Originally posted by killerwig
Originally posted by Adythiel
Someone in another thread mentioned the Dragon Princes of Caledor. However, I don't think that person realizes that the DPs are a pure Cavalry unit. I wouldn't plan on seeing them.
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Originally posted by FullMetalAlc
Originally posted by Sharkypal
Originally posted by Anofalye
THANK YOU FOR TARGETTING CORE PLAYERS.
BETTER LUCK NEXT GAME
and
REMEMBER, WINNERS DON'T USE RAID-ENFORCEMENT!
So what, every MMO h…
Originally posted by Phynn
imo FullMetalAlc has some serious character defining flaws lol. I try to solo unsoloable mobs and raiding is something I truely enjoy, but I am no Power Gamer as you say. I play games to escape RL not to replace it. I ha…
Originally posted by Tinybina
Ever since Burning Crusade opened up my population in the MMORPG im playing has hit a alltime low. Im wondering if its the same with other MMORPG's out there.. Please don't lie due to the fact that you hate WOW or wh…
Originally posted by haudvicus
Actually, if your leaving VSoH Beta, it's more like "bye bye bugs".
Oh, too soon?
You need something snappy, like WoWtards... hmm, Vanbugs? Nah.
Originally posted by anarchyart
Originally posted by Abronz
Been playing the beta for about a week now and so far not to bad. I just finished this one quest a little while ago and it made me laugh out loud.
The quest is called "Puny Scorpions"…
Originally posted by Raystorm
Okay, here's seriousness. SOE needs to stop cranking out games that are exactly alike. They milk an idea for all it's worth till it's dead. GG SOE.
Umm... SOE didn't make this game.
Now I'm no fan of WoW, but I'm not a big fan of grinding off exp debt either. Let's face it, not everyone is a big fan of the whole "Make more penalties just for the sake of being difficult" thing.
By the way, I wouldn't say that the MMO community…
Originally posted by Aison2
there is no mmoprg without grind
its what keeps the players in longterm
take the grind away and you can only keep them by constant content patches
that would be way more expensive then some grind mechanics
and sinc…
Originally posted by jezvin
Originally posted by Snotling
Originally posted by jezvin
Originally posted by Snotling
Originally posted by Rhoklaw
The grind was implemented first in EverQuest and the reason being was because MMO's took on a…
Originally posted by jezvin
Originally posted by Snotling
Originally posted by Rhoklaw
The grind was implemented first in EverQuest and the reason being was because MMO's took on a new form of never ending gaming. How do you create a persista…
Originally posted by Rhoklaw
The grind was implemented first in EverQuest and the reason being was because MMO's took on a new form of never ending gaming. How do you create a persistant online game without setting boundaries. Even with recent ga…
Originally posted by jezvin
I think the grind is a lot more important than people think; the problem isn’t that the grind exists but that it is not fun, a game needs to be made that takes the grind and makes it a lot less repetitive and a lot mor…