the same things again…
I read all the thread until page 4 (the current), and nothing is new and suprising to me. I already said which kind of players would probably dislike AA in another thread (that was locked). Basicaly, in these 4 pages i read, i saw a combination of 3…
I am a sandbox fan (to me, themeparks can't even be called a "mmo") and the only themepark i played was WoW because i am a fan of the Warcraft series and lore. After completing the story developed by the on-rails experience, i quit,
I don't play…
Originally posted by olepi Open world PvP sandbox already limits the players to maybe 10% of the player base (just my guess, could be smaller).
So is AA the savior of that 10%? Maybe. Since the player base is so small, few AAA developers want to g…
I already saw many veteran players that were disilusioned (or "orphans") with the mmo genre playing archeage and showing a enthusiasm that they didn't know since their old mmo days. In this point of view, AA was a "savior" to them.
Originally posted by dumpcat
One thing that is great is the social part. I have not felt the connections (whether positive or negative) to a mmo community like this since SWG.
My signature speaks about this.
When do people say "PVE", they include the gathering/craft or are talking only about the no-pvp combat?
If you include the gathering/farming/crafting aspect as "PVE", then ArcheAge offers lot of PVE (mainly if you has patron status because the labo…
Originally posted by GeezerGamer Except that most of your points can be bypassed by reselling RMT goods for gold. Your "realism" approach falls a little short since it doesn't apply equally to everyone in the game.
EDIT:
I wonder how the Kor…