Bottem line Tasos sucks and ill never give that fat ass any of my money EVER again.
Tasos is not fat
Looks fat to me trying to hide it with all that black tho.
You just mad he's getting ass from a hot blonde dev while you are here arguing that MO is a better PVP game than DF (roll on the floor laughing)
i bet 50 bucks he hasnt nailed that girl once or even close.
and i bet the last time you had sex was never to 8 years ago.
If you really want to know I had sex with a blonde bartender last night In hollywood, florida. That's mainly the reason I am here right now arguing with you instead of doing something more productive: I have a hangover
No no you don't, you where on the forums last night i can see your posts LOL.
I was out from 9 PM to almost 6 AM son, thats enough to clap them cheeks
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
It's one video. Illustrating a point about terrain. If you want different pvp check out dork: www.youtube.com/watch
What you see here is better pvp than any of the games you just listed. On top of that this is open world pvp. PvP with meaning and substance.
Although I havent tried MO (I was actually thinking about buying it) until I found out about the lame azz flagging system/stat loss. If the game claims to be "pvp centered" why give penalties for doing just that? Why punish "murderers" for playing the game the way they want to. It would be like a crafter failing to sell one of his pieces of equipment and getting a penalty to his crafting ability or making it more difficult to sell all of his crafted gear, doesnt make sense. So I say Darkfall, if they get rid of the stat loss in MO, Id try/buy it today.
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
www.youtube.com/watch I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
MO is suppose to be a month away from release and everything is still placeholders they are doing all they can to milk as much money as possible and their whole concept sucks 10 hitboxes per character = no fights larger than 30 people with good performace.
This topic really proves that all the eve, mortal, wow and whatever other mmorpg these whinos come from feel threatened by the non-autotarget system of darkfall's. I mean, why else would three in four posts be about darkfall?
Oh, and MO is currently only providing laggy swordfights. It should be out of the question in this topic.
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
It's one video. Illustrating a point about terrain. If you want different pvp check out dork: www.youtube.com/watch
What you see here is better pvp than any of the games you just listed. On top of that this is open world pvp. PvP with meaning and substance.
No yet again i see magic casting mayhem of retarded spamming magic again not better pvp Spamming MAGIC.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
You're the one invading a non-beta topic with your beta game.
To expand on my views I say Darkfall and EVE are the top PVP games.
On the other hand EVE is extremely boring, everything is about money and years of grinding really. Darkfall is exciting twitch based PVP that 90% of people that have played a FPS will enjoy, and can be a factor with a couple of weeks of serious play. Everything about the game is designed around player strife.
Dont get me wrong, if we are talking about the better sandbox its eve obviously, it had years of development compared to DF, but as a PVP game it is inconcievable to me that anyone would pick EVE over DF
I think the poll/topic and resulting discussion has demonstrated one thing for sure... You can't simply ask "what's the best PvP MMO?", because there are so many variations on that theme. It seems obvious when you think about it, but I guess it's one of those things that no one really thinks about.
If nothing else, this thread is providing an interesting insight into what people look for in a PvP MMO, more so than what's the "best" PvP MMO. Unless you eliminate the subjective factors and deal strictly in objectives, like subscription numbers, for example, which are what they are regardless of personal perception, then it's an impossible question to answer, really.
The poll results would seem to indicate, at least when I last saw them, that the most people who'd voted here up to that point feel DF provides them the best PvP experience that they're looking for.
I'd say it's good that there's a variety of different MMOs that all have PvP as a major feature, but have it wrapped in a different type of gameplay. Hooray for variety
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
MO is suppose to be a month away from release and everything is still placeholders they are doing all they can to milk as much money as possible and their whole concept sucks 10 hitboxes per character = no fights larger than 30 people with good performace.
300 vs 300 is jsut a Zerg fest anyways since when is 2 massive zergs of lag good pvp? when the hell did that happen.
Ruyn is quite right, outnumbering your adversaries is a valid, realistic way to win in an FFA environment. The real question is: does the game provides ways to compete ? Politics, diplomacy are valid options to gather more people, and this is good because geopolitics is what FFA world is all about. The thing is: Darkfall, by putting player skill forward and allowing field tactics (terrain, disposition, etc... are very important), effectively allow you to win by outsmarting/outskilling an outnumbering enemy.
This makes the zerging option less frustrating when you have to fight against it.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
MO is suppose to be a month away from release and everything is still placeholders they are doing all they can to milk as much money as possible and their whole concept sucks 10 hitboxes per character = no fights larger than 30 people with good performace.
300 vs 300 is jsut a Zerg fest anyways since when is 2 massive zergs of lag good pvp? when the hell did that happen.
uhmm I get usually 80 fps in those zerg fights and the thing about DF is you can have large scale pvp and fight huge epic battles or you can go in small groups or solo and pvp, what can you do in MO run around and lag all over the place with 2 people on your screen lololol sounds fun sorry MO fanboy DF wins
300 vs 300 is jsut a Zerg fest anyways since when is 2 massive zergs of lag good pvp? when the hell did that happen.
HF playing protoss, or whatever floats your boat..
Because high numbers of possible participants = bad.
Oh, and for the record.. A clan or alliance can bring any number of players they want to the fights in MO. There will be no less "zerging".... But the lag will be a billion times worse.
To expand on my views I say Darkfall and EVE are the top PVP games.
On the other hand EVE is extremely boring, everything is about money and years of grinding really. Darkfall is exciting twitch based PVP that 90% of people that have played a FPS will enjoy, and can be a factor with a couple of weeks of serious play. Everything about the game is designed around player strife.
Dont get me wrong, if we are talking about the better sandbox its eve obviously, it had years of development compared to DF, but as a PVP game it is inconcievable to me that anyone would pick EVE over DF
pvp is not all about combat. I would agree with you if we were only discussing combat.
EvEs meta game pushes its game passed anything on the market. Sure the combat is RTS ish. some people like that but what about everything else? its all pvp.
Hell Does Df even have cravan trading and regional banking/markets yet for a realistic pvp game world?
Dude Eve has more pvp options in empire alone than Darkfall. actually play Eve. empire is not pve only.
DF could gain a lot by adding in a Empire type area or continent to the game mainly a 200% increase in subs so you have more people to join against and with.
I think Wolfpack had a good idea in Shadowbane in keeping the first 20 levels "PvP-free" - unless the player chose to leave. Gives them time to experiment with races and classes and builds, find one they like and learn the ins-and-outs, so that when they enter the main game world, they're at least not *completely* green.
Of course, once you got off the island and into the main game.... *whole* different story.
But still, I don't think it'd be a bad idea.
PvE and PvP *can* co-exist in a mostly PvP MMO. I don't know why some people can't seem to grasp that. If the PvE content supports or otherwise ties into the PvP, then it's perfectly appropriate. This is how Lineage 2 manages it.
For example...
The Seven Seals event. Two different sides, Dusk or Dawn. The activity itself is entirely PvE. You choose a side, go into a catacomb and start killing the crap out of stuff to collect seal stones which are then turned in as "points" for your side. There are also Festivals of Darkness which are a sort of mini-event unto themselves, but also strictly PvE in that you're directly fighting mobs... your score also goes toward the total for your side.
However... Here's where it ties into PvP...
If you are a castle owner... you want Dawn to win and so will fight for that side. Why? Because Dawn winning has the effect of strengthening your Castle's defenses, among a number of other things. So, if you're trying to keep a castle that's being sieged, it's in your benefit to fight for Dawn.
If you want to take a castle, you want to sign for Dusk because that has, among other things, the effect of weakening castle walls, it puts a cap on the maximum tax rate a castle lord can charge for their castle's territory, etc.
Consider that Castle Control and sieges is one of the core elements of PvP in Lineage 2 and you can see why Seven Seals, while being heavily PvE oriented has a signficiant influence on PvP in other aspects.
And then there's the indirect competition in the activities themself. Such as opposing sides signing up for Festivals to try and get the higher score to push their side over the top and get the win. There's been a lot of "ninja-ing" of Dusk in the past when a clan or ally would hang low and then come in at the last minute, take the Festivals and win it for Dusk.
So... just that *one* event - while very heavily rooted in PvE - ties in very well with the game's core PvP gameplay.
So... again... when ever I see the self-described "hardcore PvPers" bashing on PvE content like it's something horrible, I just have to scratch my head in wonder.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
WoW has the best combat system which makes it the best IMO cause I hate all the other games combat but they ruined the PVP for me when they put in battlegrounds. It's a shame cause the combat is soo sooo good but without world PVP then I don't care.
I don't know what you are talking about. How does WoW have the best combat system? Its clcik'n'cast crap that is in every other MMO. Darkfall has FPS combat, which is 100x better then click'n'cast.
Darkfall has the best PvP out of any MMO I have ever played.
WoW has the best combat system which makes it the best IMO cause I hate all the other games combat but they ruined the PVP for me when they put in battlegrounds. It's a shame cause the combat is soo sooo good but without world PVP then I don't care.
I don't know what you are talking about. How does WoW have the best combat system? Its clcik'n'cast crap that is in every other MMO. Darkfall has FPS combat, which is 100x better then click'n'cast.
Darkfall has the best PvP out of any MMO I have ever played.
Not necessarily. FPS combat can be done badly. It is not automatically "better" just because it is FPS. And yes... I play a lot of FPS games. Personally I think the 3rd person view works better for melee classes in general.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Don't any of these people full you. Just ignore the WoW votes please. All WoW's PvP boils down to is who has the best equipment and who's class is the most OP.
The best PvP out there in order are: DF, EvE, Aion/AoC. Out of those the only PvP i actually found to not be boring as shit is DFO and AoC. Why? Simple, DFO and AoC have active combat, all the other games on that list its auto attack and button mashing. The only games that require skill in PvP on that list is DFO and EvE. Why? Becuase DFO and EvE take real strat, don't have rock, paper scissors balancing, require team tactics, and don't suffer from OP classes that plauge the rest of the games on your list. Furthermore, DFO and EvE are FFA PvP full loot. That means you are allowed to attack anyone at any time and steal the stuff they have on them. So, for now, its a Toss up between DF and EvE IMO. You have to ask yourself though, would you rather play an auto attack (auto pilot) PvP game or would you want to play one that takes twitch skills to play. Then ask yourself, is the only thing I care about PvP
Edit: Didn't see Fallen Earth on the list. Its a good game, I would put it before Aion/AoC and slightly above EvE IF FE had FFA Full Loot PvP. FE lacks PvP content currently, and personally I think it would have benifit from a FFA with op-in RvR instead of full RvR.
Originally posted by Tailz2k7 I'd say Darkfall from personal experience. Open, skill based pvp... full loot. (Doubt eve lets you loot their inventory)
Then you'd be wrong. When a ship is destroyed in EvE, there is a random chance for each item equipped or in cargo that it might be destroyed. If it is not destroyed, it becomes free-floating loot that can be picked up by anybody. The wreck of the ship itself can be salvaged, by the way, which nets you items only obtained by salvaging.
Comments
Bottem line Tasos sucks and ill never give that fat ass any of my money EVER again.
Tasos is not fat
Looks fat to me trying to hide it with all that black tho.
You just mad he's getting ass from a hot blonde dev while you are here arguing that MO is a better PVP game than DF (roll on the floor laughing)
i bet 50 bucks he hasnt nailed that girl once or even close.
and i bet the last time you had sex was never to 8 years ago.
If you really want to know I had sex with a blonde bartender last night In hollywood, florida. That's mainly the reason I am here right now arguing with you instead of doing something more productive: I have a hangover
No no you don't, you where on the forums last night i can see your posts LOL.
I was out from 9 PM to almost 6 AM son, thats enough to clap them cheeks
EVE. PVP runs through almost every aspect of the game.
Jam is sticky.
But there is some doubt? Darkfall doesn´t have a rival nowadays (EVE maybe but they are too diferent).
Best regards!
Playing DarkFall since 25st February 2009
..Long ago ran the sun on a folk who had a dream..
UO player 1998-2002, Europe Shard.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
It's one video. Illustrating a point about terrain. If you want different pvp check out dork: www.youtube.com/watch
What you see here is better pvp than any of the games you just listed. On top of that this is open world pvp. PvP with meaning and substance.
Ultima Online.
You must have forgot.
Although I havent tried MO (I was actually thinking about buying it) until I found out about the lame azz flagging system/stat loss. If the game claims to be "pvp centered" why give penalties for doing just that? Why punish "murderers" for playing the game the way they want to. It would be like a crafter failing to sell one of his pieces of equipment and getting a penalty to his crafting ability or making it more difficult to sell all of his crafted gear, doesnt make sense. So I say Darkfall, if they get rid of the stat loss in MO, Id try/buy it today.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
www.youtube.com/watch shitty MO pvp
www.youtube.com/watch I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
MO is suppose to be a month away from release and everything is still placeholders they are doing all they can to milk as much money as possible and their whole concept sucks 10 hitboxes per character = no fights larger than 30 people with good performace.
This topic really proves that all the eve, mortal, wow and whatever other mmorpg these whinos come from feel threatened by the non-autotarget system of darkfall's. I mean, why else would three in four posts be about darkfall?
Oh, and MO is currently only providing laggy swordfights. It should be out of the question in this topic.
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
It's one video. Illustrating a point about terrain. If you want different pvp check out dork: www.youtube.com/watch
What you see here is better pvp than any of the games you just listed. On top of that this is open world pvp. PvP with meaning and substance.
No yet again i see magic casting mayhem of retarded spamming magic again not better pvp Spamming MAGIC.
Mortal Online/EarthRise/Project V13
TheVindicators.com
You're the one invading a non-beta topic with your beta game.
I think the poll/topic and resulting discussion has demonstrated one thing for sure... You can't simply ask "what's the best PvP MMO?", because there are so many variations on that theme. It seems obvious when you think about it, but I guess it's one of those things that no one really thinks about.
If nothing else, this thread is providing an interesting insight into what people look for in a PvP MMO, more so than what's the "best" PvP MMO. Unless you eliminate the subjective factors and deal strictly in objectives, like subscription numbers, for example, which are what they are regardless of personal perception, then it's an impossible question to answer, really.
The poll results would seem to indicate, at least when I last saw them, that the most people who'd voted here up to that point feel DF provides them the best PvP experience that they're looking for.
I'd say it's good that there's a variety of different MMOs that all have PvP as a major feature, but have it wrapped in a different type of gameplay. Hooray for variety
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
MO is suppose to be a month away from release and everything is still placeholders they are doing all they can to milk as much money as possible and their whole concept sucks 10 hitboxes per character = no fights larger than 30 people with good performace.
300 vs 300 is jsut a Zerg fest anyways since when is 2 massive zergs of lag good pvp? when the hell did that happen.
Mortal Online/EarthRise/Project V13
TheVindicators.com
Yes. Here is an example of a smaller enemy using the terrain to their advantage: www.youtube.com/watch
2 minutes and 30 seconds of people shooting balls of light at each other?
And that's what you call better PvP.
PvP isn't just mass fighting.
It starts with 1vs1.
There's no depth in DF combat.
It's grind skills to purchase the next level of skill and then shoot at a mob of people.
Lineage 2 has better pvp then DF.
WoW has better PvP then DF.
Vanguard has better PvP then DF.
And Mortal Online blows DF combat away.
shitty MO pvp
I'm sorry DF wins and those QQing about DF and only played the first month should definitely resubb this expansion is going to be huge they are adding sooo much It blows MO away.
the thing is DF hasbeen in dev far longer than mo as well as been out for over half a year. Your comparing a game in beta to a game thats been out for a while. Your argument holds no substance.
MO is suppose to be a month away from release and everything is still placeholders they are doing all they can to milk as much money as possible and their whole concept sucks 10 hitboxes per character = no fights larger than 30 people with good performace.
300 vs 300 is jsut a Zerg fest anyways since when is 2 massive zergs of lag good pvp? when the hell did that happen.
uhmm I get usually 80 fps in those zerg fights and the thing about DF is you can have large scale pvp and fight huge epic battles or you can go in small groups or solo and pvp, what can you do in MO run around and lag all over the place with 2 people on your screen lololol sounds fun sorry MO fanboy DF wins
HF playing protoss, or whatever floats your boat..
Because high numbers of possible participants = bad.
Oh, and for the record.. A clan or alliance can bring any number of players they want to the fights in MO. There will be no less "zerging".... But the lag will be a billion times worse.
Guild Wars
pvp is not all about combat. I would agree with you if we were only discussing combat.
EvEs meta game pushes its game passed anything on the market. Sure the combat is RTS ish. some people like that but what about everything else? its all pvp.
Hell Does Df even have cravan trading and regional banking/markets yet for a realistic pvp game world?
Empire Space....need I say more?
WarDecs, Baiting, consensual pvp (dueling), Suicides, mercs, market pvp, scams, politics, FW, Wormholes
Dude Eve has more pvp options in empire alone than Darkfall. actually play Eve. empire is not pve only.
DF could gain a lot by adding in a Empire type area or continent to the game mainly a 200% increase in subs so you have more people to join against and with.
I think Wolfpack had a good idea in Shadowbane in keeping the first 20 levels "PvP-free" - unless the player chose to leave. Gives them time to experiment with races and classes and builds, find one they like and learn the ins-and-outs, so that when they enter the main game world, they're at least not *completely* green.
Of course, once you got off the island and into the main game.... *whole* different story.
But still, I don't think it'd be a bad idea.
PvE and PvP *can* co-exist in a mostly PvP MMO. I don't know why some people can't seem to grasp that. If the PvE content supports or otherwise ties into the PvP, then it's perfectly appropriate. This is how Lineage 2 manages it.
For example...
The Seven Seals event. Two different sides, Dusk or Dawn. The activity itself is entirely PvE. You choose a side, go into a catacomb and start killing the crap out of stuff to collect seal stones which are then turned in as "points" for your side. There are also Festivals of Darkness which are a sort of mini-event unto themselves, but also strictly PvE in that you're directly fighting mobs... your score also goes toward the total for your side.
However... Here's where it ties into PvP...
If you are a castle owner... you want Dawn to win and so will fight for that side. Why? Because Dawn winning has the effect of strengthening your Castle's defenses, among a number of other things. So, if you're trying to keep a castle that's being sieged, it's in your benefit to fight for Dawn.
If you want to take a castle, you want to sign for Dusk because that has, among other things, the effect of weakening castle walls, it puts a cap on the maximum tax rate a castle lord can charge for their castle's territory, etc.
Consider that Castle Control and sieges is one of the core elements of PvP in Lineage 2 and you can see why Seven Seals, while being heavily PvE oriented has a signficiant influence on PvP in other aspects.
And then there's the indirect competition in the activities themself. Such as opposing sides signing up for Festivals to try and get the higher score to push their side over the top and get the win. There's been a lot of "ninja-ing" of Dusk in the past when a clan or ally would hang low and then come in at the last minute, take the Festivals and win it for Dusk.
So... just that *one* event - while very heavily rooted in PvE - ties in very well with the game's core PvP gameplay.
So... again... when ever I see the self-described "hardcore PvPers" bashing on PvE content like it's something horrible, I just have to scratch my head in wonder.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Is not a zerg/numbers probelm, the reality is that one of these games will not be able with it (MO) and other one already has demonstrated it (DF).
Playing DarkFall since 25st February 2009
..Long ago ran the sun on a folk who had a dream..
UO player 1998-2002, Europe Shard.
Darkfall hands down, and i've played most of the games on that list.
I don't know what you are talking about. How does WoW have the best combat system? Its clcik'n'cast crap that is in every other MMO. Darkfall has FPS combat, which is 100x better then click'n'cast.
Darkfall has the best PvP out of any MMO I have ever played.
I don't know what you are talking about. How does WoW have the best combat system? Its clcik'n'cast crap that is in every other MMO. Darkfall has FPS combat, which is 100x better then click'n'cast.
Darkfall has the best PvP out of any MMO I have ever played.
Not necessarily. FPS combat can be done badly. It is not automatically "better" just because it is FPS. And yes... I play a lot of FPS games. Personally I think the 3rd person view works better for melee classes in general.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Don't any of these people full you. Just ignore the WoW votes please. All WoW's PvP boils down to is who has the best equipment and who's class is the most OP.
The best PvP out there in order are: DF, EvE, Aion/AoC. Out of those the only PvP i actually found to not be boring as shit is DFO and AoC. Why? Simple, DFO and AoC have active combat, all the other games on that list its auto attack and button mashing. The only games that require skill in PvP on that list is DFO and EvE. Why? Becuase DFO and EvE take real strat, don't have rock, paper scissors balancing, require team tactics, and don't suffer from OP classes that plauge the rest of the games on your list. Furthermore, DFO and EvE are FFA PvP full loot. That means you are allowed to attack anyone at any time and steal the stuff they have on them. So, for now, its a Toss up between DF and EvE IMO. You have to ask yourself though, would you rather play an auto attack (auto pilot) PvP game or would you want to play one that takes twitch skills to play. Then ask yourself, is the only thing I care about PvP
Edit: Didn't see Fallen Earth on the list. Its a good game, I would put it before Aion/AoC and slightly above EvE IF FE had FFA Full Loot PvP. FE lacks PvP content currently, and personally I think it would have benifit from a FFA with op-in RvR instead of full RvR.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Then you'd be wrong. When a ship is destroyed in EvE, there is a random chance for each item equipped or in cargo that it might be destroyed. If it is not destroyed, it becomes free-floating loot that can be picked up by anybody. The wreck of the ship itself can be salvaged, by the way, which nets you items only obtained by salvaging.
Real life results say YES.
Try again. Avoid internet poll results this time, as they are biased and useless.
Like it or not (and I'm not saying I do), it's the PvP most people want. It may not be the PvP YOU want, but it's clearly the consensus choice.