Originally posted by Elox1
Originally posted by Spellshaper
Even GW1 is easy as hell right now with all PvE skills and I still dont get why in MMO game there are Heroes? I can play single-player for such experience. I dont even talk about tha…
healing ? too complicated, whu should I care of other - removed !
hex ? hex removal ? too complicated - removed !
second class ? how many konw how to use it ? - removed !
energy managemenet ? switching sets ? energy deniyal ? too complicated …
Cause they prooved themself in GW:
1. Interesting PVE.
2. Polished release and polished game.
3. No gride for PVP (you dont need to get to level 80 to konw it sux).
4. Deep PVP (guild Vs guild) game with a great matching system and balanced…
Cause theme parks is where people go and have fun, while sandbox is where you take your cat to do it's stuff.
On a better note:
GW PVE was fun for me for 6 months. GW PVP was fun for the rest 4 years. With the most balanced and interesting PVP t…
PPL here forget a simple fact. The world of gaming is no longer california, some EU countries and Korea.
The gaming ppl are east Europe, China, India, Asia, South-America. Those are not affluent people.
They will avoid paying monthly if they can…
After reading this I understood that GW2 is no longer GW. Sure, the artistics looks similar, but that is where it ends.
This is a new game by Anet. They made a great game before called GW. Now they are making a totaly new game, but they call it GW…
Minus side so far:
- No second class
- No monks
- No deep wound (implies no spike)
- No body block
- PVP 5X5 and not 8X8
- Bleedding stacking, I assume poinson as well
Plus side so far:
- jump ?
Am I the only one getting worried ab…
Guild Wars PVP is based on "skill".
You can open max level PVP character on day 1 and play with it. Gear is of almost no importance. Anyways you can "open" all gear options (for PVP) within several days of game play.
Each guild in the game gets …
Originally posted by Torgen I just hope that the benefits for World PvP (or how it was called) will be much higher than for "structured pvp". Since I come from DAoC and wasn't one of those elitist "you stupid f***er added to our 8vs8. Go and f*** yo…
Originally posted by SweetZoid Stop bullshitting. The new system were you get 5 skills by weapon was in GW1 aswell,you just had more choice of them but you really didnt use that many different weapon skills anyway.In GW2 if you want knockdown and pl…
Originally posted by Kyelthis
Originally posted by redOrc Please go trol some other thread.
Post only if you have something inteligent (or just your view) to say on the subject either + or -, but rellating to the subject.
The subject here is:…
Please go trol some other thread.
Post only if you have something inteligent (or just your view) to say on the subject either + or -, but rellating to the subject.
The subject here is: Is 5X5 too small for RPG PVP ?
How do you aviod knowing th…
Only a dedicated healer could mittigate enough damage to stop a spike kill in GW. Removing that dedicated healer, you need to either provide such capabilities to a nother person (which will be way too unbalanced) or remove the ability to spike whic…
Looking in GW PVP builds, you can see that most of the best builds had some kind of healing skill used:
A ranger will be with trol+condition removal.
A support caster will be with several (according to the skill balance and FOTM builds): heal-pa…
Originally posted by Pilnkplonk The W v W system sounds great. I'm really looking forward to it!
The only things worrying me are whether you'll be able to PvP from the get go (after WAR I simply cannot stand the "you must PvE so you can PvP" parad…
1. As far as PVP is concerned, WOW is tried to clone GW not the other way around.
2. GW is no grind, no equipment centric, but rather skill based (almost balanced) instance PVP. That is 180 degrees fro WOW.
3. GW PVE also took a unique approch.
…
Originally posted by tro44_1
WOOT,, Told you all.
We are getting new classes. I already told yall the new classes, but none of yall wanted to listen, and wanted to continue to believe the original classes were returning.
But all of them arnt.
…
A ranger in GVG should be chosen for his versatility and not his spike.
He can play the main group, play single man gank squad, runner (when there is no one lese), a power player.
He is capable of pushing just where that push is needed. But then…