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I picked up World of Warcraft (Battle Chest edition) in late November, and did not buy the Wrath of the Lich King expansion because it was indicated to me that it was completely useless below level 55. It was just as well that I did not buy it, because I only made it to level 46 before I tired of the game. Perhaps my less than positive view of WoW is a result of my blasé attitude, as these past twelve months I gravitated from (to limit the list to subscription-based games) Pirates of the Burning Sea (five months), to Age of Conan (six weeks), to Warhammer Online (a week), and finally to Blizzard's cash cow in late November. Six weeks later, I've had enough of World of Warcraft.
I don't think I have seen a game that led to such polarized views, with WoW fans on one side who hope that their game will last forever (it won't), and the haters on the other side who apparently not only despise the philosophy of the game but also its impact on the industry, where WoW clones have become the norm. While I am skeptical of gamers who would turn the clock back to the "good old days" of pre-Trammel UO, I think they are right when they claim that WoW is a poor example of an MMO, closer as it is to a single-player game which many people play simultaneously than to a genuine MMORPG in the traditional sense of the word.
The game world, for instance, is very polished but has no depth; whatever you do in it will have no impact upon the dynamics of said game universe. As I played on a PvP server, I always found it ironic that we should have "contested" areas which would never in fact switch from one side to the other. The player's part in this? Kill a few NPC's and enemy players, but nothing more -- Tarren Mill and Southshore will always remain Horde and Alliance towns, respectively, regardless of how many enemy players overrun them on a regular basis. This gets old, very quickly -- and the static world changes absolutely nothing on an unbalanced PvP server.
Not to mention that the open-world PvP in those so-called contested areas is a misnomer. When it's not a level- or number-based gankfest, the PvP is back to the same annoying "tactics" I have come to expect in every game out there -- kiting, running in circles, stealth and waiting until the opponent is half-dead from NPC encounters comes to mind. In other words, I find that PvP in gaming has deteriorated into a series of clichés, with WoW leading the way not because it has given birth to such tactics, but because it has made them notorious.
This wouldn't be so bad if the game did not also force me to play a certain way instead of being genuinely free to build my class as I see fit. I played a Blood Elf paladin, and when it comes to "pallys" the word was out that "Retribution" was the best build available. And the word being out was, for once, correct: Just reading the description of the various "skills", it was apparent that the Retribution build was vastly superior to the other two, with its various bonuses to offense and other perks (including faster mount speed). But there was a hitch: I did not want to play a Retribution paladin. I have always been a sword-and-shield type of player, preferring to go for tanking and relying on priests and ranged attackers for support -- and the build for it was Protection, not Retribution (which instead gives advantages to two-handed weapons). However, due to the genuine superiority of the Retribution build, I was placing myself at a disadvantage simply for not selecting it.
I would even be prepared to disregard this if it weren't for the ludicrous level imbalances in the game. It so happens that I can hit an enemy NPC five levels above me with great difficulty, and that one higher by a margin of six levels or more almost always means certain death. Even equipment is ludicrously unbalanced. The basic defense bonus for a level-80 cape, for instance, is higher than for a level-5 chest armor, and that's not even taking into account the bonus it gives to other statistics; just try to imagine this in real life. All in all, I will say that as far as treadmill games are concerned, this is the worst I have played; not to mention that with new levels added on top by each expansion, it makes the exercise even more painful. But what a brilliant idea Blizzard had to make this game both level- and gear-based; when you've finally reached 60, then 70, then 80, begins the quest for epic gear in dungeons. And by the time you've obtained the best gear you could ever get, well, the next expansion will probably be out to make you step on the treadmill again before you could relish being king of the (pointless) hill.
This is so transparent as to be infuriating; on a PvP server, it all but forces you to buy every new expansion or be condemned to loser status. I can't say I even have a choice when it comes to deciding whether I want the expansions or not -- because a 10-level difference or more inevitably means certain death. (To add insult to injury, you can't even see how much of an unbalanced gank that is if the other player is much higher than you.) Add on top of this an unhealthy dose of ego-stroking instant-gratification, supplemented by the unhealthy amount of derision for low-level players built into the game thanks to the level treadmill (or as I like to put it, "your gear is the best in the world... until next level, where it's obsolete and where you suck if you keep it"), and you get a highly questionable game. Worse still, even professions such as fishing and cooking have been pegged to level progression -- even if you wanted to be an artisan fisherman, you couldn't do it without first levelling to 45. Maybe I would just like to cast my line without being sent on a run-of-the-mill "Kill X This, Fetch Y that" quest.
Jonathan Blow, the maker of Braid (which I haven't played), made headlines when he called World of Warcraft "unethical". There was much whining in some circles about his comment, but he's right. In his words: "When you play World of Warcraft -- and what I'm about to say is a generalization, since different players enjoy different things, obviously -- a lot of the appeal of playing World of Warcraft is not in the core gameplay mechanic, because it's boring, a lot of the time. Sometimes when you're on a really good raid with a team and you're getting teamwork going and that's a close call, that can be exciting, but if you graph out what players are doing over the average 12-hour play session or whatever... That's obviously hyperbole, but if you're looking at what activities they're actually performing, there's not that much good gameplay in there. I think what keeps them in there is, at first, the level ding, because it's very addictive to get that. "Okay, I've got more gold. Whatever." And eventually, they've made this huge time investment and they've got a character there and they know what that level ding feels like and the next one is pretty far off, but they can get there! And it's not any better, because this is like number 67. It's got to be better than 66!"
In other words: The most boring journey possible to reach your destination, the last level until the next expansion. But what destination are we talking about anyway? Well, in one word: nowhere. You just start to grind for gear instead of levels on the endless treadmill of WoW. Just hang around your average city, and you will see those guilds recruiting, asking specifically for level-80's, and sometimes for specific classes. And if you get in, it becomes a job. You *must* be available to do the raid at this or that time. Sometimes they even ask that you be properly geared before they let you in, starting a vicious elitist circle that never really ends.
Once more in the words of Jonathan Blow: "World of Warcraft says: You are a schlub who has nothing better to do than sit around performing repetitive, mindless actions. Skill and shrewdness do not count for much; what matters is how much time you sink in. You don't need to do anything exceptional, because to feel good you just need to run the treadmill like everyone else." When people complain about WoW only requiring time of its players, not skill, this is what they are talking about. Someone once commented on an ad for WoW that went "Come join 8 million heroes!" by asking, "Suddenly every single player is automatically a hero?" A valid concern. What makes a hero? Logging in? And if everyone's a hero, what sort of game does that lead to? Well, a game where nobody can have an impact upon the world, because everyone must have the opportunity to be as heroic as the next guy -- if you wish, a single-player game played in parallel, not an MMO. It's not only hypocritical -- equality of outcome is impossible -- it's also contrary to the general philosophy of a level- and gear-based game where some are more heroic than others by virtue of having put in more grind-hours to get to a higher point.
I talked above how instant gratification permeated every aspect of the game, and it's reflected in the type of players the game is attracting: many "serious" people who treat it as a second job, but many kids who come in and behave like spoiled brats. I was constantly being begged for money, and one case in particular stands out in my mind. I was extremely well to do (as a result of selling vast quantities of one item, at 1 gold apiece or so, which most people probably knew that anyone could obtain by killing level-5 monsters wouldn't be bothered to do -- in other words, my fortune came from other players' laziness), and in later stages, when being asked for money, I sometimes gave one gold or two to lowbies to help them along. One such player, level 23ish, asked me for 20 gold, which in a moment of complete indifference I gave him, with the piece of advice that he should keep the amount to buy a mount at level 30.
The next time I heard from him, he had spent all the money I had given him, long before level 30. Worse still, he candidly admitted that he had obtained no less than 450 gold just by begging -- and he had spent it all. His answer when I asked him whether he thought begging was honourable? "Yes..." And what could have a level-25 player have spent 450 gold on, may you ask? He showed me an uncommon-quality level-24 cape, which he said he had bought for 100 gold. He had been ripped off, I told him. Then he showed me his sword, a rare-quality level 19 item he said he had bought for 90 gold. In that case, I knew that it was that twinking business which was ripping off every bona fide levelling player looking for better gear that was to blame, not the begging player's gullibility.
I learned about the twinking business by accident. I had once obtained a level-19 Sentry Cloak in a dungeon, which a fellow raider told me was worth 180 gold on the auctionhouse. Not knowing about twinks, I asked him what could possibly justify such a price. Twinks... An entire industry of alts dedicated to the purpose of not levelling, with their entire gear bought at high prices by their high-level owners, thus proving the gear-is-king mantra and the unethical conduct of players themselves. I sold that Sentry Cloak for 180 gold, because I knew that if I put in a price which I judged reasonable, one of the numerous auctionhouse stalkers (such as those selling back cheap recipes at outrageous prices) would grab it and immediately repost it at a more fitting price. The level-19 players looking for the best gear to level up based on what they could afford, well, they never had a chance.
On top of that, there is the pointless economy which is entirely dedicated to levelling up crafting skills at the expense of rewarding craftsmanship resulting from such levelling-up in the first place. On the server I played, a stack of 20 bars of mithril could fetch 30 gold, while any piece of armor made of a dozen mithril bars would barely fetch 5 gold because it would have to compete with open world loot, while being inferior to some bind-on-pickup equipment from quests and dungeons. Not to mention that all the items you were forced to craft would end up flooding the market because there is no way to get rid of them at a decent price. Then hurdles would be placed for those seeking to level up by requiring increasingly arcane ingredients for which no justification could possibly be satisfactory in otherwise straightforward recipes; perhaps it was essential to place those pearls and moonstones on that shining silver breastplate, but why did higher blacksmithing recipes invariably require ichors of this, breezes of that? What does it have to do with the craft of blacksmithing? Isn't magical stuff what enchanters should be doing? (I won't even discuss armorsmith recipes producing items which only other armorsmiths can wear; what a way to nip demand in the bud.) End result: Crafters hawk their skill in major cities in a desperate attempt to level up without having to go grind for all those ichors and breezes -- or grind for the money to buy them.
I have already written far more than I should have, because I know this will either be laughed off, met with a few "can I have your stuff?", or issued a few reminders that 11 million players can't be wrong. Let's just hope that the MMO industry can survive the WoW juggernaut; unfortunately, when every new game, including niche titles such as Pirates of the Burning Sea, get compared to WoW to demonstrate they're not doing well, it is to be feared that the genre has been killed off.
Who knows, maybe Blizzard's "More of the Same" approach to expansions will kill the game in the same fashion as adding new floors to a skyscraper might ruin its appearance or weaken its foundations. But I certainly hope that enough players will tire of the obvious WoW treadmill to ask for different types of games without having to leave it to Blizzard to wreck their own game with their greed.
Comments
To the OP,
You would have been a great gamer 4-3 years ago.
Im surprised you are not addicted now. Please, please level to 80. Experience endgame, then be a judge, Hell I hate endgane and yet Im stil playing. Want to know why? You need to play to find out
Well, in all fairness, he did play for over a month. Having to be max level (or close to it) to see any of the 'cool stuff' and not stale almost-five-year-old content that hasn't had so much as a freshing up is a weakness on the part of Blizzard, not any prospective player.
His opinions are pretty valid at lvl 46... but he made some major mistakes
1. if you want to be a sword/shield player, then spec protection pally and level that way. You'll be able to take on 3-5 same level mobs at a time. The problem you had was you 'heard' the retribution was 'best' (which is only true at endgame anyway) and so YOU decided to roll something you didn't want to play. Leveling as a protection pally ( or warrior ) is very viable now. Both can use shields and are fun.
2. Massive PvP - I'm sorry, but this is true of ANY game. If you want massive battles, you need to be where the majority of players are... and that is 60-80. Level 1-60 go very fast, it's unreasonable to think that on a 2 year old server you are going to find 20v20 fights in Tarun mill / southshore.
3. Your leveling speed. I really have to question the fact that you've been playing more than a month. They have absoluely cranked up the leveling speed (more exp per quest, less exp needed per level, mounts at 30). I can see someone who has never played a MMORPG before being that slow, but if you've played SWG, War and AOC.. then you know how MMORPGs work.
I think the OP is pretty much bang on with his post,he also touched onto the fact about if he joined a raid guild to do the end game it would have to be like a 2nd job and maybe thats not his thing,so saying he should do the end game doesnt hold much water.I did play the end content of the orginal release and quite a bit in TBC and alot of what the OP said is the reason's I stopped playing and deleted my guys.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
well i stopped playing wow after 2 years, after the ret pally god era. that and the ghoul invasion... it pretty much made me hate the game... so i wasnt paying any money for the new expansion... only thing i actually liked in that game was battlegrounds and arena..and that was pretty lame . over powered classes. and trying to win a battleground with 14 other morons was just stressful as hell. i would rather take a raping then ever play that game again..and dont get me started on /2
thanks wow for making me forever hate rogues
gnomes
dwarves
the word nub, lol, and QQ
The only problem I had with WoW and why I quit playing was the community.
The game itself is awesome and fun to play.
It's just the community that consists about 75% of 14-year olds (real 14-year olds or older peeps acting like one) playing 24/7 using their mommy's creditcard.
It's just the amount of immaturity and the horrible attitude of many players that made getting fed up with WoW.
Usually the RP servers hold a more mature population. But it was always inevitable and just a matter of time till they got overrun by 14-year olds as well.
Wich is a shame.
lol the 40 on 40 av's .. what a joke.. you got 5 people afk. another 5 doing nothing.. 10 people just chatting 3 people doing quests.. and a map thats set up for one faction...wow i havnt played in 2 months and this game still angers me....
theres a reason why people stick to wintergrasp. Also since the game is practially 90+ % pve theres almost no point to pvp
You could have saved us time by typing the following.
I hate the game and was pretty bad at it thus didn't enjoy it.
no thanks.....achievement points lol . biggest waste of time ever....and why would i buy wolk if i dont like the content in the current game lol...
yeah and its easy to lead on the dmg meter.. cause your probly not cc'ing or watching aggro...i love when ppl in the battlegrounds think the damge means you are the best....cause only 5% of the people even know how to bg properly.
hope i never see another mmo with stunlock.....
What are you talking about raiding being a second job. My guild raids 6hrs per week. What you are talking about is from 3 years ago. Let me fill you in on the changes
1. All content can be seen by 10 man guilds. Takes much less time to organize everyone's schedule
2. Potions/flasks have been marginalized. You dont' have to grind for mats for potions anymore.
3. Resist fights don't exist anymore. No more grinding for 'my nature set'.
4. Almost NO repetitive trash. MC days are long gone.
Raids are no more time-consuming to put together than 5mans. Very little prep work needed and with only 10 players scheduling is a breeze.
I guess it also has to do with your guild. If you are joining a group of 'jerks' just because you want gear, then you are going to have to deal with 'dps charts' and worry about getting kicked for being to low. My guild only uses the charts to see who needs upgrades the most. We know each other well and know our classes very well. But yeah, join a bunch of people who are only out to get fast gear, and you get what you deserve.
What are you talking about raiding being a second job. My guild raids 6hrs per week. What you are talking about is from 3 years ago. Let me fill you in on the changes
1. All content can be seen by 10 man guilds. Takes much less time to organize everyone's schedule
2. Potions/flasks have been marginalized. You dont' have to grind for mats for potions anymore.
3. Resist fights don't exist anymore. No more grinding for 'my nature set'.
4. Almost NO repetitive trash. MC days are long gone.
Raids are no more time-consuming to put together than 5mans. Very little prep work needed and with only 10 players scheduling is a breeze.
I guess it also has to do with your guild. If you are joining a group of 'jerks' just because you want gear, then you are going to have to deal with 'dps charts' and worry about getting kicked for being to low. My guild only uses the charts to see who needs upgrades the most. We know each other well and know our classes very well. But yeah, join a bunch of people who are only out to get fast gear, and you get what you deserve.
I only stopped playing at the start of last year and back then only Karazhan was 10 man the rest was 25 man and the god awful rep grind,Also you did need resist gear back then,maybe this has changed now I dont really read alot about the game now but alot of guilds a year ago were running the likes of SSC 4 and 5 times a week for 4 hours at a time,so what I was talking about was not from 3 years ago.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
I've tried.. 3 or 4 different times, to get into WoW, mainly due to the fact that all my friends are playing it. But I couldn't. The most I was able to last, was close to a month. That was back when the game first came out though. I thought I'd give it another try, but still I burned myself out on it in less then a week. I don't know why, but I didn't find it half as wonderful as most of the WoW-Playerbase (Teenagers) Seem to think it is.
Maybe it was due to the fact that it seemed like a major gear rush, and without that uber loot, you have no chance in PVP. Ontop of that, PVP in WoW seems to simply be all about BURST damage. From what I hear, anyways. I didn't bother with it.
Some people are entertained by simple things. I don't like my MMO's to hold my hand every step of the way.
- Disconnect and self-destruct, one bullet at a time. What's your rush? Now everyone will have his day to die. -
But bad at what exactly? The economy? Nope, I made cartloads of money.
PvE? For quests my level, it's all rinse-and-repeat anyway. For quests too far above me, I'd be the best player in the world and I'd still fail, because the game is designed that way.
PvP? I'd have to find some form of equal world PvP for that (not arenas or battlegrounds, which I've never entered). All I've seen so far was ganking -- sometimes one-shotted -- by players so high I couldn't even notice their level, or otherwise players using the same stupid PvP techniques that make me rebel against any game that encourages their use. Besides, I can't get looted if I lose.
That type of argument you're making (i.e. you must suck at the game), I hear it often about games where there is some property loss for the loser (Shadowbane, PotBS, EVE Online), but not for superficial fluff like WoW. Here, it doesn't even matter if I'm good or if I suck, because we're all heroes, remember?
The I-must-suck argument doesn't wash here.
That's why I find it sad he didn't experience the 40/40 battles of Alterac Valley
AV hasn't been a 40/40 "battle" for years. Who are you kidding? It's a 15 minutes zerg to the north and south. Field of Stife is simply an area where alliance and horde can wave at each other as they ride by on their mounts.
That's why I find it sad he didn't experience the 40/40 battles of Alterac Valley
AV hasn't been a 40/40 "battle" for years. Who are you kidding? It's a 15 minutes zerg to the north and south. Field of Stife is simply an area where alliance and horde can wave at each other as they ride by on their mounts.
Yes anyone should know this. Whatever server group you are will be outnumbered by larger faction. Me and my allies got horde zergfest, it is very fast game.
I stop reading after you said you level up to 46. You simply cannot review this game with your 46 levels of experience. Maybe 4 years ago before all the expansions you might had a sort of opinion, but now your text wall is worth nothing.
Oh, maybe I should have levelled to 80 and then started whining about how everything that mattered is stats, as you did in that other thread of yours?
If anything, I know precisely what to expect at 80 -- the damn treadmill for said stats instead of levels. How can you blame me for stopping way before that?
Can you imagine how dreadfully boring that levelling to 80 actually is? And for people who say it's quick -- I must be missing something. It's dreadfully long.
But by all means, dismiss the views of anyone who isn't 80 before even reading them. Then you'll be wondering why nobody bothers to get up to 80 anymore.
Oh, maybe I should have levelled to 80 and then started whining about how everything that mattered is stats, as you did in that other thread of yours?
If anything, I know precisely what to expect at 80 -- the damn treadmill for said stats instead of levels. How can you blame me for stopping way before that?
Can you imagine how dreadfully boring that levelling to 80 actually is? And for people who say it's quick -- I must be missing something. It's dreadfully long.
But by all means, dismiss the views of anyone who isn't 80 before even reading them. Then you'll be wondering why nobody bothers to get up to 80 anymore.
I'm just saying you cannot review a game you've seen 5% of it.
it is quite quick actually.. you can make a lvl 70 in 3 weeks no problem..
Oh, maybe I should have levelled to 80 and then started whining about how everything that mattered is stats, as you did in that other thread of yours?
If anything, I know precisely what to expect at 80 -- the damn treadmill for said stats instead of levels. How can you blame me for stopping way before that?
Can you imagine how dreadfully boring that levelling to 80 actually is? And for people who say it's quick -- I must be missing something. It's dreadfully long.
But by all means, dismiss the views of anyone who isn't 80 before even reading them. Then you'll be wondering why nobody bothers to get up to 80 anymore.
I'm just saying you cannot review a game you've seen 5% of it.
If I'm genuinely seeing only 5% of the game when I'm past the 50% point on the level ladder, I think it's fair to make the case that Blizzard has made the perks out of whack even more than the levels are, and that expansions have made it even worse. What is there in WOTLK, for instance, for new players just starting out? Nothing.
There used to be a time when they had those lengthy conversations over the casual vs. hardcore question. If it weren't for the clockwork raid thing, I'd be tempted to say it's for the casual. But every new expansion adds stuff at the top instead of at the bottom. What it does is satisfy its existing clientele at the expense of new players to the game. But whatever they do, it's still a superficial treadmill.