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Cortanya

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Cortanya
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  • It's apparent that  part 6 of Noobs really clarifies how 'exactly' the ruleset of DF will be the same as UO was before Trammel.   Her comments about going rogue (grey in UO). The fact is, that UO was dying pretty rapidly up until they announced Tr…
  • Originally posted by thinktank001  People = Reaction It does the game no good when the harm is already done. Although I will certainly eat my words if I see these guilds with their " PK Free Zones " doing patrols 24 / 7. Yeah, but the other guy w…
  •   The real test is in the quality of the gamers who fight each other in the PVP game.   In the early days of UO when everyone is happy with the game (novel and excited), many are nice. People would attack readied and armed players, and so…
  • Ffa pvp in a game (+full loot) will lead to ultimate disaster (thats what UO was named for) thats what it is to me .. If you thought UO was an "Ultimate Disaster", then Darkfall might not be the game for you. UO had a quite large following, and …
  • Originally posted by Jenaka Skill up=killing things or questing to gain exp to get new/better skills, better stats etc. Level up=killing things or questing to gain exp to get new/better skills, better stats, etc. What's the difference? You didn't h…
  • Originally posted by Draccan Explain to me then... how come they don't update their website with whatever features they CAN put in when they launch in a months time? Do people really believe they are so above PR they don't need an updated featu…
  • Can you at least try to understand what I said? Can you at least try not to be a dumbass? I never said it was so technological challenging to do ALL of these things, I said it is unlikely for one tiny company to make all these features in a few …
  • Supposedly this game features all this. They have tons of monsters, NPC hirelings that can get advanced orders and do what the player does, they can be player vendors, there are five continents incl. TRACKLESS water depths and underworld. Where are …
  • Originally posted by nickelpat Hate to say it, but yes it will probably be a gankfest. It's easy to tell a high level from a low one (gear) and just standing out exit points to cities. A high level character could just mangle any newb coming out.…
  • Originally posted by eccoton So many things seem so appealing about Darkfall. I have read a lot about the game. I have seen some cool videos. However I wonder how will Darkfall not end up just a big gank fest. I solo a lot in mmos and in their de…
  • Originally posted by strykr619  Too many people think gear won't be important in this game, reality check just because the developers have said this isn't a gear centric game doesn't mean gear isn't important. To all those people saying that they…
  • Marketing is no substitute for quality. The idea that it is is one of the things deeply wrong with this country. "Who cares if we have a crap product, as long as we market it right; idiots will buy it!" Apple by no means makes crappy products;…
  • You really never have played Meridian 59 before have you. Everything you listed above has been done before on meridian 59. In fact If I were the owners of Meridian 50 I'd consider suing. Again with the personal attacks, why is it so hard for some pe…
  • FPS is not better than dice roll combat, or vice a versa. They are different. It's like saying green is better than blue, or Real Time Strategy games are better than Roleplaying Games, or Chess is better than Poker.You might like one better than the…
  • If the possibility of dying and losing stuff in a game that's non-based anyway is a time sink, sign me up. I think people are too wrapped up around the concept of losing (negative advancement) in a game where this is possible. However, what are …
  • Of course it's possible to improve on FPS combat by adding more players, and a persistent world. If you think of the entire game from top to bottom as one giant FPS, with no heirarchial organization, or complexity above the immediate tactical squa…
  • In a sense. I'd say PvPers are harder to please, but easier to keep pleased. Getting PvP done right is not easy, especially when developers choose to spend a larger portion of their limited resources getting PvE set up first. If you do manage to…
  • I'll have to reluctantly say, combat. And even then... NPC Interaction: What NPC interaction? You click on a random guy, and quest text spills out, the same static quest text everyone else sees. When your quest is flagged as completed, you go bac…
  •   Originally posted by DZverev Perhaps the agro system is slightly unrealistc, but with how long the average MMOs current development cycle is implementing a system like that would be time consuming and open it to numberous bugs and testing pur…
  •   It does not matter what kind of content we are talking about. As you have also said, even for NPC AI, no one has successful generated that yet. The technology is simply not here yet.   That's exactly what I said. Nobody has done it yet in …