Art style in guildwars 2 looks great i give props for that
But from some footage i have seen some textures are really bad and some animeation are bad compair to mmos i beta tested also grapphicaly speaking
The core engine has less Bells and whistles then Unreal Ungine used by Tera
so everyone should know this most of modifaction to Gw2 engine is lighting from gw 1 engine thats about it reallyy.... not lot diffrent in terms of engine update
Game engine
Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game will support DirectX 10, but not require it to play. Guild Wars 2 will utilise the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering.
If you read it and how its worded between the lines you may see major improvment depending on your computer and your GPU
Im not sure how much of API is used from Dx10 but i do hope there is more then just DX10 shadows i am hoping for more Dx10 features
...by your own post that sounds like plenty more than 'most modification to lighting'...
Ok let me try and explain it
It depends on your GPU and What the engine supports
If it just has simple Dx10 Feature just enable it right? well it may not look any better or only make shadows look better nothing more
Nothing wrong with Dx9 Witcher 2 proven that
Besides that Lighting and shadows are improved
TEXTURES AND ANIMITION ARE IMPROVED
but textures are not improved by as much as you think they are this what you must understand it may say improved but you don't know by how much of improvment its a vague as hell
and combat mechs have lot to do with engine but nothing to do with graphics
Wile the animiations are good they not as good as they could be for a MMO
i dont see why MMO also cannot support High rez Textures either considering lot of games dont do this yet it performance drop is like 5 FPS max
But then again we dont know what features of Dx10 is going be implemented it could just be there to have it say its a Dx10 title but have no features just like WoW does with Dx10 and 11 turned on but no improvment at all just FPS boost
People complaining about such graphics being "subpar", or "horrible" are just not gamers to my eyes, but uneducated amateurs who don't give a damn about gameplay, lore, ambience and general interest. It's always safe to judge on graphics when you don't understand anything about ingame rules.
- "Hey Billy, it's your turn to roll the dice, what card will you use in this situation ?"
- "Oh well er ... well ... I don't know ..."
*Plays the card with the prettiest drawing*
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
cant have good graphics and massive pvp at the sametime, just not possible.
TERA says hi!!!,
We can easily get 100+ PVP wars in TERA in The OPEN WORLD without a spec of Lagg.
Anyone who says GW2's graphics look better than TERA is DREAMING, Fanboy or not... The graphics are just not comparable.
I've done the TERA betas. I prefer GW2 by a good margin. Tera is a cute game that comes off like a high budget offering with Asian F2P aesthetics and art design. GW2 not only has a comperable engine, but vastly superior aesthetics and art design. Yes, a lot of that is subjective, but anyone who looks at the two games with any objectivity can see that the game engines are in the same league and stylistic differences account for varying preferences.
I'm sure AN wants people to be able to run the game with a reasonable rig. The more people that are able to run it means more people are able to play it.
It's stylized like WoW has the cartoony graphics GW2 has it's own style. These graphics are really nothing to complain about from an MMO. People with a nice rig like myself will be able to crank up the settings and it will look even better but they want to keep it reasonable so more people will be able to run it.
I'm sure AN wants people to be able to run the game with a reasonable rig. The more people that are able to run it means more people are able to play it.
It's stylized like WoW has the cartoony graphics GW2 has it's own style. These graphics are really nothing to complain about from an MMO. People with a nice rig like myself will be able to crank up the settings and it will look even better but they want to keep it reasonable so more people will be able to run it.
lol let me just tell you something
Graphics can scale if devs choose to do so il give example
Dx9 Mode with Low settings anyone with a HD 3000 Intel can play it
But you can scale the graphics by a loads more then we are getting in todays games
it is possible make a game look very bad graphicaly and on the top of scale in max settings also possible make game look like Witcher 2 in Dx9 Mode
Also same goes for Dx9/Dx10/Dx11 the whole idea of wanting more people play so lowing graphics for everyone else is pathetic excuse of lazy development in graphical department its easy enough to cater to Low end machines and Extreme Top end machines like mine
Just they choose not to do so its not about having more people play that comes down to how they can scale the textures lot games like witcher 2 i pretty sure you can half the texture size in rez to gain more FPS makes game look horrible
ALl theses games can add features that have option to turn off
High rez textures
AA
Uber AA
SOA
+ more loads more features
If they wanted to Anet and easly make game on pair with Gw1 on low settings considering its update engine from Gw1 thats called scaleing it is possible and easy then most people think wile in advance option in game have option to turn on Full Dx11/10 Features with all bells in whistles i mention aboved
I'm sure AN wants people to be able to run the game with a reasonable rig. The more people that are able to run it means more people are able to play it.
It's stylized like WoW has the cartoony graphics GW2 has it's own style. These graphics are really nothing to complain about from an MMO. People with a nice rig like myself will be able to crank up the settings and it will look even better but they want to keep it reasonable so more people will be able to run it.
lol let me just tell you something
Graphics can scale if devs choose to do so il give example
Dx9 Mode with Low settings anyone with a HD 3000 Intel can play it
But you can scale the graphics by a loads more then we are getting in todays games
it is possible make a game look very bad graphicaly and on the top of scale in max settings also possible make game look like Witcher 2 in Dx9 Mode
Also same goes for Dx9/Dx10/Dx11 the whole idea of wanting more people play so lowing graphics for everyone else is pathetic excuse of lazy development in graphical department its easy enough to cater to Low end machines and Extreme Top end machines like mine
Just they choose not to do so its not about having more people play that comes down to how they can scale the textures lot games like witcher 2 i pretty sure you can half the texture size in rez to gain more FPS makes game look horrible
ALl theses games can add features that have option to turn off
High rez textures
AA
Uber AA
SOA
+ more loads more features
If they wanted to Anet and easly make game on pair with Gw1 on low settings considering its update engine from Gw1 thats called scaleing it is possible and easy then most people think wile in advance option in game have option to turn on Full Dx11/10 Features with all bells in whistles i mention aboved
Yeah, they have obviously been extremely lazy buildling a massive world.
I'm sure AN wants people to be able to run the game with a reasonable rig. The more people that are able to run it means more people are able to play it.
It's stylized like WoW has the cartoony graphics GW2 has it's own style. These graphics are really nothing to complain about from an MMO. People with a nice rig like myself will be able to crank up the settings and it will look even better but they want to keep it reasonable so more people will be able to run it.
lol let me just tell you something
Graphics can scale if devs choose to do so il give example
Dx9 Mode with Low settings anyone with a HD 3000 Intel can play it
But you can scale the graphics by a loads more then we are getting in todays games
it is possible make a game look very bad graphicaly and on the top of scale in max settings also possible make game look like Witcher 2 in Dx9 Mode
Also same goes for Dx9/Dx10/Dx11 the whole idea of wanting more people play so lowing graphics for everyone else is pathetic excuse of lazy development in graphical department its easy enough to cater to Low end machines and Extreme Top end machines like mine
Just they choose not to do so its not about having more people play that comes down to how they can scale the textures lot games like witcher 2 i pretty sure you can half the texture size in rez to gain more FPS makes game look horrible
ALl theses games can add features that have option to turn off
High rez textures
AA
Uber AA
SOA
+ more loads more features
If they wanted to Anet and easly make game on pair with Gw1 on low settings considering its update engine from Gw1 thats called scaleing it is possible and easy then most people think wile in advance option in game have option to turn on Full Dx11/10 Features with all bells in whistles i mention aboved
Yeah, they have obviously been extremely lazy buildling a massive world.
what? thats invaild argument very invailed Bulding the "massive world " does not mean that game cannot have awsome graphics my whole post is about catering to low end machines and Extreme ones by extreme i mean GTx 680 SLI with a Quad core scaleing in graphics is easy and not hard at all i don't know everything but i been messing with Engines every since i was 13 so i know whats possible and how easy it is to do so
Extreme PC tick of a box
High End pc tick of a Box
Low End PC tick of a Box
Its just scaleing easy as hell Engine features can be updated into engine if they wanted to before starting the game devolpment and slowly omptimize it
i mean how hard could it be to even have a Dx11 API to enable Low levels of tesstilion on buildings and Foilage? not that hard if they were to plan that from begining then it be possible its not like they can't do it they can its just a choice and i can tell you a GTX 680 SLI setup could handle any MMO with Low Level Tesstilion
how would u feel if u cant play a game cuz u graph card cant handle it?? they just doing us a favor learn to think more about others and not your self...
The GW2 engine is just a slightly upgraded GW1 engine (with support for more polys, higher resolution textures, and some more post processing), that's what ANet said in an interview.
Yes, the engine is ancient, and in my opinion, it really shows and detracts from the game. Yes, the art direction is amazing, but technically the engine is really poor.
Dynamic lighting and shadows are poor, you don't even have features that DX9 games have had for 5+ years like Parallax texture mapping, etc. It's also a real shame that a game coming out in 2012, and probably expected to be on the market until 2017 or so will still be using DX9. There are a lot of great features like per pixel motion blurring, tesselation, and much better lighting that you can easily implement if you have a DX11 rendering path.
DX10 came out in 2007. I understand that DX9 support is important, but GW2 technically is absolutely ancient.
how would u feel if u cant play a game cuz u graph card cant handle it?? they just doing us a favor learn to think more about others and not your self...
you must be stupid or something it's called SCALEING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! o.o good example!!!!
though Bf3 on PC is only dx10 and 11 suported
on Console its pract a dx9 title with very very VERY Low textures i know architecture of a console is different to a PC so it's not a even compare but it's a example how a dev can scale.
it's easy consider that very old hardware PS3 and XBox360 has it goes to show it's not about what specs you have longs you got a norm pc with something like a Intel HD 3000 or even a 5450 ATI card.
You can easily play games but only on low then there's the resolution your gaming at smaller the resolution more FPS but visuals drop and looks horrible but that's price you pay for having old hardware
Update Minimum System Requirements Announced
- Windows® XP Service Pack 2 or better
- Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
- NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (257MB of video RAM and shader model 3.0 or better)
- 25 GB available HDD space
- Broadband Internet connection
- Keyboard and mouse
if you telling me that no mmo player can support this game then they need to stop being stingy and by a new PC the req is pretty low but in theroy it could even be lower if they wanted to scale it down even more
how would u feel if u cant play a game cuz u graph card cant handle it?? they just doing us a favor learn to think more about others and not your self...
you must be stupid or something its called SCALEING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! o.o good example!!!! though Bf3 on PC is only dx10 and 11 suported on Console its pract a dx9 title with very very VERY Low textures i know artechure of a console is diffrent to a PC so its not a even compare but its a example how a dev can scale its easy consider that very old hardware PS3 and XBox360 has it goes to show its not about what specs you have longs you got a nom pc with Intel HD 3000 or even a 5450 ATI card you can easly play games but only on low then theres a the resulation your gaming at smaller the rez more FPS but visuals drop and looks horrible but thats price you pay for having old hardware
Update Minimum System Requirements Announced
- Windows® XP Service Pack 2 or better
- Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
- NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (257MB of video RAM and shader model 3.0 or better)
- 25 GB available HDD space
- Broadband Internet connection
- Keyboard and mouse
if you telling me that no mmo player can support this game then they need to stop being stingy and by a new PC the req is pretty low but in theroy it could even be lower if they wanted to scale it down even more
Dude, clearly you are a graphics guru of the highest order. A magnificent maven of everything techie. Though a bit condecending with maybe a tad too much douchebaggery thrown in. But for gods sake, if you expect anyone to actually read your posts, could you maybe use just a little PUNCTUATION? thank you
EDIT: 30 exclamation points in a row, doesn't count
how would u feel if u cant play a game cuz u graph card cant handle it?? they just doing us a favor learn to think more about others and not your self...
you must be stupid or something its called SCALEING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! o.o good example!!!! though Bf3 on PC is only dx10 and 11 suported on Console its pract a dx9 title with very very VERY Low textures i know artechure of a console is diffrent to a PC so its not a even compare but its a example how a dev can scale its easy consider that very old hardware PS3 and XBox360 has it goes to show its not about what specs you have longs you got a nom pc with Intel HD 3000 or even a 5450 ATI card you can easly play games but only on low then theres a the resulation your gaming at smaller the rez more FPS but visuals drop and looks horrible but thats price you pay for having old hardware
Update Minimum System Requirements Announced
- Windows® XP Service Pack 2 or better
- Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
- NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (257MB of video RAM and shader model 3.0 or better)
- 25 GB available HDD space
- Broadband Internet connection
- Keyboard and mouse
if you telling me that no mmo player can support this game then they need to stop being stingy and by a new PC the req is pretty low but in theroy it could even be lower if they wanted to scale it down even more
Dude, clearly you are a graphics guru of the highest order. A magnificent maven of everything techie. Though a bit condecending with maybe a tad too much douchebaggery thrown in. But for gods sake, if you expect anyone to actually read your posts, could you maybe use just a little PUNCTUATION? thank you
EDIT: 30 exclamation points in a row, doesn't count
yeah i know my punctuation sucks and my spelling is not the best if its bit hard to understand i can try and edit it to make it more clear
Dude, clearly you are a graphics guru of the highest order. A magnificent maven of everything techie. Though a bit condecending with maybe a tad too much douchebaggery thrown in. But for gods sake, if you expect anyone to actually read your posts, could you maybe use just a little PUNCTUATION? thank you
EDIT: 30 exclamation points in a row, doesn't count
It's pretty obvious that Arenanet made a tragic mistake by not hiring this guy. He knows where the tick boxes are that you need to convert instantly and easily from low-end to high-end graphics and vice versa.
Just think all that money they wasted by hiring programmers and graphics people.
Dude, clearly you are a graphics guru of the highest order. A magnificent maven of everything techie. Though a bit condecending with maybe a tad too much douchebaggery thrown in. But for gods sake, if you expect anyone to actually read your posts, could you maybe use just a little PUNCTUATION? thank you
EDIT: 30 exclamation points in a row, doesn't count
It's pretty obvious that Arenanet made a tragic mistake by not hiring this guy. He knows where the tick boxes are that you need to convert instantly and easily from low-end to high-end graphics and vice versa.
Just think all that money they wasted by hiring programmers and graphics people.
I'm feeling lot of sarcasm here lol
But no they should not hire me I'm not best person for that job what i can tell you though is that console developers would be able to scale it down extremely and lower the system req
Like texture Popping if anyone played rage there consolelietis of the game and engine had texture popping so in a distance everything looks good if you stand still but soon you got close the texture would look horrible and bad still but little better and clear its manipulating the visuals all console games have this
some games do the other way around the call of duty games do this they have good visuals from distance but close up bad it can be done both ways
Rage was just very noticeble popping from what i remeber its called texture streaming in rage the textures streaming is low in call of duty its higher but close up terxtures look worser this is also texture streaming but backwards
this is rage with its pop in textures
and tick box was just a gimick of showing people that features can be implemented and that after applying in game and restarting the game Could be a tick Box or a Advance option but thats all in game just example of a method of ingame options or even way DDO has 2 clients Low rez and high Rez Client
I like how people think blurry screenshots look good just because it is gw2. Screenshots can be altered... video footage trumps all.
what is it.. a year or 2 ago here in this forum , where we had to explain to alot off people complaining about the trailers for gamescom claiming that they would be waiting to judge until they see ingame footage, that it was in fact ingame footage they saw.
Comments
Art style in guildwars 2 looks great i give props for that
But from some footage i have seen some textures are really bad and some animeation are bad compair to mmos i beta tested also grapphicaly speaking
The core engine has less Bells and whistles then Unreal Ungine used by Tera
so everyone should know this most of modifaction to Gw2 engine is lighting from gw 1 engine thats about it reallyy.... not lot diffrent in terms of engine update
Game engine
Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game will support DirectX 10, but not require it to play. Guild Wars 2 will utilise the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering.
If you read it and how its worded between the lines you may see major improvment depending on your computer and your GPU
Im not sure how much of API is used from Dx10 but i do hope there is more then just DX10 shadows i am hoping for more Dx10 features
...by your own post that sounds like plenty more than 'most modification to lighting'...
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Ok let me try and explain it
It depends on your GPU and What the engine supports
If it just has simple Dx10 Feature just enable it right? well it may not look any better or only make shadows look better nothing more
Nothing wrong with Dx9 Witcher 2 proven that
Besides that Lighting and shadows are improved
TEXTURES AND ANIMITION ARE IMPROVED
but textures are not improved by as much as you think they are this what you must understand it may say improved but you don't know by how much of improvment its a vague as hell
and combat mechs have lot to do with engine but nothing to do with graphics
Wile the animiations are good they not as good as they could be for a MMO
i dont see why MMO also cannot support High rez Textures either considering lot of games dont do this yet it performance drop is like 5 FPS max
But then again we dont know what features of Dx10 is going be implemented it could just be there to have it say its a Dx10 title but have no features just like WoW does with Dx10 and 11 turned on but no improvment at all just FPS boost
TERA says hi!!!,
We can easily get 100+ PVP wars in TERA in The OPEN WORLD without a spec of Lagg.
Anyone who says GW2's graphics look better than TERA is DREAMING, Fanboy or not... The graphics are just not comparable.
So if I'm have DirectX 11, I'm good.
Oderint, dum metuant.
You don't realize you're lagging because you have to stop to cast any spell or attack anyhow.
Oderint, dum metuant.
People complaining about such graphics being "subpar", or "horrible" are just not gamers to my eyes, but uneducated amateurs who don't give a damn about gameplay, lore, ambience and general interest. It's always safe to judge on graphics when you don't understand anything about ingame rules.
- "Hey Billy, it's your turn to roll the dice, what card will you use in this situation ?"
- "Oh well er ... well ... I don't know ..."
*Plays the card with the prettiest drawing*
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
I've done the TERA betas. I prefer GW2 by a good margin. Tera is a cute game that comes off like a high budget offering with Asian F2P aesthetics and art design. GW2 not only has a comperable engine, but vastly superior aesthetics and art design. Yes, a lot of that is subjective, but anyone who looks at the two games with any objectivity can see that the game engines are in the same league and stylistic differences account for varying preferences.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I'm sure AN wants people to be able to run the game with a reasonable rig. The more people that are able to run it means more people are able to play it.
It's stylized like WoW has the cartoony graphics GW2 has it's own style. These graphics are really nothing to complain about from an MMO. People with a nice rig like myself will be able to crank up the settings and it will look even better but they want to keep it reasonable so more people will be able to run it.
lol let me just tell you something
Graphics can scale if devs choose to do so il give example
Dx9 Mode with Low settings anyone with a HD 3000 Intel can play it
But you can scale the graphics by a loads more then we are getting in todays games
it is possible make a game look very bad graphicaly and on the top of scale in max settings also possible make game look like Witcher 2 in Dx9 Mode
Also same goes for Dx9/Dx10/Dx11 the whole idea of wanting more people play so lowing graphics for everyone else is pathetic excuse of lazy development in graphical department its easy enough to cater to Low end machines and Extreme Top end machines like mine
Just they choose not to do so its not about having more people play that comes down to how they can scale the textures lot games like witcher 2 i pretty sure you can half the texture size in rez to gain more FPS makes game look horrible
ALl theses games can add features that have option to turn off
High rez textures
AA
Uber AA
SOA
+ more loads more features
If they wanted to Anet and easly make game on pair with Gw1 on low settings considering its update engine from Gw1 thats called scaleing it is possible and easy then most people think wile in advance option in game have option to turn on Full Dx11/10 Features with all bells in whistles i mention aboved
Yeah, they have obviously been extremely lazy buildling a massive world.
what? thats invaild argument very invailed Bulding the "massive world " does not mean that game cannot have awsome graphics my whole post is about catering to low end machines and Extreme ones by extreme i mean GTx 680 SLI with a Quad core scaleing in graphics is easy and not hard at all i don't know everything but i been messing with Engines every since i was 13 so i know whats possible and how easy it is to do so
Extreme PC tick of a box
High End pc tick of a Box
Low End PC tick of a Box
Its just scaleing easy as hell Engine features can be updated into engine if they wanted to before starting the game devolpment and slowly omptimize it
i mean how hard could it be to even have a Dx11 API to enable Low levels of tesstilion on buildings and Foilage? not that hard if they were to plan that from begining then it be possible its not like they can't do it they can its just a choice and i can tell you a GTX 680 SLI setup could handle any MMO with Low Level Tesstilion
how would u feel if u cant play a game cuz u graph card cant handle it?? they just doing us a favor learn to think more about others and not your self...
The GW2 engine is just a slightly upgraded GW1 engine (with support for more polys, higher resolution textures, and some more post processing), that's what ANet said in an interview.
Yes, the engine is ancient, and in my opinion, it really shows and detracts from the game. Yes, the art direction is amazing, but technically the engine is really poor.
Dynamic lighting and shadows are poor, you don't even have features that DX9 games have had for 5+ years like Parallax texture mapping, etc. It's also a real shame that a game coming out in 2012, and probably expected to be on the market until 2017 or so will still be using DX9. There are a lot of great features like per pixel motion blurring, tesselation, and much better lighting that you can easily implement if you have a DX11 rendering path.
DX10 came out in 2007. I understand that DX9 support is important, but GW2 technically is absolutely ancient.
you must be stupid or something it's called SCALEING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! o.o good example!!!!
though Bf3 on PC is only dx10 and 11 suported
on Console its pract a dx9 title with very very VERY Low textures i know architecture of a console is different to a PC so it's not a even compare but it's a example how a dev can scale.
it's easy consider that very old hardware PS3 and XBox360 has it goes to show it's not about what specs you have longs you got a norm pc with something like a Intel HD 3000 or even a 5450 ATI card.
You can easily play games but only on low then there's the resolution your gaming at smaller the resolution more FPS but visuals drop and looks horrible but that's price you pay for having old hardware
Update Minimum System Requirements Announced
- Windows® XP Service Pack 2 or better
- Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
- NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (257MB of video RAM and shader model 3.0 or better)
- 25 GB available HDD space
- Broadband Internet connection
- Keyboard and mouse
if you telling me that no mmo player can support this game then they need to stop being stingy and by a new PC the req is pretty low but in theroy it could even be lower if they wanted to scale it down even more
Dude, clearly you are a graphics guru of the highest order. A magnificent maven of everything techie. Though a bit condecending with maybe a tad too much douchebaggery thrown in. But for gods sake, if you expect anyone to actually read your posts, could you maybe use just a little PUNCTUATION? thank you
EDIT: 30 exclamation points in a row, doesn't count
yeah i know my punctuation sucks and my spelling is not the best if its bit hard to understand i can try and edit it to make it more clear
It's pretty obvious that Arenanet made a tragic mistake by not hiring this guy. He knows where the tick boxes are that you need to convert instantly and easily from low-end to high-end graphics and vice versa.
Just think all that money they wasted by hiring programmers and graphics people.
I'm feeling lot of sarcasm here lol
But no they should not hire me I'm not best person for that job what i can tell you though is that console developers would be able to scale it down extremely and lower the system req
Like texture Popping if anyone played rage there consolelietis of the game and engine had texture popping so in a distance everything looks good if you stand still but soon you got close the texture would look horrible and bad still but little better and clear its manipulating the visuals all console games have this
some games do the other way around the call of duty games do this they have good visuals from distance but close up bad it can be done both ways
Rage was just very noticeble popping from what i remeber its called texture streaming in rage the textures streaming is low in call of duty its higher but close up terxtures look worser this is also texture streaming but backwards
this is rage with its pop in textures
and tick box was just a gimick of showing people that features can be implemented and that after applying in game and restarting the game Could be a tick Box or a Advance option but thats all in game just example of a method of ingame options or even way DDO has 2 clients Low rez and high Rez Client
Since an image is worth a thousand words, (regardless of punctuation, or a lack there of)...
(Click image for full resolution):
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I must have been inside a time capsule or something cause this is 2012 right?
Maybe in 10 years it'll look 'outdated' but right now in 2012, it looks awesome.
If GW2 looks outdated, the OP must have access to the Star Trek Holodeck or something. o_O
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
wile picture does look good but !!! seems like it needs more AA
I like how people think blurry screenshots look good just because it is gw2. Screenshots can be altered... video footage trumps all.
OP are you also one of the 10 people that disliked the gw2 video you mentioned?
Btw you can't compare asian graphics to western graphics.. they are not targeted at the same audience
what is it.. a year or 2 ago here in this forum , where we had to explain to alot off people complaining about the trailers for gamescom claiming that they would be waiting to judge until they see ingame footage, that it was in fact ingame footage they saw.