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gigomeister

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gigomeister
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  • Originally posted by Arawon -- make crafting fun with less grind....rare items making crafted items very special.   it sounds like a good idea, but how do you even start to accomplish this?
  • Originally posted by eccoton Player housing! lol I like this idea! Don't know how they would possibly pull it off, unless it was instance-based. But I'd be into that too.
  • Role-playing is something a user(s) decide to do. A game can't do it for you. Whether or not you want to immerse yourself in the lore of the game (or some other source) is up to you. There's plenty of lore in guild wars, in fact, more than any other…
  •   Originally posted by sonicwhip world of warcraft of steroids....   I don't quite get what you mean by this.
  • may I suggest split this question into 2 and asking one in the WOW forums and one here. I think you should ask what people like about each of these games in there respective forums. And the secondary question, what don't they like about the game. Wi…
  • I think this company is great at handling press coverage, never too soon to over hype the customers, but never so late as to be forgotten.
  • I am a heavy weekend player for the most part, I don't really have that much time to play during the week. And I'm also waiting for a certain MMO release, so this is definitely a downtime in gaming for me.
  • I've been a fan of NCsoft's creations and child companies for awhile now, so I'm looking forward to see what this game will be like.
  • Firstly no artist(s) can make anything entirely original. Everything that man knows and what we make is based upon pass knowledge. And that is what makes what humans do so incredible. In any case, a good game to me is not based upon its initial id…
  • Yeah, Guild Wars has always been the game I come back to...I can't believe its been 2 years since I started my account with them. I must say it is the only game that I have consistently come back to for such an amount of time. And I like many genres…
  • Originally posted by Volkmar Originally posted by letran ok ive been getting bored of wow i mean i only have gotten to lvl 34 highest but who really wants to spend a bunch of there lifeon one game that takes up soo much ram i cant even download …
  • Originally posted by Talorc I have tried almost every mmo out there, I find the combat systems lacking, well all but EQOA for PS2, now there was a game.  So I keep plugging away trying to find something I like.  WoW is close, but something is mis…
  • ah its good to see this company is still looking ahead. To me they are the most innovative of all the MMo's out to date. I'm very anxious to see what they are going to do in Guild Wars 2. And I'm definitely gearing up for Eye fo the North!
  • Well I have all 3 GW's games. 10 characters for each profession. I'm going to continue to follow this franchise because of its unique and inviting way of looking at an MMO. It caters to players who play often as well as those who play in their lei…
  • Well allI wish to say is that Change is good. MMO's keep doing the same thing over and over. This genre is long over due for new creative outlooks and widening the scope of players.
  • These are "roleplaying" games we are talking about. To assume a role, you make it your own. This is how individualism is defined. And yes I have identified many people in my guild by the face they have in a game (Guild Wars). I don't see how you can…
  • Originally posted by coffee What I do love about GW in PvP is that u can only take 8 skills into a fight and you can mix and match depending on your PvP group, but for me the total lack of freedom in the enviroment and being glued to the ground …
  • GW enables me to play more tactically and think more about team efforts rather than my own personal powers/attacks all the time. The pvp element is so much more entertaining to me. Its not as much about the skills you have as it is about how you use…
  • Originally posted by Orca TH eproblem with this, is that you need a large player base for this. You might even run into trouble making about content for each class/profession, to have people being interested enough, so they keep supporting the gl…
  • Originally posted by jwflowersii I think the problems with MMORPG games is the content is not player driven.  The world is essentially the same regardless of what the player does in it.  There have been recent attempts to acheive this such as Eve…