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Areel

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Areel
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  • Just for reference, our last discussion on the console issue can be found in this thread.
  • Originally posted by Healforfood Gear is the easy part,if you have a good job don't waste time farming just by gold.If I was back at my old job making $36 dollars an hour ide rather work 2 hours than farm for 12 hours. Ugh.  I hate when people…
  • Remember that Mythic was planning on keeping US and European servers separate, so they'll keep Asian servers separate as well.  Any gold farmers would have gotten into the Western servers, anyway, by simply buying Western versions of the game.  Unle…
  • So, when you could hardly get anyone to agree with you in your other thread about "Asian graphics," you went ahead and tried to sneak the reignite the debate in another thread.  Nice.
  • Originally posted by Ocedia Can't we just focus more on the play style of the game instead of the graphics?... Considering that we've never played the game and we have only reports to go by, it's pretty hard to talk a lot about play style at thi…
  • Did you check the sticky at the top of this page?  That pretty much covers all the important stuff.
  • Yeah, that's definitely a "lowest settings" kind of system.  Don't get me wrong, I have no clue to WAR's requirements.  But I have a Radeon X800, and it's starting to show it's age when it comes to new games.  CPUs are still important, RAM cannot co…
  • I know you said you were looking for an MMO, but if you're just looking for something to hold you over until WAR comes out, consider trying other genres.  If you play an MMO, you might get drawn into it and not want to play WAR.  Plus, playing multi…
  • If the PvP system was just about random encounters and freeform play, then an FFA server would be interesting.  However, the PvP in WAR is based around RvR, and highly structured RvR at that.  An FFA server in such a game would be counter-intuitive.…
  • I didn't realize that this was in question.  Most major Western MMOs are published in Asia these days.  It's a huge market.
  • I can understand the need for options.  Gamecards are quite useful to those that want them.  But I never understood how anyone could NOT have a credit card.  Card companies start throwing them at you by the time you're 16 (maybe younger nowadays).  …
  • Originally posted by Kyoruto I may be wrong here, but (to those concerned that instance PVP is where it'll only be at) is that those instance events are only open at certain times and through some tasks that need to be completed as well. So its no…
  • Originally posted by beauxaj Another point, of the 250+ designers, programmers, artists and sound engineers blizzard has, who were split into 1. working on patches/updates/class balancing for WoW live.  2. Working on the BC expansion.  3. Working…
  • Horusgirl got it right, but I feel like adding my own post anyway. Did instanced PvP kill world PvP in WoW?  Yes it did.  But why did it?  Because all the rewards were in the Battlegrounds.BGs gave the most honor for raising your Rank.  They offe…
  • Originally posted by Adythiel You guys really should read the rest of his post. The first line was sarcasm. The very next line says he tried to keep a straight face while saying that and couldn't. Reading FTW. DuraheLL and eumenidex simply …
  • As long as DAoC makes a profit, it'll continue running.  They may have to consolodate some servers, though.  And I do think it'd be a good idea on Mythic's part to offer some sort of subscription package deal for both games, similar to Station Pass.
  • Let's look at an RPG that uses an action conbat system.  Oblivion.  You block and swing and fire off magic spells personally.  It's fun, but also very limiting.  At most, you can do 1 normal attack, 1-4 power attacks (based on what you've unlocked),…
  • While the visual style of AoC doesn't really appeal to me personally, I cannot fault them.  In all three factors (visual style, art design, and graphics), they have done an amazing job. Random AoC Screenshot It's not perfect, mind you.  The scre…
  • First, let's get something out of the way.  We're talking about art design and visual style.  The appearance of the gameworld.  "Graphics" are the techical bells and whistles that power the game's visuals.  Textures, poly counts, lighting effects.  …
  • Recent attempts at "realistic" visuals have fallen flat.  EQ2, Vanguard.  Characters look painfully artificial and bland.  WAR's characters are stylized, in a style that could be considered "cartoony" to some.  I hate that word, cartoony.  There are…